Le bêta test est commencé : (#3)

Répondre
Partager Rechercher
Citation :
Publié par Elric
Tout ça pour faire plaisir aux bien pensants.
Citation :
Publié par Elric
On fera la course pour un haut-fait moisi sans titre associé. Au moins les aigris ne le verront pas et ne feront pas chier.
Citation :
Publié par Elric
Les gens qui veulent rush niveau 80 le feront quand même.
Citation :
Publié par Elric
Moi je trouve étrange que les gens se réjouissent qu'on fasse disparaître un titre que sois-disant ils n'allaient pas chercher à obtenir.
Citation :
Publié par Elric
Si je ne dis pas de connerie (faut avouer que c'est pas clair) il regrette qu'il s'agisse d'un nivelage par le bas.
Au lieu de rajouter un contenu on en supprime un.
Citation :
Publié par Elric
Jusque là t'es le seul à t'exciter. Tu cherches à attirer l'attention pour combler un manque d'affection ? Vas-y, allonge toi sur le divan et parle nous de ton enfance on est à l'écoute.
C'est toi qui t'excites en l'occurrence, le thread est rempli de ta bile, pour un truc qui n'en vaut vraiment pas la peine, un truc tout moisi sans aucune utilité concrète juste du fun dont on peut se passer , t'es juste fidèle a ton bg de ouineur sur ce forum, donc be cool et passe a autre chose, t'es ridicule !



Tu veux un autre sujet de oui ouin ??

Go chialer au prés du CIO, ils ont viré le Base-ball des compétitions des jeux Olympiques a partir de 2012 , le reste du monde a du trop chialer, par ce que le japon la corée le mexique et les Us dominent :/
Citation :
Publié par Red Garden

Go chialer au prés du CIO, ils ont viré le Base-ball des compétitions des jeux Olympiques a partir de 2012 , le reste du monde a du trop chialer, par ce que le japon la corée le mexique et les Us dominent :/
Bien fait pour eux, z'avaient qu'à pas virer le sabre (ou l'épée? je sais plus), par équipe!
Citation :
Publié par Red Garden
C'est toi qui t'excites en l'occurrence, le thread est rempli de ta bile, pour un truc qui n'en vaut vraiment pas la peine, un truc tout moisi sans aucune utilité concrète juste du fun dont on peut se passer , t'es juste fidèle a ton bg de ouineur sur ce forum, donc be cool et passe a autre chose, t'es ridicule !
Je t'invite à relire mes interventions il n'y a aucune trace d'énervement dedans.
Par contre ton "Ca me fait pitié ces pauf-types, en mal de reconnaissance." si c'est pas s'exciter je vois mal ce que c'est.

Et oui je regrette la suppression d'un contenu quel qu'il soit sous prétexte que certains se plaignent de ne pas y avoir accès.
Un peu comme si demain on désactivait sunwell parce que les gens trouvent l'instance trop difficile.
Citation :
Publié par Elric
Un peu comme si demain on désactivait sunwell parce que les gens trouvent l'instance trop difficile.
non, pour ça y a le nerf. Depuis vaelestraz, ils sont nombreux les boss a s'être vu nerf4casu
Citation :
Publié par Elric
Je t'invite à relire mes interventions il n'y a aucune trace d'énervement dedans.
Par contre ton "Ca me fait pitié ces pauf-types, en mal de reconnaissance." si c'est pas s'exciter je vois mal ce que c'est.

Et oui je regrette la suppression d'un contenu quel qu'il soit sous prétexte que certains se plaignent de ne pas y avoir accès.
Un peu comme si demain on désactivait sunwell parce que les gens trouvent l'instance trop difficile.
Bah mes interventions étaient juste pour titiller ceux qui se sont vraiment attachés a ces niaiseries,j'ai pensé , a tord , qu'ils y auraient du monde qui rentrerait dans mon jeu, mais apparemment j'ai mal jugé, les gens sont carrément atteins par ce changement

Et pour clore, la on parle du beta test de Wotlk, ca n'a rien avoir avec un contenu deja implanté sur les serveurs Live, donc franchement OSef
Nouveau patch avec Nax itemizé.

Citation :
Death Knight

Blood
Skills

* Blood Strike now deals 50% weapon damage and bonus damage lowered for all ranks.
* Heart Strike now deals 50% weapon damage and bonus damage lowered for all ranks.
* Strangulate damage lowered.
* Blood Boil range reduced to 10 yards.
* Blood Tap mana cost reduced.


Talents

* Might of Morgraine (Tier 9) now affects Obliterate. Critical Strike Damage bonus has been reduced to 15/30/45%. (Previously 20/40/60%)
* Death Rune Mastery (Tier 3) now requires you to hit the target.


Frost
Skills

* Obliterate bonus damage lowered.
* Icy Touch damage lowered.
* Frost Strike now deals 50% weapon damage and bonus damage lowered for all ranks.


Talents

* Blood of the North (Tier 8 ) has been changed to 3 ranks.
* Merciless Combat (Tier 6) now increases damage done with Howling Blast, Frost Strike, Icy Touch, and Obliterate to targets under 35% by 10/20%.(Previously increased damage by 30/60%)


Unholy
Skills

* Corpse Explosion damage lowered.
* Death Coil damage lowered.
* Death Strike bonus damage lowered.
* Death and Decay damage lowered.
* Plague Strike now deals 30% weapon damage and bonus damage increased for all ranks.
* Scourge Strike now deals 65% weapon damage and bonus damage lowered for all ranks.
* Death Gate now has a 1 minute cooldown.


Talents

* Summon Gargoyle (Tier 5) runic power cost lowered to 30. (Previously was 50)
* Outbreak (Tier 3) no longer affects Scourge Strike. It now increases the damage of Plague Strike in addition to Blood Boil and Pestilence by 10%.
* Unholy Command (Tier 2) no longer affects the cooldown of Dark Command.


Druid

Feral
Talents

* Infected Wounds (Tier 8 ) changed to: Your Shred, Maul, and Mangle attacks cause an Infected Wound in the target. The Infected Wound reduces the movement speed of the target by 8/17/25% and the attack speed by 8/17/25%. Stacks up to 2 times. Lasts 12 sec.


Restoration
Skills

* Healing Touch base healing reduces for all ranks. Mana cost also reduced.
* Abolish poison now lasts 1 minute on the target. (Previously lasted 8 sec)


Talents

* Furor (Tier 1) changed to: Gives you 20/40/60/80/100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form, and you keep up to 20/40/60/80/100 of your Energy when you shapeshift into Cat Form, and increases your total Intellect while in Moonkin form by 2/4/6/8/10%.


Hunter

Marksmanship
Talents

* Rapid Recuperation (Tier 8 ) now gives you 1/2/3% of your mana back every 2 secs for 6 sec when you gain Rapid Killing.


Mage (Skills List / Talent Calc. (8905))

* *New Skill* Mirror Image (80) - Creates 3 copies of the caster nearby, which cast spells and attack the mage's enemies. Lasts 30 sec. 10% of base mana, Instant cast, 3 min cooldown.
* Conjure Food (rank 9 and 10) and Conjure water (rank 10 and 11) have been combined. 2 ranks of Conjure refreshment that conjures 20 food. (Check skills list for more info)


Fire
Talents

* Molten Fury (Tier 7) now increases the damage of all spells against targets with 35% hp or less by 6/12%


Paladin
Retribution
Skills

* Hammer of Wrath is now instant cast.


Holy
Skills

* Sacred Shield now also increases critical hit with Flash of Light by 50%.


Talents

* Beacon of Light (Tier 11) now states "Only one target can be the Beacon of Light at a time."


Priest

Shadow
Talents

* Misery (Tier 8 ) changed to: our Shadow Word: Pain, Mind Flay and Vampiric Touch spells also increase the chance for harmful spells to hit by 1/2/3%, and increases the damage of your Mind Blast, Mind Flay and Mind Sear spells by an amount equal to 5/10/15% of your spell power.


Rogue
Assassination
Skills

* Dismantle required level changed from 75 to 20. Max range changed to 5 Yards.


Talents

* Hunger For Blood damage bonus reduced from 5% to 3%. Now works with any harmful physical effect affecting you.
* Cut to the Chase now affects all Eviscerate and Envenom attacks. (Old - Only affected critical strikes)
* Blood Spatter has been moved from Tier 9 to Tier 2. Now Increases the damage caused by your Garrote and Rupture abilities by 15/30%. (Old - 10/20%)
* Focused Attacks has been moved from Tier 9 to Tier 8.
* Turn the Tables has been moved from Tier 8 to Tier 9.
* Find Weakness changed from 5 points to 3 points. Now increases the damage of all offensive abilities by 3/6/9% (Old - Your finishing moves increase the damage of all your offensive abilities by 2/4/6/8/10% for 10 sec.)
* Vigor has been moved from Tier 7 to Tier 3.
* Deadened Nerves changed from 5 points to 3 points. Now reduces all damage taken by 2/4/6%. (Old - 1/2/3/4/5%)
* Master Poisoner moved from Tier 6 to Tier 9 and changed from 2 to 3 ranks. Now Increases the critical hit chance of all attacks made against any target you have poisoned by 1/2/3% and reduces the duration of all Poison effects applied to you by 17/34/50%. (Old - Reduces the chance your poisons will be resisted by 5/10% and reduces the duration of all Poison effects applied to you by 25/50%.)
* Relentless Strikes has been removed. (And moved to Subtlety)
* Improved Expose Armor now Reduces the energy cost of your Expose Armor ability by 5/10. (Old - Increases the duration of your Expose Armor ability by 25/50%.)
* Lethality now increases the critical strike damage of all combo moves by 6/12/18/24/30%. (Old - Didn't affect all skills)
* *New Talent* - Overkill (Tier 7) - Abilities used while stealthed and for 6 seconds after breaking stealth cost 10 less energy.


Combat
Skills

* Sprint cooldown reduced from 5 to 3 minutes.
* Evasion cooldown reduced from 5 to 3 minutes.


Talents

* Murder Spree has been renamed to Killing Spree. Range has been changed to 10 yards.
* Prey on the Weak now increases the damage of all your critical strike damage by 4/8/12/16/20%. (Old - Only affected normal melee critical strike, increased by 5/10/15/20/25%)
* Unfair Advantage changed to Whenever you dodge an attack you gain an Unfair Advantage, striking back for 50/100% of your main hand weapon's damage. (Old - Whenever you critically hit an enemy or dodge an attack you gain an Unfair Advantage, increasing your chance to critically hit and dodge by 1/2% for 8 sec.)
* Suprirse Attacks now also affects Hemorrhage.
* Stay of Execution has been removed.
* *New Talent* - Blood Poisoning (Tier 9) - All physical damage caused to enemies you have poisoned is increased by 1/2%.
* Throwing Specialization now affects Fan of Knives as well.
* Nerves of Steel changed to Reduces damage taken while affected by Stun and Fear effects by 15/30%. (Old - Reduces the duration of all Stun and Fear effects by 15/30%.)
* Mace Specialization changed to - Your attacks with maces ignore up to 3/6/9/12/15% of your opponent's armor. (Old - Increases the damage dealt by your critical strikes with maces by 2/4/6/8/10%.)
* Fist Weapon Specialization has been removed.
* Dagger Specialization has been moved from Tier 4 to Tier 3 and now affects Fist Weapons as well.
* Dual Wield Specialization has been moved from Tier 4 to Tier 1.
* Endurance now reduces the cooldown of your Sprint and Evasion abilities by 30 sec/1 min. (Old - 45 sec/1.5 min)
* Riposte now awards 1 Combo Point.
* Improved Sprint changed from Tier 3 to Tier 4.
* Improved Slice and Dice changed from 3 points to 2 points. Now Increases the duration of your Slice and Dice ability by 25/50%. (Old - 15/30/45%)
* Deflection changed from 5 points to 3 points. Now Increases your Parry chance by 2/4/6%. (Old - 1/2/3/4/5%)
* Precision now also increases the hit chance of your poison attacks.
* Lightning Reflexes moved from Tier 1 to Tier 4.


Subtlety
Skills

* Tricks of the Trade range changed to 20 yards. (Reminder - The current party or raid member becomes the target of your Tricks of the Trade. The threat caused by your next attack and all actions taken for 6 sec afterwards will be transferred to the target. In addition, all damage caused by the target is increased by 15% during this time.)
* Cloak of Shadow cooldown increased from 1 to 1.5 minute.
* Vanish cooldown reduced from 5 to 3 minutes.
* Disarm Trap increased from 5 to 20 yards. Casting time reduced from 2 to 1 second.


Talents

* Shadow Dance changed - Enter the Shadow Dance, allowing the use of Sap, Garrotte, Ambush, Cheap Shot, Premeditation, Pickpocket and Disarm Trap regardless of being stealthed. Those abilities each gain a cooldown of 2 sec. Lasts 10 sec. Instant, 2 min cooldown. (Old - Instantly enter stealth and begin the Shadow Dance. For 9 sec you will reenter stealth every 3 secs.)
* Slaughter from the Shadows now also reduces the energy cost of your Hemorrhage by 1/2/3/4/5.
* Wrongfully Accused has been removed.
* Premeditation cooldown reduced from 2 minutes to 20 seconds.
* Preparation doesn't affect Premeditation anymore.
* Elusiveness moved from Tier 4 to Tier 3. Now Reduces the cooldown of your Vanish and Blind abilities by 30/60 sec and your Cloak of Shadows ability by 15/30 sec.
* Serrated blades moved Tier 4 to Tier 3.
* Initiative moved from Tier 3 to Tier 4. Now Gives you a 33/66/100% (Old - 25/50/75%) chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
* Improved Ambush moved from Tier 3 to Tier 4. Changed from 3 points to 2 points. Now increases the critical strike chance of your Ambush ability by 25/50%. (Old - 15/30/45%)
* Camouflage changed from 5 points to 3 points. Now Increases your speed while stealthed by 5/10/15% (Old - 3/6/9/12/15%) and reduces the cooldown of your Stealth ability by 2/4/6 sec. (Old - 1/2/3/4/5 Sec)
* Master of Deception Rank 4 and 5 have been removed.
* Opportunity has been changed from 5 points to 2 points. Now increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 10/20%. (Old - 4/8/12/16/20%)
* *New Talent* - Filthy Tricks (Tier 9) - Reduces the cooldown of your Tricks of the Trade and Distract abilities by 5/10 secs.
* *New Talent* - Relentless Strikes (Tier 1, Moved from Assassination Tree) - Your finishing moves have a 4/8/12/16/20% chance per combo point to restore 25 energy.



Shaman

Elemental
Talents

* Thunderstorm (Tier 11) now knocks enemies back 5 yards (Previously 20 yards)
* Improved Fire Nova Totem (Tier 4) now has a 50/100% chance to stun targets hit by Fire Nova Totem for 2 secs.


Enhancement
Talents
Feral Spirit (Tier 11) is now implemented. Pet skills include :

* Bash - Your Spirit Wolves stun the target for 2 sec. (45 sec cooldown)
* Twin Howl - Your Spirit Wolves howl, forcing all enemies to attack them for 6 sec. (15 sec cooldown)
* Spirit Walk - Removes all movement impairing effects and increases the movement speed of you and your Spirit Wolves by 60% for 15 sec. (25 yd range, 32 sec cooldown)
* Spirit Hunt - Your Spirit Wolves' attacks heal them and you for 5 sec. (10 sec cooldown)


Restoration
Skills

* Water Shield now restores less mana when you get hit.


Talents

* Spirit Link (Tier 11) now states "A member of the link moving beyond 100 yards will also break the link."

Warlock (Skills List / Talent Calc. (8905))
Affliction
Talents

* Everlasting Affliction (Tier 10) changed to: Your Corruption, Siphon Life and Unstable Affliction spells gain an additional 1/2/3/4/5% of your bonus spell damage effects each time they inflict damage, and your Drain Life and Shadow Bolt spells have a 20% chance to reset the duration of your Corruption spell on the target.
* Eradication moved from Tier 9 to Tier 7
* Shadow Embrace (Tier 5) changed to: Your Shadow Bolt and Haunt spells apply the Shadow Embrace effect, increasing all periodic damage dealt to the target by you by 2/4/6/8/10%, and reduces all periodic healing done to the target by 3/6/9/12/15%. Lasts for 12 sec. Stacks up to 2 times.
* *New Talent* Pandemic - Each time you deal damage with Corruption or Unstable Affliction, you have a chance equal to your spell critical strike chance to deal 33/66/100% additional damage.


Warrior
Skills
Arms

* Weapon Throw renamed to Heroic Throw. Now deals 50% of AP + 1 damage (instead of 100% of AP). Cast time changed from 0.5 sec to instant. Cooldown changed from 20 seconds to 1 minute.
* Thunder Clap damage has been increased by 50%


Talents

* Bladestorm now let you perform a whirlwind every 1 second for 6 seconds. (Old - Every 1.5 seconds for 6 seconds)
* Improved Mortal Strike doesn't affect Enraged Assault anymore.
* Mace Specialization changed to - Your attacks with maces ignore up to 3/6/9/12/15% of your opponent's armor.


Fury
Skills

* Enraged Assault changed to "You regenerate 30% of your total health over 10 sec. This ability consumes all Enrage effects and prevents any from affecting you for the full duration." (Old - A furious assault that consumes an Enrage effect on the warrior and attacks with all weapons. Can only be used while Enraged.)


Talents

* Furious Attacks changed to "Your normal melee attacks have a chance to reduce all healing done to the target by 25% for 10 sec. This can stack up to 2 times." (Old - 50/100% chance depending on rank, lasted 8 seconds.)
* Improved Whirlwind now increases the damage of your Whirlwind ability by 10/20%


Protection
Skills

* Shield Wall reduces all damage taken by 60% for 12 sec. (Old - 50%)
* Taunt cooldown changed from 10 to 8 seconds.


Talent

* Shockwave now deals [75% of AP] damage (up from 50%) but doesn't cause a high amount of threat anymore.
* Sword and Board changed to 3 ranks and now Increases the critical strike chance of your Devastate ability by 5/10/15% and when your Devastate ability deals damage it has a 10/20/30% (Old - 3/6/9/12/15%) chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by 100% for 5 sec. (Old - Didn't increase critical strike chance of Devastate)
* Vitality now Increases your total Strength and Stamina by 2/4/6% (Old - 1/2/3%) and your Expertise by 6. (Old - Didn't affect expertise)
* Shield Mastery moved from Tier 6 to Tier 3 and changed from 3 point to 2 points. Now Increases your block value by 15/30% and reduces the cooldown of your Shield Block ability by 10/20 sec. (Old - 10/20% block value and didn't reduce cooldown)
* Improved Shield Wall renamed to Improved Disciplines. Now Reduces the cooldown of your Shield Wall, Retaliation and Recklessness abilities by 30/60 secs.
* Concussion Blow now deals [75% of AP] damage (up from 25%) but doesn't cause a high amount of threat anymore.
* Improved Disarm doesn't affect Shield Break anymore.
* Last Stand cooldown reduced from 6 minutes to 5 minutes.
* Rank 3 of Puncture has been re-added.
* Improved Taunt has been removed.
* Improved Shield Block has been removed.
* First rank of Improved Toughness now properly reduces the duration of all movement slowing effects by 10%. (Old - 20%)
* *New Talent* - Damage Shield (Tier 10) - Whenever you take damage from or block a melee attack you cause damage equal to 10/20% of your block value.
* *New Talent* - Warbringer - Your Charge ability is now usable while in combat and in any stance.
Source MMO champion .

N'empèche que le nouveau sort mage avec des copies de lui je demande a voir ^^
Bah y'a plus de powershifting, l'intel va pas te servir énormément. Tu devrais en avoir largement assez pour rez et lancer un Innervate. Ce qui m'inquiète c'est plus l'absence d'intel sur le set PvP par contre.
Citation :
*New Skill*
Mirror Image (80) - Creates 3 copies of the caster nearby, which cast spells and attack the mage's enemies. Lasts 30 sec. 10% of base mana, Instant cast, 3 min cooldown.
Omg image miroir

Géniale cette idée <se souviens de vieux délire à d&d avec ce sort>

Edit : j'avais pas vu :

Citation :
* Shadow Embrace (Tier 5) changed to: Your Shadow Bolt and Haunt spells apply the Shadow Embrace effect, increasing all periodic damage dealt to the target by you by 2/4/6/8/10%, and reduces all periodic healing done to the target by 3/6/9/12/15%. Lasts for 12 sec. Stacks up to 2 times.
* *New Talent* Pandemic - Each time you deal damage with Corruption or Unstable Affliction, you have a chance equal to your spell critical strike chance to deal 33/66/100% additional damage.
Woot, le crit sur les dots :>
Et Shadow Embrace euuh ? Paf ?
Le portail n'est pas un talent mais un skill de base.

Pour le talent pandemic, sur le papier c'est encore mieux que de faire crit corruption et UA, déjà ça double les dégâts alors que normalement les crit des caster de base font que 50% de dégâts en plus par rapport à un coup normal et vu que ça n'a pas l'air d'être un crit mais plutôt un boost des dégâts par rapport à ton score de crit, ça risque fort de ne pas être totalement affecté par la résilience.

Je m'explique: quand t'es capé rési, t'as 12,5% de réduction des dot, 12,5% de chance de ne pas te prendre un crit et 25% de réduction des dégâts de crit. Logiquement le talent pandemic devrait être affecté par les 12,5% des dots mais pas par la reduc coup crit ni par la reduc dégâts crit vu que ce n'est pas vraiment un effet de crit mais un "boost" de dégât.
Citation :
Publié par Cafay - Bouille
Toujours pas d'intel sur les set druides féral, ya que moi qui trouve ça...pas normal?
Perso la hâte sur le set rogue alors qu'on a pu tester avec le matos de black temple que c'était absolument pas optimisé ça me fait bien peur aussi.
Sur cinq pièces du set naxx j'en ai trois qui filent de la hâte mais zéro au toucher, à croire que les devs n'ont toujours pas compris comment ma classe fonctionne.
On attend le prochain build et on prie pour qu'ils percurtent.
yavait bien toutes les pieces esprit a bt hyjal alors que la refonte de l'esprit n'a eu lieu que 6 mois apres.
et oui 6 mois de dez pour des loots useless et maintenant ce sont les meilleurs
non ils ne jouent a pas leur jeu ou du moins ne reflechissent pas a l'impact des stats et l'apport que ca donne.
oui nous reflechissons a ce qui est mieux et non on ne prend pas de l'epique juste parce que c'est epique...
Citation :
Publié par Elric
Perso la hâte sur le set rogue alors qu'on a pu tester avec le matos de black temple que c'était absolument pas optimisé ça me fait bien peur aussi.
Sur cinq pièces du set naxx j'en ai trois qui filent de la hâte mais zéro au toucher, à croire que les devs n'ont toujours pas compris comment ma classe fonctionne.
On attend le prochain build et on prie pour qu'ils percurtent.
Ouep, j'ai vu ça. Ça va encore être la merde pour essayer de se caper Toucher.
Citation :
Publié par Glunn
Il y a pas eu un nerf du score de touché nécessaire ?

Car beaucoup de talents ont été réduit.
Il me semble oui. Mais même avec un cap moins important, le toucher reste LA priorité pour les voleurs en PvE.

J'avoue être complètement perdu avec Wotlk. Les stats Def, uncrush, hit et autres ont toutes été modifié (ou simplement supprimées). C'est un vrai bordel pour trouver les nouveaux cap.
Citation :
Publié par Cafay - Bouille
Toujours pas d'intel sur les set druides féral, ya que moi qui trouve ça...pas normal?

http://static.mmo-champion.com/mmoc/...ruid_feral.jpg
Bah si ça peut limiter un peu l'abus du druide qui se heal en boucle sans pb (du moins en pvp), tant mieux.
En général, ils ne tombent pas oom (cf le match d'arène qui a duré 13 entre un druide et un démo).
Citation :
Publié par Deirdre
En général, ils ne tombent pas oom (cf le match d'arène qui a duré 13 entre un druide et un démo).
C'était pas un druide féral.
Même 5% via talents et 3% avec un boomkin il me reste 20% à trouver sur le stuff pour caper mon toucher ce qui va correspondre à plus de 600 au score de toucher.
A noter, concernant les modifications de theorycraft, qu'ils ont commencé a modifier l'equipement existant en consequence.
Je n'ai regardé que le matos guerrier tank, mais c'est significatif car, afin de s'aligner sur la generation de menace basée sur l'AP, tout le matos Hyjal/bt/insigne, a vu une partie des stats converties en +Force (au detriment du +hit et esquive souvent).

Il est probable qu'ils ajustent tout les items en profondeur pour le patch 3.0 pour toutes les classes qui le necessitent.
Répondre

Connectés sur ce fil

 
1 connecté (0 membre et 1 invité) Afficher la liste détaillée des connectés