[NEWS] Live Update 19a sur le serveur Test

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*** Headlines ***

- Mentor your friends without needing to change your hotbars!
- Adventure writs are now more convenient to obtain and offer clearer rewards!
- The Norrathian Express expands its coin and item delivery service between Qeynos and Freeport!
- Enjoy a plethora of enhancements to the user interface!
- House vaults gain some extra space!


*** Mentoring ***

- Your high level spells are now useable (at a reduced effectiveness) when you mentor a lower level player. No more messing with your hotbar when you want to help out a friend!
- Most spells will no longer drop or suspend when you start mentoring a lower-level player. Instead, they now adjust themselves accordingly.


*** Writs ***

- You can now select from a list of all writs you are eligible to embark upon when speaking to a writ giver.
- Characters who are not in a guild can now do writs for their city's faction.
- The amount of status awarded by writs is now based on your level in relation to the writ's level rather than your guild's level.
- Writ givers will now display quest icons appropriately.


*** The Norrathian Express ***

- Much to the chagrin of both Antonia Bayle and the Overlord, the Norrathian Express has expanded its services.
- Citizens of Qeynos and Freeport can now mail each other items and coin.


*** New Character Progression ***

- The Alpha test for the new character progression changes is now on the Test server in order to ensure existing below-20 characters will function properly.
- Full notes, along with more new character progression updates, will be on the Test server in Test Update #19b.
- You are welcome to play through the new content, and please send /feedback if you do, but expect a larger content update next week.


*** Desert of Flames ***

Quests
- Players that destroyed the Seeker's Notes before being offered the quest "I Seek Knowledge" can now return to Seeker Abdeef in Maj'Dul and ask him for a replacement note to begin the quest.
- You can now spawn the Ghost of Hadal on the final quest stage of "Secrets of a Used Skull."
- Page 15 of the exciting book "The Desert Beasts" can now be found in the Pillars of Flame.
- Players that completed "Wrapping It All Up" before completing "Delving Into Darkness" should now be able to speak to Seeker Abdeef and update the latter.
- The goblin documents will now highlight properly for those on the "Raid the Goblins!" quest.


*** Gameplay ***

- You can now jump off a flying carpet or griffon at any point along your path by hitting your jump key. Beware, as you may take considerable falling damage.
- Small obstacles and minor changes in elevation should now be less likely to prevent attacks from landing on a target. As long as your character has line of sight to most of a target's body, attacks should be likely to hit it. Please note that having the camera in first-person mode provides the best way to judge whether your character has clear line-of-sight to a target.
- You should now be able to attack NPCs that are touching or partially inside a wall.
- By popular request from those unfortunate souls who are prone to meeting an untimely demise, potion, poison, and totem effects will now persist through death.
- When a character successfully uses Safe Fall, the falling sound and "ouch" animation will no longer play.
- Going more than 50 meters away from an encounter will cause the active Heroic Opportunity for that encounter to disappear for you, freeing you to perform other Heroic Opportunities on other encounters. Returning within range will cause the Heroic Opportunity to reappear as long as you aren't participating in any other Heroic Opportunities.
- You can now see how many personal status points you have in your Persona window and earn more of them while you are not in a guild.


*** Items ***

- All creature Lore and Legend items now stack. These items are also no longer Lore.
- Language items are no longer Lore and No Value and can stack.
- Reading is fun! Share (most) of your book page finds with your friends, as they are no longer flagged as No Trade.


*** Quests ***

- You will now see how much status a Heritage quest will award when accepting the quest as well as in your journal.


*** Zones and Population ***

- Guard Waters was getting a bit chatty despite being dead off the coast of Antonica. He will no longer speak because, you know, he's dead.
- Shard recovery agents have all retired and have given up their short-lived potion business.
- NPCs just got smarter. They will now use abilities only from their subclasses and have a larger selection of abilities and spells to choose from as they level.
- The following changes were made to Darathar's island:
* Wandering orc scouts now see invis (they're scouts... they should be alert).
* The Rujarkian orcs have taken over in place of the old world's weak species.
* Rawg, Traitor of Zek and Er'aithe the Broodmother are now more challenging, drop appropriate treasures, and can see invis.
* Darathar has been practicing: He is now a little more challenging overall.
* Darathar is now aggressive toward any adventurers he sees.
* He will no longer break from an encounter to fly away.
* Be sure to pay heed to your Wands of Discordant Winds.
- Changes are afoot in Solusek's Eye, as a gnomish expedition has recently been sighted within.
* Note: Work on this zone is still in progress and will be completed in a subsequent Test update. Quest rewards are not yet in place, so you may want to wait a while to complete them.


*** Housing ***

- The Qeynos Exchange and Freeport Reserve have expanded their business and now allow those with more prestigious homes access to expanded vault facilities.


*** Spells, Abilities, and Combat Arts ***

- If you cancel the effect of someone's group maintained spells for yourself, it will not reapply after zoning.
- The examine info for damage spells will now show the type of damage that they inflict.
- Invisibility should properly reapply to your pet after zoning or logging out.
- Spells that summon items will now report to the caster if the target could not accept the item.
- Dumbfire pets will now receive damage from AoEs that do not explicitly target them.

Berserker changes:
- Open Wounds will no longer fizzle.

Rogue changes:
- Snoop will now properly grant the ability to see stealth.


*** Tradeskills ***

- The tradeskill UI will now display the stack count in the component choice window.
- You can now search for a particular recipe by name from the recipe window.
- The crafter's name will now display on stackable items as long as every item in the stack was created by the same character.
- The maximum stack size of all tradeskill-used fuels is now 100 instead of 20.


*** Art ***

- The first-person camera height for Erudites will now be at the eye level rather than their chest area.
- Halflings now appear slightly more youthful. Perhaps they obtained a certain unmentionable ring that preserves their youth...
- Particle effects will now appear on crocodiles.


*** Commands, Controls, and User Interface ***

General:
- Scout tracking abilities can now be filtered more specifically by name.
- The examine info for a spell will now say if the spell requires you to be sneaking.
- There is now a /load_uisettings command that allows you to load the UI settings from one of your existing characters. If you type the /load_uisettings command with no arguments, it will prompt you with a list of UI files to select from. You may also specify a specific file as an argument when using this command.
- Have friends on other servers or in other games? Great! You can now add friends from other games or other servers in much the same way you would send them a tell (For example, you can /friend unrest.blackguard to add Blackguard from the server Unrest to your friends list).
- Have enemies on other servers or in other games? Great! You can now ignore players from other servers or games in much the same way you would send them a tell (For example, you can /ignore unrest.blackguard to add Blackguard from the server Unrest to your ignore list).
- For those who want to see shorter combat messages, there is now a Hits Mode option (similar to EverQuest) for your chat windows in Options -> User Interface -> Game Features -> Hits Mode.
* Minimal: Shows just the damage numbers or in the case of a miss it shows miss/block/parry. Heals will also just show as numbers.
* Medium: Cuts down on the combat text a bit by removing the damage type and giving you strict basics.
* Full: This is how it exists today.
* Note: Full combat info will continue to be sent to your log file. The Hits Mode option only affects what you see in the Chat window.
- Anonymous and Roleplaying players will now be filtered properly when others perform a search:
* Anonymous characters will not show up for any specific searches made by players.
* Roleplaying characters will not show up in class, level, or race searches, but will still show up in LFG and LFW searches. They will also appear in guild and name type /who searches.
- You can now quickly change to a different character on your account by using the following command: /camp <character_name>
- Faction rewards from quests now give out the proper faction messages in the Chat window.
- There is now a short pause on the revive window (around 3 seconds) before it accepts any input to prevent accidental revives (or reviving in the wrong location) during combat.
- If you hear something in a language you haven't learned, you are now told what language was spoken.
- There is now a context menu option to select what language you would like to speak in if you right click the Chat window.
- Using the Collect Contents button in your house will no longer incorrectly report that you have no more space in your inventory if it encounters a Lore item that is already in your inventory.
- Ammo that is purchased will automatically be placed into empty slots in your quiver before going into other bags.

Information:
- Poison tooltips will now display the remaining proc count of your poison.
- Haste, DPS, and run speed are now displayed in the Persona window.
- Crush, Pierce, and Slash mitigation values will now appear in the mitigation tooltip on the Persona window.
- Examining a melee weapon and viewing the weapon's tooltip will now display its damage type.
- You can now view the amount of status reduction you currently have from the Housing window.
- When examining an item, your character's class will be highlighted in green if the item is useable for your class.

The Broker Window:
- The Broker window will now show real-time item quantities. If you buy an item, everyone who has that item on the page they're viewing will see the quantity decreasing. To avoid potential purchasing mistakes that might arise if items you see in the window are bought by someone else, items will show zero quantity instead of disappearing entirely.
- You can now Buy Stacks or Buy Quantities of items on the Broker window.
- The Broker window will now perform a search if the Enter key is pressed while the Item Name or Store Owner fields have focus.
- Class information is now displayed for items in the Broker window tooltips.
- Searching for food and drink should now be a bit simpler. For example, if you search for level 40-49 foods, you will now only see food that is appropriate for that level range.
- There is now an option to pop up a confirmation box when making expensive purchases from the Broker window. The default price is 10 gold, and the slider for the minimum price can be set from 1 gold to 5 plat. This is to prevent the accidental purchase of an expensive item. The option is available in Options -> User Interface -> Game Features -> Broker Window.

Groups and Raids:
- Raid leaders who have set group loot options to leader-only will be able to distribute loot to any member of any group in the raid.
- Raid leaders can now move a raid member to an empty slot in another existing group by dragging the character name to the desired group.
- Raid leaders can now swap raid members between groups by dragging one member's name on top of the other raid member's name.
- Selecting a raid member multiple times will now toggle between the raid member and their pet if they have one.
- Group and raid invites will no longer take focus if you are typing in the chat window.


*** UI Files Updated ***

eq2ui_gamedata.xml
eq2ui_inventory_market.xml
eq2ui_mainhud_persona.xml
eq2ui_mainhud_tracking.xml
eq2ui_newcharscene.xml
eq2ui_playerhousing.xml
eq2ui_popup.xml
eq2ui_popup_language.xml
Le LU19 devrait arriver sur les serveurs européens début février. Pas de date précise pour le moment mais on vous la donne dès qu'on la connaît, promis.
Citation :
You can now jump off a flying carpet or griffon at any point along your path by hitting your jump key. Beware, as you may take considerable falling damage.
mouahahahah ... enfin
Citation :
The maximum stack size of all tradeskill-used fuels is now 100 instead of 20.
Enfin !!!!

Ca peut pas être le 16 la LU? A priori on a un message qui dit que la fête du gel sera fini a ce moment là IG, ça me semblerait pas déconnant qu'ils passent là LU à ce moment là
__________________

Sur Rift : Phenyx - Ukro

Sur EqII : Ukronia - Amakiir - Lunac - Fenyx - Senheor
http://larmesdusoleil.superforum.fr/ sur le serveur Storms
Cette LU Promet =))) Une tonne de petites choses utile qui permettent d'amelioré la jouabilité héhé. Parcontre j'espere que le mailing Qeynos-FP va couter cher et va etre long -_-
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Publié par Vormav
Parcontre j'espere que le mailing Qeynos-FP va couter cher et va etre long -_-
Pas moi... J'ai trop souvent ete gené de ne pouvoir envoyer des objets aux membres de ma guilde de freeport pour souhaiter ce genre de contrainte absurde...
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Publié par JiMi
Certains changements valent le coup

Par contre on pourra pas dire que SOE n'écoute pas du tout ses joueurs pour le coup des potions

je suis d'accord... LU très très fourni ... il est prévu pour quand ?
Citation :
Publié par Neverwhere
je suis d'accord... LU très très fourni ... il est prévu pour quand ?
Début Février, faut bien tout lire !!!


Flagrant délit de non lisage de news. 20 pompes, et qu'ça saute.
Ouais cest bien comme changements en général

Je suis un peu décue parcontre qu'ils n'ont pas mit les writs de crafting en même temps que celles T6 d'adventuring.

La on va bientot arrivé dans le T7 et j'espère qu'ils referont pas le même coup
en nous donnant les writs de crafting très en retard par rapport aux wrists d'adventuring snif
__________________
Elenya L'Éternelle
Guilde francophone sur le serveur Mistmoore::
www.gardiensdepandore.com
Citation :
LU 19b sur Server Test

*** Headlines ***

- New Character Progression has arrived! Choose your final class at level 1, experience new unique progression paths for each race and alignment, and much more!
- Solusek's Eye: New adventures, stories, and rewards!


*** New Character Progression ***

Note: We want your feedback! We encourage you to create a new character on the Test server and run through our all-new tutorial islands. Please use the /feedback and /bug commands to offer suggestions or report problems on any aspect of the new character progression, as the EQ2 Team reads these reports daily. With your help, we can make the first experience for new players even more fun!

Character Creation
- New characters now choose a profession at character creation.
- Your alignment (good or evil) determines which class choices are shown.
- As you progress through character creation, your current choices (gender, race, class) are shown.
- Characters begin with several key pieces of class-specific armor that are visible in character creation.

New Tutorial Islands
- The original boat tutorial is no longer used. Instead, new characters immediately arrive on one of two new islands. Evil characters explore the Outpost of the Overlord while good characters visit the Queen's Colony.
- Each island has unique inhabitants and feel very different from one another.
- All new quests await to train new adventurers for the challenges that lie ahead.
- Visit trainers on the island to learn about combat, harvesting, banking, and other gameplay elements.
- You can remain on the island for as long as you wish without a restriction placed on your ability to level up (though of course the population will eventually grey out).

Professions
- Players now select their profession at character creation instead of moving from archetype to class to subclass. For example, you can choose to play a Wizard at character creation. When you arrive on the tutorial island, you will be a Wizard--not a Mage.
- Distinct spells and arts designed for each profession are now given immediately in place of the more generic archetype and class versions. You feel like your profession right away instead of waiting 19 levels to do so.
- Previous class and subclass quests have either been removed or modified to provide flavor. They are not required to progress in your chosen profession and will no longer restrict your level growth.
- Existing characters that were at the archetype or class level will be prompted to choose a profession before logging into the game. Existing spells and arts will be replaced (at the same quality level) by the new profession-specific abilities.

Racial Quest Paths
- Upon leaving the island and arriving in your home village or district, you will begin a new series of quests designed specifically for your race.
- These quests will provide a greater understanding of your race's history and how it fits into the fabric of your home city.

Adventure Yard Quests
- Completing your racial quest path will guide you to your city's adventure yards. The adventure yards have new population and quest lines that feel more a part of each city.
- New rewards await those who complete these quests!

Citizenship
- The citizenship quest is gone. You earn citizenship on the tutorial island and become a citizen when you leave it.
- There is no longer a cap on your ability to level up due to a citizenship restriction.

City Betrayal
- The city betrayal quests currently remain as they were. These quests will be changing significantly in a future update. For example, you will be able to betray your city at any level.


*** Dungeon Exploration ***

Solusek's Eye
- A new group of residents have been spotted setting up camp in Solusek's Eye, at the site of the Solusek Mining Co. of old.
- Check out this highly dangerous, highly rewarding dungeon for new quests as well as high-risk adventure!
- As a follow-up to last week's update notes: Quests in the zone now have their rewards. One dynamic event is not yet connected. If you want to help test what is there, come on in! We'd appreciate your feedback. However, if you are coming to play through the full series, we recommend holding off until next week's Test Update.


*** Writs ***

- More writs should now be visible to choose from when speaking to writ givers.


*** Gameplay ***

- You now receive bonus experience when you kill a single creature with no arrows displayed as well as any number of up arrows. As before, killing a multi-member encounter of any configuration should continue to reward bonus experience.
- Some NPCs will now greet you when hailed if they have no VO associated with their dialog.


*** Guilds ***

- A message is now broadcast to the entire server when a guild reaches level 10, 20, 30, or 40.


*** Spells and Combat Arts ***

- Newly charmed pets should once again follow their master.
- Charmed pets should follow attack commands more reliably. Pesky critters.
- Spells, combat arts, and weapons should never inflict less than 1 point of damage unless they miss. Previously, if they inflicted less than 1 point of damage, it would automatically miss (only affects very low level characters).
- After creating a specific quality level of an item for the first time, the tooltips for completed product icons will update without requiring you to re-examine the recipe.
- Recipes for some subcomponents that were not marked as recipes are now found properly on the tradeskill prepare window.


*** Tradeskills ***

- You can now view the components and subcomponents required to make a recipe.
- There are now recipes for all the new level 1-19 spells and combat arts. These new recipes require no subcombines, and instead have additional component requirements for the final recipe.
- Recipes will now default to the "N" key rather than "B."
- After creating a specific quality level of an item for the first time, the tooltips for completed product icons will update without requiring you to re-examine the recipe.
- Recipes for some subcomponents that were not marked as recipes are now found properly on the tradeskill prepare window


*** Housing ***

- You can now access your house vault from any house via a new right click menu option on the interior door and market board. Yes, this means you can open up your vault from a friend's house that you're allowed to sell from!

*** Commands, Controls, and User Interface ***

- The default key for opening the Recipe Book is now "N" rather than "B."
- "B" now defaults to open all inventory bags.
- "Shift + B" is now the default to open all bags in your bank vault.
- Your friends list will now show the game and server names of friends who don't play on your server. Friends from other games and servers can now be properly removed from your list.
- A message notification will now be displayed when friends on other servers or in other SOE games log in and out.
- Health, power, and resists have been added to the dropdown in the Broker search window.
- Some merchants will now show you items that you can't currently buy and will describe why you can't purchase that item.


*** UI Files Updated ***

eq2ui_mainhud_map.xml
eq2ui_mainhud_persona.xml
eq2ui_newcharscene.xml
Up pour le 19b qui vient d'arriver sur le server test.

De nombreux changements et pas des moindres pour le tutorial et le départ tout court d'ailleurs.

Les commentaires sont les bienvenus.

Les photos de filles nues aussi.

Enfin, d'homme aussi, faut contenter tout le monde.
Quelqu'un saurais me dire quand l'implémentation du LU 19 passera en live? Sur le fofo SOE on peux lire ca :

Next scheduled update for EU-English servers:
Friday, January 20, 2006 at 5AM GMT

Est-ce que ca veux dire que c'est la LU ou une update standard?

merci d'avance
Citation :
Publié par TDSlamax
Quelqu'un saurais me dire quand l'implémentation du LU 19 passera en live? Sur le fofo SOE on peux lire ca :

Next scheduled update for EU-English servers:
Friday, January 20, 2006 at 5AM GMT

Est-ce que ca veux dire que c'est la LU ou une update standard?

merci d'avance
Citation :
Publié par Damaelyon
Le LU19 devrait arriver sur les serveurs européens début février. Pas de date précise pour le moment mais on vous la donne dès qu'on la connaît, promis.
Mais pourquoi est-ce que personne ne lit mes messages...
Citation :
Professions
- Players now select their profession at character creation instead of moving from archetype to class to subclass. For example, you can choose to play a Wizard at character creation. When you arrive on the tutorial island, you will be a Wizard--not a Mage.
- Distinct spells and arts designed for each profession are now given immediately in place of the more generic archetype and class versions. You feel like your profession right away instead of waiting 19 levels to do so.
Ce qui aurait du être fait dés le début ... mais bon .. mieux vaut tard que jamais..
Citation :
Publié par karismo
Ce qui aurait du être fait dés le début ... mais bon .. mieux vaut tard que jamais..
Moi je trouve pas personnellement mais bon c'est vrai que maintenant ca monte tellement vite
Ah je pense que ce système est une bonne chose.
Plus la peine d'attendre 19 niveaux pour se rendre compte que druide c'est pas sa tasse de thé
Moi je trouves ça pas top, je suis sure que j'aurais pris furie au premier abords en arrivant dans le jeu car j'y connaissais rien aux caractéristiques des personnages.

Je suis bien contente d'avoir eu le temps de choisir ma classe définitive et de prendre Warden...
(nb: je n'ai rien contre les furies je précise, j'ai bien hésité entre les deux lol)
__________________

Sur Rift : Phenyx - Ukro

Sur EqII : Ukronia - Amakiir - Lunac - Fenyx - Senheor
http://larmesdusoleil.superforum.fr/ sur le serveur Storms
Moi non plus je ne vois pas trop l'intérêt et niveau JDR, il parait plus logique qu'un réfugié lv1 monte progressivement dans sa profession et se perfectionne au fur et à mesure.

C'est peut-être bien pour les expérimentés qui font un Xe alt dont ils se sont déjà fait une idée précise, mais ce sera sûrement un piège pour les noob qui vont regretter leur choix initial.

Suggestion: Pourquoi ne pas alors directement commencer a freeport ou qeynos au level 10 au lieu de se taper cette crotte d'île à chaque fois? L'île pourrait être obligatoire uniquement pour le premier perso, dès le second on apparaît direct dans sa cité.
__________________
Ivaan [La Rose Noire] - lv 33 Inquisiteur, Storms
Mirtahari Lafourbe - lv 25 assassin, lv 26 armorer, Storms
A la création du personnage, chaque classe est bien décrite et suffisamment différenciée les unes des autres pour justement pallier à ce problème d'erreur de choix. Personnellement, je rejoins JiMi là-dessus. Mon premier perso, pour lequel j'avais réclamer tout mes bonus de préco, etc, était un guerrier. J'avais l'intention de faire un paladin et j'ai dû attendre 19 niveaux pour me rendre compte que je détestais joueur un paladin et que j'avais perdu tout mes objets de préco.

Par la suite, le tutorial se fait directement sur l'île colonisée par le souverain qu'on a choisi. Donc, comme je le disais, 2 île différentes avec des mobs, quêtes, populations différentes. Les îles sont également plus peuplées, comme une véritable colonie quoi. Y'a plus de vie.
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