Les indispensables
Vous n'irez pas loin en PvP ni PvE sans ces talents...
Arcane Talents (18 points)
# Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
# Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
# Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.
# Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.
- 31 Arcane/20 Feu
Le mage classique. Dégats, degats, degats. Versatile et puissant. Mon choix perso.
Arcane Talents (31 points)
# Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
# Arcane Focus - 2/5 points
Reduces the chance that the opponent can resist your arcane spells by 4%.
# Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
# Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.
# Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.
# Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.
# Improved Mana Shield - 2/2 points
Increases the damage absorbed by your Mana Shield by 75%.
# Presence of Mind - 1/1 point
When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.
# Arcane Mind - 4/4 points
Increases your maximum Mana by 8%.
# Arcane Instability - 3/3 points
Increases your spell damage and critical strike chance by 3%.
# Arcane Power - 1/1 point
When activated, your spells deal 35% more damage while costing 35% more mana to cast. This effect lasts 15 seconds.
Frost Talents (0 points)
# None
Fire Talents (20 points)
# Improved Fireball - 5/5 points
Reduces the casting time of your Fireball by 0.5 seconds.
# Impact - 5/5 points
Gives your fire spells a 10% chance to stun the taget for 2 seconds.
# Ignite - 5/5 points
Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.
# Flame Throwing - 2/2 points
Increases the range of your fire spells by 6 yards.
# Incinerate - 2/2 points
Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.
# Pyroblast - 1/1 point
Hurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds.
- 30 Feu/21 Arcane
Sans dout le mage feu le plus efficace. Choisir 10 % de degats en plus tout le temps au lieu d'avoir un cout de 8% de mana en plus et les 35 % de bonus de degats de Arcane Power de temps en temps. Plus dépendant de la branche feu, et donc plus facilement contrable avec des potions de resist feu.
Arcane Talents (21 points)
# Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
# Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
# Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.
# Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.
# Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.
# Improved Mana Shield - 2/2 points
Increases the damage absorbed by your Mana Shield by 75%.
# Presence of Mind - 1/1 point
When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.
Frost Talents (0 points)
# None
Fire Talents (30 points)
# Improved Fireball - 5/5 points
Reduces the casting time of your Fireball by 0.5 seconds.
# Impact - 5/5 points
Gives your fire spells a 10% chance to stun the taget for 2 seconds.
# Ignite - 5/5 points
Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.
# Flame Throwing - 2/2 points
Increases the range of your fire spells by 6 yards.
# Pyroblast - 1/1 point
Hurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds.
# Improved Flamestrike - 3/3 points
Increases the critical strike chance of your Flamestrike spell by 15%.
# Blast Wave - 1/1 point
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 fire damage, and dazing them for 6 seconds.
# Critical Mass - 3/3 points
Increases the critical strike chance of your fire spells by 6%.
# Fire Power - 5/5 points
Increases the damage done by your fire spells by 10%.
- 33 Froid/18 Arcane
La totale froid ( effet kisskool ^^ ). echange des sorts instantanés et du dégat contre des sorts de controlle. Excellent en pvp de groupe avec un bon groupe. Pas très bon en solo contre les casters/ranged, mais arrache totalement tout ce qui est melee. Aussi puissant que Arc/feu, mais dans une voie totalement différente avec un style de jeu très différent.
Arcane Talents (18 points)
# Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
# Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
# Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.
# Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.
# Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.
Frost Talents (33 points)
# Improved Frostbolt - 5/5 points
Reduces the casting time of your Frostbolt spell by 0.5 seconds.
# Improved Frost Nova - 2/2 points
Reduces the cooldown of your Frost Nova spell by ?.
# Ice Shards - 5/5 points
Increases the critical strike damage bonus of your Frost spells by 100%.
# Improved Blizzard - 3/3 points
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed to 25% of normal. Lasts 8.50 seconds.
# Cold Snap - 1/1 point
When activated, this spell finishes the cooldown on all of your cold spells.
# Shatter - 5/5 points
Increases the critical strike chance of your frost spells against frozen targets by 50%.
# Frost Channeling - 3/3 points
Reduces the mana cost of your frost spells by 15%.
# Arctic Reach - 2/2 points
Increases the range of your Frostbolt spell and the radius of your Frost Nova and Cone of Cold spells by 20%.
# Ice Block - 1/1 point
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 seconds, but during that time you cannot attack, move, or cast spells.
# Frostbite - 5/5 points
Gives your chill effects a 15% chance to freeze the target for 5 seconds.
# Ice Barrier - 1/1 point
Instantly shields you, absorbing 455 damage. Lasts 1 minute. While the shield holds, spells will not be interrupted.
Fire Talents (0 points)
# None
- 28 Arcane/23 froid
Une variante de Froid/Arcane, moins de dépendance au froid et donne quelques goodies en arcane. Bref plus versatile.
Arcane Talents (28 points)
# Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
# Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
# Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.
# Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.
# Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.
# Improved Mana Shield - 2/2 points
Increases the damage absorbed by your Mana Shield by 75%.
# Presence of Mind - 1/1 point
When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.
# Arcane Mind - 4/4 points
Increases your maximum Mana by 8%.
# Arcane Instability - 3/3 points
Increases your spell damage and critical strike chance by 3%.
Frost Talents (23 points)
# Improved Frostbolt - 5/5 points
Reduces the casting time of your Frostbolt spell by 0.5 seconds.
# Ice Shards - 5/5 points
Increases the critical strike damage bonus of your Frost spells by 100%.
# Improved Blizzard - 3/3 points
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed to ? of normal. Lasts 8.50 seconds.
# Piercing Ice - 3/3 points
Increases the damage done by your frost spells by 6%.
# Cold Snap - 1/1 point
When activated, this spell finishes the cooldown on all of your cold spells.
# Arctic Reach - 2/2 points
Increases the range of your Frostbolt spell and the radius of your Frost Nova and Cone of Cold spells by 20%.
# Frost Channeling - 3/3 points
Reduces the mana cost of your frost spells by 15%.
# Ice Block - 1/1 point
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 seconds, but during that time you cannot attack, move, or cast spells.
Talents - Progression en PvE ( level 10 a 50 )
Les templates orientés pvp de au level 60 sont bien au level 60 ... mais pour monter en xp cela diffère un peu. Souvenez vous, la première respec n'est pas très chere et autant en profiter. Le fait est que la spé feu est bien plus efficace a bas level que la spé froid qui devient efficace dans les derniers levels.
Voici un petit guide très au point :
Levels 10-14: Improved Fireball le meilleur boost de degats que vous pouvez avoir a ce level.
Levels 15-16: Flame Throwing sympa car la portée est utile et vous permet de lacher plus de fireball quand vous tapez du mob.
Levels 17-21: Ignite pour l'augmentation des degats.
Levels 22-26: Improved Arcane Missiles parceque c'est l'heure de monter arcane pour avoir l'improved arcane explosion en vue des instances.
Levels 27-31: Arcane Concentration.
Level 32: Evocation, est-il besoin de le présenter ..

Attention seulement, cela devient moins efficace a partir du level 40 environ et au level 60 vous pouvez recuperer environ 50 % de votre jauge de mana environ.
Level 33-37: Improved Arcane Explosion très utile pour les instances que vous allez faire.
Level 38-39: Incinerate pour rendre Scorch plus utile en instances, maintenant vous pourrez lancer des scorch pour entrer en etat de clearstate ( prochain sort gratuit ) et lancer ensuite votre arcane missile gratis.
Level 40: Pyroblast car c'est le meilleur endroit pour mettre un point en feu en vue des sorts suivants. Ce sort n'est pas si phénoménal qu'on le pense ... meme si il est légèrement plus efficace niveau mana que la fireball ( mais 3 secondes de cast en plus. )
Level 41-45: Improved Scorch car Scorch est vraiment un sort d'instance pve and et ce talent le rends encore plus efficace rapport au cout en mana.
Level 46-48: Critical Mass pour plus de coups critiques... degats en plus

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A partir de ce moment vous pouvez respec partiellement vers votre build PvP final et/ou continuer feu, c'est suivant votre choix car tous les talents seront viables.