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[wiki] Endless Space 2 (et 1), 4 p'tits tours et puis... encore !
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Juste une petite info : Endless Space vient de sortir sur la plateforme Origin :
http://store.origin.com/store/eaemea...ctID.254011600 |
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Ca bosse chez Amplitude Studio
![]() Patch 1.0.14 : CHANGES AND ADDITIONS Added a new information panel in Battle Mode displaying individual ships with a health bar and their statistics. The AI can now retrofit its fleets (no more fleet spamming). Added the 'Auto-Explore' fleet action. Ships can now retreat through wormholes. Added the current effects of cooperation agreements in their tooltip, in the diplomatic screen. INVASION Added a visual effect on the invasion circle to show how much a player invading a system will gain at the next turn. Added an invasion status tooltip in offense & defense, as well as an invasion icon next to the system’s name with the number of turns. Changed the condition for starting an invasion (MP>=2.5*Defense -> MP>=Defense). Changed the invasion formula (Loss=MP / Defense -> Loss = minLoss+MP /Defense). MODDING Added a modding screen to load a custom mod. Added the loaded mod’s name under the game’s version number on the title screen. All XML files now read from directory <my documents>\Endless Space\modding\yourmod (you can directly launch one with "+mod yourmod" in the Steam command line). Created a Modding Tutorial available in the Modding forum: http://forums.amplitude-studios.com/...for-Modding-ES Created two example mods that can be downloaded in the Modding forum: http://forums.amplitude-studios.com/...mp-Example-mod BALANCING & TRAITS Changed antimissile and missile evasion values to match other weapons' values when it comes to percent bonuses (hero, ship level…). Missiles will now gain evasion % against anti-missiles through Hero offense and Ship leveling. Increased the defense effects of the hero abilities and faction traits. Decreased both laser and shield efficiencies. Lasers have more chances to hit than other weapons but deal less damage, and shields are more efficient against Lasers than other Defense types against their own Weapon type. Added an Economy faction trait which changes initial dust for 1 or 2 points, called “Dust Archeology” (negative effect is “Dust Starved”). Changed some faction trait costs. Changed the values of the 'Sloppy Sawbones' faction trait (+25% / +50% => +50% / +100%). Removed the ‘Isolationists’ faction trait. Improved the customization point number for the Pilgrims affinity (60 => 65). Reduced the effects of the 'Civil Engineer' hero ability (+25 ind => +15 ind). Increased the defense effects of the hero abilities and faction traits. OTHER Shift+Click in the Tech tree allows you to deselect a tech (and the ones that depend on it). Right clicking in the lobby, while being the host, prompts a warning message to avoid inadvertently quitting the session and losing all parameters. Added several hero portraits. Added the Sheredyn loading screen and the hologram in the Diplomacy view (Emperor Edition). The science gained per turn is now displayed in the Empire View. Added a “diplomatic” status for dead factions. FIXES IMPORTANT FIXES Fixed an issue where an empire was not eliminated after losing all its systems. Fixed an issue where game event duration was not modified by game speed. Fixed an issue where the user could create Amoeba and Sowers affiliated factions worth 65 points. Fixed an issue where the defeat announcement, when continuing a game after a defeat, would pop up several times. OTHER FIXES Fixed an issue where an assert message was received when ending the turn, caused by the auto explore feature. Fixed an issue where the “Camouflage” battle card’s sound could be heard several times per round. Fixed an issue where the alliance indicator didn’t disappear after the empire’s death. Fixed an issue where the resource tooltips continued to inform the player that he possessed a certain resource, even if he no longer had access to it. Fixed an issue where the resource terms showed the opposing empires’ tooltip on mouse-over. Fixed an issue where removing a negative trait to create a Sophon custom faction removed points from the total. Fixed an issue where intercept no longer worked after applying a change to a fleet (like a merge). Fixed an issue where the resource tooltips did not acknowledge the reception of a new resource through trade, therefore displaying that this resource had to be researched in order to use a certain tech. Fixed an issue where a player could not request more resources than the value requested on the first trade. Fixed an issue where the Adaptive Industrial Systems improvement could cause negative food values. Fixed an issue where it was still possible to combine Black Thumbs and the Sowers Affinity via a specific manipulation. Fixed an issue where custom factions with 'Eternal War' see the Alliance tech unlock. Fixed an issue where custom factions with 'Cravers Affinity' but without 'Eternal War' are not able to make alliances. Fixed an issue where the Revenge trait could be cumulated after consistenly losing a system to an invader. Fixed an issue where an assert message was received while blockading a majority of an empire’s systems. Fixed sound issues. Fixed several localization issues. Fixed several text issues. COMMENTS The feature allowing all building queues to auto-upgrade a ship design to the latest available will be in the next patch. http://forums.amplitude-studios.com/...ll=1#post83894 |
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J'ai essayé et je suis pas convaincu. C'est à partir de combien de tours qu'on commence à se fritter?
Ah, ça dans, civ, on pouvait tataner du barbare dès les premiers tours... ![]() |
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Il y a un jeu étrangement ressemblant qui vient de sortir... Le gameplay a l'air d'être le même en plus élaboré.... !
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Non Legend of pegasus c'est un infâme boudin. Je regrette de m'être laissé tenter.
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Suffit de lire un peu le forum steam (http://forums.steampowered.com/forum...lay.php?f=1502) pour se faire une idée.
L'aspect technique est une catastrophe : écran noir au démarrage, problème de sauvegardes, plantages divers. Les contrôles sont mal foutus : en éloignant la camera au maximum on affiche moins du quart d'un système ce qui nuit à la lisibilité (à ce niveau là ça participe surtout à l'illisibilité), y'a pas moyen d'afficher la moitié des infos pourtant vitales (le vaisseau truc il a des armes ? Ben on le sait pas). Reste le tutorial pour se mettre dans le bain : Lance la construction du bâtiment X, attends huit tours... et entre les deux ? Des infos à partager ? Non. Maintenant lance la construction du bâtiment Y et attends 24 tours (et j'exagère même pas). J'ai fini par lacher l'affaire après dix minutes à essayer vainement de coloniser ma seconde planète : j'emploie le bon vaisseau, c'est l'objectif de mission, je fais comme pour la première et... marche pas. Sûrement un bug. Pas le premier, pas le dernier. Dernière modification par Elric ; 11/08/2012 à 05h22. |
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#66357 |
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Ce brave Endless Space m'a redonné le goût de jouer à des 4X spatiaux.
Je viens de tomber sur MORE, un projet kickstater qui a l'air intéressant (sur le papier, comme toujours). http://www.kickstarter.com/projects/...-strategy-game Il prennent MoO 2 comme référence, ce qui est déjà un bon début. Sinon rien de bien original, ils vont essayer de résoudre le problème de micromanagement de fin de partie, plaie commune à tous les 4X. En attendant, comme ils prévoient une release en déc 2013, je vais continuer à jouer à Endless Space ![]() |
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Faites gaffe. Lors de la prochaine extension (qui sera gratuite et devrait paraître dans quelques jours) les parties sauvegardées ne seront plus compatibles.
Faut terminer toutes les parties en cours ![]() source : https://twitter.com/endlesspace/stat...47880865067008 |
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L'extension Rise of the Automatons vient de sortir.
http://forums.amplitude-studios.com/...ll=1#post97311 |
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Sur Steam, Endless Space est gratuit tout ce week-end et à -50% à l'achat : http://store.steampowered.com/app/208140
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J'ai testé Endless Space ça m'a bien donné envie j'avoue... J'ai jusqu'a Lundi 19h pour me décider
![]() Par contre bien d'accord avec le mec de GK le tutoriel est franchement moisi :/ |
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