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Welcome to The Elder Scrolls Online v3.0.0, introducing our first chapter: Morrowind! The fate of the island of Vvardenfell hangs in the balance and needs a hero to help Vivec, the legendary warrior-poet god, who suffers from a mysterious illness. For this week's first PTS testing cycle, we'll be focusing on the new player experience. To help us test the Vvardenfell story, please create a new character.
In addition to Vvardenfell, the largest landmass addition to date, we’re also introducing the first new class since ESO launched: the Warden. This class is an adaptable, support-orientated option for players who want to be able to fill a specific role while simultaneously providing assistance to others. If you are interested in a class that uses the wilds of Tamriel to protect, heal, or deal damage (occasionally all at the same time) the Warden is for you.
Morrowind also brings a new PvP mode – Battlegrounds – which are small-scale, fast-paced battles with three teams of four players. If you’re looking for a real challenge, head to our newest 12-player Trial, Halls of Fabrication, featuring a Normal and Veteran version. You're welcome to utilize an existing, copied character or template to test these new systems. You’ll also find a host of new item sets, Motifs, homes and furnishings, collectibles, titles, and even dyes.
But that’s not all! The base game brings many new updates as well including updates to the Champion System, the Master Writ Merchant, Cyrodiil Rewards, a new Inverse Kinematic System, and more. And as always, we have a number of bug fixes and general improvements to the overall game.
Please remember if you are participating on the PTS and giving us feedback, the entire update is currently covered under a strict NDA. If you’ve received an email invitation to join us in testing Morrowind content, we’d ask that you post your feedback in this forum section. All other discussion surrounding the base game can still be posted in the regular PTS forums.
We look forward to hearing what you think of ESO's first chapter, which is 9.7GB in size. Thank you, and enjoy!

Travel to the volcanic island of Vvardenfell and explore a land of Dark Elves, Living Gods, and bizarre creatures as adventurers from every alliance answer Lord Vivec's call. An ominous prophecy and an insidious plot threaten all of Vvardenfell-can you save the island from a looming disaster? Wander the harsh landscape as an emissary for Lord Vivec, performing missions for the Great Houses, delving into mysterious ruins, and meeting unique challenges head-on in the shadow of the rumbling Red Mountain. The fate of Morrowind rests in your hands!
- If using a copied character or a template, you can do one of the following to travel to Vvardenfell:
- Open your Collections, select Stories and then Morrowind under the Chapters tab. From there, you can accept the starting quest.
- To get to Vvardenfell, seek out the navigator, Captain Jenassa, located near the docks in the major cities throughout Tamriel. Talk to her and she will offer to transport you to Vivec City or Seyda Neen.
- You can also take a boat located in Mournhold, Wayrest, or Woodhearth.
- If creating a new character:
- Create a new character and select Play Tutorial. You will start in a new tutorial designed specifically for Morrowind players.
- Alternatively, you can choose Skip Tutorial. Your character will automatically start on the dock at Seyda Neen in the new Vvardenfell zone.
New Public Dungeons
Two new public dungeons are available for you to explore in Morrowind.
- Nchuleftingth: Help Neramo the scholar uncover the secrets of Nchuleftingth and prevent an unscrupulous ruins robber from plundering ancient Dwarven technology. Explore the Ashlands in the east to uncover this Dwemer ruin.
- Forgotten Wastes: On the northern coast, enter the Forgotten Wastes to explore ancient Dark Elf ruins and solve a murder mystery while dealing with evil cultists intent on resurrecting a long-lost Dunmer House.
New Playable Class: The Warden
Wardens have a strong set of abilities focused on supporting their allies, but they can also focus their skill selection and morphs on solo combat. If you like to take hits, deal damage, or heal, this class is for you. Wardens are able to summon icy barriers to protect their allies, sprout healing plants to restore them, and command a savage grizzly to attack their enemies. This versatile class uses the power of Y'ffre's blessing to help deal with any situation. To read more about the Warden's three skill lines Animal Companions, Green Balance, and Winter's Embrace - please visit our website article here.
PVP Battlegrounds
Welcome to Battlegrounds! Battlegrounds are fast-paced, small-scale PVP zones designed for three teams of four players each. Alliance affiliation doesn't matter in this new PVP mode, so feel free to play with or against your friends and foes from Cyrodiil! To get into the fight quickly, simply open your Activity Finder, navigate to the Battlegrounds option, and queue. For a bit more information, keep on reading!
- You can queue solo or with a group of 2, 3 or 4 players into a Battleground. Large groups cannot queue for Battlegrounds.
- When queued, you'll be placed into one of three maps:
- Foyada Quarry: Solid ground and lava pools play a key role in this open field battleground.
- Ald Carac: An ancient Dwemer site recently excavated which offers close quarter battles and tight spaces.
- Ularra: This overgrown Daedric site still resonates with ancient portals.
- One of three game modes will be chosen at random when going into a Battleground:
- Team Deathmatch: Get points for killing other player characters! This game mode also features Sigils of Power that spawn randomly during the match.
- Capture the Flag: Grab the enemy relic and bring it back to yours, but your relic must be safe at home to capture an enemy's relic.
- Domination: Land grab at its purest. There are four capture points to battle over to earn points.
- There are three teams you'll be assigned to when in a Battleground: Pit Daemons, Storm Lords or Fire Drakes. The colors associated with these teams are Green, Purple and Orange, respectively.
- Battleground matches last a maximum of 15 minutes, but can end early if the maximum score is reached. Game modes currently have a maximum score of 500 points.
- When a Battleground ends, you'll earn rewards based on whether your team came in first, second or third. Rewards include items, gold, XP and Alliance Points.
- During a Battleground, you'll earn Medals which are granted based on your actions to progress your team towards victory specific to each game mode. For example, in a Team Deathmatch game, you'll earn Medals for getting killing blows or healing allies. In a Capture the Flag match, you'll get Medals for capturing the flag, but not for kill streaks.
- Medals influence the quality of a reward you'll receive at the end of a match. The more Medals you've earned, the better chance you have to get your item reward upgraded to blue or purple quality!
- Medals have a score associated with them which are added onto one of three weekly Leaderboards. These Leaderboards are divided by game types, so you'll only earn Medals for that Leaderboard type. The three Leaderboards include:
- Team Deathmatch: Only Medals from Team Deathmatch go into this Leaderboard.
- Flag Games: Capture the Flag Medals and other mobile flag games to be added in future updates go into this Leaderboard.
- Land Grab: Domination Medals and other "stationary banner games" to be added in future updates go into this Leaderboard.
- At the end of the week, players on the Leaderboard will be awarded items based on their rank on the Leaderboards.
- Leaving a Battleground before the match is over will incur a penalty.
- This is currently set to block you from queueing for another Battleground for 20 minutes, as well as suppress any AP-earning events.
- All Battlegrounds currently restrict Champion Points.
- You can pick up daily quests for Battlegrounds in one of two locations from a Battlemaster: in the Gladiator's Quarters near Vivec City, or at the entrance for each Battleground.
New Trial: Halls of Fabrication
Through a mysterious twist of fate, an anomalous rift to a strange realm has opened beneath the freshly-grown tower of Tel Fyr, spilling eerily life-like automata into the world. Left unchecked, these machines threaten to subsume everything on the surface into their alien mechanical paradigm. Brave souls are needed to go beyond the rift and find the source of these dangerous machines and stop them from converting Tamriel into their own image. Joining forces with the renowned wizard and planar traveler, Divayth Fyr, you must overcome the unknown beyond the rift and be the first living souls to tread into the Halls of Fabrication.
- Halls of Fabrication is a 12-player Trial located in Morrowind, and features a Normal version in addition to a challenging Veteran version!
- To enter Halls of Fabrication, you have two options:
- Travel to the tower of Tel Fyr, located in eastern Morrowind.
- Speak with Daynillo Rethul, located in Vivec City on the docks, to receive the quest To Tel Fyr which will direct take you to the entrance.
- There are unique item sets available only within Halls of Fabrication which grant unique, group-based PvE bonuses.
- Unique achievement awards are available for completing the Trial achievements. These include a unique skin, several titles, and unique housing items, all described in below.
- The Veteran version of Halls of Fabrication will qualify anyone who completes the Trial for the Leaderboards.
New Item Sets
There are 15 new Item Sets available from a variety of sources:
- 3 Item Sets available at crafting stations in Vvardenfell
- Assassin's Guile
- Daedric Trickery
- Shacklebreaker
- 3 Item Sets available as drops throughout Vvardenfell
- Infector
- War Maiden
- Warrior-Poet
- 4 Item Sets available as drops in the new Trial, Halls of Fabrication
- Automated Defense
- Inventor's Guard
- Master Architect
- War Machine
- 5 Item Sets available as rewards in the new PvP Battlegrounds
- Coward's Gear
- Knight Slayer
- Impregnable Armor
- Vanguard's Challenge
- Wizard's Riposte
New Crafting Motifs
We've added four new Motifs for you to collect and craft!
- The Ashlander style can be learned from the Ashlanders of Vvardenfell.
- Motif chapters can occasionally be found as rewards for performing daily quests for Numani-Rasi or Huntmaster Sorim-Nakar.
- The style item, Ash Canvas, can also be earned from the same quests.
- The Buoyant Armiger style can be obtained from treasure chests and treasure maps across Vvardenfell.
- Motif chapters are rare, but show up more often in higher-difficulty chests and treasure map chests. By quirk of fate, those who have proven themselves friends of the island and the living god Vivec are more likely to find its chapters or book than others.
- The style item, Volcant Viridian, can be refined from Viridian Dust, which can be found uncommonly on any harvestable resource in Vvardenfell.
- The Morag Tong style can be learned from the Hall of Justice in Vivec City.
- Motif chapters can occasionally be found in Bounty Dispensations or Explorer's Dispensations awarded to those who complete tasks for the Hall of Justice.
- The style item, Boiled Carapace, can also be earned from the same quests.
- The Militant Ordinator style can be acquired from the Battleground Supplies Merchant near Vivec City.
- Each motif chapter can be purchased for Alliance Points from Colotarion, in the Gladiator's Quarters.
- The style item, Lustrous Sphalerite, can be refined from Dull Sphalerite, which is sold for Alliance Points from the same merchant.
New Homes
Three new properties are now available to move into in Morrowind.
- Saint Delyn Penthouse: For the city-loving Dark Elf, there's no better choice of residence than the Saint Delyn Penthouse in the heart of Vivec City, on the Waistworks level of the Saint Delyn canton.
- By completing the quest, A Friend In Need', you can earn a modest inn room in the St. Delyn Canton of Vivec City.
- This inn room can also be purchased for 3000 gold if your character has already completed the quest in the base game or if you already own another inn-room.
- Ald Velothi Harbor House: On the coast north of Gnisis, this three-level home in the Redoran 'bug-house' style comes with a walled courtyard, a nearby dock, and convenient access to the nearby ruins of Ashalmawia and Arkngthunch-Sturdumz.
- Amaya Lake Lodge: Enjoy the opulent luxury of a country lodge built by the Dark Elves of an earlier, more expansive era-a walled estate with a grand multistory house, roof balcony, stable, storage building, a well, and room for a formal garden.
- Both the Ald Velothi Harbor House and Amaya Lake Lodge homes require Morrowind achievements in order to purchase them with gold, and are also available for Crowns in furnished and unfurnished variants. Note that these two homes can be purchased for Crowns even if you do not have access to Morrowind, but leaving your new home will take you back to your last safe location outside of Morrowind.
New Furnishings and Furnishing Plans
Many new Furnishing Plans can be found across Vvardenfell in trunks, backpacks, and other common sources for recipes and plans. While they will only appear in Vvardenfell, they can be traded freely or sold on Guild Traders.
- Four new Furnishers are available in Morrowind:
- Drops-No-Glass, the Achievement Furnisher for Morrowind, can be found in Saint Delyn's Inn in Vivec City.
- Uzipa, a Home Goods Furnisher, sells a variety of volcanic stone, mushrooms, and plants, and can also be found in Saint Delyn's Inn.
- Llivas Driler and Brelda Ofemalen, the Battleground Furnishers, sell banners and relics associated with the Storm Lords, Fire Drakes, and Pit Daemons. They can be found in the Gladiator's Quarters in Vivec City.
- Xanil Theran, the Luxury Furnisher, continues to cycle his stock of unusual furnishings. This update's themes will highlight Morrowind's unique past, including furnishings associated with several of the most secretive and powerful entities to influence Morrowind's history.
- There are also a few unique sources of furnishings and plans with the launch of Morrowind:
- Daedric Furnishing Plans
- The reward chests for Dark Anchors across Tamirel now have a small chance to contain a Daedric furnishing plan.
- These same furnishing plans can be found, more rarely, from slain humanoid Daedra, such as Dremora or Xivkyn.
- Dwarven Furnishing Plans
- Dwarven constructs and world objects within Dwarven ruins anywhere in Tamriel will rarely have plans for Dwarven machinery and pipeworks.
- Dwarven constructs will also sometimes provide undamaged cogs and gears when slain, which you can display in your home.
- Justice-Related Furnishing Plans and Furnishings
- Some of the citizens of Vvardenfell are carrying new furnishing items or plans in their pockets. Perhaps you'll help lighten their load?
- A few of the more prudent islanders have stowed their favorite furnishings in safeboxes. Surely, these will be safe from any prying fingers...
- Treasure Chests
- The finest treasure chests in Vvardenfell will rarely contain new paintings specific to Morrowind.
- Quest-Related Furnishing Rewards
- Daily tasks for the Ashlanders of Vvardenfell will rarely reward furnishing plans for Ashlander dishware, or directly reward a type of dining knife Ashlanders favor.
- Harvesting-Related Furnishing Rewards
- Mushrooms and plants in Vvardenfell will rarely produce accompanying foliage or fungi when harvested. Beetles with fungal infestations may, as well.
- Ancestral Tombs
- Ancient Velothi ancestral tombs will also rarely have their own unique furnishings within their offering urns.
New Collectibles
A cornucopia of new collectibles await the avid adventurer in Morrowind. See below for details!
- Costumes
- Regalia of the Scarlet Judge: The famed vigilante known as the Scarlet Judge has upheld justice in Morrowind for generations, and has most recently been spotted near the town of Suran.
- Sixth House Robe: Officially, there is no Sixth House, and these robes do not exist. Unofficially, Sixth House cultists in the Forgotten Wastes have been identified with fragments of these ancient robes in their possession. If one were to acquire all seven pieces, they might be able to reform them into an intact garment. What would such a relic be worth, to the right person?
- Furnishings
- Vvardenfell Scale Model: Librarian Bradyn in Vivec City believes that completing such a model will reveal the location of the lost Library of Andule, an ancient repository of the knowledge of the Great Houses.
- Assembly General (Trophy): Complete the Halls of Fabrication to bring home the head of this brazen behemoth.
- Assembly General (Bust): Complete the Halls of Fabrication on Veteran difficulty to earn this tasteful bust of the Assembly General.
- Head & Body Markings
- Morag Tong Face & Body Tattoos: Assist Naryu Virian and the Morag Tong in and around Balmora to earn the right to display these striking tattoos.
- Buoyant Armiger Body Tattoos: Be named Champion of Vivec to earn the right to wear the body tattoos of a Buoyant Armiger.
- Mementos
- Neramo's Lightning Stick: Aid the artificer Neramo in the Dwarven ruins of Nchuleftingth to earn this shocking memento.
- Dreamer's Chime: Complete the quest "Echoes of a Fallen House" in the Forgotten Wastes public dungeon to recover this haunting bell.
- Replica Tonal Inverter: Designed to temporarily disrupt the flow of energy in magical devices, help invent the device this replica is based on in your quest to aid Vivec.
- Personalities
- Telvanni Magister: Assist an Argonian slave in her meteoric rise through the ranks of House Telvanni, and learn to adopt the mannerisms of a Telvanni Magister.
- Pets
- Dwemer Theodolite: Sentries such as this one may have once been used to survey subterranean areas, and were likely involved in the construction of Nchuleftingth. It is theorized that some of the guardian constructs in this public dungeon may contain repurposed parts from defunct Theodolites, though finding a functional part would be a challenge for even a seasoned adventurer. With all seven parts, the mechanism could be reconstructed. Whether kept as a loyal pet or sold to the highest bidder, such a device would be sure to draw attention.
- Skins
- Fabrication Sheath: Proudly display your victory from Veteran Halls of Fabrication with this body sheath of burnished bronze!
New Titles
There's never been a better time to seek your glory! Whether you choose to make your name on the isle of Vvardenfell, in Sotha Sil's Halls of Fabrication, or in the high-intensity combat of Battleground matches, you can proudly display your accomplishments with one of 21 new titles (unlisted to avoid spoilers!)
New Dyes
This update introduces six new dyes, available for use at dye stations after completing various Morrowind-related achievements.
- Colossus Brass: This rare dye, named for the distinctive sheen of the Dwarven Colossus, can be earned by completing Halls of Fabrication.
- Vehk's Mystic Blue: This rare dye is unlocked after... something...
- Warden's Moss Green: This common faded green can be earned by defeating a total of 100 Wardens in Battlegrounds or the Alliance War.
- Firedrake's Flame: Based on the heraldry of the Firedrakes, this uncommon dye can be earned by defeating 1,000 opponents in Battlegrounds.
- Pit Daemon's Poison: Based on the heraldry of the Pit Daemons, this uncommon dye can be earned by capturing 100 enemy relics in Battlegrounds.
- Stormlord's Lightning: Based on the heraldry of the Stormlords, this uncommon dye can be earned by seizing 250 capture points in Battlegrounds.
Champion Point Increase
The Champion Point cap has been raised by a total of 30 points (10 in each red/blue/green constellation) for a maximum of 630 Champion Points. The Champion Point experience curve has been automatically adjusted with this new cap, so that earlier Champion Points require less experience and can be earned faster.
Champion System Rebalancing
The Champion System has undergone significant rebalancing in this update.
- Stronger, more useful passives have had their maximum values reduced, while weaker, more niche passives have had their maximum values increased.
- All passive values are now significantly more frontloaded and have much greater diminishing returns as you invest an increasing number of points into them.
- The overall goal of these changes is to improve the balance and diversity of Champion Point picks, while also raising the power floor so that those with less Champion OPoints will be more effective.
Skill Line Unlocking
Newly-created characters will now have all skill lines hidden except for the 3 from their class, the goal being to improve a new player's experience by reducing the initial number of skill line choices to a more manageable number.
- Skill lines will now unlock when your character takes specific actions.
- Armor skill lines unlock when you equip 3 pieces of a given armor type (light/medium/heavy).
- Weapon skill lines unlock when you get a killing blow while the weapon is equipped.
- Crafting skill lines are unlocked when you visit the appropriate crafting station.
- Your racial skill line unlocks at level 5.
- The AvA skill lines now unlock when you gain Alliance Points.
- Other skill lines will continue to unlock as they did previously, such as the Mages Guild skill line when you join the guild.
- We've also added some new UI features to help identify new skill lines:
- When a skill line is added to the character, an exclamation mark will be displayed next to the Skills window.
- Skill lines granted through quests will now display in the quest dialogue.
- A message stating "New skill line gained" now includes an icon for the skill line.
- Note: This feature only applies to newly created characters; all existing characters will be unaffected.
Adjusted Experience (XP) for Levels 1 - 50
The experience needed to level from 1 to 50 has been adjusted. Earlier levels now require less experience to obtain, while later levels will require more.
- The total time to level from 1 to 50 should generally remain unchanged, and anyone currently leveling should not see any decrease to their current level progress - in some cases you may see an increase in level depending on progress.
- Additionally, all quests now provide more experience to help even the leveling time between those that complete quests versus simply killing monsters.
Master Writ Merchant Update
Rolis Hlaalu, the Master Mediator, has expanded his inventory. He now sells plans for two Target Centurions suitable for evaluating the DPS of an entire Trial group, as well as two separate tiers of Furnisher's Documents.
- The "Target Centurion, Dwarf-Brass" is a little tougher than the Veteran Yokeda Kai from Hel Ra Citadel, with nearly 26 million health. In addition to learning the praxis, this requires four Animus Stones as well as 12 Dwarven Construct Repair Parts, which can be found as weekly rewards from the Halls of Fabrication or acquired from other players.
- The "Target Centurion, Robust Refabricated" is nearly half as tough as Ozara from Sanctum Ophidia, with over 51 million health. This behemoth requires a total of eight Animus Stones, as well as a whopping 120 Dwarven Construct Repair Parts.
- The Hlaalu Furnisher's Document is now known as the Hlaalu Master's Furnisher Document, and is now sold for 25 Writ Vouchers.
- A new item known as the Hlaalu Journeyman Furnisher's Document is now available in exchange for 10 Writ Vouchers, and contains a random blue furnishing recipe.
Normal Mode Dungeon Trophies
If you've ever wanted to display the head of a Daedric Titan on a wall in your home, you're in luck! The Undaunted have started taking trophies home to memorialize their kills, and you are encouraged to do the same.
- The final boss of every dungeon, Trial, and Arena now awards a unique Undaunted Trophy associated with one of the iconic monsters from the encounter. Similar to the Undaunted Busts already available in Veteran Mode, these can be placed once per home, and are account-wide.
- To help keep things organized, there are now separate sub-sections of the Furnishings category for Undaunted Trophies and Undaunted Busts. Similarly, the Gallery section of the Housing Editor has separate subsections for each.
New Hireling Mails
Each hireling skill now has roughly 100 more unique messages, telling a brand new set of stories. These will start to appear after you've exhausted the current pool of messages.
Cyrodiil Reward Updates
We've updated the Cyrodiil Leaderboards rewards! Now, you will receive jewelry from the item sets listed below for placing on the leaderboard, or for your Alliance being in first place.
- The quality of the items you gain are unchanged: placing in the upper echelons of the individual leaderboards will reward you gold-quality items, as always, while lower leaderboard levels gain purple items.
- The amount is unchanged, as well: the 4-week campaigns will award five items, while the 1-week campaigns will award only one item.
- Rewards for the Worthy now provide a single armor piece (but not weapons or jewelry) for one of the item sets listed below. Equipment from Rewards for the Worthy mails will always be at least Blue quality, with a chance at being Purple quality.
- The included item sets are as follows:
- Affliction
- Alessian Order
- Almalexia's Mercy
- Arch-Mage
- Bastion of the Heartland
- Beckoning Steel
- Blessing of the Potentates
- Buffer of the Swift
- Crest of Cyrodiil
- Curse Eater
- Deadly Strike
- Desert Rose
- Eagle Eye
- Elf Bane
- Fasalla's Guile
- Grace of the Ancients
- Hawk's Eye
- Juggernaut
- Kyne's Kiss
- Leki's Focus
- Light of Cyrodiil
- Marksman's Crest
- Ravager
- Robes of Alteration Mastery
- Sentry
- Shadow Walker
- Shield of the Valiant
- The Morag Tong
- Vengeance Leech
- Vicious Death
- Ward of Cyrodiil
- Warrior's Fury
- Wrath of the Imperium
New ESO Plus Benefit: Double Bank Capacity
ESO Plus members will now automatically receive twice the banking inventory slots. This includes both the base banking capacity as well as all bank slot upgrades purchased from Bankers or the Crown Store. That means 20 additional slots per upgrade instead of 10!
- If your subscription lapses, your bank capacity will return to the standard limit. If this puts you over the limit, you will still be able to withdraw items, but will not be able to add items until you are no longer above the limit (similar to the way the Craft Bag currently works).
Additional Purchasable Character Slots
With the release of Morrowind and the Warden class, we've added two more character slots up for sale in the Crown Store. This brings the new maximum character count to 14!
Inverse Kinematic System (Beta)
The Inverse Kinematic (IK) System is a new feature in development that helps connect your character's feet to the ground.
- This system can be toggled on or off in the Settings menu, but is defaulted to on.
- It is currently enabled only for player characters and their mounts, and disabled in Cyrodiil, Imperial City, Battlegrounds and Group Dungeons and Trials.
Miscellaneous UI Updates
We've added several new features and options, called out below, that will better improve your UI experience.
- You can now enable buff and debuff trackers! These are found in Settings under the Combat section.
- You can track debuffs on your target from everyone or just from yourself, or track buffs and debuffs on just yourself.
- You can also toggle the visibility of permanent effects with no defined duration (such as Mundus Stones) and effects lasting longer than a minute (such as food buffs).
- With the addition of this system, Major and Minor effects have updated with more consistent iconography. Viewing the effect in the character sheet will show the source of the buff.
- Added a new setting to control the visibility of Attribute Bars. In addition to the current behavior, you can always hide them or always show them.
- Added a new settings category, 'Combat'. This category includes combat-related UI elements such as 'Combat Text' and "Resource Numbers".
- Added a new section to the Collections menu called 'Stories'. This section includes both DLC and Chapters.
- The introductory quest for Chapters can be started from this menu, similar to how it works for DLC.
- Added a new section to the Activity Finder for Battlegrounds.

For this update, we are supplying three character templates with 630 Champion Points (one Template per Alliance). Much like previous PTS cycles, you will have wayshrines unlocked in every zone's capital city (excluding starter zones). You will have all the same items available from the previous PTS testing cycle for Homestead, in addition to some new items made available in Morrowind:
- The template contains a new item in your inventory, 'Battleground Sets'. This crate contains further crates, each of which houses the armor, weapons, and jewelry for item sets that can be earned and purchased by participating in Battlegrounds.
- The container for Trials item sets has been updated, and now includes the item sets found in the Halls of Fabrication.
- The container for Overland item sets has been updated, and now includes the item sets found in Vvardenfell proper.
- The Crafter's Limitless Library, found within the Ultimate Crafting Crate, now includes the new Motifs found in Morrowind: Ashlander, Buoyant Armiger, Militant Ordinator, and Morag Tong.
- Similarly, the Traveled Crafter's Crate now contains the style items needed to craft in these styles.
- Much like with the Dragonknight, Templar, Nightblade, and Sorcerer classes, creating a Warden with these templates will start you with all class skill lines and individual skills fully maxed out.
Alliance War & Battlegrounds
Battlegrounds
- Currently, the only game mode available is Domination via the queue. All three maps will be available to use.
- No Medals or experience are currently being awarded for participating in Battlegrounds.
- Battlegrounds Leaderboards do not currently give rewards.
- The audio cues heard during flag transitions in the Domination game mode are currently occurring at a higher frequency than intended. This will be adjusted in the next PTS patch.
Campaigns
- Cyrodiil campaigns are not currently available, but will be enabled in the coming weeks.
Art & Animation
General
- The Telvanni Mage personality is not complete. You can still obtain and use it, but expect to see some rather odd behavior.
IK System
- There are several known issues with this system such as errors when using furniture, navigating steep slopes or moving close to walls. Over time, this will be applied to NPCs and creatures throughout the world.
Audio
General
- The final music and some VO for Morrowind is not yet fully implemented.
- Some visual effects and special moments are current missing their sound effects.
Combat & Gameplay
Templates
- Template characters do not currently start with all skill lines unlocked. You can still unlock the skill lines as normal, and they will be immediately be maxed out (as is expected for a character template.)
- The racial skill line is currently unavailable, but will be enabled once again in a future PTS patch.
Dungeons & Group Content
Halls of Fabrication Trial
- The final boss, the Assembly General, has a possibility to enter a state where it will fail to fire abilities under certain circumstances. This will be resolved in a future PTS patch.
Exploration & Itemization
General
- Many achievements are not yet functional, and will not advance as expected. This is most notable among Battleground achievements.
- Many chairs in Vvardenfell do not yet support sitting. If it fits, you cannot yet sits.
UI
General
- Death Recap entries may be missing some icons and attacker names. This is known, and will be resolved in a future PTS patch.
- Some icons are not yet complete, and will currently appear as red question marks.
Figure
- Fixed several gaps and seams that would appear on the Order of the House light, medium and heavy armors.
Monster Abilities
- Minotaur
- Ram no longer knocks you behind the Minotaur.
General
- Fixed an issue where the respawn time in Imperial City would occasionally display its starting value right before respawning.
- Updated the Imperial City DLC description to clarify that you must be level ten in order to access the Imperial City.
Figure
- Malacath Armor
- Fix a gap that would appear between the torso and upper legs on Malacath Rawhide armor.
- Fix a clipping issue that would appear in the back of large male characters with the Malacath Rawhide armor.
- Fix an issue where seams would display on the Malacath Rawhide chest armor.
- Arms and legs will now be consistent across male and female characters wearing Malacath light armor.
- Fixed an issue where your hands could clip into the Malacath light armor on smaller male characters.
- Fixed an issue where kneepads could clip into the boots on female characters when wearing Malacath heavy armor.
Figure
- Fixed an issue where the dye station UI would not correspond with the number of available dye tints on the Mazzatun Light, Medium, and Heavy armor sets.
- The Mazzatun Light helm no longer clips through the ears, heads and adornments of male and female player characters.
- Fixed an issue where textures could be cut off on the Mazzatun Heavy armor.
Figure
- Fixed an issue where some items from the Outlaw Heavy Armor would float.
World Bosses
- Syvarra of the Deep
- Siren Song no longer charms you into collision.
- Captain Virinid Slave-Taker
- Eye of the Storm no longer fears you into collision.
General
- Fixed an issue where equipment from the Shadowy Supplier would automatically equip itself if you had an empty slot available.
General
- Keeps, Outposts and Resources now have a 5 minute cooldown for granting Alliance Points for capturing; you won't receive AP for capturing it again until 5 minutes has passed.
- Cyrodiil Town Banner icons now have a colored border representing which Alliance is influencing it.
- The Alliance War section of the Activity Finder will no longer be restricted by the 15 minute cooldown you get after using the Dungeon Finder.
General
- Fixed some texture issues, including stretching and tearing, on a variety of different assets throughout the world.
- Fixed many clipping and collision issues with various objects in the world.
- Fixed numerous issues where the camera could clip through you.
- Using the Shadowsilk Gem Goblin appearance will now allow you to sit on your mount properly instead of standing on the poor creatures.
Figure
- Fixed an issue where the dye station UI would not correspond with the number of available dye tints on some armor pieces, including:
- Daedric Light, Medium and Heavy Armor
- Kothringi Light, Medium and Heavy Armor
- Ra Gada Light, Medium and Heavy Armor
- Fixed several clipping and visual issues with unnaturally large or tiny character heads attempting to fit into a helmet, including:
- Ashlander Mabrigash Hunt Helmet
- Daedric Medium and Heavy Helmet
- Glass Medium and Heavy Helmet and Shoulders
- Khajiit Light and Medium Helmet
- Kothringi Light, Medium and Heavy Helmet
- Mercenary Rawhide Helmet
- Orc Heavy Iron Helmet
- Primal Iron Heavy Helmet
- Redguard Light Homespun Helmet
- Trinimac's Valor Helmet
- Fixed an issue where several belt buckles were floating away from your character's body, including:
- Breton Light Cotton Armor
- Mercenary Homespun Armor
- Primal Cotton Light Armor
- Fixed an issue where a gap was visible on your character's legs while wearing the Trinimac Valor and Ra Gada Heavy armors.
- The Celestial Light Armor belt buckle now has back facing.
- Fixed some clipping issues on the tassets for several armors, including:
- Buffer of the Swift Akaviri Light Armor
- Glass Medium and Heavy chest Armors
- Soul Shriven Rawhide Armor
- Fixed several small, dark areas that would appear on the Yokudan Way of Fire Fine Armor.
- Fixed some distortion and clipping issues on the Ancient Orc Light Armor.
- Fixed a visual issue seen on the Heron's leg while in flight.
- Removed a visible gap between the head and neck on Target Skeletons.
- The Long Breton Stache no longer causes texture seams on your face.
- The Ebonheart Staff now faces the proper direction when held.
- Fixed an issue where the belt of the Redguard Heavy armor would sit below your waist.
- Fixed an issue where your body shape could unexpectedly change when equipping the Ebony Iron Heavy Chest Armor while wearing a tabard.
Visual Effects
- Improved the visuals effects on a variety of environmental objects.
- Fixed an animation issue with some lit lamps and lanterns.
- Optimized a variety of visual effects found on various items.
General
- Fixed several of edge cases where audio wasn't playing properly for certain monsters and player abilities.
- Fixed a number of audio-related game crashes.
- Added several optimizations to improve audio-related performance.
- Polished many locations where the sound and/or music didn't quite fit the space or, in some cases, was missing entirely.
- Fixed a number mismatched or erroneous text/voice-over pairings throughout the game.
- Improved and, in some cases, added new audio for a number of quests.
- Fixed multiple doors that did not play any audio when using them.
Dernière modification par Mimiru ; 17/04/2017 à 23h02.
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