[PTS] Notes de version 3.0.4 (Morrowind - 15/05 - 162 Mo)

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Citation :
Publié par Sarousse

Ca impactera surtout les mauvais ou jeunes joueurs qui n'ont pas encore appréhendé les techniques avancées pour ne jamais galérer en ressources.
Ah les fameuses

Bref moi ce qui me fait le plus peur c'est la viabilité futur de mon Mdk, ça risque d'être serré.
C'est l'un des avantages a jouer sur Asura, ils peuvent patch tous ce qu'ils veulent sur les CP, ça change absolument rien pour nous

Ce qui m'embête le plus en revanche c'est que j'ai pas vu de nouveau stuff pour heal sur cette extension .... Alors je sais bien que pour beaucoup de monde c'est pas passionnant de joueur un build pur heal mais bon ...

Dernière modification par Compte #43138 ; 05/05/2017 à 10h31.
Citation :
Publié par Thorvald Thuranson
C'est l'un des avantages a jouer sur Asura, ils peuvent patch tous ce qu'ils veulent sur les CP, ça change absolument rien pour nous
Ouais et puis si tu galères en ressources suffit de retourner bien planqué dans son groupe de 15
Citation :
Publié par Kh0ll
Ouais et puis si tu galères en ressources suffit de retourner bien planqué dans son groupe de 15
Vu comment tu a galéré la dernière fois qu'ils ont coupé les CP, je pense qu'il doit y avoir de la place pour toi dans ce genre de groupe

Et puis franchement si y avait plus de groupe de 15 que de groupe de 30+ je serai pas mécontent
Citation :
Publié par Thorvald Thuranson
C'est l'un des avantages a jouer sur Asura, ils peuvent patch tous ce qu'ils veulent sur les CP, ça change absolument rien pour nous
Si tu avais lu attentivement mes remarques... tu aurais vu que même sur Azura...
1) la réduction du coût des sorts de l'armure légères est baissée de 10 % (14 % si tu joues en 7 léger), l'impact est assez important
2) la regen de magie est baissé un peu également (toujours le changement de l'armure légère)
3) Le passif constitution de l'armure lourde prend un sacré coup et je me demande (à tester) si ce sera encore jouable d'être en armure lourde hors build tank.

Même si l'impact sur Azura sera un peu moindre, néanmoins les changements seront quand même bien présent.
Citation :
Publié par Smajestic
Si tu avais lu attentivement mes remarques... tu aurais vu que même sur Azura...
1) la réduction du coût des sorts de l'armure légères est baissée de 10 % (14 % si tu joues en 7 léger), l'impact est assez important
2) la regen de magie est baissé un peu également (toujours le changement de l'armure légère)
3) Le passif constitution de l'armure lourde prend un sacré coup et je me demande (à tester) si ce sera encore jouable d'être en armure lourde hors build tank.

Même si l'impact sur Azura sera un peu moindre, néanmoins les changements seront quand même bien présent.
J'ai lu tes remarques et cela ne change rien a ce que j'ai écrit, la modif des points de champions (CP) n'impact en rien Azura

Les passifs des armures oui (évident) mais ce n'est pas de cela que je parle.
Citation :
Publié par Smajestic
Si tu avais lu attentivement mes remarques... tu aurais vu que même sur Azura...
1) la réduction du coût des sorts de l'armure légères est baissée de 10 % (14 % si tu joues en 7 léger), l'impact est assez important
2) la regen de magie est baissé un peu également (toujours le changement de l'armure légère)
3) Le passif constitution de l'armure lourde prend un sacré coup et je me demande (à tester) si ce sera encore jouable d'être en armure lourde hors build tank.

Même si l'impact sur Azura sera un peu moindre, néanmoins les changements seront quand même bien présent.
Citation :
Light Armor
Swapped the Evocation and Recovery passives in the Skill Line window.
Evocation: This is now a 2-point passive, originally 3-points. It now reduces the cost of your Magicka abilities by 1/2% per piece of Light Armor, down from 1/2/3%.
Recovery: This is now a 3-point passive, originally 2-points. It now increases your Magicka Recovery by 2/3/4% per piece of Light Armor, instead of 2/4%.
1) en 7 pièces avant tu avais 21% maintenant tu auras 14% donc on est plus dans du -33% que du -10%
2) Elle n'est pas baissée tu auras toujours 4% par pièces si tu mets tous les points dans le passif.
3) En effet ...
Citation :
Publié par Thorvald Thuranson
Vu comment tu a galéré la dernière fois qu'ils ont coupé les CP, je pense qu'il doit y avoir de la place pour toi dans ce genre de groupe
J' arrive difficilement à me log 2 heures par semaine...
La galère c'est juste de pouvoir fuir quand tu te fais chase par 15 péons.... sans assez de sustain ils finissent toujours par te t-bag.
Citation :
Publié par BazooK
1) en 7 pièces avant tu avais 21% maintenant tu auras 14% donc on est plus dans du -33% que du -10%
2) Elle n'est pas baissée tu auras toujours 4% par pièces si tu mets tous les points dans le passif.
3) En effet ...
pas faux...

J'ai du raté un calcul, merci pour la correction
Citation :
Publié par Erindhill
Comme sur tous les jeux en entrant ta clé sur ton compte.
Sauf qu'avec la version physique,je n'ai eu aucune clé de précommande(lors du lancement du jeu,on l'avait eu dans une boîte à part)...
Je préco souvent et des code de préco j'en ai rarement, pourtant j'ai toujours mes bonus.
Après, certains vendeurs te refilent des versions non préco pour des préco, mais là, c'est le vendeur qui est en cause, cela dépend où tu achètes. Le problème existe aussi bien en physique qu'en numérique cela dit.
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The Elder Scrolls Online v3.0.3 continues to address issues in Morrowind involving quests and itemization, plus some adjustments to Battlegrounds and the Halls of Fabrication. We’ve also continued to make some tweaks to the overall class balance, and have several fixes for the Grouping Tool. The size of this patch is approximately 1.3GB.

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Achievements
  • The “Battleground Dominator” achievement is not always awarded for teams that qualify for it.
  • The “Triple Threat” achievement is not currently achievable, but will be returning soon.

Gameplay
  • If you’re afflicted with Static Charge when a Dark Anchor is completed, it cannot be removed until the debuff expires.

Public Dungeons
  • Your game may crash when fighting Mynar Igna or some of the Iron Atronachs in the Forgotten Wastes. We’re working on getting this fixed for a future patch.

Quests
  • You may not be able to complete the Vvardenfell quest “The Heart of a Telvanni”, and may get stuck at the quest step to free the slaves.

UI
  • In some cases, Death Recap entries may be missing icons and attacker names.

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Battlegrounds
  • Adjusted or removed some Medals so there are more clear and repeatable opportunities to reward capturing Relics or Banner locations, specifically in Domination and Capture the Flag matches.
  • Added new Medals to Capture the Flag games for healing or damaging flag carriers.
  • Fixed an issue where you could be pulled into an unintended playing area in Ularra where your character would instantly die.
  • Player characters carrying flags during Capture the Flag games will now have an escalating debuff to their healing received and damage shields.
  • Reduced the spawns for Sigils of Power to one every few minutes.
  • Fixed an issue that prevented more than one Relic or Capture Point capture per match from contributing to the Relic Hunter and Standard-Bearer achievements.

Quests
  • All Battleground quests now appear under the Battleground tab in the Quest Journal.
  • Let the Games Begin: This quest now requires completion of the correct number of Battleground dailies.
  • Test of Mettle: This quest now requires the proper amount of Battlegrounds points earned for completion.

Rewards
  • Players in the top 100 on Battleground Leaderboards are now rewarded on a weekly basis.

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Animation
  • Gilustulum, found in Vivec City, no longer holds props in his hand while speaking to you.
  • Fixed an issue where the tail from the Guar found in the stables in Balmora would appear broken.
  • Female hands no longer clip into the Dwarven Puzzle Orb memento.

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Warden
  • Animal Companions
    • Betty Netch: Slightly decreased the length of the summoning animation for this ability.
  • Green Balance
    • Enchanted Forest (Secluded Grove morph): Fixed an issue where this morph would not grant Ultimate when healing a target below 50% health.
    • Nature’s Grasp: Fixed an issue where this ability and its morphs were targeting NPCs; it can now only target other player characters.
  • Winter’s Embrace
    • Crystallized Shield: Fixed an issue where this ability and its morphs could absorb beam attacks.

World Bosses
  • Salothran’s Council
    • General Tanasa and Councilor Reynis now display the proper health bar for their difficulty.
  • Missir-Dadalit Egg Mine
    • Queen’s Consort no longer constantly resets.
    • You can no longer pull the consort out of the cave.
    • Killing the Queen's Consort will now properly award the achievement and complete the Point of Interest map icon.
  • Sulipund Grange
    • The Hunger group boss battle now resets properly if you evade the boss.
    • The green screen effect from the Hunger will now be properly removed from player characters that exit the event.
  • Wuyuvus
    • Break Free no longer frees you from Devour. However, your allies can still interrupt Devour.
    • Improved the visuals for Devour and Torpor.
  • Dubdil Alar Tower
    • Mehz the Cozener now has a boss health bar.

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General
  • Corrected several minor camera issues with crafting stations in Vvardenfell.

Furniture Crafting
  • Fixed an issue where the names of the “Hlaalu Lantern, Stationary” and “Hlaalu Lantern, Portable” were swapped.

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Halls of Fabrication Trial
  • General
    • Slightly decreased the damage done by the Whirring Blade Traps on normal difficulty.
    • Slightly increased the damage done by the Whirring Blade Traps on Veteran difficulty.
    • Conduit Strike from Capacitors will no longer target pets from other player characters.
    • Fixed an issue where there were some missing textures in Abanabi Cave.
  • Hunter-Killer Fabricants
    • Renamed the Hunter-Killer Fabricants to Hunter-Killer Negatrix and Hunter-Killer Positrox in order to better differentiate them.
    • Increased the health of the Hunter-Killer Fabricants while in Veteran difficulty.
    • Shalk Fabricants now appear an additional time while in Veteran difficulty.
    • Shock Lash now targets a random player character rather than the Hunter-Killer’s current target.
    • Shock Lash now fires six Static Cascade orbs instead of five.
    • Increased the time the encounter after the Hunter-Killer Fabricants activates once the Hunter-Killers are defeated.
  • Pinnacle Fabricant
    • The damage from Short Circuit now increases with each hit while on Veteran difficulty.
    • Increased the time the portal to the Transport Circuit materializes once the Pinnacle Fabricant is defeated.
    • The Levitate synergy and Power Switch synergy are now more responsive in high latency situations.
    • Renamed Heavy Shock to Shock Wave.
    • Renamed the Shock Wave attacks generated by Palm Strike to Simulacra Shock Waves.
    • Simulacra Shock Waves will now do fatal damage in Veteran difficulty.
  • Fabrication Committee
    • Conduit Strike from the Reclaimer will no longer target pets from other player characters.
    • Fixed a rare issue where Overcharge could end with only two of the three bosses being Overcharged.
  • Assembly General
    • Tactical Facsimiles are now larger and more imposing.
    • Tactical Facsimiles now do increased damage and have more health.
    • Tactical Facsimiles will now become Enraged after a short time if left alive.
    • Tactical Facsimiles created from Bow users will now do more damage with Lethal Arrow, and will use Quick Strike more reliably.
    • Tactical Facsimiles created from Dragonknights will now do more damage with Lava Whip.
    • Tactical Facsimiles created from Dragonknights’ Noxious Breath can no longer be blocked.
    • Tactical Facsimiles created from Sorcerers will now do more damage with Daedric Curse, Daedric Mines and Boundless Storm.
    • Tactical Facsimiles created from Nightblades will now do more damage with Funnel Health.
    • Tactical Facsimiles created from Wardens will now do more damage with Deep Fissure and Gripping Shards, and will heal more with Nature's Embrace.
    • Tactical Facsimiles created from Templars will now do more damage with Puncturing Sweeps, Radiant Destruction and Ritual of Retribution, and will heal more with Ritual of Retribution.
    • The Assembly General will now vent Toxic Coolant around the edges of the interior while Terminals are active.
    • It is no longer possible to have more than twelve Tactical Facsimiles at one time.
    • Titanic Smash’s “Kinetic Energy” Death Recap hint will now only display when appropriate.
    • Whirring Blade Traps are now always active when Terminals are active.
    • Draining Shock’s damage is now timed to the explosion impact.
    • Generic icons will no longer display in the buff tracker during this encounter.
    • Arm attacks will now be less jittery and more smooth.
    • Realigned the console that the Assembly General uses while Terminals are active.
    • Arms will now properly animate when destroyed.
    • Calefactor and Capacitor monsters will now appear on the platforms closest to the Assembly General.
    • Calefactor and Capacitor monsters will now appear more frequently in Veteran difficulty.
      • These monsters will appear even more frequently after resetting the circuit breaker and empowering the Assembly General.
    • During the final phase of this battle, Seeker Projectiles will now target the maximum number of players.
    • During the final phase, you will now gain Exhaustion resulting in taking more damage from Seeker Projectiles and Toxic Coolant the longer the fight progresses.
    • The final phase will now begin sooner.

Public Dungeons
  • Nchuleftingth
    • The proper public dungeon icon will now be displayed on the map.
    • The map icon will now display properly when you complete this Public Dungeon.
  • Forgotten Waste
    • The proper public dungeon icon will now be displayed on the map.
    • Echoes of a Fallen House: It will now be slightly easier to interact with the Sixth House Bells.

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General
  • Added multiple books and notes to Eidetic Memory.
  • Adjusted the title for “Battleground Elite Merchants” to “Elite Gear Vendors”, to match their compatriots in Cyrodiil.
  • Added a new book, Lady Cinnabar of Taneth's “Who Are the Wardens?” to bookshelves across Vvardenfell. Wardens who read this tome will find its words will improve their knowledge of the Animal Companions, Green Balance, and Winter's Embrace skill lines.

Achievements
  • You will now be credited for defeating the Guardian of Bthark for the Nchuleftingth Conqueror & Nchuleftingth Vanquisher achievements.

Item Sets
  • Defiler: Reduced the damage the Hunger deals to 6000 from 9999.
  • Knight Slayer: This item set now deals 9% of an enemy player’s maximum health as Oblivion Damage, reduced from 10%.
  • Vanguard’s Challenge: The effect is now lost if the wearer enters sneak, invisibility, or moves further than 28 meters away from the taunted enemy player character.
  • Warrior-Poet: This item set now has an additional 5-piece bonus of Max Health.
  • War Maiden: This item set now has a 2-piece bonus of Spell Critical instead of Max Health.
    Developer Comments:
    Cliquez ce bouton ou survolez le contenu pour afficher le spoiler
    Sets like War Maiden, Netch’s Touch, and Ysgramor’s Legacy are meant to be damage or healing focused by augmenting a particular element or skill line, so the 2-piece bonus of Max Health was out of place for this theme. We’ve updated them to have more appropriate 2-piece bonuses instead.

Pickpocketing
  • Fixed an issue where the citizens of Vvardenfell would sometimes have fewer items in their pockets than intended.
  • Fixed several minor placement issues with Safeboxes and Thieves Troves in Vvardenfell.

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Furnishings
  • Fixed an issue where the visual effects for the “Dwarven Crystal Mechanism” furnishing would disappear unexpectedly.
  • Fixed an issue where the “Tree, Rooted Ashland" furnishing had a lower sell price than intended.
  • Added size information to the quest reward Housing item, "Sir Sock's Ball of Yarn".
  • Fixed an issue with the appearance of the "Dwarven Table, Refined” furnishing.
  • Added icons to a number of Dwarven furnishings.

Housing Editor
  • Moved "Rock, Volcanic Chunk" and "Rock, Volcanic Slab" to the Boulders and Large Rocks category from the Stones and Pebbles category.

Homes
  • Fixed the leaky roof on the Amaya Lake Lodge; it will no longer rain in your home.
  • Replaced some of the Redoran items in the Amaya Lake Lodge with Hlaalu furnishings. However, not every item in the Hlaalu home is of Hlaalu origin – the great House Hlaalu still enjoys getting a good deal on furnishings from the other Houses.
  • The Ald Velothi Harbor House now has an appropriate preview picture in the Collections menu.
  • Corrected several minor visual issues in Vvardenfell homes.

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General
  • Guild Traders Mauthoth and Sebastian Brutya are now manning their proper booths.
  • Slaves in Vvardenfell no longer have perky greetings; they are much more dismal now.
  • You can no longer sit on Vivec’s Throne. Sorry!
  • Improved the loading time at the Molag Mar Wayshrine
  • Updated Drivam's House to be a trespassing location.
  • Added initial quests to help guide you to the Fighters and Mages Guilds.
  • Fixed various issues involving VO, visual effects, typos, and floating objects.

Quests
  • A Creeping Hunger: The Hunger now resets properly in certain situations.
  • A Hireling of House Telvanni: Vampire player characters will no longer be prompted to “Feed” when pickpocketing the bad poem.
  • A Melodic Mistake: The miners now hum significantly on the quest step “Fix the Dwarven Resonator”.
  • An Armiger’s Duty:
    • You can now choose to take the helmet if you wish instead of always taking it.
    • Fixed an issue if a stack of corpses covered the boss's spawn location, it could prevent others from summoning it.
  • Ancestral Adversity:
    • You will no longer be blocked by invisible collision once the gate has been lifted.
    • Narsis Dren lost another superpower -- only one of him will appear when he picks up the skull. The world is not ready for two Narsis Drens!
    • You will no longer see inside Elms Veloths tomb when interacting with it.
    • Fixed an issue where there would be a long delay between shoving Narsis Dren and when he actually falls.
  • At Any Cost: Xykenaz now disappears after being defeated.
  • Bound by Love: Star shell mounds are now only usable while on this quest.
  • Breaking through the Fog:
    • All group members will now only receive credit toward this quest once per slave rescued.
    • Grouped players will now advance the quest properly if one player uses Findun’s Special Blend.
  • Broken Bonds:
    • You will now be less likely to back up when interacting with the boat to the pirate ship.
    • You can no longer social jump to Firemoth Island.
  • Divine Delusions: The Wise Woman now speaks louder during the debate in Under Skar, and will also leave when the fight begins.
  • Divine Intervention: Realizing that history will record her as Imperial, Volrina Quarra has decided not to argue and has changed herself to an Imperial.
  • Divine Restoration: Barbas will no longer knock you through doors.
  • Hatching a Plan: The giant egg no longer clips into Revus Demnevanni.
  • Haunted Grounds: Ashu-awa will no longer vanish if you leave the Ashlander camp before speaking to him.
  • Like Blood From a Stone:
    • You can no longer sit in Rayveth’s seat. Sorry!
    • Fixed an issue where the Assassin would occasionally not spawn, blocking your quest progress.
  • Of Faith and Family: Naryu’s posture changes are now much smoother during this quest.
  • Oxen Free: All group members will now receive credit for killing Nilthog and collecting mushrooms.
  • Relics of Ashalmawia: Increased the number rubble locations active at one time.
  • Relics of Yasammidan: Increased the number rubble locations active at one time.
  • Siren’s Song:
    • You will now receive credit when you or other group members collect the cargo, but you will only receive credit once.
    • Kimbrudhil now displays a boss health bar.
  • The Heart of a Telvani: You can no longer use knockout powder on corpses.
  • The Memory Stone: Gilan is noticeably more thrilled with Bravora’s news.
  • The Scarlet Judge: Once handcuffed, Master Arano will remain handcuffed.

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General
  • Fixed an issue where the in-game mail for the Discovery Pack did not have the correct text in German and French.
  • Attempting to use “Travel to Player” on a group member who is in Vvardenfell will now display an appropriate error message if you do not have access to Morrowind.

Achievements
  • The "Morrowind Master Angler" and "Strider Caravaner" achievements now have their final icons.
  • Made several minor improvements and corrections to the text for Battleground achievements.

Battlegrounds
  • Center screen messages for kills will now display only in Deathmatch games.
  • Relic icons in the score tracker will no longer shift around.

Help
  • Updated the in game help screens for Battlegrounds to reflect the Medals that can be earned in the different match types.
  • Made a number of minor typo corrections and text clarifications to in-game help screens.
  • Localized the remaining ESO Plus help menu entries in the French game client.

Maps
  • Destinations for the Silt Strider caravans in Balmora and Vivec City are now listed on their city maps.
  • Navigators in Vivec City and Sadrith Mora now list destinations on the map.
  • Navigators to Vvardenfell are now shown on the Port Hunding, Bleakrock Village, and Abah’s Landing maps.
  • Your map pin is now correctly placed when inside St. Delyn’s Penthouse.


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Figure
  • The Cadaverous Assassin polymorph no longer appears to be distorted.

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General
  • It is now possible to use the Blade of Woe on men and mer, Draugr, and Dremora found in the following public dungeons:
    • Crimson Cove
    • Hall of the Dead
    • Lions Den
    • Lost City of Na-Totambu
    • Obsidian Scar
    • Razak's Wheel
    • Rulanyil's Fall
    • Sanguine's Demesne
    • Vile Manse
    • Village of the Lost

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Quests
  • Old Orsinium: You will now be able to pass through the locked door to the interior once the puzzle has been solved.

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Animation
  • Removed idle animations for Target Skeletons. They’re not even alive, after all.

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General
  • You can no longer increase your total Movement Speed bonus to more than 100% of your base Movement Speed.
    Developer Comment:
    Cliquez ce bouton ou survolez le contenu pour afficher le spoiler
    This change should only affect builds that are stacking all the Movement Speed bonuses in the game, and should prevent some of the extreme movement those builds are able to do in situations like Battleground flag running. This also prevents instances where those builds could run faster on foot than via a mount.

Buffs and Debuffs
  • Minor Toughness: Fixed an issue where reapplying this buff would cause you to lose health.

Nightblade
  • Shadow
    • Twisting Path (Path of Darkness morph): Increased the damage of this morph by approximately 11%.

Sorcerer
  • Dark Magic
    • Dark Exchange: Increased the cast time of this ability and its morphs to 1.2 seconds from 1 second.
      Developer Comments:
      Cliquez ce bouton ou survolez le contenu pour afficher le spoiler
      Adding an additional .2 seconds to the cast time of these abilities reduces the amount of resources they can generate when cast quickly in succession, and grants enemies more time to interrupt them.

Weapon
  • Two Handed
    • Cleave: Increased the damage over time of this ability and its morphs by approximately 16%.
  • Bow
    • Heavy Attacks now automatically fire when they are fully charged.
      Developer Comment:
      Cliquez ce bouton ou survolez le contenu pour afficher le spoiler
      Fully-charged Heavy Attacks will be more important with the resource changes coming in this update, so we want to make sure there are no gameplay barriers to using them.

Guild
  • Mages Guild
    • Radiant Magelight (Magelight morph):
      • This morph no longer passively reduces your damage taken by sneak attacks. It continues to passively prevent the stun from sneak attacks.
      • Reduced the cost of this morph by approximately 10%.
      Developer Comments:
      Cliquez ce bouton ou survolez le contenu pour afficher le spoiler
      Due to the reduction of sneak attack damage against other player characters, it is no longer necessary for Radiant Magelight to reduce their damage further. This prevents situations where using a sneak attack would actually do less damage than a normal attack. We’ve reduced the cost on this morph to make it more attractive relative to Inner Light.

Dark Anchors
  • Standing still while in combat with a Dark Anchor now causes an an extraplanar charge to gradually accumulate at your location. A charge that has built to critical levels explodes, damaging those who contributed to its growth and significantly reducing their health recovery.

Monster Abilities
  • Watcher
    • Doom-Truth's Gaze damage now scales with the Watcher's attributes instead of the target's.
    • Shockwave will now be used even if targets cannot be knocked back.
    • Silence no longer stops Watchers from attacking.

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Master Writs
  • Adjusted the drop rates for furnishing plans from Hlaalu Master Furnisher’s Documents and Hlaalu Journeyman Furnisher’s Documents to ensure each plan shows up roughly as often.
    • For example, Redguard plans will be easier to find, while Wood Elf plans will repeat themselves less often.

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Crafting Motifs
  • Fixed an issue where Celestial Motif books purchased from the Crown Store had an incorrect requirement listed, stating that you needed Rank 10 in a crafting passive to read the book. This is not the case – the Crown Store version of the Motif can be learned by a character of any crafting rank.

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General
  • Grand Soul Gems are now simply known as Soul Gems.
  • Fixed an issue where the names of Soul Gems found throughout the world would not match the item you received.
  • Master and Maelstrom Weapon Enchantments no longer function if the item runs out of enchantment charges.

Harvesting
  • Fixed an issue that caused heavy sacks to occasionally contain potency runes of a slightly higher or lower rank than intended.

Item Sets
  • The following item sets now has a 2-piece bonus of Spell Critical instead of Max Health:
    • Light Speaker
    • Netch’s Touch
    • Spider Cultist
    • Ysgramor’s Birthright
    Developer Comments:
    Cliquez ce bouton ou survolez le contenu pour afficher le spoiler
    These sets are meant to be damage or healing focused by augmenting a particular element or skill line, so the 2-piece bonus of Max Health was out of place for this theme. We’ve updated them to have more appropriate 2-piece bonuses instead.
  • The following item sets now has a 2-piece bonus of Weapon Critical instead of Max Health:
    • Strength of the Automaton
    • Sword Dancer
  • Burning Spellweave: Decreased the proc chance to 15% from 20%, and decreased the Spell Damage bonus to 525 from 600.
    Developer Comments:
    Cliquez ce bouton ou survolez le contenu pour afficher le spoiler
    Burning Spellweave is currently one of the most dominant Magicka DPS sets in the game, which limits diversity in set gearing. We’ve slightly reduced the proc chance and Spell Damage it grants so it is more in-line with other Item Set options, and is only a more attractive option when you are using many Flame Damage attacks.
  • Pirate Skeleton: This item set no longer procs if the damage you take is fully absorbed by a damage shield.
  • Pirate Skeleton: Increased the proc chance to 8% from 5%.
    Developer Comments:
    Cliquez ce bouton ou survolez le contenu pour afficher le spoiler
    We’ve increased the proc chance on this Item Set to make it more attractive for tanks, but have also added the restriction that it cannot proc on damage shields. This means you will need to take damage to your health in order to proc it, and cannot easily circumvent the Minor Defile penalty. It also adds more risk to utilizing this set as a damage shield user since you must first let your damage shields fall off.

PvP Merchants
  • The "Offensive" and "Defensive" boxes of equipment that Elite Gear merchants sell now have a small chance to contain a purple-quality item instead of the usual blue-quality item.

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Furnishings
  • The “Redguard Cask, Sealed” furnishing now has appropriate collision on all sides.
  • Added textures to the bottom of the “Boulder, Craggy Heap” furnishing.
  • The "Argonian Drum, Ceremonial" furnishing can now be selected normally in the Housing Editor.
  • Fixed an issue that caused held items to fly around you when you used a Mundus Stone furnishing.
  • Adjusted the center point of the "Wood Elf Handfast Statue" so it's easier to pick up and move around.
    • If you’ve already placed this in your home, it will be in a slightly different position and you may need to pick it up and reposition it.

Homes
  • Fixed an issue that could cause you to be knocked through parts of certain homes.

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General
  • Fixed an issue where your game could crash after going through a loading screen while in combat.

Grouping Tool
  • Fixed an issue where you could get teleported out of a dungeon after entering it when using the Grouping Tool.
  • Fixed an issue where you would occasionally not receive your rewards for completing a random dungeon.
  • Fixed an issue where you would occasionally see some status messages such as “Activity Completed” at the incorrect times.

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Craglorn
  • Howling Sepulcher's meta-achievement, Upper Craglorn Cave Delver, will now always award progress.
    • If you have not received progress for this, simply defeat Akiirdal once again and you will receive proper credit.

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General
  • Chairs, benches and various other items you can sit on are now named “Seat” instead of “Sit”.
  • Fixed an issue where the names for some homes would not appear on the purchasing screen.

Bank
  • Fixed an issue where splitting a stack in the bank could sometimes incorrectly show a "Bank is full" error message.

Gamepad Mode
  • Tooltips for collectibles will now show the collectible's category type.
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The Elder Scrolls Online v3.0.4 is our last incremental patch on the PTS. In this patch, you’ll find that we’ve continued to make balance adjustments to combat and abilities, and have also continued making fixes affecting Vvardenfell quests, Battlegrounds, Halls of Fabrication, and more.

In order for us to begin testing out the proper permission levels for Early Access, only players who have pre-purchased the Morrowind Digital Upgrade will have access to Morrowind content. All PC players will be able to continue testing the base game and any of the old DLC content, including the balance changes in this patch. Additionally, if you already have a Warden created, you will still be able to access that character and play anywhere except Vvardenfell, Battlegrounds, or Halls of Fabrication.

The size of this final patch is 162MB. Thanks to everyone for all your testing and feedback over the past few weeks. We can’t wait to welcome everyone to Morrowind!

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Battlegrounds
  • The Triple Threat achievement is currently awarded the first time you capture a relic in a match, instead of the third time as intended.
  • Killing blow medals are currently set to earn only once per battleground.

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General
  • If you’re wearing a costume, you should avoid sitting in a chair in this patch. There’s a high probability of getting stuck.

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Battlegrounds
  • You can no longer use the Frozen Gate ability against enemy player characters at their spawn-in locations.
  • Reduced the Kill Streak timers from 20 seconds between kills to 10 seconds between kills.
  • Fixed an issue where you could get into enemy respawn locations in Foyada Quarry.
  • Relics in the Battlegrounds HUD will no longer shift around during a match.
  • The NPCs at the Battleground campsites now talk about the appropriate battleground games.

Achievements
  • The Battleground Dominator achievement is now correctly awarded to every member of the team, instead of sometimes only being awarded to the person who captured the last point.

Rewards
  • Added AP rewards to the Battleground daily quests.
    • Note: During the Midyear Mayhem event, they will also provide Pelinal's Midyear Boon Boxes.
  • You will now receive rewards from Battlegrounds leaderboards.

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Warden
  • Animal Companions
    • Fetcher Infection (Swarm morph): Reduced this morph’s damage bonus on every other cast to 50% from 75%.
    • Swarm: Increased the damage of this ability and its morphs by 10%.
      Developer Comments:
      Cliquez ce bouton ou survolez le contenu pour afficher le spoiler
      This brings the effectiveness of both morphs closer in line with one another, while also discouraging the need for always casting Fetcher Infection twice in a row.

World Bosses
  • Dubdil Alar now resets when everyone leaves, and also displays his final animations correctly.

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Motifs
  • The Militant Ordinator style is no longer occasionally referred to as the Ordinator style.

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Halls of Fabrication Trial
  • General
    • Divayth Fyr will no longer get so excited that he interrupts his own dialogue.
    • The Assembly General now properly awards loot from Hard Mode.
  • Pinnacle Fabricant
    • The Pinnacle Fabricant will no longer desync his health and appear as though he cannot be defeated.
  • Fabrication Committee
    • Ruined Factotums are now immune to taunt abilities.

Public Dungeons
  • Forgotten Wastes
    • Fixed an issue where the group event could break the first time all participants died or left the area.

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Furnishings
  • Temporarily removed the “Banner of House Indoril” and “Indoril Tapestry, House” furnishings. These require some polishing, but you can expect to see them return in the future.
  • Corrected the icon for the “Dwarven Bookcase, Full” asset.
  • The “Dwarven Pew, Refined” and “Dwarven Bench, Forged” furnishings are now sittable.
  • Fixed an issue where several of the new banners and tapestries had collision.

Homes
  • Some previously-static features in the Ald Velothi Harbor House and the Amaya Lake Lodge are now furnishings and can be moved or removed.
  • Swapped in Redoran furnishings to replace some of the other furnishings in the Ald Velothi Harbor House.

Housing Editor
  • The Services category now appears at the top of the Housing Editor category list.

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General
  • Fixed several issues with NPCs spawning beneath the ground.

Quests
  • Ancestral Adversity: Completing the floor puzzle will no longer reveal the secret door for players not in group.
  • Ashlander Hunting Dailies: Triggering the boss will now be more consistent for everyone.
  • Broken Bonds:
    • The tutorial can no longer be abandoned.
    • Changed the light attack tutorial to better explain how it works.
    • Player characters who skip the tutorial will now be awarded a skill point, similar to those who complete the tutorial.
  • Heart of a Telvanni: Grouped players will no longer become blocked when freeing the slaves.
  • The Magister Makes a Move: Florinna, the tailor's assistant, no longer drops beneath the stairs in Sun-in-Shadow's home. This was previously blocking your quest progression.

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Battlegrounds
  • Added a warning message when a battleground is about to shut down due to not having enough players.
  • Updated the help screens for “Medals: Capture the Flag” and “Medals: Domination” to account for updates to the available medals.

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General
  • Increased the damage of Light Attacks by 15%.
  • Decreased the damage of Heavy Attacks by 15%.
  • Increased the resources restored by fully-charged Heavy Attacks by 30%.
  • Reduced the cast time of fully-charged Bow Heavy Attacks by 10%.
  • Reduced the cast time of fully-charged Flame and Frost Heavy Attacks by 12.5%.
    Developer Comments:
    Cliquez ce bouton ou survolez le contenu pour afficher le spoiler
    There are two goals with all the changes listed above. First, we want the damage difference between Light Attack weaving and Heavy Attack weaving to be more prominent. Light Attacks should be the clear winner when you are trying to maximize damage per second, while Heavy Attacks should deal less damage per second in exchange for restoring resources.

    Second, we want to speed up some of the slowest Heavy Attacks while also increasing the amount of resources all Heavy Attacks restore. This should improve the combat feel of winding up some of the slower Heavy Attacks, while also allowing all builds to restore their resources faster and with less Heavy Attacks needed.
  • Fixed an issue where enchantment bonuses were not displaying on items.
  • Fixed an issue where summoned pets were not being affected by the healing reduction of Battle Spirit. They will now all receive 50% less healing in PvP areas.

Dragonknight
  • Ardent Flame
    • Fiery Grip: Reduced the cost of this ability and its morphs by approximately 7%.
  • Draconic Power
    • Inhale: Reduced the cost of this ability and its morphs by approximately 6%.
    • Spiked Armor: Reduced the cost of this ability and its morphs by approximately 16%.
      Developer Comments:
      Cliquez ce bouton ou survolez le contenu pour afficher le spoiler
      We’ve reduced the cost of the Dragonknight’s utility-oriented skills to make their upkeep more in line with other classes.

Nightblade
  • Assassination
    • Grim Focus:
      • You can now fire multiple Assassin’s Will or Assassin’s Scourge bow procs from a single cast of this ability and its morphs.
      • Increased the amount of Light or Heavy Attacks needed to obtain an Assassin’s Will or Assassin’s Scourge bow proc to 5 attacks from 4.
    • Merciless Resolve (Grim Focus morph): Reduced the duration of the snare from this morph’s Assassin’s Will bow proc to 3 seconds from 5 seconds.
      Developer Comments:
      Cliquez ce bouton ou survolez le contenu pour afficher le spoiler
      Allowing you to fire multiple Assassin’s Will procs from a single cast of Grim Focus should streamline the ability usage by eliminating the need to recast it early. We’ve increased the amount of attacks needed to obtain a proc slightly, but the net result should be an increase in Nightblade PvE DPS with the extra global cooldowns.

Sorcerer
  • Daedric Summoning
    • Summon Twilight Matriarch (Summon Winged Twilight morph): Fixed an issue where this morph’s heal ability could heal through walls.

Templar
  • Dawn’s Wrath
    • Nova: Decreased the time it takes for the nova to land for this ability and its morphs to 0.5 seconds from 0.75 seconds.
      Developer Comments:
      Cliquez ce bouton ou survolez le contenu pour afficher le spoiler
      The power level of this ability didn’t justify it having such a long delay. We’ve shortened the time it takes for it to land to make it easier to hit moving targets.

Weapon
  • Two Handed
    • Forceful: This passive ability now deals splash damage to 3 targets, up from 2, and the splash damage has been increased to 25/50% from 13/25%.
      Developer Comments:
      Cliquez ce bouton ou survolez le contenu pour afficher le spoiler
      This change will improve the area of effect damage of Two Handed builds by giving them similar splash damage to Lightning Staves. Two Handed builds will have stronger Light Attack splash damage, while Lightning Staves will still have the strongest Heavy Attack splash damage.
  • Dual Wield
    • Blade Cloak: Increased the area of effect damage reduction of this ability and its morphs to 25% from 20%.
      Developer Comments:
      Cliquez ce bouton ou survolez le contenu pour afficher le spoiler
      Improving the survivability granted by Blade Cloak will make Dual Wield builds more resilient in Dungeon and Trial encounters where lots of area attacks are used.

Dark Anchors
  • Static Charge will now be removed from you completely when a Dark Anchor is completed.

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General
  • Fixed an issue that prevented Brewers and Chefs from offering basic recipes for sale to player characters who had not yet discovered Provisioning.

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Furnishings
  • The "Redguard Streetlamps, Full" furnishing now has swaying lanterns.

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General
  • Fixed an issue where your game could crash when visual effects from abilities would activate.
  • Fixed an issue where the video that plays prior to entering the Wailing Prison could hitch.

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Coldharbour
  • Soul-Shriven in Coldharbour: You will no longer become blocked if you talk to the Mysterious Benefactor and log out before the teleport to Coldharbour is triggered.
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