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Welcome to The Elder Scrolls Online v3.0.0, introducing our first chapter: Morrowind! The fate of the island of Vvardenfell hangs in the balance and needs a hero to help Vivec, the legendary warrior-poet god, who suffers from a mysterious illness. For this week's first PTS testing cycle, we'll be focusing on the new player experience. To help us test the Vvardenfell story, please create a new character. In addition to Vvardenfell, the largest landmass addition to date, we’re also introducing the first new class since ESO launched: the Warden. This class is an adaptable, support-orientated option for players who want to be able to fill a specific role while simultaneously providing assistance to others. If you are interested in a class that uses the wilds of Tamriel to protect, heal, or deal damage (occasionally all at the same time) the Warden is for you. Morrowind also brings a new PvP mode – Battlegrounds – which are small-scale, fast-paced battles with three teams of four players. If you’re looking for a real challenge, head to our newest 12-player Trial, Halls of Fabrication, featuring a Normal and Veteran version. You're welcome to utilize an existing, copied character or template to test these new systems. You’ll also find a host of new item sets, Motifs, homes and furnishings, collectibles, titles, and even dyes. But that’s not all! The base game brings many new updates as well including updates to the Champion System, the Master Writ Merchant, Cyrodiil Rewards, a new Inverse Kinematic System, and more. And as always, we have a number of bug fixes and general improvements to the overall game. Please remember if you are participating on the PTS and giving us feedback, the entire update is currently covered under a strict NDA. If you’ve received an email invitation to join us in testing Morrowind content, we’d ask that you post your feedback in this forum section. All other discussion surrounding the base game can still be posted in the regular PTS forums. We look forward to hearing what you think of ESO's first chapter, which is 9.7GB in size. Thank you, and enjoy! Travel to the volcanic island of Vvardenfell and explore a land of Dark Elves, Living Gods, and bizarre creatures as adventurers from every alliance answer Lord Vivec's call. An ominous prophecy and an insidious plot threaten all of Vvardenfell-can you save the island from a looming disaster? Wander the harsh landscape as an emissary for Lord Vivec, performing missions for the Great Houses, delving into mysterious ruins, and meeting unique challenges head-on in the shadow of the rumbling Red Mountain. The fate of Morrowind rests in your hands!
New Public Dungeons Two new public dungeons are available for you to explore in Morrowind.
New Playable Class: The Warden Wardens have a strong set of abilities focused on supporting their allies, but they can also focus their skill selection and morphs on solo combat. If you like to take hits, deal damage, or heal, this class is for you. Wardens are able to summon icy barriers to protect their allies, sprout healing plants to restore them, and command a savage grizzly to attack their enemies. This versatile class uses the power of Y'ffre's blessing to help deal with any situation. To read more about the Warden's three skill lines Animal Companions, Green Balance, and Winter's Embrace - please visit our website article here. PVP Battlegrounds Welcome to Battlegrounds! Battlegrounds are fast-paced, small-scale PVP zones designed for three teams of four players each. Alliance affiliation doesn't matter in this new PVP mode, so feel free to play with or against your friends and foes from Cyrodiil! To get into the fight quickly, simply open your Activity Finder, navigate to the Battlegrounds option, and queue. For a bit more information, keep on reading!
New Trial: Halls of Fabrication Through a mysterious twist of fate, an anomalous rift to a strange realm has opened beneath the freshly-grown tower of Tel Fyr, spilling eerily life-like automata into the world. Left unchecked, these machines threaten to subsume everything on the surface into their alien mechanical paradigm. Brave souls are needed to go beyond the rift and find the source of these dangerous machines and stop them from converting Tamriel into their own image. Joining forces with the renowned wizard and planar traveler, Divayth Fyr, you must overcome the unknown beyond the rift and be the first living souls to tread into the Halls of Fabrication.
New Item Sets There are 15 new Item Sets available from a variety of sources:
New Crafting Motifs We've added four new Motifs for you to collect and craft!
New Homes Three new properties are now available to move into in Morrowind.
New Furnishings and Furnishing Plans Many new Furnishing Plans can be found across Vvardenfell in trunks, backpacks, and other common sources for recipes and plans. While they will only appear in Vvardenfell, they can be traded freely or sold on Guild Traders.
New Collectibles A cornucopia of new collectibles await the avid adventurer in Morrowind. See below for details!
New Titles There's never been a better time to seek your glory! Whether you choose to make your name on the isle of Vvardenfell, in Sotha Sil's Halls of Fabrication, or in the high-intensity combat of Battleground matches, you can proudly display your accomplishments with one of 21 new titles (unlisted to avoid spoilers!) New Dyes This update introduces six new dyes, available for use at dye stations after completing various Morrowind-related achievements.
Champion Point Increase The Champion Point cap has been raised by a total of 30 points (10 in each red/blue/green constellation) for a maximum of 630 Champion Points. The Champion Point experience curve has been automatically adjusted with this new cap, so that earlier Champion Points require less experience and can be earned faster. Champion System Rebalancing The Champion System has undergone significant rebalancing in this update.
Skill Line Unlocking Newly-created characters will now have all skill lines hidden except for the 3 from their class, the goal being to improve a new player's experience by reducing the initial number of skill line choices to a more manageable number.
Adjusted Experience (XP) for Levels 1 - 50 The experience needed to level from 1 to 50 has been adjusted. Earlier levels now require less experience to obtain, while later levels will require more.
Master Writ Merchant Update Rolis Hlaalu, the Master Mediator, has expanded his inventory. He now sells plans for two Target Centurions suitable for evaluating the DPS of an entire Trial group, as well as two separate tiers of Furnisher's Documents.
Normal Mode Dungeon Trophies If you've ever wanted to display the head of a Daedric Titan on a wall in your home, you're in luck! The Undaunted have started taking trophies home to memorialize their kills, and you are encouraged to do the same.
New Hireling Mails Each hireling skill now has roughly 100 more unique messages, telling a brand new set of stories. These will start to appear after you've exhausted the current pool of messages. Cyrodiil Reward Updates We've updated the Cyrodiil Leaderboards rewards! Now, you will receive jewelry from the item sets listed below for placing on the leaderboard, or for your Alliance being in first place.
New ESO Plus Benefit: Double Bank Capacity ESO Plus members will now automatically receive twice the banking inventory slots. This includes both the base banking capacity as well as all bank slot upgrades purchased from Bankers or the Crown Store. That means 20 additional slots per upgrade instead of 10!
Additional Purchasable Character Slots With the release of Morrowind and the Warden class, we've added two more character slots up for sale in the Crown Store. This brings the new maximum character count to 14! Inverse Kinematic System (Beta) The Inverse Kinematic (IK) System is a new feature in development that helps connect your character's feet to the ground.
Miscellaneous UI Updates We've added several new features and options, called out below, that will better improve your UI experience.
For this update, we are supplying three character templates with 630 Champion Points (one Template per Alliance). Much like previous PTS cycles, you will have wayshrines unlocked in every zone's capital city (excluding starter zones). You will have all the same items available from the previous PTS testing cycle for Homestead, in addition to some new items made available in Morrowind:
Alliance War & Battlegrounds Battlegrounds
Art & Animation General
Audio General
Combat & Gameplay Templates
Dungeons & Group Content Halls of Fabrication Trial
Exploration & Itemization General
UI General
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Monster Abilities
General
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World Bosses
General
General
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Visual Effects
General
Dernière modification par Mimiru ; 17/04/2017 à 23h02. |
17/04/2017, 22h42 |
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[PTS] Notes de version 3.0.4 (Morrowind - 15/05 - 162 Mo)
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Resource Recovery Changes Combat in ESO is, and has always been, about fast-paced action where resource management plays a large part in performing effectively. Player abilities in ESO specifically do not have cooldowns for this very reason - resource management is key and is a core pillar of the system. Due to the number of balance changes we have made over time, this core pillar of resource management has become somewhat trivial; it's become easier than ever to have nearly infinite sustainability while still being fully maximized for damage. As such, some significant changes to resource recovery are being made. In general, each of the changes falls into one of four major categories:
General
Buffs and Debuffs
Dragonknight
Nightblade
Sorcerer
Templar
Weapon
Armor
World
Guild
Alliance War
Racial
Champion System Champion System Rebalancing The Champion System has received three major rebalancing efforts this update:
This change is designed to discourage allotting all of your Champion Points into any single star, and should encourage more varied and interesting Champion Point spending. You can still choose to invest 100 points into a particular passive, but it comes at a much larger opportunity cost of not investing points elsewhere. This also means players with lower CP will see better initial returns and will not be quite as far behind a player with much higher CP.
Monsters
General
Alchemy
Blacksmithing
Clothing
Enchanting
Guild Traders
Master Writs
Motifs
Provisioning
Woodworking
General
Art & Animation
Personalities
General
General
Achievements
Consumables
Dungeons & Trials
Holiday Events
Item Sets
Quests Rewards
General
Furnishings
Homes
Alik'r Desert
Fighters Guild
Grahtwood
Khenarthi's Roost
Reaper's March
Stonefalls
General
Crown Store
Gamepad Mode
Gameplay
Housing
Leaderboards
Maps
Dernière modification par Mimiru ; 17/04/2017 à 23h03. |
17/04/2017, 22h42 |
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Hébé, fini les spé stam?
Premier avis comme ça viteuf |
17/04/2017, 23h15 |
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18/04/2017, 10h01 |
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#43138
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Tous ce qui réduit la possibilité de pouvoir faire 1 contre 3/4/5/6 gus en étant sous perma block, regen et tout ce genre de bêtises est une bonne chose.
Il va falloir ré apprendre a gérer sa mana et sa vigueur et c'est très bien. Encore quelques efforts en réduisant les ulti bancal et en diminuant l’efficacité des groupes spé ae no brain en travaillant sur la génération des points d'ulti et le pvp deviendra beaucoup plus plaisant (j'invite ZOS et regarder Warhammer Online pour savoir ce qu'est un bon rapport génération/puissance des "ulti"). Encore quelques efforts en diminuant la puissance des heals des classes qui ne sont pas des heals et le pvp deviendra beaucoup plus plaisant. Pour moi le nerf des CP est une très bonne chose et un bon début vers un pvp de meilleur qualité. |
18/04/2017, 10h05 |
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#43138 |
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Citation :
Pressé de revoir Sarousse sur Teso |
18/04/2017, 12h02 |
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18/04/2017, 14h03 |
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Prophète
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18/04/2017, 14h07 |
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Ainsi que https://www.reddit.com/r/elderscroll...otes_readable/
Je crois qu'on peut remplir plusieurs piscines olympiques, avec tous ces pleurs |
18/04/2017, 14h30 |
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#43138
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Citation :
Et quand bien même, ça ne devrait pas être possible ... trop de classes peuvent faire trop de choses seule. Et pour les ouin ouin du forum off, c'était évident que pas mal de joueurs allaient pas apprécier ces changements, ça fait des mois que ZOS les engraissent avec de l'easy mode et du jours au lendemain on leur dit qu'il va falloir apprendre a jouer en gérant un peu plus ses ressources. |
18/04/2017, 14h44 |
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#43138 |
Légende
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Il y a également des retours intéressants sur ces forums, notamment la problématique de pouvoir cumuler les dégats de caltrops avec son snare (combat de masse sur des forts/tours).
Une des inquiétudes qui ressort le plus est de voir essentiellement des sorc/warden et plus aucun dk stam. |
18/04/2017, 15h23 |
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18/04/2017, 15h26 |
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Sauf si j'ai raté une ligne, je trouve regrettable de ne rien voir sur les résultats des tests fait en Cyrodiil il y a pas si longtemps. Réduire les animations pour limiter le lag c'est pas compliqué, ça éviterait tous les "zerg ulti destru lol ça lag vous pouvez rien faire". Surtout qu'avec la nouvelle gestion des ressources et le Warden, on va voir pas mal de reroll magique.
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18/04/2017, 15h42 |
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Coucou
Est-ce possible de ne pas télécharger 49G pour accédé au PTS ? J'ai 25G par semaine, donc je ne peux pas le télécharger, et j'ai reçu une surprise dans ma boite mail. Je me demandais si je pouvais copier coller mon dossier jeu dans PTS pour que le PTS ne me retélécharge pas tout le jeu, mais juste morrowind, mais j'ai peur de tout faire beugé Help me, je dois tester tout ça ! *cours lire les natch potches"* |
18/04/2017, 17h13 |
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Je n'irai pas sur cette bêta pour ne pas me spoiler la sortie officielle mais je n'ai pas pu résister à lire ce patch note, et j'avoue que ces changements me donnent l'eau à la bouche. J'espère juste que l'arrivée des Battleground et des sets battleground ne vont pas préfigurer un changement "à la wow" avec des sets "PvP" qui incluent des resist spéciales PvP qui les rendraient incontournables.
Si j'aime TESO, c'est aussi pour sa capacité à nous laisser porter par nos choix de builds ET d'itemisations. |
18/04/2017, 19h14 |
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J'ai toujours trouvé illogique de devoir enchaîner les donjons X ou Y pour avoir le stuff qui est indispensable en PvP tout comme je trouvais ça illogique à l' époque que les bijoux PvP étaient top en PvE... En plus aujourd' hui, à de rares exceptions prêt, les sets "PvP" actuels sont juste totalement pourri. |
18/04/2017, 19h51 |
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Plus qu'attendre une version française de ce conséquent "patch note".
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19/04/2017, 07h01 |
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La NDA est levée partiellement. Uniquement pour les changements concernant les 4 archétypes existants.
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20/04/2017, 22h14 |
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Les larmes des templar pas encore au courant coule maintenant à flot
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20/04/2017, 23h01 |
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#43138
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21/04/2017, 06h09 |
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#43138 |
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Tu changeras d'avis quand tu seras oom après 3 flash heal tout mou tandis que la Warden a côté de toi fera le café et les croissants full ressources
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21/04/2017, 09h37 |
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#43138
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Ça fera toujours le taf quoi qu'on en dise, peut être moins bien que le gardien oui mais au final sur mes activités en jeu (donjon vet HM, raid normal, pvp sur azura) ça changera pas grand chose.
Un templier heal même nerf, avec un stuff et des compétences cohérentes avec la méta en cours, il sera toujours groupé, il fera toujours le taf et si y a des classes qui font mieux, grand bien leur en face. Les joueurs pvp de TESO en général sont moins dans l'optique "spé nerf => on jette => on reroll" que ce que j'ai pu voir sur daoc/war/gw2, c'est plus bac a sable géant counter strike en mode trololol que réveil matin a 5h le dimanche pour défendre tes forts. Et si dans l'extrême on venais a ne plus grouper les templar heal sous prétexte qu'il y a mieux, bah je ferais une pause TESO, je suis pas bien inquiet et c'est pas les mmo avec du RvR qui manquent. Et puis j'ai fait trop de choses avec mon personnage pour en changer et me coltiner un reroll sans âme juste pour le pvp. Dernière modification par Compte #43138 ; 21/04/2017 à 10h12. |
21/04/2017, 10h04 |
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#43138 |
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