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Voici ce qu'IGN a révélé il y a peu de temps, après une heure de F5 sur le forum mage (ma pauvre touche F5 :/).
http://pc.ign.com/articles/704/704665p1.html Patch Notes: # Due to significant talent changes, Mages will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced. # Arcane Explosion is now instant cast and will no longer remove the Presence of Mind effect when used. # Evocation - Is now available to all mages (via trainer), starting at level 20. # Conjure Food now has a new rank (Rank 7) available in Stratholme. # Frost Ward now has a new rank (Rank 5) available as item loot in dungeons. # Mana Shield - Damage taken will now be absorbed by other absorb spells (e.g. Ice Barrier, PW: Shield) before being absorbed by Mana Shield. # Dampen Magic - Damage and healing reduction increased on ranks 3 through 5. # Amplify Magic - Damage and healing bonus increased on ranks 2 through 4. Arcane Talents Tier 1 Arcane Subtlety Reduces your target's resistance to all your spells by 4/7/10, and all of your spell criticals cause 17/34/50% less threat. Note: Functionality has been significantly altered. Tier 3 Magic Attunement Increases the effect of your Amplify Magic and Dampen Magic spells by 25/50%. Note: This talent previously only affected Dampen Magic. Improved Arcane Explosion Increases the critical strike chance of your Arcane Explosion spell by an additional 1/2/3/4/5%. Note: AE is now an instant cast spell, so this talent has been altered to add +crit instead of casting time reduction. Arcane Resilience Increases your armor by an amount equal to 50% of your Intellect. Note: Evocation, previously in this location and now a trainer spell, has been traded for one that also gives mages an armor boost. Tier 4 Arcane Meditation Allows 5/10/15% of your Mana regeneration to continue while casting. Note: Previously five in Tier 7 Arcane Power When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 seconds. Note: Damage and mana cost have been reduced by 5%. -------------------- Fire Talents Tier 2 Ignite Your critical strikes from Fire damage spells cause the target to burn for an additional 8/16/24/32/40% of your spells damage over 4 seconds Improved Fire Blast Reduces the cooldown of your Fire Blast spell by 0.5/1/1.5 seconds. Note: Previously in five increments; two skill points freed up. Tier 3 Burning Soul Gives your fire spells a 35/70% chance to not lose casting time when you take damage. Note: Previously three increments -- 25/50/65%. One talent point freed up. Tier 4 Improved Scorch Your Scorch spells have a 33/66/100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increase the Fire damage dealt to your target by 2% and lasts 15 seconds Stacks up to 5 times. Note: Previously five increments of 20%. Two more talent points freed. Improved Fire Ward Causes your Fire Ward to have a 10/20% chance to reflect Fire spells while active. Note: Was previously 20/35%. Master of Elements Your Fire and Frost spell criticals will refund 10/20/30% of their base mana cost. Note: This is a new ability and, interestingly, affects more than one talent tree. Tier 7 Combustion When activated, this spell causes each Fire damage spell you cast to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells. Note: Significant functionality change. This used to grant a 100% chance to crit with your next fire spell. The cooldown is not listed. -------------------------- Frost Talents Tier 1 Improved Frost Nova Reduces the cooldown of your Frost Nova spell by 2/4 seconds. Permafrost Increases the duration of your Chill effects by 1 second and reduces the target's speed by an additional 4%/7%/10%. Note: Additional speed reduction is new. Tier 2 Note: Improved Frost Nova has been removed. Frost Warding Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15/30%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active. Frostbite Gives your Chill effects a 5/10/15% chance to freeze the target for 5 seconds. Note: Previously a Rank 6 item. Was also previously five increments of 3%. Two more skill points freed up. Winter's Chill moved to Rank 6, with adjusted functionality. Tier 3 Improved Blizzard Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40/60/75%. Lasts 4.50 seconds. Note: Movement speed reduced by an additional 5%. Effect duration tripled. Tier 4 Note: Improved Frost Ward has been removed. Shatter Requires 3 points in Frostbite Increases the critical strike chance of all your spells against frozen targets by 10%. Note: Apparently now only one increment. Tier 6 Winter's Chill Gived your Frost damage spells a 20/40/60/80/100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 1% for 15 seconds Stacks up to 5 times. Note: Previously added three increments of 4% speed reduction to Chill effects. Was a Rank 2 item. ----------------------- Je n'ai copié/collé que ce qui a changé. En ayant survolé rapidement, ce qui me choque c'est la fin du +50%crit sur les cibles prises dans un nova de glace, j'espère que c'est une erreur. |
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