L'entre deux MAJ (#12)

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Publié par Kumiho
d'apres mon "experience", tu recois ce message en game lorsque tu recois un avertissement du tribunal, par e-mail. As-tu recu un e-mail egalement ?
J'ai perdu mon Email d'origine , je pourrais pas te dire
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Publié par Kumiho
d'apres mon "experience", tu recois ce message en game lorsque tu recois un avertissement du tribunal, par e-mail. As-tu recu un e-mail egalement ?
Non. Hier j'ai fait 3 games, j'ai eu trois fois ce message à la fin. Tu le reçois au moment où tu te fais report.
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Publié par Gypss
Non. Hier j'ai fait 3 games, j'ai eu trois fois ce message à la fin. Tu le reçois au moment où tu te fais report.
Je pense qu'il doit y avoir un minimum de report pour avoir ce message, du genre 3 report pour language offensant ou acharnement verbal pour que le pop up soit valide.
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Publié par Gypss
Non. Hier j'ai fait 3 games, j'ai eu trois fois ce message à la fin. Tu le reçois au moment où tu te fais report.
ca, par contre, j'ai un tres gros doute . Suis pas spam.

Bref, comme dit, c'est mon "experience" a ce sujet et une (des?) explication(s) possible(s).
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Publié par Gypss
Non. Hier j'ai fait 3 games, j'ai eu trois fois ce message à la fin. Tu le reçois au moment où tu te fais report.
Non pas dès que tu te fais report, il y a forcément des critères à remplir. Attends toi à un ban soon si tu l'as reçu 3 fois en 1 journée
VU de Master Yi !

Master_Yi_Comic_thumb.jpg

Et son kit change aussi:

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Publié par Morello
Master Yi's slated for a visual upgrade and kit rework in a coming patch . In addition to a new model, more polished animations and expanded voice over, each of Yi's abilities are getting updates to address issues with his popular AP and AD builds. His kit should still feel familiar to both AP and AD enthusiasts, and we're hoping to retain most of the fun aspects of both playstyles.

We had three basic goals with the Master Yi updates:
  • Polish up Master Yi's art and aesthetics so they hit the same level of polish as new champions
  • Merge the most enjoyable aspects of AP and AD Yi into a single cohesive playstyle
  • Place more emphasis on mastering Yi's abilities so he's less frustrating in lower level play and scales better with player skill


Why'd Master Yi get a new look?

Master Yi was one of the first League of Legends champions ever created. Back then the game had a less established artistic identity. We've learned a lot over the years, but we also thought it was important to preserve his core look and feel as a part of LoL history. The differences are subtle, but when you check out the new Yi you'll notice his proportions are more in line with his fellow champs, his animations are more polished and he has some sweet new acrobatic moves on Alpha Strike, Double Strike and Highlander.

Why does Yi need a design update?

Most of AD Yi's power comes from his basic attack combined with the steroid effects on Wuju Style, Highlander and Double Strike. Without AP, there's almost no incentive to master your active skills – Meditate's not a very effective disengage and Alpha Strike can actually make you lose DPS since you could be attacking during the cast animation. By contrast, AP Yi requires careful management of Alpha Strike, Meditate and Wuju Style to maximize damage and survivability, but doesn't do a whole lot with his basic attack until he gets Lich Bane.

While both these playstyles are interesting in their own right, they don't necessarily have to be mutually exclusive, and there's probably a unified design that offers the best of both. Moreover, while AP Yi's a rather compelling late game fighter, he's extremely frustrating to face in lane, so scaling back Alpha Strike and Meditate was a necessary part of the update.

What's happening to AP Yi?

While straight AP probably won't remain a prominent build, AP Yi players will find many of the familiar elements of their playstyle intact. While Alpha Strike and Meditate are scaled back so they're less overwhelming in lane, carefully managing your active abilities will play an important role in staying alive and maximizing your DPS. You'll also have the added power of AD Yi's basic attack to make up for your less devastating Alpha Strikes.

How's the new Master Yi play?

We imagine the updated Master Yi will work well in both mid lane and the jungle. We definitely want to skew his itemization away from the typical tank-heavy fighter builds. The updated kit rewards glass cannon DPS builds that rely on disengaging with Alpha Strike and Meditate to stay alive. Most of his power still comes though items rather than natural scaling through levels. Overall, Master Yi players should have more strategic options, and more incentive to master his full kit to fight effectively.
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Publié par Sericker
J'espère juste que son reset va être viré, c'est un peu trop OP en TF quand il arrive à en choper un

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Yi is kind of useless while Highlander is down due to massively lowered DPS and no way to chase, so Highlander not refreshing itself worries me.

How will a glass cannon Yi get into a fight at the opportune moment- his biggest decision- without that speed buff?

It seems like using any element of surprise could make you useless halfway into a fight.
While Highlander does not refresh, it extends the duration if you get a kill or assist while it is active.
http://na.leagueoflegends.com/board/...1#post38880461

Ils t'ont entendu
Message supprimé par son auteur.
Quelques précisions:

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Publié par Xypherous
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In that case, does the passive bonus stack with the active bonus when a reset occurs?
Not anymore. The passive and actives do completely different things.

One adds a % AD - the other adds on-hit true damage.

The other portion of this is that since the on-hit true damage is based on %AD - you don't lose the passive until the on-hit true damage expires now.
http://na.leagueoflegends.com/board/...6#post38882186

Pour Sivir:

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Publié par Beji
Très beau le nouveau Master Yi mais Sivir n'était pas être la suivante ?
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Publié par IronStylus

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How is she progressing? Are you still in the concept phase for her original skin? How are other skins progressing? Will PAX Sivir be amazing?

Keep us updated! Talk to us! Give us anything!
Proceeding well. There's no timelines yet concerning release, but we're past concept, into model, texture and animation.

PAX Sivir should indeed be awesome
http://na.leagueoflegends.com/board/...1#post38882151
Message supprimé par son auteur.
J'adorerais pouvoir ressortir Corki plus souvent, c'était mon main S1 / S2, et les nerfs consécutifs l'ont tué, plus le bug dégueu qu'il a eu pendant plus d'un mois sur son ulti, où tu pouvais pas stack de missiles tant que tu les utilisais en gros (en use un resetait le temps de charge à 10s).

Ca semble être un bon patch, pouvoir valkyrie in plus souvent devrait plaire à QTpie . Après, je sais que Wildturtle avait tenté de le ressortir y'a pas si longtemps avec un build un peu à la bluz ez, Spirit of the elder lizard + muramana, et c'est vrai que de la mana en plus fait vachement de bien à Corki.

J'ai hâte de voir ça sur le live.
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