Ils feront quoi chez CCP en 2011 ?

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CCP Zulu a (enfin) répondu sur le sujet officiel:
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Wow, thanks for all the feedback, this is amazing. It's great to see all this passion in the community.



There's no way that I can reply to every single question or post but I want to clear up a few misunderstandings I've seen tossed around.



Team sizes and composition

First off regarding teams and team sizes. In the scrum, the development model we use at CCP, teams of developers work on defined work increments. A team should be 7 people give or take two. The team has to be able to deliver a fully functioning increment, meaning that the team composition needs to be complimentary. For example a team of only programmers is not a good way to go in most cases and a team of only designers isn't either. A perfect team for EVE feature work is composed of two to three programmers, two designers and two testers.



Incarna

Most of the Incarna teams however (especially the seven that are on loan to EVE) are extremely specialized in either graphics programming or art creation. They could, in other words, not contribute a whole lot to anything else than those specific fields.



Lag

Regarding the fight on lag I also have a couple of comments. We currently have everyone skilled and qualified to work on identifying and fixing lag assigned to identifying and fixing lag. However that task is not as straightforward as you'd hope. Assigning more people to it wouldn't speed up the profiling and exploratory work that's been ongoing as that is something that simply requires data gathering and observation over time and doing small iterative tweaks to code behaviour.



There are about fifteen people working on just that right now. Adding more simply would not return any benefit. Those fifteen are not all 100% allocated to this task as this task couldn't take up all their time, rather they have flexibility to work on that rather than their other assignments when the time is right. Please note that there are more people working on lag related tasks, such as the fleet fight in a can project that are not counted as a part of those fifteen.

It is our experience from now over a decade of doing this that you can't schedule brilliance. So many times the right solution to a difficult problem doesn't come when you're working on it, but when you're working on something else. When that happens it is important that you have a quick and smooth path to work in your idea and publish it. It is this environment CCP is very aware of and very committed to providing. We have some of the most brilliant people in the industry working on this, we're confident that you'll start seeing improvements to the current lag issues soon.

CSM meeting minutes

What has been pointed out is absolutely right. CCP did get the CSM meeting minutes for review before they were published. However they weren't circulated with the meeting attendees, only with the internal CSM management team. The breakdown there is entirely ours, and I never suggested this was the CSM's fault (although fault in this sense is the wrong term as they were simply noting down their perspective which of course is their job) in any way.



I'll continue monitoring this thread and will try to clear more things up but I won't be able to answer specific posts.



CCP Zulu
l'alt cloacké est ton ami aussi (plus cher, oui, mais tout à un prix)

certes il vaut mieux n'avoir qu'une gate à surveiller, mais alors, quel confort

et, très vite, tu connais et reconnais les habitués qui passent juste ravitailler une pos, causer à un agent, ou prober à la recherche du bonheur ...

... et les pirates (qui eux aussi apprennent vite qui ils ne réussissent pas à chopper)

ça me donne presque envie de retourner dans mon petit cul de sac pour refaire le plein de minerai tien (nan, pas à ce point là )
Nouvelle réponse de CCP sur le même thread :

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Wonderful EVE community,

I realize there are many good points raised in this thread which I could comment on but I wanted to help a bit by putting some clarifications and perspective out there quickly.

Feedback like we see here is indeed read by everyone that has anything to do with high level priorities at CCP and it does affect prioritization, it always has. Nowadays it takes longer for us to react, as the code base of EVE has grown and we have a larger team of specialists that work on it.

In prior times we had a smaller team of generalists to work on EVE and thus it was easier to both react quickly and for individuals to speak to a broader set of fields. The problems we are tackling now require more specialized knowledge, as they are deeper and more complex. Our solution to address the downsides of that is "enterprise scrum" which allows gelled teams of specialists to have the agility and domain breath as a generalist have.

We are still in the process of gelling our scrum teams and while that is occurring then people are timid when it comes to replying directly to the EVE community. It doesn't help that the EVE community is full of "tough customers" which I personally have always loved and appropriated, nothing worse than apathy which is certainly not our issue, but as new people come to the forefront then they need time to adjust to the ardent feedback that you tend to give.

I have often noticed people come out and speak to their responsibilities, feel the "hammer coming down" and pull back and be less willing to comment. It takes a lot of "old timers relating to their experiences" for people to open up again.

Regarding LAG
One poster cautioned CCP Zulu about having "same people who introduced the problem" working on addressing the current lag we are experiencing with large fleet fights.

Many of the fundamentals that need to be improved now were laid down by a handful of people a decade ago during my term as CTO 2000 – 2005 (I am currently CEO of CCP as of 2004).

Now we have a team of technologists, software architects, engineers, operation specialists working on the problem. These good people possess knowledge and ability way beyond what I ever had during those initial years of EVE development. It is not to say that the core technology of EVE Online is bad in anyway; however, the world and CCP have learned so much since that we have a much better chance of doing this right a decade later.

So we are indeed getting a very fresh perspective on the problem. It however takes time to catch up to all that has been done prior. Addressing the scalability challenges of a single shard MMO is probably one of the more complicated areas of parallel architecture design. There are some aspects (e.g. session coherency, lock congestion, module stickies) which I hope the team will be able to release in the coming months but these kind of fundamental changes need to be extensively tested before we enable them on Tranquility.
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J'ai bien quelques idées pour le low sec, et parmi celle ci il faudra revoir les capacités des vaisseaux a encaisser des astéroïdes de plein fouet. Je ne sais pas si CCP est prêt à ça.
Ou sinon tu refiles un peu de la drogue que tu prends
Citation :
Publié par Faerune Stormchild
J'ai bien quelques idées pour le low sec, et parmi celle ci il faudra revoir les capacités des vaisseaux a encaisser des astéroïdes de plein fouet. Je ne sais pas si CCP est prêt à ça.

Tu peut développer un peu l'idée des roids ?

J'ai juste un peu de mal a comprendre en quoi se manger un roid va rendre le low sec plus attirant qu'aujourd'hui.

Merci
bah tu peux lentement faire ramper ton hulk plaqué au milieu des roids, aligné sur un corps astral sans roïd devant.

Comme ça si un vieux pirate relou se pointe, avant qu'il trouve la fenêtre tu peux warp out.

mais bon s'il a un disruptor ça sert à rien.
Citation :
Publié par niahoo
bah tu peux lentement faire ramper ton hulk plaqué au milieu des roids, aligné sur un corps astral sans roïd devant.

Comme ça si un vieux pirate relou se pointe, avant qu'il trouve la fenêtre tu peux warp out.

mais bon s'il a un disruptor ça sert à rien.
Tu veux dire que tu souhaites la mise en place un mécanisme peu attrayant pour te permettre de miner pépère en solo, plutôt que de devoir trouver d'autres joueurs, mettre un place un jeu d'équipe pour se partager les tâches, et affronter collectivement les risques et dangers d'un ... MMO ?

Interessant.
heu c'était une supposition je mine pas moi. Et surtout je m'en tamponne, le low me plaît comme il est, une jungle un peu déserte, ou je suis peinard.
J'aimerais tellement que le low se transforme en une zone où la guerre de course serait la règle.
Bon évident, cela serait aussitôt pourri par les joueurs...
obtenir, en low-sec le droit de tuer les calda pour un gallante, des matar pour un amarr, ect ?
(et pour tout le monde, ceux qui missionnent pirates )

à part le ss et les sentry, ça changerai quoi au low sec actuel ? (c'est déjà énorme remarque, je vois d'ici les camp inty+as+bomber )

et ça serais basé sur quoi ? le standing ?

je suis positif avec les 4 factions exprès, je serais une cible pour tout le monde ? (ou bleu pour tout le monde, cool)

sinon, pourquoi pas, sans s'engager dans le fw, ça permettrais de rajouter un peu de rp là ou ça en manque un peu (se balader en marge des empires tout en bossant pour eux sans risquer de coups de leurs ennemis, ça fais bizarre)

il faudrait aussi que ça rapporte autre chose que des kill sans perte de ss ?

voir même faire baisser le standing corp/faction quand on tape du joueur qui missionne pour une corp npc (ca parais tout con, mais pourquoi pas? un agent ferai la gueule à ceux qui tapent ses pilotes)

ca augmenterai le risque pour ceux qui tapent tout le monde (quand leur standing baisserai assez, ils seront la cible libre de tout le monde)

ca serais fun, et ca n'empêcherai pas les pirates de continuer à pirater tout ce qui leur plais (avec l'avantage pour les plus malins de pouvoir engager aux gates sans se prendre les sentry)
Si on me colle des jolies belts en low, j'y déplace toute ma squad de minage + la protec, ça fera pew pew, ce sera drôle \o/

Mais pour le moment le minage en low c'est vraiment prendre des risques pour pas grand chose :/
Faudrait peut être rendre le suicide gang de freighter à la sortie des stations high sec moins rentables et le vol de can aussi.
D'ailleurs tout acte de piraterie ou de vol sur autrui en high sec devrait être pénaliser par un pod kill par concord pour la peine. Comme ça tout les pirates péteux du high sec serait obligé d'aller en low sec et d'avoir des c.......

Mouahhhh vive la dictature de CONCORD et les carebears. Les carebears au pouvoir.
J'aimerais bien que CCP ré-aménage le chan local. Les têtes des avatars dans la colonne de droite est completement useless : cela prend de la place.

Un chan local à l'instar de l'overview. Mais là on ne gère plus les objets dans le système mais les pilotes et leurs caractéristiques (standings, corporations, tags etc) avec possibilités de tri ou de filtre (comme dans l'overview).
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