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Nerf des resists Magiques.
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#24073 |
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Si tu ne use pas de tes assist déjà actuellement, c'est pas un problème due aux resists.
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Citation:
Hey folks! The Combat & Careers team wanted to give you a sneak-preview of the things that we're planning for 1.2. Here's our current working-copy version of the 1.2 patch notes, with the Career info broken down into Balance Changes and Bug Fixes. Enjoy, and let us know what you think! Citation: General Bug Fixes -All Disorient effects cast by players should no longer stack. Only the most powerful Disorient should affect the target. -Fixed a bug which was causing all area-of-effect abilities in the game to have a slightly smaller area of coverage than intended. Balance Changes -Abilities which proc or trigger damage will now correctly be based on their respective resistance types, and will be mitigated appropriately. Specific abilities for each career affected by this change are noted below. -Items which proc or trigger damage will now correctly be based on their respective resistance types, and will be mitigated appropriately. -We have adjusted the way that the Disorient debuff will effect characters. Instead of increasing all ability cast times by a flat value it will now increase cast times by a % of the total cast time of the spell. As a result melee abilities and instant cast spells will no longer be effected by disorient since their cast time is effectively 0s. Specific abilities for each career affected by this change are noted below. -All absorb shield buffs have increased in effectiveness, and will now absorb roughly 50% more damage in most cases. Specific abilities for each career affected by this change are noted below. Citation: Resistances -Magic resistance over 40% will now experience diminishing returns. Players will receive less resistance per point of stat over the cap -Resistances that have reached diminishing returns will be displayed in Orange text on the character sheet. Citation: Marauder Bug Fixes -Gift of Savagery: The tooltip will now better match the stats gained from the ability. -Gift of Monstrosity: The tooltip will now better match the stats gained from the ability. -Gift of Brutality: The tooltip will now better match the stats gained from the ability. -Demolition: The cooldown listed on the tooltip now matches the actual cooldown of the ability. -Mutating Release: The ability now correctly gives a 10 second immunity to all roots and snares. -Deeply Impaled: This effect will no longer stack with itself. -Drink Deeply: This tactic will once again heal when Tzeentch's Cordial ends. -Growing Instability: This tactic will once again grant a bonus to critical hit at the correct health brackets. -Convulsive Slashing: This ability will now behave correctly when interrupted. -Wrecking Ball: This ability will now behave correctly when interrupted. -Deeply Impaled: This tactic will now give the correct bonus when Impale is used. -Gut Ripper: This ability will once again cause the next ability used to critical hit. -Wave of Horror: The tooltip will now state the correct amount of hate reduction. Balance Changes -Insane Whispers will now add a 50% disorient to Mouth of Tzeentch. -Deadly Clutch will now heal the Marauder for a higher value. Tout étais déjà sur Jol: https://forums.jeuxonline.info/showt...2#post17768982 (merci Kaelz) Il y a peut être des infos sur les autres jobs mais malheureusement je n'ai pas pu voir le post original, il étais déjà effacé lors de ma visite. |
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Pierre Costals |
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