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[Actu] World of Darkness Online prévu pour 2010
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Tu as tout compris et ce jeux ne sortira pas en 2010.
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Rien a l'E3
![]() Plus qu'a attendre la PAX en septembre. C'est long !!!! |
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clair c'est tres long , mais bon en ce moment tout chez white wolf est long
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Perso, j'ai pas l'info mais le jeu s'intitule World of Darkness et pas Vampire ou bien Werewolf... Donc à priori, je pense que plusieurs factions seront présentes.
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Salem Pulsifer |
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Je dis pas que le système de DAoC est mauvais, mais bon, il est très loin de coller aux attentes des joueurs habituels de CCP (et du point de vue de DAoC, le système d'EVE est déjà novateur, même si proche, sur le papier de celui de Lineage 2).
CCP n'a sorti que ça comme jeu, je te file le lien vers la partie qui parle le plus du PVP: http://en.wikipedia.org/wiki/EVE_Onl...nd_communities Et j'utilise des anglicismes car j'utilise Wikipedia anglais comme aide mémoire, donc la flemme de traduire. |
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Salem Pulsifer |
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Salem Pulsifer |
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Trouver plus de messages par Salem Pulsifer |
Salem Pulsifer |
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Dans le dernier supplement sorti de Mage (sortie avant hier il parait), il est dit :
Afterword by Richard Thomas Quote: "The next stages of evolution for World of Darkness and White Wolf are upon us ... as we venture towards the creation of a new World of Darkness ..." Egalement on peut trouver des commentaires d'un auteur de Mage pour la fin de la gamme : "Mage Chronicler's Guide Afterword And so, once more, we come to the end. A sort of well-deserved sleep after being Awake for a time, perchance to dream anew. As a certain fictional archmaster of Time said, “Nothing ever ends.” This Mage is ending, but your Mage can go on. That’s the wonder of roleplaying games – unfettered imagination to a degree unknown in traditional forms of storytelling. Okay, it sounds silly and pretentious, but roleplaying is a form of will-working. Every participant can change the story, mold what happens, and so shape time. Sure, it’s not too different from what an author does when he sits down to write, but in an rpg, anyone can do it in collaboration with others and on the fly. There’s no time for revisions and second drafts – in the heat of the game, what happens happens. An rpg session is a spontaneous group spell. While I haven’t personally guided Mage’s line of game books for a while now, I’m damn pleased with the quality and imagination of every book in the line. Every book has made me want to play a new character – even a Seer of the Throne or a Banisher. Mage: the Awakening was launched as a step away from its Ascended predecessor, as a more purposefully occult setting, one that fit better into the murkier and more mysterious World of Darkness of its new siblings. It also aimed to provide a magic system that was less daunting to new players but still retained a wide-open malleability, one that both represented that hoary old trope of the “laws” of magic and the sheer, unbridled creativity of a will-worker. I like to think it succeeded in these goals, these purposes, these teloi. But don’t take my word for it – judging from sales figures, it was quite well received, despite some grumblings about Atlantis. Ah, Atlantis. I’m pleased that the exegesis on that fabled isle’s legendry throughout history, as presented in Secrets of the Ruined Temple, better established its place in the setting not so much as the literal, historical realm of some New Age crystal gazers, but as a primordial archetype of the Magical City on the Hill, a Supernal idea casting many distorted reflections into the Fallen World. A memory of what was lost. A legend of the Fall. Excuse me as I get this out of my system: Certain Forces have worked to bring us to this moment, but Mage is Primed to continue in the Minds of its players. While I can’t reveal what Time holds for Mage, I suspect Fate will conspire to revisit the Spaces it chartered. Think of this not as a Death but a new form of Life, in the hands of those who love it most. Its Spirit lives on with its players, and that’s what Matters. All right, enough with the analogies. I’m supposed to be writing a farewell here, and this is becoming an elegy for something that’s not really going away. The books will still be here, even if in the years to come they’ll be primarily accessible to new players as PDF downloads — digital traces rather than ink on paper. In a sense, Mage is becoming more Supernal. Its truths will continue to emanate from its world of ideas into the games of its players. I hope you continue to peel back the Veil of the Mysteries. Stay Awake, Bill Bridges August 2009 " source Les sources sont un forum français, reprenant a priori des infos du fofo de WW et des commentaires d'auteurs. J'avoue ne pas avoir été vérifier la source. Etant reste au WoD1, ça n'a pas énormément d'importance pour moi ^^ J'espère que ça t'ira quand même comme source ![]() |
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