Magus
• All Magus have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!
• Daemonic Armor: Magic Damage will no longer reduce Armor counters.
• Summon Blue Horror: Opponents must now be close to the Blue horror to melee it.
• Wither Soul: The ability tooltip has been corrected and no longer gives the false impression that % debuff was scaling.
• Warping Blast, Dissolving Mist: These abilities now display the correct icon.
• Infernal Blast: The damage and cost of this ability has increased.
• Baleful Transmogrification: The damage and cost of this ability has increased.
• Pandemonium: The damage and cost of this ability has increased.
• Wither Soul: The damage and cost of this ability has increased.
• Rend Winds: The damage and cost of this ability has increased.
• Strengthen Thrall: This ability’s cost, range and cooldown timer have been increased. In addition, it now instantly restores health instead of being a channeled ability.
• Instability: The cost of this ability has been removed, its reuse timer has been increased significantly, and it now knocks down the target instead of draining Action Points.
• Flamer, Blue Horror, and Pink Horror of Tzeentch: These abilities have had their cost greatly reduced and their auto attack damage greatly increased. In addition, they are now core abilities and the demons will match the level of the player’s rank when summoned.
• Pet Ability - Flames of Change: Reuse time reduced, now considered a Path of Changing ability.
• Pet Ability - Flame of Tzeentch: Reuse time and channel duration reduced, damage increased, now considered a Path of Changing ability.
• Pet Ability - Coruscating Energy: Damage reduced, now considered a Path of Daemonology ability.
• Pet Ability - Warping Energy: Now considered a Path of Daemonology ability
• Pet Ability Daemonic - Consumption: Build time increased, now considered a Path of Havoc ability.
• Pet Ability - Daemonic Fire: Build time and damage increased, now considered a Path of Havoc ability.
• Chaotic Rift: This ability has undergone significant changes. The cost of the ability has been significantly reduced and its cooldown has been increased. In addition, the build time has been increased. The ability can no longer be cast on the move, the maximum number of targets affected by this ability has been decreased, and it can now be defended against. Lastly, this ability will also grant immunity to knockback effects.
• Tzeentch's Grasp: The cost has been decreased, the cooldown has been increased and the ability is now available at rank 12.
• Move Surging Violet Fire: This ability is now available at rank 10.
• Infernal Blast: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
• Glean Magic: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
• Baleful Transmogrification: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
• Pandemonium: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
• Withered Soul: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
• Mutating Blue Fire: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
• Seed of Chaos: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
• Dissolving Mist: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
• Agonizing Torrent: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
• Demonic Consumption: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
• Flames of Change: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
Marauder
• Tainted Claw: This ability will now be increased in duration by Ailments, not Cripples.
• Rend: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
• Wave of Mutilation: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
• Deadly Clutch: The Value of this debuff has been reduced to 50%. In addition, 25% of the value the target is healed for (after debuff) also affects the Marauder.
Rune Priest
• Blessing of Valaya: This ability will no longer fail to cast if you don’t have line of sight to your defensive target.
• Rune of Fortune: The damage of this ability has increased.
• Rune of Fate: The damage of this ability has increased.
• Rune of Mending: Stat contribution fixed. This ability was previously receiving more stat benefits than intended.
• Oath Rune of Sanctuary: This ability will now be affected by the anti-resurrection aura.
• Rune of Immolation: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
• Rune of Cleaving: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
• Spellbinding Rune: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
• Rune of Fate: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
• Rune of Battle: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
• Rune of Warding: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
• Rune of Iron: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
• Oath Rune of Power: Now also increases the target’s Ballistic Skill.
• 'Ey, Quit Bleedin': The duration of this ability has been increased to 24 seconds, and the overall amount healed over this duration remains the same.
Shadow Warrior
• All Shadow Warriors have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!
• Festering Arrow: The hotkey for this ability will no longer light up when in Assault Stance.
• Hunter’s Fervor: The radius has been increased to match similar group based effects.
• Acid Arrow: Buff Icon will now state the actual number that the armor is debuffed, instead of percent.
• All stance abilities will now persist through death.
• Skirmish Stance: The buff granted to the Shadow Warrior when in Skirmish Stance will now allow ranged autoattack to fire while moving.
• Vengeance of the Nagarythe: The cooldown of this ability has been reduced.
• Assault Stance: This ability has been given an added benefit. While the Shadow Warrior is in Assault stance, all +Balistic Skill benefits provided by items will be considered +Strength as well.
• Broadhead Arrow: The damage of this ability has increased.
• Acid Arrow: The damage of this ability has increased.
• Takedown: The damage of this ability has increased.
• Spiral Fletched Arrow: The damage of this ability has increased.
• Flame Arrow: The damage of this ability has increased.
• Rapid Fire: The damage of this ability has increased.
• Eye Shot: The damage of this ability has increased.
• Throat Shot: The damage of this ability has increased.
• Glass Arrow: The damage of this ability has increased.
• Festering Arrow: The damage of this ability has increased.
• Fell the Weak: The damage of this ability has increased.
• Shadow Sting: The damage of this ability has increased.
• Flanking Shot: The damage of this ability has increased.
• Whirling Pin: The cost of this ability has decreased, the cooldown has increased, and the ability is now available at rank 12.
• Vengeance of Nagarythe: This ability is now available at rank 10.
• Broadhead Arrow: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
• Draw Blood: The amount that stats contribute to the damage of this ability has been slightly decreased to make it consistent with other damage over time abilities.
• Flame Arrow: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
• Glass Arrow: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
• Shadow Sting: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
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