[Patch] 1.0.5

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Et attendez avant de dire que votre classe a pas de changement.
Les classes citées dans le premier poste sont seulement celles qui ont le droit à un respec gratuit à cause de GROS chaugements.

Les autres classes ont aussi des modifs (cf les corrections à l'archimage meme si il est pas dans la liste "respec gratis").
Citation :
Bright Wizard

• All Bright Wizards have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!

• Flame Breath: Affected targets will now properly receive a debuff icon.

• Explosive Force: The damage done to the targets around the caster is now defendable.

• Fiery Blast: The tooltip now displays the correct damage and radius. In addition, this ability now builds the correct amount of combustion.

• Scorched Earth: This ability now builds 10 combustion.

• Playing with Fire: The damage from this ability is only triggered when the affected player casts a direct heal and cannot do critical damage.

• Detonate: Fixed a bug in which this ability was receiving double stat contribution on the direct damage portion of the ability.

• Combustion will no longer start to fade away if you continue casting spells after hitting 100.

• Fire Cage: This ability’s cost has been decreased, the cooldown has been increased and the ability is now available at rank 12.

• Pyroclastic Surge: This ability is now available at rank 10.

• Scorched Earth: The ability should now have the correct cooldown.

• Ignite: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Boiling Blood: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Detonate: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

• Flame Breath: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

• Spreading Flames: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Backdraft: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.





Ca va encore plus whine !
Citation :
Rune Priest

• Blessing of Valaya: This ability will no longer fail to cast if you don’t have line of sight to your defensive target.

...

• Oath Rune of Power: Now also increases the target’s Ballistic Skill.

'Ey, Quit Bleedin': The duration of this ability has been increased to 24 seconds, and the overall amount healed over this duration remains the same.
Les gobs shaman ont donc les soins des PdR !
Mais say cool toussa, up des dots, et donc de l'aspect offensif de l'archimage, mais nerf d'un de ses heal les plus utilisés à haut level \o/ Et rien sur les tactics qui bug.
Pour ceux qui ne comprennent pas cette phrase :
"Each career has been reviewed, and we have made many changes to improve career balance and playability. Players who belong to one of the following careers will need to speak to their trainers in order to re-train their Career Mastery abilities... "

Cela signifie que les classes citées bénéficient d'un respec gratos. Les autres classes sont aussi affectées mais à priori, pas assez en profondeur pour bénéficier du respec gratos.

Donc tout le monde va avoir son boost/nerf. Don't worry, be happy
Tu crois vraiment qu'il cite les petits up/nerf d'abord et va dire a la fin ..

ET au fait on a reglé les problemes de freeze ?

lol

Je crois qu'il cache surtout beaucoup la chose.(il n'en parle jamais) Et a mon avis si le jeu ne marche pas tres bien c'est a cause de ces Freezes.

Perso j'aurais pris un abonnement si c'etait jouable.

J'en viens a me demander si c'est réélement faisable qu'il enleve ca.
ouais ben je tombe de haut la ... pour le pretre les seuls changements se font sur les sorts offensifs qui sont plus puissants (super pour soloter ....) et pour les sorts de heal rien rien .... ben youpi (meme si j'admets que cette classe n'a pas vraiment besoin de remaniement mais voir ce patch plus les sets en fin de jeu c'est affolant )
Citation :
Publié par Clemence
mouais rien pour le cultiste bon ben c'est partie remise on garde nos competences buggé et nos sorts inutile
Jouant cultiste je ne peux qu'être étonné de ne pas voir de modif majeur sur le cultiste. L'arbre du cultiste est tout bonnement à chier, il y a à tout casser 3 ou 4 compétences utiles dedans, qui sont évidement pas dans le même arbre

En gros, on a juste à monter les arbres sans rien prendre ou presque tellement c'est nul. Alors c'est sur qu'on risque pas d'être nerf, mais en même temps c'est un peu fade de jouer une classe où on a quasi aucun choix à faire.

Dommage.

(c'est un ouin ouin oui, déçu d'avoir si peu de compétences utiles à débloquer).
Magus

• All Magus have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!

• Daemonic Armor: Magic Damage will no longer reduce Armor counters.

• Summon Blue Horror: Opponents must now be close to the Blue horror to melee it.

• Wither Soul: The ability tooltip has been corrected and no longer gives the false impression that % debuff was scaling.

• Warping Blast, Dissolving Mist: These abilities now display the correct icon.

• Infernal Blast: The damage and cost of this ability has increased.

• Baleful Transmogrification: The damage and cost of this ability has increased.

• Pandemonium: The damage and cost of this ability has increased.

• Wither Soul: The damage and cost of this ability has increased.

• Rend Winds: The damage and cost of this ability has increased.

• Strengthen Thrall: This ability’s cost, range and cooldown timer have been increased. In addition, it now instantly restores health instead of being a channeled ability.

• Instability: The cost of this ability has been removed, its reuse timer has been increased significantly, and it now knocks down the target instead of draining Action Points.

• Flamer, Blue Horror, and Pink Horror of Tzeentch: These abilities have had their cost greatly reduced and their auto attack damage greatly increased. In addition, they are now core abilities and the demons will match the level of the player’s rank when summoned.

• Pet Ability - Flames of Change: Reuse time reduced, now considered a Path of Changing ability.

• Pet Ability - Flame of Tzeentch: Reuse time and channel duration reduced, damage increased, now considered a Path of Changing ability.

• Pet Ability - Coruscating Energy: Damage reduced, now considered a Path of Daemonology ability.

• Pet Ability - Warping Energy: Now considered a Path of Daemonology ability

• Pet Ability Daemonic - Consumption: Build time increased, now considered a Path of Havoc ability.

• Pet Ability - Daemonic Fire: Build time and damage increased, now considered a Path of Havoc ability.

• Chaotic Rift: This ability has undergone significant changes. The cost of the ability has been significantly reduced and its cooldown has been increased. In addition, the build time has been increased. The ability can no longer be cast on the move, the maximum number of targets affected by this ability has been decreased, and it can now be defended against. Lastly, this ability will also grant immunity to knockback effects.

• Tzeentch's Grasp: The cost has been decreased, the cooldown has been increased and the ability is now available at rank 12.

• Move Surging Violet Fire: This ability is now available at rank 10.

• Infernal Blast: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Glean Magic: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Baleful Transmogrification: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Pandemonium: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Withered Soul: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Mutating Blue Fire: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

• Seed of Chaos: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

• Dissolving Mist: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Agonizing Torrent: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

• Demonic Consumption: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

• Flames of Change: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

Marauder

• Tainted Claw: This ability will now be increased in duration by Ailments, not Cripples.

• Rend: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

• Wave of Mutilation: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

• Deadly Clutch: The Value of this debuff has been reduced to 50%. In addition, 25% of the value the target is healed for (after debuff) also affects the Marauder.

Rune Priest

• Blessing of Valaya: This ability will no longer fail to cast if you don’t have line of sight to your defensive target.

• Rune of Fortune: The damage of this ability has increased.

• Rune of Fate: The damage of this ability has increased.

• Rune of Mending: Stat contribution fixed. This ability was previously receiving more stat benefits than intended.

• Oath Rune of Sanctuary: This ability will now be affected by the anti-resurrection aura.

• Rune of Immolation: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Rune of Cleaving: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Spellbinding Rune: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Rune of Fate: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Rune of Battle: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Rune of Warding: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Rune of Iron: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Oath Rune of Power: Now also increases the target’s Ballistic Skill.

• 'Ey, Quit Bleedin': The duration of this ability has been increased to 24 seconds, and the overall amount healed over this duration remains the same.

Shadow Warrior
• All Shadow Warriors have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!

• Festering Arrow: The hotkey for this ability will no longer light up when in Assault Stance.

• Hunter’s Fervor: The radius has been increased to match similar group based effects.

• Acid Arrow: Buff Icon will now state the actual number that the armor is debuffed, instead of percent.

• All stance abilities will now persist through death.

• Skirmish Stance: The buff granted to the Shadow Warrior when in Skirmish Stance will now allow ranged autoattack to fire while moving.

• Vengeance of the Nagarythe: The cooldown of this ability has been reduced.

• Assault Stance: This ability has been given an added benefit. While the Shadow Warrior is in Assault stance, all +Balistic Skill benefits provided by items will be considered +Strength as well.

• Broadhead Arrow: The damage of this ability has increased.

• Acid Arrow: The damage of this ability has increased.

• Takedown: The damage of this ability has increased.

• Spiral Fletched Arrow: The damage of this ability has increased.

• Flame Arrow: The damage of this ability has increased.

• Rapid Fire: The damage of this ability has increased.

• Eye Shot: The damage of this ability has increased.

• Throat Shot: The damage of this ability has increased.

• Glass Arrow: The damage of this ability has increased.

• Festering Arrow: The damage of this ability has increased.

• Fell the Weak: The damage of this ability has increased.

• Shadow Sting: The damage of this ability has increased.

• Flanking Shot: The damage of this ability has increased.

• Whirling Pin: The cost of this ability has decreased, the cooldown has increased, and the ability is now available at rank 12.

• Vengeance of Nagarythe: This ability is now available at rank 10.

• Broadhead Arrow: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

• Draw Blood: The amount that stats contribute to the damage of this ability has been slightly decreased to make it consistent with other damage over time abilities.

• Flame Arrow: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

• Glass Arrow: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

• Shadow Sting: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
Les freeze, ça dépend de la configuration du joueur. Ils peuvent difficilement dire "nous avons régler le problème sur toutes les configs".

Citation :
Rien sur le fait que le jeu rame sur des machines de course.
Rame pas chez moi.
Haha par contre un peu nerf les Brisefer. Ils vont moins se trimballer avec 100 grudge maintenant :

Citation :
• The rate in which Grudge is lost has been changed. Grudge will now start decaying 10 seconds after you stop building Grudge. It will decay at 10 Grudge every second.

• Oath Friend: The rate in which Grudge is generated has been changed. If the Ironbreaker is at 0-30 Grudge, the Ironbreaker will gain 5 Grudges every time the Oath Friend is attacked. If the Ironbreaker is at 31-60 Grudge, the Ironbreaker will gain 3 Grudges every time the Oath Friend is attacked. If the Ironbreaker is at 61-100 Grudge, the Ironbreaker will gain 1 Grudge every time the Oath Friend is attacked.
Shaman

• Gork’ll Fix It: The buff icon for this ability will now state that the ability is healing you, instead of damaging you.

• Greener ‘n Cleaner: This ability will now properly remove effects from allies.

• Ere We Go!: The tooltip for this ability will now list the duration of the effect.

• Bleed fer Me: : The damage of this ability has increased.

• Dat Makes Me Dizzy: This tactic will now stun the caster when the resurrect is cast, instead of when it is accepted. In addition, when this tactic is equipped, Shrug it Off will now work properly.

• Gork’ll Fix It: The stat contribution for this ability has been fixed. This was previously receiving more stat benefits than intended.

• Life Leaka: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

• Bleed Fer me: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Ere’ We Goes Again: Duration of Ere’ We Go will no longer be reduced with this tactic equipped.

• Brain Bursta: This ability will now reliably consume Waaagh!

• Shrug it Off: This ability will no longer work in anti-resurrect areas.

• 'Ey, Quit Bleedin': The duration of this ability has been increased to 24 seconds, and the overall amount healed over this duration remains the same.

Sorcerer

• All Sorcerers have undergone significant changes and will need to reallocate their career mastery points as a
result. Be sure to speak to your trainer right away to regain your abilities!

• Surging Pain: This ability now builds 10 combustion.

• Triumphant Blasting: Players knocked back by this ability will now correctly be provided knockback immunity.

• Grip of Fear: The cost of this ability has decreased, the cooldown has increased, and the ability is now available at rank 12.

• Arctic Blast: This ability is now available at rank 10.

• Piercing Shadows: The damage done to targets around the caster is now defendable.

• Chillwind: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

• Word of Pain: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Ice Spikes: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Gloom of Night: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

• Absorb Vitality: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

Squig Herder

• All Squig Herders have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!

• Ard Noggin: The cooldown for this ability has been removed.

• Sneaky Stabbin: The tooltip for this ability is now correct.

• Spiked Squig: The buff granted to the Squig Herder when a Spiked Squig is summoned will now allow ranged autoattack to fire while moving.

• What Blocka?: This ability is now defendable, and now reduces the target’s armor and block chance.

• Plink: The Action Point cost and damage for this ability has been increased.

• Stabbity: The Action Point cost and damage for this ability has been increased.

• Run ‘n Shoot: The Action Point cost for this ability has been reduced.

• Squig Armor: While in Squig Armor, thh Squig Herder’s Ballistic Skill from items is now converted into Strength.

• Ard Noggin: The damage of this ability has increased.

• All pets will now summon at the same level as the Squig Herder’s rank.

• Pet Ability “Poisoned Spine:” This ability now fires properly and its damage has been increased.

• Pet Ability “Goop Shootin:” The damage of this ability has increased.

• Yer’ Bleedin: The damage of this ability has increased.

• Stop Runnin!: The damage of this ability has increased.

• Run ‘n Shoot: The damage of this ability has increased.

• Explodin’ Arrer: The damage of this ability has increased.

• Lots o’ Arrers: The damage of this ability has increased.

• Not So Fast!: The damage of this ability has increased.

• Choking Arrer: The damage of this ability has increased.

• Finish Em Off: The damage of this ability has increased.

• Shrapnel Arrer: The damage of this ability has increased.

• Rotten Arrer: The damage of this ability has increased.

• Behind Ya!: The damage of this ability has increased.

• Sticky Squigz: The cost has been decreased, the cooldown has been increased and the ability is now available at rank 12.
• Squig Frenzy: This ability is now available at rank 10.

• Yer Bleedin' : The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Cut Ya : The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Explodin Arrer : The amount that stats contribute to the damage of this ability has been slightly decreased to make it consistent with other damage over time abilities.

• Big Claw : The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Shrapnel Arrer : The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Rotten Arrer : The amount that stats contribute to the damage of this ability has been slightly decreased to make it consistent with other damage over time abilities.

• Gore : The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.

• Poisoned Spine : The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.

Swordmaster

• All Swordmasters have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities! All Blade Enchants will now persist through the Swordmaster's death. This means that you will not have to recast an Enchant after respawning or being resurrected.

• Heaven's Blade: This ability now reduces resists by the correct amount and will display as a debuff.

• Graceful Strike: Fixed a bug in which this ability was receiving double stat contribution on the direct damage portion of the ability.

• Nature's Blade: The proc from this ability now has new art for its area effect.

• Gusting Wind: The cost of this ability has been decreased, it has been changed to a Perfect Balance attack, and it now deals spirit damage.

• Quick Incision: The cost has of this ability been increased, its cooldown timer has been removed, and its damage has been changed to apply instantly instead of over time.

• Wrath of Hoeth: The cost of this ability has been increased, it has been changed to an Improved Balance attack, and its radius has decreased.

• Blurring Shock: This ability now applies an effect on the target for the next 10s: whenever they are critically hit they take additional damage.

• Phoenix Wing: This ability no longer adds additional hate. Its damage has been increased, and its radius has been increased.

• Crushing Advance: The damage of this ability has increased, its reuse has increased, and this ability now adds 10% to the Swordmaster’s block instead of increasing the current value by 10%.

• Protection of Hoeth: This ability has been changed to an Open Balance attack, its reuse has been decreased, and its absorb effect has been decreased.

• Juggernaut: This ability is now available at rank 12.

• Guard: This ability should no longer attempt to work on players outside of the Swordmaster’s group.

• Graceful Strike: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
Warrior Priest

• All Auras will now persist through the Warrior Priest's death. This means that the Warrior Priest will not have to recast an Aura after respawning or being resurrected.

• Prayer of Absolution: Fixed a bug that made the actual range much shorter than the range listed in the tooltip. The range has been increased to match the tooltip value.

• Soulfire: This ability’s tooltip will now state that the effect is a Curse, instead of a Cripple.

• Divine Strike: The damage of this ability has increased.

• Sigmar’s Radiance: The damage of this ability has increased.

• Prayer of Righteousness: The buff window tooltip for this ability will now display correctly.

• Divine Aid: The stat contribution for this ability has been fixed. This was previously receiving more stat benefits than intended.

• Prayer of Devotion: The health gained when this ability triggers has increased.

• Castigation: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Healing Hand: The duration of this ability has been increased to 24 seconds, and the overall amount healed over this duration remains the same.

White Lion

• All Training buffs now persist through the White Lion's death. This means that the White Lion will not have to recast a Training after respawning or being resurrected.

• Blindside: Fixed a bug in which this ability was receiving double stat contribution on the direct damage portion of the ability.

• Pet ability Gut Ripper: Fixed a bug in which this ability was receiving double stat contribution on the direct damage portion of the ability.

• Cleave Limb: This ability now snares the target for 10 seconds. The ability no longer reduces auto attack speed.

• Pet Ability “Bite:” The damage of this ability has increased.

• Pet Ability “Claw Sweep:” The damage of this ability has increased

• Pet Ability “Shred:” The damage of this ability has increased

• Pet Ability “Leg Tear:” The duration has decreased on the Damage over Time aspect of this ability.

• Pet Ability “Fang and Claw:” The damage of this ability has increased

• Pet Ability “Maul:” The damage of this ability has decreased and its reuse timer has been decreased.

• Pet Ability “Gut Ripper:” This ability’s reuse timer is now 20 seconds.

• The White Lion pet’s auto attack damage has been given a substantial increase.

• Pack Assault: Fixed a bug that prevented the initial damage of this ability from being displayed to the player.

• Blindside: The amount that stats contribute to the damage of this ability has been slightly decreased to make it consistent with other damage over time abilities.

• Shattering Blow: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Echoing Roar: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Leg Tear: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Gut Rip: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.


Witch Elf

• All Kisses now persist through the Witch Elf's death. This means that the Witch Elf will not have to recast a Kiss after respawning or being resurrected.

• Envenomed Blade: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

• Wracking Pains: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

• Elixir of Insane Power: The benefit of this ability has been reduced. The Witch Elf’s attacks will now ignore 50% of her target’s armor.

Witch Hunter

• All Witch Hunters have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!

• Repel Blasphemy: This self-buff is now right click removable.

• Blessed Bullets of Cleansings: The damage of this ability has increased and the amount of Action Points stolen
has been increased. This ability is now available at rank 35.

• Blessed Bullets of Confession: The damage of this ability has increased, and this ability is now available at rank 9.

• Blessed Bullets of Purity: The damage of this ability has increased, and this ability is now available at rank 4.

• All Bullets now persist through the Witch Hunter's death. This means that the Witch Hunter will not have to recast a Bullet after respawning or being resurrected.

• Sanctified Bullets: This tactic has been adjusted so that Blessed Bullets of Purity will now heal for 50% of the damage they cause.

• Fervor: Fixed a bug in which this ability was receiving double stat contribution on the direct damage portion of the ability.

• Sweeping Strikes: This tactic will now correctly affect two other targets.

• Emperor’s Commendation: This ability now triggers off of from-stealth openers.

• Fervor: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Burn, Heretic!: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Burn Away Lies: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Seal of Destruction: The Witch Hunter’s attacks will now ignore 50% of his or her target’s armor.

Zealot

• Endless Gifts: This ability will no longer affect Winds of Insanity.

• Boon of Tzeentch: The damage of this ability has increased.

• Dark Medicine: The stat contribution for this ability has been fixed; it was previously receiving more stat
benefits than intended.

• Manipulation: This ability will no longer trigger if the target of the heal is already at full health.

• Mark of Remaking: This ability will now be affected by the anti-resurrection aura.

• Warp Reality: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Demon Spittle: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.

• Tzeentch's Lash: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

• Wind of Insanity: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Vortex: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Spell Destroyer: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Mark of Daemonic Fury: This ability now also increases the target’s Ballistic Skill.

• Tzeentch's Cordial: The duration of this ability has been increased to 24 seconds, and the overall amount healed over this duration remains the same.
le truc c'est que si tu lis les forums americains y'a pleins de configs differente, OS diffferent , nvidia - ati , 4go, 2go , qui rament.

J'ai vu des mecs avec des machines a 2000 euros qui se plaignent que le jeu est injouable.

y'a des mecs avec des confs a 200 euros chez qui ca marche aussi c'est vrai.

Mais y'a vraiment enormément de post sur le sujet( du genre 40 000 fois consulté juste un seul post ) et quasi zero communication en retour.
Citation :
Publié par Yuyu
Jouant cultiste je ne peux qu'être étonné de ne pas voir de modif majeur sur le cultiste. L'arbre du cultiste est tout bonnement à chier, il y a à tout casser 3 ou 4 compétences utiles dedans, qui sont évidement pas dans le même arbre

En gros, on a juste à monter les arbres sans rien prendre ou presque tellement c'est nul. Alors c'est sur qu'on risque pas d'être nerf, mais en même temps c'est un peu fade de jouer une classe où on a quasi aucun choix à faire.

Dommage.

(c'est un ouin ouin oui, déçu d'avoir si peu de compétences utiles à débloquer).
Cultiste c'est Zealot en VO Donc en bas de la liste
Citation :
Publié par Baazul
Mais y'a vraiment enormément de post sur le sujet( du genre 40 000 fois consulté juste un seul post ) et quasi zero communication en retour.
Ils sont au courant tu veux quoi de plus ? qu'ils fassent une news à chaque ligne de code améliorant la stabilité du jeu?
Quelqu'un m'explique quel est l'intérêt d'upper quasi toutes les classes en même temps ?
• Plink: The Action Point cost and damage for this ability has been increased.

• Pet Ability “Goop Shootin:” The damage of this ability has increased.

• Yer’ Bleedin: The damage of this ability has increased.

• Stop Runnin!: The damage of this ability has increased.

• Run ‘n Shoot: The damage of this ability has increased.

• Explodin’ Arrer: The damage of this ability has increased.

• Lots o’ Arrers: The damage of this ability has increased.

• Not So Fast!: The damage of this ability has increased.

• Choking Arrer: The damage of this ability has increased.

• Finish Em Off: The damage of this ability has increased.

• Shrapnel Arrer: The damage of this ability has increased.

• Rotten Arrer: The damage of this ability has increased.

• Behind Ya!: The damage of this ability has increased.

mwhahahaha

Mon chasseur est content.
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