[Patch] 1.0.5

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Ah enfin un nerf bien mérité d'électro magnet et aspirateur dyson.

Bon ba résulta je vais m'abonner bien joué Mythic.
Reste:
-A résoudre un Open RvR T4 pas terrible voir inexistant a cause des Map vraiment trop limité.
-Un bon nerf du mage de Feu, qui est bien trop au dessus de la sorciére grace a ses Débuff et a ses Dot Ignite et Boling blood.

Il est prévu pour quand ce jolie patch.
Citation :
Publié par Golthar
Pas mal, mais vu l'annonce faite par MJ, je m'étais permis de penser qu'il allait y avoir davantage de modifications. Me voila un peu déçu donc.
Faut pas s'attendre à ce que war devienne un bon jeu en même temps, il est foiré
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Folks,

So, here comes the 1.05 Combat and Careers patch. As you will see from the notes, the scope of the changes and adjustments to the careers in the game has been rather broad. The teams have been combing through our internal data as well as player feedback in making this preliminary round of changes to the game. A few things to keep in mind before posting any responses to these changes:

1) The changes laid out in these patch notes are preliminary. They are not final (nothing in an MMO is final until the game is dead) and they won't even be official until after they go through testing on our PTS.

2) If you feel your career has been dealt with unfairly, feel free of course to let us know here and but most importantly inside the game. I will not respond to every post here nor engage in endless debate about whether these changes are necessary, especially in this topic. These changes are the result not of my or any one individual at Mythic's decisions but rather what the entire team has felt will be best for the game going forward based on all our sources of data. Again, these changes are preliminary and if we made any mistakes, we will correct them.

3) With the upcoming opening of the PTS, our players will have the opportunity to help us test the latest patch before it goes LIVE. We urge you to take advantage of this opportunity to help us but to also help you as in the end, you are the guys/gals who play the game.

4) As always, we thank you for your support and patronage. I hope that these notes are another indication of how seriously we take the long-term future of WAR.

In order to prevent eyestrain, I've broken up the notes into sections to make it easier for people to find, read and digest the information without having to deal with a monstrous wall of test.

Mark
L'intro qui fait peur!
Aller on va rire !

*prends ses 10kgs de popcorn, 5L de café et une palette de boites a mouchoirs leader price*

Je vais rire mais maintenant ... silence on tourne ... moteur ... action !!!

Défoulez vous
2ème post updated.

Citation :
The purpose of the Public Test Server is for the players to help us refine and test the latest version of the game by participating and providing feedback and bug reports to Mythic. As such, we want to remind you that the content there is still considered “in development” and that bugs and issues not found on the LIVE server may occur on the PTS. All features and fixes listed below are subject to change until we release Game Update 1.0.5 to all live servers.

Game Update 1.0.5 - Public Test Server


Highlights

• Each career has been reviewed, and we have made many changes to improve career balance and playability. Players who belong to one of the following careers will need to speak to their trainers in order to re-train their Career Mastery abilities:

Black Orc
Bright Wizard
Chosen
Engineer
Ironbreaker
Magus
Shadow Warrior
Sorcerer
Squig Herder
Swordmaster

• Players who go AFK while in Public Quest areas or during keep sieges will no longer receive contribution credit towards those encounters.

• Players are now able to set their rally points in warcamps.

• Fixes have been made to issues which were causing guild promotion and demotion not to work properly.

• Several issues have been addressed that previously allowed players to get to locations they were not supposed to
be able to reach.

• Morale abilities will now be much more responsive. These abilities will now fire immediately when activated by the player on the first attempt.

• Morale abilities will now display their cooldowns correctly at all times.

• Root effects, with the exception of morale roots, will now grant a 5 second immunity from all roots to the victim when the effect breaks, and in addition will no longer stack with other roots.

• Root effects will now properly have a chance to break whenever a player takes ANY damage. This includes individual tics of Damage over Time spells.

• To promote population balance among the various scenarios, we have added a feature that reduces the number of times a scenario can launch in a short period of time. This will give scenarios which are launched less frequently an opportunity to catch up in the queue population and launch more often.

• Improvements have been made to auto-attack animations. Players will now see smoother, more consistent weapon swaps when players change from ranged to melee auto-attacks, and vice-versa.

• The responsiveness of ability activations has been improved. Players will now see less of a delay between the activation of aann ability and the corresponding animation.
3ème post

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General Changes and Bug Fixes:

• There were some instances in which the reticule for ground-target-area-effects was allowing these spells to be cast in areas which were not originally intended. This has been adjusted.

• Several issues have been addressed that previously allowed players to get to locations they were not supposed to be able to reach.


Combat and Careers

General

• Tactics gained from Tome Unlocks have been renamed.

• Damage over Time abilities: The amount that stats contribute to the damage of these abilities has been made consistent across the board. This generally resulted in an increase in damage, but some abilities have also been brought down. Individual abilities are noted under each career’s section.

• Unstoppable: Knockdowns will now be listed on all tooltips for this ability when applicable.

• Point Blank will now correctly ignore Knockback and Knockdown immunity, as well as not trigger it.

• Fixed assorted issues in which certain movement reductions/increases would stack, slowing or speeding targets more than intended. This also addresses cases in which snared players would find themselves essentially rooted when in lava.

• Image Changing Rewards: A player’s illusion will now break upon using an ability in addition to breaking on damage.

• Alter Fate: Tooltip should now display the correct values.

• Misdirection: This ability should now play an effect on the caster while the ability is active, and play a brief effect on anyone damage by the effect.

• Rampaging Siphon: Morale should now heal the group for each target hit, instead of only once.

• Frenzied Slaughter, Force of Will, and Relentless Assault: These abilities will now play an effect when used.

• Relentless Assault: This ability will no longer remove snares and roots.

• Divine Protection should now list the amount of damage absorbed in the tooltip.
Renown Rewards:

• Mission Focused: This tactic should now provide the correct bonus while fighting around objectives.

• Spiritual Refreshment: This ability should now show its bonus correctly in the Character Window.
4ème

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Archmage

• Prismatic shield: This ability will no longer fail if your defensive target is not a group member.

• Transfer Force: The damage of this ability has been increased.

• Hurried Restore: This tactic will now stun the caster when the resurrection spell is cast, instead of when it is accepted.

• Healing Energy: Contribution from stats has been reduced to bring the ability in line with our design goals.

• Drain Magic: This ability will now increase in potency with High Magic.

• Balanced Mending: The HoT portion of Healing Energy will now benefit from this tactic.

• Radiant Lance: This ability will now reliably consume high magic.

• Law of Conductivity: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

• Radiant Gaze: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Transfer Force: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Dissipating Energies: The amount that stats contribute to the damage of this ability has been increased slightly to make it consistent with other damage over time abilities.

• Scatter the Winds: The amount that stats contribute to the damage of this ability has been increased slightly to make it consistent with other damage over time abilities.
Lambent Aura: The duration of this ability has been increased to 24 seconds, and the overall amount healed over this duration remains the same.

Black Orc

• All Black Orcs have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!

• All War Bellows will now persist through the Black Orc's death. This means that you will not have to recast a War Bellow after respawning or being resurrected.

• Trip Em Up: The snare from this ability will no longer stack with other snares. Also, the damage has been reduced but no longer occurs over time. The AP cost has increased and the reuse timer has been removed.

• Da Big Un: The damage of this spell has increased, and its radius reduced.

• Skull Thumper: This ability now adds an effect that deals additional damage to the target whenever they are critically hit.

• Right in da Jibblies: The reuse timer of this ability has been lowered.

• Follow me Lead: The Toughness buff given to the defensive target should now work correctly.

• Juggernaut: This ability is now available at rank 12.

• Guard: This ability should no longer attempt to work on players outside of your group.

• Rock 'Ard: This ability now starts a Plan chain.

Bright Wizard

• All Bright Wizards have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!

• Flame Breath: Affected targets will now properly receive a debuff icon.

• Explosive Force: The damage done to the targets around the caster is now defendable.

• Fiery Blast: The tooltip now displays the correct damage and radius. In addition, this ability now builds the correct amount of combustion.

• Scorched Earth: This ability now builds 10 combustion.

• Playing with Fire: The damage from this ability is only triggered when the affected player casts a direct heal and cannot do critical damage.

• Detonate: Fixed a bug in which this ability was receiving double stat contribution on the direct damage portion of the ability.

• Combustion will no longer start to fade away if you continue casting spells after hitting 100.

• Fire Cage: This ability’s cost has been decreased, the cooldown has been increased and the ability is now available at rank 12.

• Pyroclastic Surge: This ability is now available at rank 10.

• Scorched Earth: The ability should now have the correct cooldown.

• Ignite: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Boiling Blood: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Detonate: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

• Flame Breath: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

• Spreading Flames: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Backdraft: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

Chosen

• All Chosen have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!

• Suppression: The parry buff from this ability should no longer stack with itself.

• Mixed Defenses: The tooltip for this ability should now display proper values.

• Juggernaut: This ability is now available at rank 12.

• Guard: This ability should no longer attempt to work on players outside of your group.

• Seeping Wound: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
Citation :
Several issues have been addressed that previously allowed players to get to locations they were not supposed to
be able to reach.


Grrrr je déteste les murs invisibles !!
Je suis impatient de voir ce qu'ils vont faire pour rendre certains sorts de spé du SW utiles.
Citation :
Publié par Baazul
Rien sur le fait que le jeu rame sur des machines de course.
On va rester sur " l'autre jeu" tant pis.
Celui où le paladin 2 shoot un tissu S3 et le chouettard se fait 2 dps solo? J'avoue, les combats sont tellement rapides now que tu as juste le temps de spam 2 touches avant de mourir.... Mais ceci est un hors sujet lol, revenons au patch. Et ce n'est que l'intro de Mark, tu dis cela alors que l'on ne connaît pas encore l'ensemble des modifications.
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Disciple

• All Covenants will now persist through the Disciple's death. This means that you will not have to recast a Covenant after respawning or being resurrected.

• Covenant of Tenacity: Fixed a bug that made the radius of this ability much too small.

• Covenant of Vitality: Fixed a bug that caused the healing portion of the lifetap to always heal the Disciple, instead of the player who procced the damage.

• Covenant of Vitality: The damage of this ability has increased.

• Consume Essence: The damage of this ability has increased.

• Transfer Essence: The damage of this ability has increased.

• Restore Essence: The stat contribution has been fixed. This ability was previously receiving more stat benefits than intended.

• Bloodthirst: The snare component for this ability has been removed, and damage has been increased.

• Lacerate: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

• Fell Sacrifice: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

• Soul Infusion: The duration of this ability has been increased to 24 seconds, and the overall amount healed over this duration remains the same.

Engineer

• All Engineers have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!

• Flak Jacket: Magic Damage will no longer reduce Armor counters.

• Steam Vent: Newly created Engineers will no longer show this ability as being trainable at Ranks 15 and 21.

• Gun Blast: The damage of this ability has increased.

• Field Repair: Cost, range and cooldown increased, now instantly restores health instead of being a channel.

• Incendiary Rounds: The damage and cost of this ability have increased.

• Friction Burn: The damage and cost of this ability have increased.

• Fragmentation Grenade: The damage and cost of this ability have increased.

• Signal Flare: The damage and cost of this ability has increased, and its reuse reduced.

• Penetrating Round: The damage of this ability has increased.

• Focus Fire: The damage of this ability has increased.

• Firebomb: The damage of this ability has increased.

• Self Destruct: This ability has had its cost removed, the reuse timer has been increased significantly, and now deals damage in addition to knocking down.

• All Turrets: Gun, Flame and Bombardment Turrets have had their cost greatly reduced and their auto attack damage greatly increased. In addition they are now core abilities and will match the level of the player’s rank when summoned.

• Pet Ability - Penetrating Round: Damage increased, now considered a Path of the Rifleman ability.

• Pet Ability - Machine Gun: Now considered a Path of the Rifleman ability.

• Pet Ability - High Explosive Grenade: Damage and build time increased, reuse reduced, now considered a Path of the Grenadier ability.

• Pet Ability - Shock Grenade: Damage and reuse increased, build time reduced, now considered a Path of the Grenadier ability.

Long List eh? 1.gif

• Pet Ability - Flamethrower: Now considered a Path of the Tinkerer ability.

• Pet Ability Steam Vent: Now considered a Path of the Tinkerer ability.

• Electromagnet: This ability has undergone significant changes. The cost of the ability has been significantly reduced while the cooldown has been increased. In addition the build time has been increased, the ability can no longer be cast on the move, and the maximum number of targets affected by this ability has been decreased and it can now be defended against. Lastly this ability will grant immunity to knockback effects.

• Barbed Wire: This abilities cost has been decreased, the cooldown has been increased and the ability is now available at rank 12.

• Hip Shot: This ability is now available at rank 10.

• Friction Burn: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.

• Acid Bomb: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Incendiary Rounds: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Fragmentation Grenade: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Signal Flare: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.

• Phosphorous Shells: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.

• Sticky Bomb: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.

• Napalm Grenade: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
• Lightning Rod: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.

• Blunderbuss Blast: This ability now has the correct cooldown.

• Fragmentation Grenade: This ability now does the correct amount of damage.

Ironbreaker

• All Ironbreakers have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!

• Shield of Reprisal: This ability will no longer knock down Unstoppable targets.

• Guarded Attack: This ability’s Oathfriend buff will no longer stack with other, more powerful Armor buffs.

• Punishing Knock: Targets will now actually fall down after being hit by this ability.

• Avenging the Debt: This ability’s damage has been increased.

• The rate in which Grudge is lost has been changed. Grudge will now start decaying 10 seconds after you stop building Grudge. It will decay at 10 Grudge every second.

• Oath Friend: The rate in which Grudge is generated has been changed. If the Ironbreaker is at 0-30 Grudge, the Ironbreaker will gain 5 Grudges every time the Oath Friend is attacked. If the Ironbreaker is at 31-60 Grudge, the Ironbreaker will gain 3 Grudges every time the Oath Friend is attacked. If the Ironbreaker is at 61-100 Grudge, the Ironbreaker will gain 1 Grudge every time the Oath Friend is attacked.

• Oath Friend: The cooldown for this ability has been changed to 1.5 seconds.

• Juggernaut: This ability is now available at Rank 12.

• Guard: This ability should no longer attempt to work on players outside of your group.

• Binding Grudge: The amount that stats contribute to the damage of this ability has been increased to make consistent with other damage over time abilities.

• Stone Breaker: This ability will no longer be considered a Blessing.

• Inspiring Attack: The Strength and Willpower bonus from Inspiring Attack will no longer stack with the bonuses from other Ironbreakers. Players will only receive whichever bonus is most powerful.

• Ironbreakers may now use Hammers.
Le buff de l'ingé...AAAH
Traduction non exhaustive des trucs généraux :

- respé nécessaire pour :Black Orc Bright Wizard Chosen Engineer Ironbreaker Magus Shadow Warrior Sorcerer Squig Herder Swordmaster

- morales qui se déclenchent correctement

- 5s d'immune après un root qui casse

- balance des scénarios qui se lancent en favorisant ceux jamais joués (donc moins de Tor Anroc)
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