sur le loup-garou et vampire :
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First, we are definitely planning to add more skills to werewolf and vampire, but those won't come immediately after launch.
Second, about blood rage, I believe it's perfectly acceptable (and fantastic!) that players find ability synergies like this one. We didn't want to remove the flexibility of players to give up one of their two ultimate slots (2 slots considering the weapon swap) to generate the ultimate resource more quickly. That said, the ultimate generation had no cooldown before, and it was just too strong with certain builds.
That said, We certainly don't want the only purpose of the werewolf ability to be to make you able to cast a different ultimate faster, so we'll be watching the results of this change to make sure that werewolf transformation ability is strong enough to warrant its high cost
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le poison va être inclus dans l' alchimie
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You can expect poisons to become a part of alchemy before long. More details to come!
[EDIT]
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Sur le RVR
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We are going to be adding population bonuses for scoring benefits into Campaigns for underpopulated Alliances over time. Currently we have scoring imbalance benefits that persuade the two losing alliances to gang up on the winning alliance, but again, population imbalance bonuses are going to be added.
2 - The only lock on Campaigns are based on your Characters to ensure you don't have a Dominion, Covenant and Pact character all in the same Campaign. For launch we are going to relax the 24 hour lockout for switching campaigns to a smaller window and the cost, but we are aware of possible guild flooding and will be looking into those issues as they arise.
3 - We have Alliance points attainable by healing players besides just killing them so in terms of individual class imbalance (which usually means 'why do healers always get screwed!') players are on equal footing depending on their loadout. Also note this pool can be drained as points come out of them so it's self balancing. Now if you're concerned about simply one class leading the boards vs. another, we've had many campaigns where across all three Alliances, the leaders were each different classes.
We have a CS team dedicated to finding anyone that uses third party cheating programs but also many in game measuring metrics to find these when used. Cheaters are found and dealt with =)
Anything is possible with people 24/7 playing a character, however that player has to be able to acquire alliance points to be on the top of the leaderboard and hold the keeps around Imperial city to do so. It's quite difficult to hold all 6 of those keeps with just a few people.
Dernière modification par shisoka ; 20/03/2014 à 22h11.
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