There are definitely some aspects of Inferno and the way damage comes in that we're looking at. Before we get there though we want to address the skills that are 'must haves', and see how the skill and gear game settles out a bit before we address content. If there's a skill that you absolutely can't survive without, that's a much more serious issue to customization, build diversity, and the game as a whole than someone not being able to progress as quickly as they feel they should.
I think tweaks to content difficulty is a given, it's going to happen in some shape or form, but we're not there quite yet.
As it stands, nothing works well for DH past act 1 Inferno. Wizards have it just as rough. Mean while i witnessed a barb solo 3 packs of elites on Inferno on the same act i'm struggling to complete the first quest.
You should go tell the barb players that. Consensus is they're the worst class in the game.
Since you nerfed the 2 classes capable of doing it it is now virtually impossible. There are a few players who have done things such as kill diablo, but bosses are the easiest part of inferno.
We purposely launched the game with Inferno being far more difficult than what we were able to progress in ourselves, assuming people would find it as difficult but with a few skilled players able to pull it off, or the difficulty would simply help root out problem skills and builds that allowed flaw-filled progression possibilities.
I think the main problem we're running into is people progress more or less linearly to Inferno, and the brick wall effect makes it seem like these broken skills were the correct way to overcome the difficulty because the belief is that Inferno must be an immediately surmountable challenge, which it isn't intended to be. Or the reverse, that because these skills allowed progression the classes that did not have them were too weak/broken, which isn't correct.
We'll provide a bit more info/context on Inferno tuning through an article we're working on for the front page.
Not gonna lie, that is a pretty nice way of saying "we didn't test Inferno".
We did, we just couldn't beat it. Which is fine.
Bashiok how the f did you get a job at blizzard? You must be really good at convincing people. How about instead of someone from PR telling us about inferno, can we get one of the devs to give us information that makes sense?
I'm, like, SUPER good at banning people. Super good. So they were like, want a job? And I was like "Only if high ilvl blue items can NEVER be as good as low ilvl Legendaries" and they were like "DEAL". I'm just as mad as you, man. Broken. I don't want to equip a blue item. I want to be able to rush into Inferno and begin farming it as soon as I want to. That's what Diablo is about. It's about a new game with a new difficulty level being just like a previous game without it.
There is nothing else to do at end game except Inferno and you make it impossible?
It's clearly not "impossible", but we need to get all classes on somewhat equal footing before we can know where people line up and how to address content difficulty. We have a plan, man. It's just going to take time.
I hit inferno and it was incredibly hard, after farming alot of act 1 with friends its getting better by the day, people complaining because they're used to wow , where items come oh so easely.....
Thanks blizz once more.... you just ruined the last possible game i've waited this long for.
Well, I wouldn't say that, I'd say the entire game is more or less a linear progression and then you can hit a wall in Inferno, if not Hell, but definitely Inferno, and that's jarring. Honestly some of that is on us to address, but we can't address it when classes are one-off farming it due to broken skills and we have no good idea how balance is actually shaking out.
It's a good thing everyone had spent so much time "polishing" the game. Can you remind us what exactly was being polished?
Oh rhetorical question. My oldest companion. Come close; let me drink deep your lack of substance.
The problem is you'll never be able to put inferno on farm.
Never is a strong word.
Are you kidding me? nobody is talking about LOW LEVEL legendaries. The BEST LEGENDARIES IN THE GAME are worse than common as dirt blues.
Just because an item says it's for level 60 characters does not mean it has an equal stat budget as all other level 60 items.
If only you guys have had the time, it's only been in development for ELEVEN YEARS.
Yes, and I understand this is the battlecry of those outraged that the game did not get end-game balance that a fraction of a percent are currently attempting perfect on day 1. But we'll get through this. You and me. Together.
You must not know what the word "testing" means.
Yes, yes, it's broken and unbalanced and you're very astute in your observation. Gold star. Let's move on with our lives to the issues and their solutions.