Empereur / Impératrice
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Voilà ce que j'ai dégoté sur le forum officiel. Une chose est sur maintenant il y aura bien 2 types de serveurs PvE et PvP. Ouf !
Cependant nous n'avons toujours aucune information concrète sur le free PvP. We collected more than 100 of your burning questions, filtered and compiled them down to 50, polished them up, and sent them over to the developers to get answered. If you haven't visited the "Post Your TERA Questions" thread, do so now! In the interest of cleaning up that nearly 20-page thread, we opted to simply create this new thread. Simple solution, no? Below you'll find the questions and answers from the first two batches as well as a new third batch! We'll be continuing to get some remaining questions answered and then will reopen the floodgates for new ones! Gameplay Q: This game sandbox or theme park? A: TERA has been described as a "sandbox MMO". Q: Which will you have, a combination of both open world and instanced quests geared towards small teams, or grind quests (e.g. defeat 10 mobs in zone A)? A: TERA will feature a combination of quests in both the open world and instances. Q: I'm excited to hear some details on what the final enchant/augmentation system will be like, would you be able to comment? A: This is something we’re still tweaking based on feedback from betas and FGTs, so we can’t comment yet apart from saying that we’re still working on it. Q: Can you say something about channels in TERA? A: Channels and shards are different in that Channels are parallel instances within the same server, whereas shards are different servers. Q: Can Classes share Armor gear types? Or will all gear bet Set Tiered like Guild Wars 1, where Armor is built for a certain class and that class only? A: Some armor will be sharable among class types, depending on the classes’ armor proficiency, while other gear may be class specific. Q: Leveling up on TERA will be easier by quests or grinding? A: Quests are a main part of the game, and we’re working to reduce or eliminate altogether the need to "grind" in the Westernized version of TERA. Developer mantra has and always will be the fastest way to progress should be the most fun way to progress. Q: Will there be customization for skills? A: That’s been a big part of feedback from our previous tests, and we’re currently working to address what we’ve seen. Q: Will there be houses implemented? A: There will, but these are still being adjusted and finalized. Q: Will there be anything to on the side like fishing or small mini games? A: There will be many traditional MMO elements like crafting. Q: Will there be a mentor system? A: We’ll talk about this more as we approach the betas and launch. Stay tuned! Q: How long will in take to reach the level cap? A: It will no doubt take players of different skills different amounts of time, and we're still soliciting feedback from focus groups and beta tests, so it's too early to give any definitive length of time. Q: Has there been any thought about a sub-classing system once a character reaches the level cap? A: Not specifically, no. There will be other things for players to do once they reach the level cap. Q: What end-game content is planned? A: Players will find that at higher levels they'll have the potential to affect both events and the world itself. We'll have more to announce about this soon, so stay tuned! PvP Q: How does PVP work? A: PVP will be on a sever-by-server basis, meaning that players who chose to participate in PVP may do so but those who do not, will not be required to play on severs that allow PVP. There are no predetermined factions in TERA, but we expect guilds to come into conflict with each other and PVP will be one way that conflict is expressed. Since we're still making adjustments based on feedback from the FGTs and Beta tests, we'll share further details on PVP in the future. Q: Any thoughts on a class ranking system based on PvP records? A: We’re working on a variety of web-based data to provide users. Q: Please tell me that on a PvE server I can completely opt out of fighting other players if I so choose! A: Yes, you will be able to opt out of PvP combat on a PvE server. Q: The entire community seems split down the middle on the 5 second warning and whether it applies to PvP or PvE servers. Which one is it? A: This will be examined in our FGTs and betas and adjusted as necessary in the Westernization process. Q: Will there be various forms to PvP? A: Yes, PvP will occur in a variety of scales. Q: How will instanced PvP be different from open PvP? Will Battlegrounds give the same rewards/achievements as open PvP? Will TERA support full open world PvP with player killing (PK)? Will there be anything gained from killing a player? Is full loot PVP being considered? A: TERA’s development is ongoing meaning that these and other PvP options are all being considered. Anticipate more specific answers to these valid questions in coming weeks. Race Q: Will High Elves be able to have red hair? A: The High Elves (and other races) are exploring new hairdressers and colorists. Beta Testing Q: When will the NDA be lifted? A: We will publicly announce when the non-disclosure agreement will be lifted. Until then, it remains in effect. Q: Are you taking action against people who leaked material covered under NDA? A: We take leaks very seriously and will take action as appropriate. Q: Is there a date yet for a FGT or Beta for us anytime soon? A: Stay tuned after GDC! Q: Is it going to be like the Korean one with 20k testers and stress test? I'm really concerned about the status of our beta tests. A: We'll be testing many things during future betas, including stress tests. Q: Will the next FGT run on the same client and game data as the third closed beta in Korea? A: No. Q: Is there really no chance the game is going to be released in 2010? A: We'd rather take a little extra time to make sure the game is great than rush the game to market. Server Types Q: Are there any plans to include a roleplaying server? If so, which ruleset (PvP or PvE) will it be? A: Server types beyond PvE and PvP are being considered. Q: Will players be able to choose the specific server they want start on? A: Yes. Q: Define PVE and PVP servers. If I get PKed by any player, will the player suffer any penalties? A: We’re still finalizing rules for PK and penalties and these will continue to change through future FGTs and betas. Once we’ve finalized them, we’ll let you guys know. Localization Q: Will the localization process affect voiceovers, NPC names, and the overall difficulty of the game? A: Localization will include more than just translation; we're going to be fleshing out many of the game's story elements, including NPC names, and taking the feedback from the focus groups into account for the game's playability as well. Q: Do you plan on localizing the music of TERA as well? A: At this time, it is unlikely that the soundtrack will be affected by localization efforts. Q: If the NPC voices are changed, is there any chance that we'll be able to choose between the Western and Korean voices? A: No, as some of the content may be fundamentally different between the two versions. Q: Will the western version of TERA include everything that the Korean version has? A: Although there may be some differences, the western version will have content and story that is specifically designed for the North American and European audience. Q: What kind of changes will be made to the western version of TERA and how much influence does the community have? A: The localization process will include fleshing out the game's lore, storyline, quests, and dialogue. Community feedback is extremely important to us; we will be continuing to run focus groups and to take community suggestions and feedback into account. Q: In Korea, TERA is rated for adults. Can we expect the western version of the game to receive an M rating? Will any content be cut to get a T rating? A: Although it’s premature to speculate on which rating it will receive at this time, we do not anticipate cutting content for rating purposes. Q: Is there any chance the female Popori will be redesigned as part of TERA's localization? A: The Popori females take offense at such a question! Security Q: How aggressively are you planning to combat botting? A: Any method of cheating will not be tolerated, and we plan to work both proactively and reactively to ensure everyone has an enjoyable gaming experience and environment. Q: Will Gameguard be included in the western version of the game? A: We've seen quite a bit of player feedback about GameGuard in the last couple of weeks and will definitely take it into consideration. Please know that our goal is to provide players a seamless, safe, and fair gameplay experience and not to create barriers to entry. Q: Will there be an in-game system for users to report spamming? A: We are aware of the potential for such a system and will be considering it as TERA moves forward in development. Publishing Q: If the game has to be purchased and also a monthly fee, will there be a free trial first? A: Potentially, yes. Q: Will TERA be released in Spanish or Portuguese? A: Our evaluation of which languages to release TERA in is still underway. Q: When will the western version of TERA be released? A: We will be announcing estimated release windows at a later time. Q: Will players be able to play on any TERA server regardless of geographic location? A: Region filtering will depend on server architecture and location and is not yet decided. Jobs Q: Are there any available entry-level or internship positions available with En Masse? A: Visit http://www.enmasse.com and click Careers to browse our available positions. Policy Q: Are there any plans in the EULA to allow or ban the exchange of accounts, items, or in game currency in the "westernized" release of TERA? A: Our current Terms of Service document outlines the rules disallowing such third-party activity. Miscellaneous Q: What is TERA's target gamer audience? A: You! Q: Can there be a census of the most populated servers, most popular race, gender, hair color, what players are in what spectrum level wise etc.? A: Publishing the most popular cosmetic options may be possible. Q: Will the community team be this awesome in the future and campaign to make this game as successful as we all want it to be? A: No. It'll be even more awesome. Q: Will there be Super Saiyans? A: Yes, over 9,000 of them. Q: Cake or Pie? A: Danish. Enjoy! -- Scapes Source forum officiel : http://www.tera-online.com/forums/showthread.php?t=1888 |
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Flute, toujours pas de date de sortie, ni de localisation en français...
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Rillons Rillettes |
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Dark'Shuu-delamuerte |
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C'est le NDA pour le FGT ??
Sinon j'ai stop à ça : Citation :
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Citation :
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Moi ce qui m'inquiète, c'est que passé le level 15, tout semble tourner autour de quêtes en groupe. Et trouver un groupe quand on n'a qu'une heure de jeu devant soi, c'est chaud...
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et moi je sais toujours pas ce que c'est un mmo sandbox et theme park si quelqu'un pourrai expliquer merci...
bordel j'en est marre des nouveaux mots sur le net |
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#322372
Invité
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#322372 |
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Citation :
Les « sandbox » (bacs à sable) s'opposent aux « theme parks » (ou parc à thèmes). Theme park Expression anglaise signifiant littéralement « parc à thème ». Dans l'industrie du jeu vidéo, les « theme parks » désigne un style de gameplay dirigiste, qui conduit le joueur d'un point A à un point B, selon un processus imaginé par l'équipe de développement du jeu. Dans le cadre d'un MMORPG, un gameplay de type « theme park » se retrouve dans la construction des quêtes, des raids ou des donjons linéaires imaginés pour les joueurs. https://www.jeuxonline.info/lexique/ |
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Dark'Shuu-delamuerte |
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Bagnard
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Chui nul en anglais, mais j'ai compris le principal, le mec réponds comme une merde....
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Bagnard
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C'est vrai que Atreid (je crois) me donnait l'impression de souvent patauger dans ses réponses...
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Empereur / Impératrice
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[Edité par Cabale`pour la raison suivante : Troll. ]
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Bagnard
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Amigo Pizza j'écoute.
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