Here are the patch notes for tonight's update to PTS (Build:FC.11.20100220.1)
New Features:
Vibora Bay:
Vibora Bay was never destined to be like other cities. Some will say it’s the music that sets her apart, some will say it’s the food, or the culture, or the religion steeped in voodoo tradition. The more discerning will say it’s the magic so thick it fills the air. But they’d only be partly right.
Far below the sultry southern city lies an ancient magic, cast down from the heavens when Lucifer first rebelled. Therakiel, the angel exiled from both heaven and hell for his refusal to take a side, hides himself in the depths below the city. It is his magic that permeates all of Vibora Bay and has called magic users to the city for centuries. For he knows that the final battle is coming. His foresight has shown him that one man, Robert Caliburn, will be the turning point of the battle. He who controls Caliburn controls the war. He who controls the war will triumph over both heaven and hell.
To Begin your adventure seek out Juryrig in the Renaissance Center. You can find him next to Dr. Silverback.
Here's what you can expect from Revelation:
Brand new level 37-40 content: Experience the endgame in all new ways, as friends become enemies and the picturesque Vibora Bay falls sway to the half-angel, half-demon Therakiel.
Six new meta-powers: Earn brand new, Tier 4 powers.
Therakiel's Temple: Group up with your friends to conquer the most challenging Champions Online Lair yet!
Five new enemy groups: Meet and defeat five new enemies - Sovereign Sons, Trey Kings, New Shadows, Dogz and Nephilim!
Over 30 new perks: Dozens of new ways to achieve in Champions Online.
New Costume Parts: Entirely new costume sets available.
Super Group Mail:
It is now possible to send an in-game mail to your entire Super Group. This requires you have the Mail permission turned on for your rank in the Super Group configuration, and it can only be done once per 24 hour period per Super Group.
Turning on permission: You can toggle the permission bit for sending mail just like any Super Group permission. There is simply a new permission, called "Mail", at the end of the list. Anybody who has this turned on will be able to send Super Group mail. Super Group Leaders should have this permission set to On automatically.
Sending Guild Mail: To send Super Group mail in Champions, open the mail UI like normal (from the minimap button, or a mail contact). If you're in a Super Group, there will now be a new "Compose Supergroup Mail" tab on the top. From this tab, you can enter the subject and body of the mail to send, and click Send, and it will go out to the whole Super Group. If you don't have permission to send Super Group mail, or if somebody in your Super Group has sent a Super Group mail in the past 24 hours, the Send button will be grayed, with a tooltip explaining why it's grayed.
Patch Notes:
Costumes:
Added skeleton necklace to Halloween MT Heads Pack to match advertisement image
Fixed missing Toy masks in Full Mask category
General:
Round Robin Looting should now correctly split into multiple loot drops.
Players should now be able to see mission interact objects with the World Detail turned all the way down
The Critters in Champions Online should now have more information. You can get info on a critter by right-clicking there icon at the top of the screen.
Car pathing in MIL has been improved to reduce the occurrence of traffic jams.
The 196.21 NVIDIA driver fixes some performance stuttering issues introduced with the 191.x line of drivers. The client will now warn you and recommend updating your computer's drivers if you are using one of these drivers.
A new login server error message has been added for when the shard is locked. The new message reads "This server is closed for maintenance at this time."
Headshots:
Players should no longer receive the "Couldn't Get Costume" message when requesting headshots. This was due to a conflict with old costume data.
Headshots can now be requested as PNG instead of JPEG.
Headshots can have transparent backgrounds if requested as PNG.
Items:
Clarence the Mecha Teddy Action Figure: Clarence is once again BOE and can be transferred to other players. This will not change any of the other Action Figures. We likely will retag Clarence for next year's Winter Event to be BOP at that point to have him in line with other rare Action Figures of his type.
Appropriate Critter types of level 41+ now have a chance to drop Multifarian Memory Metal, Multifarian Gizmo, Drowned Man's Breath, Edomic Empowerment, Minor Dimensional Mutation and/or Major Dimensional Mutation as expected.
Resetting "created" timestamp on all item instance's powers when looted from a loot bag. This will stop items from instantly disappearing in bags.
Nemesis:
These changes are under review and we want your feedback!
Your Nemesis has been significantly buffed:
Nemesis will now benefit from damage reduction from gear
Nemesis will now have more HP and do more damage relative to players. BEWARE!
Options:
Added two new Video Options to help deal with overheating issues: Limit Frame Rate and Reduce CPU/GPU Usage. These are available under Options | Video | Advanced | Troubleshooting.
If you were using the max tab targeting distance, please enter the value you wish to use in the Options | Controls screen. It should now function correctly again
Perks:
Progress bars will now show on Blazing, Sub-Atomic, Perforated, Hot-Stuff, and Resonant. Corrected spelling error on "Changer of Worlds"
Powers:
These changes are under review and we want your feedback!
All critters had been previously using the exact same “compensation” (bonus HP and Damage) scaling to allow them to keep up with expected player passives (100% compensation by level 30). Now each class of enemy has independent compensation scaling. Villains will compensate a little (30%), Master Villains and Enforcers will mostly compensate (60%), Super Villains will compensate completely, and Legendaries and Cosmics will grow in power slightly faster than players, maintaining their challenge (110% compensation).
Constitution now grants 15 hit points per point, up from 10. Player “base” health is slightly lower at levels 1 – 20, but net health (base + constitution bonus) should be higher at all levels for all characters.
Proc Effects are now stronger. This is a side effect of making Constitution grant more HP. The offensive value of proc gear is indexed against and automatically scales to match the defensive benefit of armor gear, which is indexed against the value of constitution. In our testing we found that a Level 40 Proc Effect used to deal ~ 400 damage. It now deals ~600 damage.
HP from level has been adjusted down slightly for levels 1 – 20. HP per level has been adjusted up slightly for levels 21-40. The final effect should be a net increase in HP for some or all characters at all levels.
Regeneration has been significantly retooled:
Regeneration no longer benefits from the +to damage of super stats.
Regeneration and now ticks once every 3 seconds, up from 2.
Regeneration has always increased in efficacy as the player takes damage, and that efficacy bonus has always decayed over time. The efficacy bonus is now increased (from 1.5x to 2.5x), but it decays much more quickly while the player is blocking.
Previously, increasing the rank of Regeneration actually caused it to decay in efficacy faster. This was a bug; increasing the rank now reduces the rate of efficacy decay.
Strength per tick is generally higher, not counting the loss of super stat benefit.
Removed the requirements needed to purchase from the Celestial Powertree. This will allow people with their system clock way off to not get affected by "unable to purchase".
Fix for the "Gang War" devices from Millennium City. They now charge appropriately, meaning you can stop the charge, the charge can be interrupted, and the charge must be held down.
Controlled pets: Pets now arrange themselves at an offset around the player rather than clumping together
The Enrage Buff FX has been updated to a new cooler version.
Archery:
Explosive Arrow: Where's the Kaboom?: Fixed a bug that allowed stacking of multiple instances of the explosion from this advantage on a single target. Also fixed an FX timing issue with the explosion."
Force:
Personal Force Field: Shield strength now regenerates twice as rapidly while blocking or out of combat. These bonuses are cumulative. Strength and regeneration increased.
Gadgeteering:
Miniaturization Drive: Fixed a bug that was causing this power to reduce the damage resistance of a target instead of the damage of the target. This power now functions as stated in the description.
Power Armor:
Invulnerability: The percentage reduction component of this power’s defense is now static, and no longer scales. It does improve with Rank. The subtractive component, however, is now much stronger, and has much more favorable scaling. It still scales with Strength.
Sorcery:
Eldritch Shield: The base power no longer returns energy when using it to block in Offensive stance. The Imbue with Power custom advantage functions in all stances.
Super Groups:
The Super Group roster will now properly sort members across multiple pages.
It's now possible to send a mail to your entire Super Group. Go to your mailbox, and if you're in a super group, there will be a third tab called "Super Group Compose". In order to send a Super Group mail, you need to have the "Mail" permission which has been added to the Super Group Options window.
Note that only one Super Group mail can be sent per Super Group, per day.
Tailor:
Changing categories in the Tailor and Character Creator will now show changes when you mouse over the different options.
The lock check buttons in the Character Creator and Tailor now have tooltips describing exactly what they do.
It is no longer possible to be creating a new costume, but the tailor would behave as if it's editing an existing costume.
The glow sliders in the Tailor will now display the current value of glow.
Character Models should no longer appear a lot wider in the Character Creator that in game.
There is a now button that will freeze and unfreeze the character to make it possible to see how your character's stance will appear in game.
Players should now be able to use different materials on the Left and Right hands.
When editing both left and right costume pieces, the detail texture should properly update on both sides when required, instead of just the left.
The Tailor will now display "Loading" when it is waiting for the server to send the information about the unlocked costume pieces.
The correct color palette will now be displayed for eyes.
Fixed a problem where network lag would cause the tailor to remove unlocked pieces from the costume.
UI:
You can now select specific items when filing bugs. The information will automatically be sent in as a part of the report. Additionally, you can now filter the bug list by item much like you can for missions.
Team status tooltip now displays the percentage XP bonus you get for teaming
The bank UI should no longer think there is one more page than there is on the label above the bank slots.
There is a new Icon for Referral program costume slot item.
The color buttons in the Super Group config UI will now properly reflect the color change after change.
The chat window will now correctly give up focus if the auto-complete open and you hit enter without using any auto-complete options
Chat friend messages now use a different color from team messages.
The "to" field in the chat box when sending a PM will now show the info of the person receiving the PM rather than the one sending it.
KNOWN ISSUES:
Missions:
I, Zombie: Items picked up in the dumpsters are already expired and do not work.