Patchs PTS

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Ce qui est grave c'est que c'est toujours les mêmes problèmes redondants. Ca me rappelle COX avec entre autres les listes d'amis et channels qui sautaient a chaque MAJ. remarque ce sont les mêmes dev...
PTS Patch Notes 04/02/2010

Citation :
Here are patch notes for the patch to the PTS pushed today (to build FC.11.20100202.2). We're still making some changes and gathering patch notes, so we will update these patch notes as that happens.

Note: I edited the title and intro once the patch was applied.



Crafting:

* New level 31, 36 and 40 blueprints can be purchased from the General trainers, the Nemesis store and the Unity store.


Critters:

* Nemesis Confrontation: Shadow Crystal: Now immune to knockbacks and other control effects.
* Evil Spirits: Zombies: Zombies will no longer become untargetable or unkillable while reviving.


General:

* Millennium City: Club Caprice. NPC clubbers now have more dance moves!
* Pressing the escape key should once again close the loot window.
* A player that is cloaked will now be hidden from friendly players.
* The "Toggle, Never Cancel" auto attack option should function like it did before.
* Upon logging in all temporary buffs on your character are removed.
* Earned, item-based retcons now function correctly again.


Items:

* Khusor's Doom now is guaranteed to summon between 2 and 6 Bleak Ones. The Bleak Ones are now correctly set to use the pet tables and have a 60 second duration.


Missions:

* A number of mission description typos have been fixed.
* The cooldown time for repeating a secondary mission (e.g. Crossover Missions) has been increased from 15 minutes to 30 minutes.


Nemesis:

* Deathray Demolition: Fixed a bug where Maniac Nemeses (only!) could get stuck while summoning the Greater Lava Beast.
* Nemesis: Deathray Demolition: In the final room, fixed a bug where the Nemesis would continue fighting even when reduced to 0 health if a clone was still alive.


Perks:

* Hero Games Perks for healing should once again be recorded correctly.



Powers:

* Stealth effects added to several stealth granting powers.


Ice

* Frost Breath: Fixed a bug that prevented the Maintain bar UI from working properly with this power.


Martial Arts

* Stealth granted by Thunderbolt Lunge updated. (previous value didn't account for intrinsic stealth sight from Int). For average int characters, a target that gains stealth by means of this power should be visible within about 30'.


Might

* Fix to Defiance "stack count" description; changed maximum stacks to be 6, instead of 8. This was a change in the description only.
* Updated description for Defiance to reflect new functionality (free stacks of Defiant! when out of combat if no stacks on the player).


Munitions

* Breakaway Shot: This power will now only grant the Defiance buff to a player that is not already affected by it (so, max stack of 1 granted.).
* Slightly reduced the potency of rank 2 and rank 3 of munitions smoke grenades. Additionally, multiple smoke grenades from multiple sources will no longer stack. This power will also refresh all existing stacks of the Defiance buff, but no more than once every eight seconds.


Supernatural

* Regeneration's potency now properly updates when you change your stats.



Queue:

* Added a message to the queue server that lets you know you were forced from the queue after it halted.


User Interface:

* Hitting "I" should now correctly select the main inventory rather than the second bag when starting the game.
* Clicking on the crafting row when the sorting method is "bag" should now select properly.
* Interact options no longer flicker when fighting a nearby enemy
* The close button on the builds and roles screen is now placed properly.
* The respawn button will no longer be blocked by interactible objects.
* The Powers UI will now correctly select all tabs that have any owned powers. The tabs are now highlighted correctly.
* Common Sorcery powers have been returned to the powers UI.
* Corrected a number of issues where "Untranslated: Options_Settings" would appear in the options UI.
* Mission UI now using checkbox instead of green color to indicate an active mission is completed (so you can tell the difference between green/easy missions and completed missions)
* The info window for critters no longer shows an @name
* The info window for critters now update health/power in real time
* The tooltip over character status (e.g. exp, etc.) now updates immediately when exp, etc. changes
* server offiline messages now show overhead instead of as a popup
* Right-clicking or double clicking a bound item will stop asking if you wish to bind the item.
* It's now possible to click the "Add to Friends List" button in the friends list window to accept a friend request.
* The list of costume options should now fit inside it's panel.
* Scary monsters now have their rank displayed (henchman etc). A skull was added to show that they are scary.
* The Super Group UI will now list when any offline members were last online.
* Added notification of current team's loot settings when a player joins a team.
* There is a new guild UI list that supports paging instead of just a giant scrollbar.


Graphics:

* Updated default video settings for many video cards. This update will reset your settings if they are currently set to use the defaults. If you have customized your video settings you may now get better performance by resetting to default settings.
* Added a new graphics option (defaults on) which enables higher graphics settings when in the character creator or tailor screens.


Vendors:

* Vendors that allow you to sell will now allow you to buy items back that you accidentally sold; as such, the "Do you really want to sell this?" prompt has been removed, as this action can now be undone by buying the item back.

Items:

* Desert Crisis: Lead Radshield item can once again be equipped before level 8.


User Interface:

* Master Looter window size is now more in-line with other loot windows.
* Mouse cursor should no longer flicker when hovering over certain people/objects.


Costumes/Tailor:

* Added missing Insect Head 2.
* Added missing serpent materials for female legs.
* Added missing Horned Serpent Head to C-Store Wild Things pack.
* Hydraulic Arm no longer displays incorrect name.
* Added missing Toy masks in Full Mask category.
* Altered ruffles to work with jackets.
* Added skeleton necklace to Halloween MT Heads Pack.


Powers:

* Telepathy: Mindful Reinforcement: An old bug with Mindful Reinforcement was reintroduced with a recent patch, and has now been corrected.
PTS Patch Notes du 11/02/10 :

Citation :
Crafting

* Level 31 blueprints for Simple, Complex, and Intricate Transmorgrifiers now cost the correct Discoveries to purchase Mysticism and Science
* Crafting should now sort appropriately when sorting by slot


Costumes and Tailor:

* The Ruffles option is once again available with coats
* Huge Beast stance as been added back to the game
* Game no longer crashes when trying to edit the inside of a Cape or Trench Coat Open
* Saved Costumes containing Unlocked Costume Parts no longer revert to Default skin when loaded
* The most right palette of "eyes" becomes small version
* Left and Right Gloves can now have different textures
* The Tailor should now correctly allow you to click on the options you want without requiring an additional selection
* Insect Head 2 and Serpent Skin for female legs have been added to the tailor
* In game Costume Unlocks will now activate correctly and not require you to log out.
* Wing and Tail costume parts will now appear correctly at a low level of detail.
* The gauntlets and armband tied arm accessories should now appear correctly
* The Cyborg robot chest texture will no longer glow and mess with its colors


Graphics

* MSAA should no longer be dsiabled on ATI cards
* Players will now see mission items if World Details are turned down
* The lava in Lemuria and Monster Island should no longer bloom through the terrain. (If you still see bloom issues please report them. You can also turn your Bloom Quality down to low in the video options)


General

* Maximum Targeting distance setting is functional again
* All enemies will now show the correct Con color
* Bosses should once again drop boosts correctly at various health levels 33%, 66% etc.
* The /adjustcampitch command will now appropriately change the orientation of the character in relation to the camera.


Missions

* "Reavers of the Deep", "Divers in Danger" - NPC's no longer block mission objectives


Nemesis:

* Unlocked costume parts now work for Nemesis


Powers

Force

* Force Fields will now display health bars which overlap player's current health bar. The health bars should also appear over target health bars as well as target of target


UI

* New Costume Slots no longer change body proportions
* The "Build Character Preview" should no longer cut off the top half of the face
* The Hold progress bar should be back from its vacation and players should again see the incoming hold message
* Selecting an energy builder from a Powerhouse Trainer should no longer require clicking another power in order to select one
* In game Costume Unlocks should now activate without having to logout
* The slide bars for facial and body characteristics no longer lag
* Pressing "I " should correctly open the main inventory
Effectivement, mais il reste encore beaucoup de boulot avec les nombreux bugs qui restent. Espérons qu'à la sortie de Revelation, on ne se retrouve pas avec de nouveaux bugs gênants .
Citation :
Publié par Jerek
Effectivement, mais il reste encore beaucoup de boulot avec les nombreux bugs qui restent. Espérons qu'à la sortie de Revelation, on ne se retrouve pas avec de nouveaux bugs gênants .
Mais vi Jerek, un gros patch ou add-on sans nouveaux bugs... hihihi c'est beaux de rever. Vais aller mettre un cierge et faire une priere au Saint patron des informaticiens qui codent les jeux moi on sait jamais.



A la prochaine in-game Jerek... des que je suis de retour du pays des Caribous.
Citation :
Il vient quand le patch ?
https://champions.jeuxonline.info/?idNouvelle=25868

Citation :
Revelation Arrive sur le STP
L'extension va débuter sa première phase de test externe sur le serveur de test la semaine prochaine. Nous sommes réellement excités de la présenter à notre communauté de testeur dévoués pour la mettre à l'épreuve, alors préparez un héros de niveau 37 pour affronter les défis de Vibora Bay !
l'antialiasing est revenu et les quelques baisses de framerate sur l ile aux monstres ont disparus. J'ai enfin pu valider la mission rayon de destruction !
plus toutes les autres petites choses (la visualisation des champs de force sur la barre de vie par ex) je suis ravis de ce patch.
Patch PTS du jour... Vibora Bay en test !

Citation :
Here are the patch notes for tonight's update to PTS (Build:FC.11.20100220.1)

New Features:

Vibora Bay:

Vibora Bay was never destined to be like other cities. Some will say it’s the music that sets her apart, some will say it’s the food, or the culture, or the religion steeped in voodoo tradition. The more discerning will say it’s the magic so thick it fills the air. But they’d only be partly right.

Far below the sultry southern city lies an ancient magic, cast down from the heavens when Lucifer first rebelled. Therakiel, the angel exiled from both heaven and hell for his refusal to take a side, hides himself in the depths below the city. It is his magic that permeates all of Vibora Bay and has called magic users to the city for centuries. For he knows that the final battle is coming. His foresight has shown him that one man, Robert Caliburn, will be the turning point of the battle. He who controls Caliburn controls the war. He who controls the war will triumph over both heaven and hell.

To Begin your adventure seek out Juryrig in the Renaissance Center. You can find him next to Dr. Silverback.

Here's what you can expect from Revelation:
Brand new level 37-40 content: Experience the endgame in all new ways, as friends become enemies and the picturesque Vibora Bay falls sway to the half-angel, half-demon Therakiel.
Six new meta-powers: Earn brand new, Tier 4 powers.
Therakiel's Temple: Group up with your friends to conquer the most challenging Champions Online Lair yet!
Five new enemy groups: Meet and defeat five new enemies - Sovereign Sons, Trey Kings, New Shadows, Dogz and Nephilim!
Over 30 new perks: Dozens of new ways to achieve in Champions Online.
New Costume Parts: Entirely new costume sets available.

Super Group Mail:
It is now possible to send an in-game mail to your entire Super Group. This requires you have the Mail permission turned on for your rank in the Super Group configuration, and it can only be done once per 24 hour period per Super Group.
Turning on permission: You can toggle the permission bit for sending mail just like any Super Group permission. There is simply a new permission, called "Mail", at the end of the list. Anybody who has this turned on will be able to send Super Group mail. Super Group Leaders should have this permission set to On automatically.
Sending Guild Mail: To send Super Group mail in Champions, open the mail UI like normal (from the minimap button, or a mail contact). If you're in a Super Group, there will now be a new "Compose Supergroup Mail" tab on the top. From this tab, you can enter the subject and body of the mail to send, and click Send, and it will go out to the whole Super Group. If you don't have permission to send Super Group mail, or if somebody in your Super Group has sent a Super Group mail in the past 24 hours, the Send button will be grayed, with a tooltip explaining why it's grayed.

Patch Notes:

Costumes:
Added skeleton necklace to Halloween MT Heads Pack to match advertisement image
Fixed missing Toy masks in Full Mask category

General:
Round Robin Looting should now correctly split into multiple loot drops.
Players should now be able to see mission interact objects with the World Detail turned all the way down
The Critters in Champions Online should now have more information. You can get info on a critter by right-clicking there icon at the top of the screen.
Car pathing in MIL has been improved to reduce the occurrence of traffic jams.
The 196.21 NVIDIA driver fixes some performance stuttering issues introduced with the 191.x line of drivers. The client will now warn you and recommend updating your computer's drivers if you are using one of these drivers.
A new login server error message has been added for when the shard is locked. The new message reads "This server is closed for maintenance at this time."

Headshots:
Players should no longer receive the "Couldn't Get Costume" message when requesting headshots. This was due to a conflict with old costume data.
Headshots can now be requested as PNG instead of JPEG.
Headshots can have transparent backgrounds if requested as PNG.

Items:
Clarence the Mecha Teddy Action Figure: Clarence is once again BOE and can be transferred to other players. This will not change any of the other Action Figures. We likely will retag Clarence for next year's Winter Event to be BOP at that point to have him in line with other rare Action Figures of his type.
Appropriate Critter types of level 41+ now have a chance to drop Multifarian Memory Metal, Multifarian Gizmo, Drowned Man's Breath, Edomic Empowerment, Minor Dimensional Mutation and/or Major Dimensional Mutation as expected.
Resetting "created" timestamp on all item instance's powers when looted from a loot bag. This will stop items from instantly disappearing in bags.

Nemesis:
These changes are under review and we want your feedback!
Your Nemesis has been significantly buffed:
Nemesis will now benefit from damage reduction from gear
Nemesis will now have more HP and do more damage relative to players. BEWARE!

Options:
Added two new Video Options to help deal with overheating issues: Limit Frame Rate and Reduce CPU/GPU Usage. These are available under Options | Video | Advanced | Troubleshooting.
If you were using the max tab targeting distance, please enter the value you wish to use in the Options | Controls screen. It should now function correctly again

Perks:
Progress bars will now show on Blazing, Sub-Atomic, Perforated, Hot-Stuff, and Resonant. Corrected spelling error on "Changer of Worlds"

Powers:
These changes are under review and we want your feedback!
All critters had been previously using the exact same “compensation” (bonus HP and Damage) scaling to allow them to keep up with expected player passives (100% compensation by level 30). Now each class of enemy has independent compensation scaling. Villains will compensate a little (30%), Master Villains and Enforcers will mostly compensate (60%), Super Villains will compensate completely, and Legendaries and Cosmics will grow in power slightly faster than players, maintaining their challenge (110% compensation).
Constitution now grants 15 hit points per point, up from 10. Player “base” health is slightly lower at levels 1 – 20, but net health (base + constitution bonus) should be higher at all levels for all characters.
Proc Effects are now stronger. This is a side effect of making Constitution grant more HP. The offensive value of proc gear is indexed against and automatically scales to match the defensive benefit of armor gear, which is indexed against the value of constitution. In our testing we found that a Level 40 Proc Effect used to deal ~ 400 damage. It now deals ~600 damage.
HP from level has been adjusted down slightly for levels 1 – 20. HP per level has been adjusted up slightly for levels 21-40. The final effect should be a net increase in HP for some or all characters at all levels.
Regeneration has been significantly retooled:
Regeneration no longer benefits from the +to damage of super stats.
Regeneration and now ticks once every 3 seconds, up from 2.
Regeneration has always increased in efficacy as the player takes damage, and that efficacy bonus has always decayed over time. The efficacy bonus is now increased (from 1.5x to 2.5x), but it decays much more quickly while the player is blocking.
Previously, increasing the rank of Regeneration actually caused it to decay in efficacy faster. This was a bug; increasing the rank now reduces the rate of efficacy decay.
Strength per tick is generally higher, not counting the loss of super stat benefit.
Removed the requirements needed to purchase from the Celestial Powertree. This will allow people with their system clock way off to not get affected by "unable to purchase".
Fix for the "Gang War" devices from Millennium City. They now charge appropriately, meaning you can stop the charge, the charge can be interrupted, and the charge must be held down.
Controlled pets: Pets now arrange themselves at an offset around the player rather than clumping together
The Enrage Buff FX has been updated to a new cooler version.
Archery:
Explosive Arrow: Where's the Kaboom?: Fixed a bug that allowed stacking of multiple instances of the explosion from this advantage on a single target. Also fixed an FX timing issue with the explosion."

Force:
Personal Force Field: Shield strength now regenerates twice as rapidly while blocking or out of combat. These bonuses are cumulative. Strength and regeneration increased.

Gadgeteering:
Miniaturization Drive: Fixed a bug that was causing this power to reduce the damage resistance of a target instead of the damage of the target. This power now functions as stated in the description.

Power Armor:
Invulnerability: The percentage reduction component of this power’s defense is now static, and no longer scales. It does improve with Rank. The subtractive component, however, is now much stronger, and has much more favorable scaling. It still scales with Strength.

Sorcery:
Eldritch Shield: The base power no longer returns energy when using it to block in Offensive stance. The Imbue with Power custom advantage functions in all stances.

Super Groups:
The Super Group roster will now properly sort members across multiple pages.
It's now possible to send a mail to your entire Super Group. Go to your mailbox, and if you're in a super group, there will be a third tab called "Super Group Compose". In order to send a Super Group mail, you need to have the "Mail" permission which has been added to the Super Group Options window.
Note that only one Super Group mail can be sent per Super Group, per day.

Tailor:
Changing categories in the Tailor and Character Creator will now show changes when you mouse over the different options.
The lock check buttons in the Character Creator and Tailor now have tooltips describing exactly what they do.
It is no longer possible to be creating a new costume, but the tailor would behave as if it's editing an existing costume.
The glow sliders in the Tailor will now display the current value of glow.
Character Models should no longer appear a lot wider in the Character Creator that in game.
There is a now button that will freeze and unfreeze the character to make it possible to see how your character's stance will appear in game.
Players should now be able to use different materials on the Left and Right hands.
When editing both left and right costume pieces, the detail texture should properly update on both sides when required, instead of just the left.
The Tailor will now display "Loading" when it is waiting for the server to send the information about the unlocked costume pieces.
The correct color palette will now be displayed for eyes.
Fixed a problem where network lag would cause the tailor to remove unlocked pieces from the costume.

UI:
You can now select specific items when filing bugs. The information will automatically be sent in as a part of the report. Additionally, you can now filter the bug list by item much like you can for missions.
Team status tooltip now displays the percentage XP bonus you get for teaming
The bank UI should no longer think there is one more page than there is on the label above the bank slots.
There is a new Icon for Referral program costume slot item.
The color buttons in the Super Group config UI will now properly reflect the color change after change.
The chat window will now correctly give up focus if the auto-complete open and you hit enter without using any auto-complete options
Chat friend messages now use a different color from team messages.
The "to" field in the chat box when sending a PM will now show the info of the person receiving the PM rather than the one sending it.

KNOWN ISSUES:

Missions:
I, Zombie: Items picked up in the dumpsters are already expired and do not work.
Les 6 nouveaux pouvoirs de tier 4 :

http://img265.imageshack.us/i/unleashedrage.jpg/
http://img36.imageshack.us/i/planarfracture.jpg/
http://img19.imageshack.us/i/mindlink.jpg/
http://img39.imageshack.us/i/implosionengine.jpg/
http://img94.imageshack.us/i/furyofthedragon.jpg/
http://img96.imageshack.us/i/energystorm.jpg/
Je sais pas, j'arrive pas à les prendre, j'ai tenté une respé pour prendre tous les pouvoirs de foudre (on sait jamais) mais çà change rien. Peut être qu'il faut un certain nombre de pouvoirs dans les différentes branches. Ou il faut peut être faire "Apocalypse à Vibora bay" avant.

Apparemment "Apocalypse à Vibora bay" serai la zone de crise, et ensuite on aurai la map complète. Enfin je crois, j'espère surtout ... En tout cas çà a pas mal de gueule. Et il y a Sapphire !
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