Patchs PTS

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Merci Luc.
Une idée de la date de mise en live de cet ajout de contenu ? Ou pas encore de date fixe ?
Et deuxieme question, quelqu'un l'ayant eventuellement fini sur pts peut donner un avis dessus ?
Oui ils avaient dit dans les environs de mi octobre mais je n'ai pas trouvé de date precise non plus, d'ou ma question. Ma CB est dans les starting block.
Tant pis, j'attendrais. Merci quand même de ta réponse
Patch du 14/10/10

In this build you should notice a few changes in the reward drops and some general polish improvements to the overall AP.
Our next build will have more adjustments to the Boss fights and will include the majority of the VO.

We are getting pretty close to wrapping on this Adventure Pack. Over the next few days we will be looking to make final fixes and adjustments based on bug reports and feedback in these forums.

As always feel free to post your feedback or bugs, on these patchnotes and the AP, in this thread!
I will be watching closely!

Here are the details of the patch:
Demonflame
  • The Edomite Boss fight has been updated.
  • The Horrors group now has Perks (the costume rewards are not hooked up just yet)
  • The Open mission in the Qliphothic Exterior has been updated. You will now need to protect the soldiers that are setting up the teleporter.
  • The transitions in the Dementia tower should be a little better. The screen should now cut to black instead of using loadingscreens when travelling around in the map.
  • The Demonkey cutscene at the Left Hand has been updated
  • The Inquisitors in the Heart in Mans Dementia have been toughened up for team sizes 3 and up.
  • Luther Black no longer resets his health while fighting
  • Luther Black will now summon ranged critters as well as melee critters for higher team sizes"
  • The Demonkey has a new Final cutscene
  • Fixed a bug in the Despair Incarnate's FIght that could cause time to get stuck in slow mode
  • Upgrade drops should now have better stats in all cases. There were some items that were not scaling correctly.
  • Loading screens have been hooked up
  • The reward tables for the horrors have been updated.
  • All Horrors critters have a chance to drop R1-R3 CTP components. Drops are based on the critters level.
  • Villains and Mastervillains in the Horrors group have an increased chance to drop CTP cmponents."
Patch du 16/10/2010

This build includes a ton of VO and some fixes to the Jack Fool and Left Hand boss fights.
The biggest change is the return of the much loved warp fx in the Dementia tower!!

Most of the VO has been hooked up but there are a few lines missing.
The team may be making some adjustments over the next few days but I would really like this build to be the final build for the Adventure Pack. If there are no explosions over the weekend we will be able to get Demonflame and the Pet update to LIVE on time.

Everyone playing the Adventure Pack has really been amazing. Your feedback has been great and we have been able to react to it and make adjustments based on your feedback.

Please use this thread to post any feedback on this latest build. I will be watching it pretty closely.
Thanks a ton gang!!

Here are the details of the patch:
Demonflame
  • Jackfool's aggro radius has been increased so he and his misions will attack players even if they're far away
  • Jack Fool's copies will no longer disappear if you are defeated during the fight.
  • The stairs on the Jack Fool stage have been adjusted. You should no longer get caught up on them.
  • The Open mission "Back to the Gate" has been updated
  • The Arcane Bookstore has had some more audio added.
  • The soldiers out in the Qliphothic zone from the previous Rescue open mission have been collected.
  • The Demon key has a lot more to say now that his VO has been hooked up
  • The loading screen for Lethargy has been fixed
  • The screen warp fx have been added back to the Demetia Tower
  • VO has been hooked up for the Left Hand
Animation
  • Fixed the backward movement for Acrobatics. You should now, once again, backflip correctly.
  • The Palm Blast Animation has been updated to address a small issue.
Items
  • The R2 and R3 perk rewards for Horrors have been hooked up. R2 is the Mouth Accessory dual horns seen on the Manipulator. R3 is the Bladed Hand (left only)
UI
  • Items should once again show their quality in both Loot and Crafting windows
  • The Actionfigures in the Until Store now show their Cost.
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