[ Mise à jour 1.7 ] Patch Notes From Test Live

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Bien ! La mise à jour 1.7 approche à grand pas et je vous joins ci dessous la liste des changements pour qu'on discute de ce qui va arriver !

Update notes for 1.7
**These notes do not necessarily reflect the final version that will be deployed on Live**
NEW!
* We have enabled the first two new Issue 7 story missions for testing! Please visit Carmen Preda in The Besieged Farmlands to begin testing “Who Horrifies the Horrors?” and “A Trail of Breadcrumbs”. Be sure to leave your feedback in the Update 1.7 forum! NOTE : The mission has some placeholder text at this time, and the cinematics and art assets are not yet included in their final form.
* The first two new item missions are also included for testing. At this time they have placeholder titles and text.
GENERAL
* An issue causing players’ screens to remain black after finishing cinematics has been resolved.
* You should no longer lose sprint when entering combat.
* Item Shop Consumables can no longer be used before your character reaches Kingsmouth.
* Character legs will no longer become invisible when wearing the Denim capri pants with Ankle boot heels.
* Hands no longer disappear when wearing the Delta Force – Right arm wrap with long sleeves.
* Quickened Anima should now be purchaseable at the correct faction ranks.
* A few Transylvania monsters that were erroneously dropping New England Sequins will now drop Transylvania Sequins.
* Faction Marks will no longer generate impact particles on their targets.
* Vendors no longer trick you into thinking the veteran items are sellable.
* Clarified the descriptions of the Quickened Animas and the Sprinting buffs.
* Kingsmouth – Harrison Blake is no longer standing in nearby crates.
* You can no longer waste Astral Fuse or Criterion Upgrade on an upgrade where they are not needed.
* The ’30 missions completed’ notification is now account wide, and will only appear once after one character completes 30 missions.
* Added a heal over time effect to all practice Demons.
* The Sherlock achievement now gets awarded correctly.
* Achievements that give rewards now list those rewards on the achievements menu.
* Resolved an issue that could in rare cases cause loot not to drop from the New York Raid or make the lockout apply to everyone in the playfield.
* We have lowered prices for consumables from the pvp vendors.
* Fixed an issue with the War Helmet and certain hairstyles.
COMBAT
* Beatdown will no longer apply its knockback effect to subsequent attacks.
* Paradigm Shift has been redesigned. It now provides a 30% chance to gain the Minor Hit Chance effect whenever you apply the Weakened state. The reason for this change is to differentiate it from Call Your Shots.
* Fatal Flourish has been redesigned. It now builds 1 Fatal Flourish counter every time you apply the Afflicted state. When the count reaches 8 the next attack will penetrate and reset the count. The reason for this change is to make it different than the Dark Potency passive.
* Exploitation has been updated to provide a 33% chance to cleanse 1 effect from yourself whenever you hit a Hindered target. The reason for this change is to make it different than the Perjury passive.
* Increased the damage dealt by the Sudden Return passive ability.
* Contortionist will now remove only Hinder and Impair effects.
* Fixed an issue which caused the stun component of Art of War to trigger even when the damage was evaded or glanced.
* Defensive Turret will now apply its effect more reliably.
* Passives which trigger when applying Hinder effects will no longer trigger if the target is immune to Hinder effects.
* Deadly Aim’s duration will now be refreshed when reapplied.
* Fixed a tooltip error with the Probability buff.
* Fixed an issue where Bushwhack’s Obstruction effect did not last as long as it should.
* The Charge effect when attached to a whip and triggered with Whip it Good will now hit reliably.
* Win Win will now remove two stacks of the cleanseable dungeon debuffs.
* Pistol Love will now remove three stacks of the cleanseable dungeon debuffs.
* Cleansing Drone will now remove two stacks of the cleanseable dungeon debuffs if the target is Hindered when the drone is summoned.
* Cry Havoc’s damaging ground area will now trigger correctly on any impaired targets.
* Cry Havoc’s damaging ground area will now display properly in the combat log.
* Updated the description of Cannonball to clarify which abilities it affects.
* Cannonball will now trigger from Death from Above and Flicker.
* Lock, Stock & Barrel will now consume and trigger properly when using Shotgun Turret and Defensive Turret.
* Fixed a tooltip issue with Hog Wild.
* Burst of Energy now works with Call for Eris.
* Fixed an issue with the HoT effect of the quantum ability Charge.
* Tooltips for barrier effects will now show the current value left on the barrier instead of showing the full value.
* Increased the selection radius of Chain attacks so they work more reliably at selecting their maximum number of targets.
* Updated the tooltip for Increased Dosage to show the healing range for 1-5 resources.
* Increased the cooldown of Tear Gas to 4 seconds to match other ranged resource consuming abilities.
* Reduced the damage of the extra hit to Safety Off caused by Extra Bullet.
* Fixed a problem with Flight of Daggers.
* Start & Finish should now benefit properly from all passive abilities.
* Bond, Strong Bond will no longer incorrectly trigger Focus subtype passives.
* Clarified Live Wire’s tooltip to indicate that it triggers off the 5th critical hit.
* Updated description of Burst of Energy to specify that it only works with damaging abilities.
* Corrected damage numbers in the tooltip for Bone Breaker.
* Pressure Point and Elemental Force can no longer be removed via right click.
* Soft Target should now apply ranged resources to your primary target when triggered.
* The recharge modification from Rocket Science will now apply to Death from Above even if the jump kills you.
* Fixed an issue where some HoT abilities were treated as active heals.
* Reduced the total critical hit and penetrating hit chance on all abilities which hit multiple times per second. This is not a total normalization, but reduces their chances to be more in line with single hit abilities.
DUNGEONS
* Slaughterhouse – The Tesla Coil AoE now deals damage properly.
* Hell Eternal – Fixed an issue with performance during the Prime Maker fight.
* The Polaris – If everyone is not ready to leave with the helicopter, a short grace period is now activated to allow them to catch up.

GUI
* Loot type and threshold changes now appear in the onscreen messages correctly.
* Fixed an issue where placeholder text appeared when disassembling items with a full inventory.
* Fixed an error message seen when attempting to use the Flashbang Grenade in restricted areas.
* “Enable Mouse Highlighting” – changed the option and tooltip text to make this functionality clearer.
* Inspection GUI should now still be able to be opened after being closed with Shift+Esc.
* Send Report button will now reappear after reviving if a player is killed while reading the mission reward window.
* The SP icon should no longer disappear when opening the Achievement window.
* The Achievement icon should now disappear when the Achievement window is opened.
* The LFG list will now update more often.
* Fixed a case where certain cells in the outer wheel could not be selected.
ITEMS
* The Time Accelerator tooltip now includes a line in its description stating “Only usable by subscribers and Grand Masters.”
* Increased the Physical Protection granted by Kickbacks and Stimulants.
* Energy Drink – Barrier will now always apply to yourself when used.
* Deleting items from inside the crafting window has been disabled to prevent an issue where future recipes failed because of this.
Signets
* Fixed description text on many different Signets.
* Signet of Abuse damage bonus has been slightly increased at all rarity levels.
* Signet of Abuse should trigger more reliably when multiple users with the Signet attack the same target.
* Signet of Extrication healing has been increased at all rarity levels.
* Signet of Echoes will no longer trigger passive effects.
* Signet of Order block chance increase has been increased at all rarity levels.
* Signet of Resilience will now correctly state that it increases physical and magical protection and not block rating. This is a tooltip fix, the signet was always increasing physical and magical protection.
* Signet of Resilience buff counters will now fall off one at a time instead of all at once.
* Signet of Sadism damage has been increased at all rarity levels.
* Signet of Sadism now specifies that it deals magical damage.
* Signet of Sadism should trigger more reliably when multiple users with the Signet attack the same target.
* Signet of Salvation effect will now display with the proper icon.
* Signet of Opportunism damage has been increased at all rarity levels.
* Signet of Opportunism now specifies that it deals magical damage.
* Signet of Opportunism should trigger more reliably when multiple users with the Signet attack the same target.
* Signet of Breaching now has a 7 second cooldown upon applying its effect.
* Signet of Breaching penetration damage increase value has been reduced at all rarity levels.
* Signet of Breaching will now apply 100% of the time on any penetrating hit, instead of a 33% chance to apply.
* Signet of Castigation cooldown reduced at all rarity levels. Note there was a tooltip error which stated the cooldown was 10 seconds when it was 15 across all rarity levels.
* Signet of Castigation will now provide a small damage increase while the effect is active.
* Signet of Discipline will now grant more defense rating at all rarity levels.
* Signet of Discipline cooldown has been reduced at all rarity levels.
* Signet of Reinforcement physical and magical protection gained has been reduced at all rarity levels.
* Signet of Reinforcement buff counters will now fall off one at a time instead of all at once.
* Signet of Reinforcement can now trigger when you evade an attack.
* Signet of Aggression cooldown has been reduced at all rarity levels.
* Signet of Aggression should trigger more reliably when multiple users with the Signet attack the same target.
* Signet of Temperance healing has been increased at all rarity levels.
* Signet of Temperance effect now has an 8 second cooldown upon applying its effect to match its duration and ensure reapplication does not cause any healing ticks to be missed.
* Signet of Temperance should trigger more reliably when multiple users with the Signet heal the same target.
* Signet of Benediction barrier value has been increased at all rarity levels.
* Signet of Benediction should trigger more reliably when multiple users with the Signet heal the same target.
* Signet of Obedience damage bonus has been increased at all rarity levels.
* Signet of Obedience buff counters will now fall off one at a time instead of all at once.
* Signet of Obedience should trigger more reliably when multiple users with the Signet attack the same target.
* Signet of Cruel Delight healing has been increased at all rarity levels.
* Signet of Cruel Delight should trigger more reliably when multiple users with the Signet attack the same target.
* Signet of Interdiction healing has been increased at all rarity levels.
* Signet of Interdiction should trigger more reliably when multiple users with the Signet attack the same target.
* Signet of Fury damage bonus has been increased at all rarity levels.
* Signet of Corruption affliction damage bonus has been increased at all rarity levels.
* Signet of Laceration critical damage bonus has been increased at all rarity levels.
* Debuffs from lesser powered Signets of Breaching will no longer overwrite more powerful ones.
* Added an icon to the Signet of Fury effect.

MISSIONS
Kingsmouth
* The Last Strand – Poison will not affect players in anima form anymore.
* Dawning of an Endless Night – Cassandra no longer appears at the entrance to the Maintenance tunnels.
* Scrapyard Defence – All members of the Draug raiding party will now reach the barricades.
The Savage Coast
* Ami Legend can now be completed in a team.
* Hell Hath No Vacancy – Send Report text and mission rewards have been fixed.
* Crime and Punishment – Mancave computer entries can now be read multiple times without having to quit the interface.
* Sinking Feelings and Nobel Calling now have different rewards.
* The Black House – Removed temporary text from the message when trying to use Carrie’s Ashes away from the water.
The Blue Mountain
* The Ghosts and the Darkness – The family photo in Chuck Thompson’s hand is no longer interactable.
* Dreamcatcher – The portal at end of the instance will once again teleport the player back to Blue Mountain.
* Enemy of my Enemy – Freed Sasquatch now perform emotes.
* Up in Flames – When a player interacts with the fire extinguisher after another player does, they will now get the fire extinguisher in their inventory.
* Up In Flames – The Fire Extinguisher is no longer interactable after you have already picked it up.
* Treasure Hunt – All four stones are now placed outside of the cliffside.
* Strangers from a Strange Land – Muninn will now be heard in French and German during Tiers 1, 2 and 7.
* Off the Menu – Zombies now perform the eating animation instead of digging while eating the bait.
The Scorched Desert
* Mean Streets – Picking up a charred note fragment will delete a Reassembled Atenist Orders item in your bank.
* The Last Legion – Fixed an issue where Legatus Aulus did not behave correctly once spawned.
* Last Train to Cairo – Your character will no longer briefly flicker before the cinematic.
City of the Sun God
* Mummy Issues – Temple City Letters item is now deleted at the end of the mission.
* Black Sun, Red Sand – An issue causing the Black Pharaoh to become permanently immune from taking damage has been resolved.
The Carpathian Fangs
* Fixed an issue that may have blocked progress during Tier 4 of ‘The Red Thread’.
* Breached – Orochi Troll files media popup will now appear in French and German when the game is set to these respective languages.
* Body parts will remain on the Altar in The Palace Below after a player has died.
NPCS
* Kingsmouth Town – Ellis Hill will not end up standing inside walls anymore.
PVP
* There will now be a sound associated with a minigame invitation appearing onscreen.
* Players will now see a buff whenever they are flagged for PvP outside of the battlegrounds.
* The diminishing returns on pvp xp now properly affect group members while in the pvp battlegrounds.
* Declining a battlefield invite will no longer remove you from the one you are in.
* Accepting a battlefield invite no longer removes you from other battlefield queues.
* Fixed an issue where the minigame score was not properly updated when joining a minigame late.
* The Join as Party button on the signup ui is now hidden when in a PvP playfield.
Fusang
* The population cap of Fusang is now set to the second highest faction plus ten percent. This means it should be easier to get into a Fusang game.
* Reduced the power of the two most powerful Equal Footing buffs.
* Switched the heal values of Custodian Heal Aura tier 2 and 3.
* Fixed a bug where the character doing the upgrade would not get the heal for tiers 2 and 3.
* The custodian itself will now be healed by the aura for all three tiers.
WORLD DESIGN
* Fixed a strange staircase in Thinis BCE.
* Kingsmouth – Larger characters won’t become stuck on dumpsters anymore.
* We have enabled the first two new Issue 7 story missions for testing! Please visit Carmen Preda in The Besieged Farmlands to begin testing

Là on ne test que les deux premières. Ça n'augure en rien de ce qu'il y aura ou aura pas en finalité. Dont le fort probable DLC

A ne jamais oublié:

**These notes do not necessarily reflect the final version that will be deployed on Live**
Moi je note surtout un énorme nerf des pistols et des attaques de rafales...

On se fait chier à faire des petits coups qui sont davantage réduits que les gros par les protections physiques et magiques, et au final on a pas le droit d'avoir les avantages... Par contre je suis sûr que les chances de déviés/bloqués sont toujours supérieures aux coups uniques.

Citation :
Reduced the total critical hit and penetrating hit chance on all abilities which hit multiple times per second. This is not a total normalization, but reduces their chances to be more in line with single hit abilities.
les seuls truc qui ne seront pas payant, c'est les résolutions de bug, les différents ajustement d'arme , et aussi les fonctions de cabale

le reste est DLC
Oui vous avez évidemment raison, j'avais lu trop vite et raté le "first", du coup je pensais qu'il n'y avait que 2 missions et je me disais que ça faisait un peu léger comme contenu.

Merci de la clarification.
Citation :
Publié par Wespel
Moi je note surtout un énorme nerf des pistols et des attaques de rafales...

On se fait chier à faire des petits coups qui sont davantage réduits que les gros par les protections physiques et magiques, et au final on a pas le droit d'avoir les avantages... Par contre je suis sûr que les chances de déviés/bloqués sont toujours supérieures aux coups uniques.
tiens t'as bloqué sur le même truc que moi, comme par hasard. Triste pour petit calibre :/
pour compléter le tableau le coup octroyé par le passif de cran de sécurité ôté voit ses dégâts réduits dans la foulée.

sinon pas fan non plus du coup de la Visée Mortelle qui peut maintenant se chevaucher (enfin c'est comme ça que je comprends "Deadly Aim’s duration will now be refreshed when reapplied"), j'appréciais qu'il faille un minimum de rigueur pour poser son buff. (pourquoi uniquement visée mortelle d'ailleurs? on pouvait faire se chevaucher la décharge perfo? je demande, vu que je ne joue à peu près jamais au pompe, j'en sais rien).
Avec Cette update, je pense que je vais aller jeter mon fusil d'assaut sans le brasier de la vieille Normal Creed, Peut être même mon chaos et mes guns.

Si vous me cherchez, je serais dps marteau/pugilat.
Au vu de l'état sur le test server, j'ai pris un peu peur quand même^^.

Mais visiblement, si on se réfère au quarter report, le dlc sortira cet été. Du coup, on respire un peu.

Ceci étant dit, cela permet de voir le rythme qu'ils vont adopté à présent. Soit un dlc tous les quatre mois environ. Restes plus qu'à voir le contenu final pour savoir à peu prés où on peut se situer en terme de contenu.
Je trouve dommage que ce qui était les plus grosses promesses de contenu de TSW ne soient pas respectés.

Il était prévue un contenu par mois , maintenant c'est 4 mois (d'accord ils sont plus gros comme le caire qui fait la taille de 2 ancien contenu, mais on y gagne pas au change ).

La zone de tokyo , elle a disparus ? prévue pour janvier à la base.

TSW est un bon jeu qui n'a pas eu le succès mérité mais j'ai peur qu'a moyen terme, le fait de pas tenir leur engagement tue le jeu a petit feu.
En fait de ma fenêtre c'est :

Juillet : Pas assez de joueurs -> Réduction de personnel. Update tous les 2 mois au lieu d'un.
Décembre : Pas assez de joueurs -> Buy to play. Update tous les 3 mois.
Mars : Pas assez de joueurs -> Relocalisation en un seul lieu des équipes. Update tous les 4 mois.

On est effectivement sur une pente constante depuis la sortie du jeu. Mais ce n'est pas leur non respect de l'engagement qui coule le jeu. C'est le fait que le jeu coule qui les empêche de respecter leur engagement. (A mon sens, et bien sûr ça a un effet d'engrenage)
Citation :
Publié par allensan
Je trouve dommage que ce qui était les plus grosses promesses de contenu de TSW ne soient pas respectés.

Il était prévue un contenu par mois , maintenant c'est 4 mois (d'accord ils sont plus gros comme le caire qui fait la taille de 2 ancien contenu, mais on y gagne pas au change ).

La zone de tokyo , elle a disparus ? prévue pour janvier à la base.

TSW est un bon jeu qui n'a pas eu le succès mérité mais j'ai peur qu'a moyen terme, le fait de pas tenir leur engagement tue le jeu a petit feu.
Enfin, pour nous projeter un peu plus loin, nous planchons également déjà sur la nouvelle fonctionnalité de contenu répétable prévue pour l'épisode 8. Tout commencera par une convocation du Conseil de Venise qui vous permettra de découvrir son quartier général pour la toute première fois. Une fois là, vous serez soumis à divers exercices d'entraînement visant à déterminer si vous êtes prêts à endurer les terribles épreuves qui vous attendent à Tokyo.

Annonce faite début Mai.
Il y a eu les 5 premiers ajouts sur 6 mois.
Le retard le plus notable sur cette première phase était dû à la première phase de la restructuration, durant le mois d'août.
Puis il y a eu un retard notable pour le 6° ajout notamment dû à la seconde phase de restructuration impliquant pas mal de déménagements.
Et désormais c'est long car l'équipe tourne sur 3 jeux. Donc au mieux un ajout tous les 3 mois.

Il n'y a pas eu de pente constante à mes yeux. Il y a eu un constat initial avec des décisions prises, appliquées en deux fois. Et des conséquences subies brutalement à chacune de ces applications.
Citation :
Publié par Wespel
En fait de ma fenêtre c'est :

Juillet : Pas assez de joueurs -> Réduction de personnel. Update tous les 2 mois au lieu d'un.
Décembre : Pas assez de joueurs -> Buy to play. Update tous les 3 mois.
Mars : Pas assez de joueurs -> Relocalisation en un seul lieu des équipes. Update tous les 4 mois.

On est effectivement sur une pente constante depuis la sortie du jeu. Mais ce n'est pas leur non respect de l'engagement qui coule le jeu. C'est le fait que le jeu coule qui les empêche de respecter leur engagement. (A mon sens, et bien sûr ça a un effet d'engrenage)
D'accord avec toi même si la pente commence petit à petit à se stabiliser. Je ne pense pas qu'ils sont à tenir responsable. Ce sont les évènements qui le sont. Malheureusement pour eux et pour nous.

Une question que je me pose c'est quelle sera le rythme une fois qu'ils auront usé tous les assets crées par la vieille équipe.

Car là, ils sont encore entrain d'utiliser les trucs développés par les équipes avant la restructuration. Du coup, j'ai un peu/beaucoup peur de ce que cela sera plus tard.
Se plaindre du contenu ajouté est un peu fort de café. Ce jeu a été cassé dés le début pas les détracteur du système à abonnement et les déçu de AOC (jeu qui tourne tjrs par ailleurs) et n'a donc pas eut les ventes auxquelles il aurait dû avoir.
Il ne faut pas s'étonner qu'il y aie eut ralentissement des MAJ.
La plus belle revanche de ce jeu serait qu'il perdure, ça mettrait une fois de plus le nez dans le caca des détracteurs qui n'ont pas sur reconnaître un bon jeu au milieu de la marée des m... habituelles.
Juste pour mémoire, Funcom à les jeux qui durent depuis le plus longtemps sur la scene du MMO => AO, AOC.
Combien de jeu on la même durée de vie ???
Je préfère un contenu plus rare mais de qualité que des ajouts à la petite semaine. Même si aujourd'hui, je l'avoue, je tourne un peu en rond.
Mui y'a vraiment rien d'autres de potable en ce moment et si TSW n'était pas sortit à l'heure actuelle je serai toujours sur un autre jeu Funcom => AOC que j'ai stop pour la release de TSW (mais sinon il était encore bien peuplé AOC en juillet 2012).
nouveau patch 1.7

NEW!
* A new story mission is available for testing! In addition to the previous two story missions which were enabled in the last update, we have now enabled When the Hatchet Falls. If you have completed the first two story missions, you should be able to get this mission from Tibor. (If this does not work, you may need to recomplete the first two story missions to get this mission).
* A new item mission called "Dead Chamber" is now open for testing! The mission is a work in progress, but the basic functionality is present in this version. This mission has a twist - the only way to get to this mission is to meet a special requirement during the course of playing the new story mission. If you do not see the item mission while doing When the Hatchet Falls, it is not a bug! (If you absolutely must know what the secret requirement is, send Haven a PM).


GENERAL
* Added a new dressing room slot for head accessories.
* Disabled group invites when in the barber chair or plastic surgery table.
* Send Report button should now be visible even when the mission tracker is disabled.
* (Testlive) Fixed player transparency when zoomed into first person camera.
* Disabled zooming in to locked clusters on the Ability Wheel.
* The playfield sequin vendors have received a new item of commerce.


COMBAT
* (TESTLIVE) Reduced the critical and penetration chance penalty on multi-hit abilities.
* Momentum buff from the Hammer skill can no longer be canceled.
* Fixed a tooltip error in the Striker ability.
* (TESTLIVE) Elemental Force now removes the buff when it has been spent.
* Imprint will now trigger even if an attack is queued after Whip It Good.



ITEMS
* (TESTLIVE) Signet of Fury will now gain 1 stack per attack instead of per hit.




PVP
El Dorado
* Anima Residue is now removed as soon as you start casting an ability.
Un message de Joel Bylos concernant la sortie de l'episode 7 :
Citation :
Publié par Nusquam
Still shooting for June. IF we slide, it will be very very early July.
Il se garde malgré tout une porte de sortie.... Espérons que ça soit quand même la semaine prochaine.

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