C'est un très bon chiffre. Ce n'est pas le raz de marée, mais c'est clairement un bon départ, et je pense qu'ils ont une grosse marge de progression devant eux.
L'avantage principal de WAR, c'est qu'il sort certes un peu buggé, comme tous les MMORPGs, mais sans dysfonctionnement majeur. La base du jeu est déjà solide, elle peut ne pas plaire mais elle est déjà bien implantée et Mythic peut commencer, tout en corrigeant les bugs les plus gênants, à penser à étendre et peaufiner son bébé sans se perdre dans des difficultés de conception et des manques abyssaux comme on en a vu dans trop de jeux récents.
D'ailleurs, dans son interview sur Ten Ton Hammer, Mark Jacobs déclare, au sujet des futurs patches et ajouts des 4 premiers mois :
Ten Ton Hammer: What can you tell us about the future? What's coming down the pipe?
Mark: I can tell you without any fear of contradiction that one of the things we are looking at is bug fixes. That is a priority item for us.
On a decidedly different track, over the next four months we're looking at bringing back some of those classes that we cut or some of the other content that was cut. Or giving players some additional things that they want and have been asking for.
That said, we're not making the game more PvE. We're not talking about that. But I did sit down with Rob and I have a list of 21 items on my board. Out of those 21 items, I have nine things that I consider to be hot button items from the players perspective. This is taken from my experience and what I've seen on the forums. Out of that nine, we'll probably be able to get to six or seven that will go in fairly quickly.
Then there are the changes that need to come in because I didn't want to have any point in the game where the player can say that they'd rather stick a hot poker in their eye than do that again. There are a couple of things that are on that list for WAR. And I just go, "How the heck did this not get fixed before we launched?" The answer is frankly that we thought it was fixed but it somehow made it in. These are the things that can get really annoying to the player over time.
A perfect example would be like when you get booted or want to switch toons and you get stuck in the server queue again. We thought it was fixed, but we're going to go in and fix it again. To me, that's something that's really important to fix right away. That's not a balance issue. Nobody is going to be pissed off about us fixing this dumb bug. That's one of the things that I really want to do over the next thirty days; get a whole bunch of these annoyances or bugs out of the way and then get ready for a couple big content patches.
En gros il parle de corriger les bugs gênants pour les joueurs en priorité et rapidement (le premier mois), et d'attaquer l'ajout de contenu/feature dès le 2eme mois.
|