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Et voila, en direct du forum officiel SOE :
source :http://forums.station.sony.com/vg/po...?topic_id=9105 Hello Everyone, Today I would like to formally announce that SOE has acquired the assets of Sigil Games Online, including Vanguard: Saga of Heroes. As a part of this acquisition, we are bringing on approx 50 people from Sigil in order to insure that Vanguard continues to grow. SOE is dedicated to making sure that Vanguard is well taken care of and that we provide the same level of service we do for our other titles. In the near future we will come out with a publishing plan that will largely be driven by the strong player community that Vanguard has already built up. We plan on supporting Vanguard for many years to come, and you can expect many content updates as part of your subscription. Down the line we will of course be coming out with new expansion packs, but right now the focus is on making sure Vanguard is running the way it should be. We are also officially opening up forums. In the past, our deal with Sigil didn't allow for this, but as with our other games we fill this is an important part of communicating with the playerbase. You can expect a strong presence from our community team as well as the development team members. While we realize that Sigil had said they wouldn't open up general forums, at SOE we fill this hampers our efforts to communicate effectively with the players. We will continue to support the fansites in a big way, and will be contacting many of them directly to discuss what this change means. By no means do we want to lose the strong fansite support by making this change, but we do think it's important to have a forum for players to communicate directly with SOE. A few other items I wanted to mention 1. Brad McQuaid will be consultant to SOE as a creative advisor for Vanguard. Dave Gilbertson will be the person directly responsible for the day-to-day management of both the Sigil Carlsbad office as well as Vanguard. 2. We do not plan on making any major changes to Vanguard. Any changes are going to come from the team itself. We aren't mandating any big changes to the game. We've learned a thing or two with our experiences with the NGE and don't plan on repeating mistakes from the past and not listening to the players. 3. We do plan on spending a lot of time cleaning up legacy issues with Vanguard and making sure the game's performance improves. By way of comparison, this team is approx. the same size as the EQ2 team and I feel like that team has done an amazing job improving EQ2 since it's launch. We intend to do the same thing for Vanguard and it is our hope that the players feel like we're doing right by them. Smed |
15/05/2007, 21h22 |
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Aller à la page... |
Communication officielle : SOE récupère les droits de Vanguard !
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merci wolthar pour cette info
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15/05/2007, 21h28 |
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bon moi qui voulait attendre un peu avant de revenir sur VG ; c'est pas gagné.
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15/05/2007, 21h47 |
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Bonne nouvelle.
Longue vie à Vanguard Ce jeu n'est qu'à son commencement, il nous surprendra encore |
15/05/2007, 22h10 |
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Tres bonne nouvelle pour nous tous
Esperons que les changement arrivent rapidement. |
15/05/2007, 23h22 |
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Je vous trouve assez obtimiste ^^
Bon courage en tout cas ^^ |
15/05/2007, 23h51 |
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#2611
Invité
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Ouf je respire.
Tout à fait ce que j'éspèrais surtout pour les priorités que se fixe SOE. Au boulot maintenant ! |
16/05/2007, 00h00 |
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#2611 |
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Voici le communiqué de presse officiel de Sony :
Citation :
[edit] A noter la précision que Vanguard s'est vendu "a pratiquement 200 000 exemplaires" (détail+online). Ce qui est correct mais très loin des espérances de Brad "joint de moquette" Mc Quaid. Il ne doit probablement pas rester plus de la moitié de ce chiffre d'abonnés. Le truc c'est que si Sony est effectivement arrivé a se débarrasser de la dette de Sigil (en ne rachetant que le jeu, et en embauchant les "ex" employés de Sigil, Sony évite la dette) par ce contournement, ils se retrouvent propriétaires d'un jeu "en beta" très avancé, avec une énorme base de graphismes, sons, code, modèles etc..., une équipe de 50 personnes déjà formée et une clientèle de 100 000 joueurs (peut être moins mais bon). Pas forcement une mauvaise affaire en fin de compte, le gros oeuvre est déjà fait, il ne reste plus qu'a affiner tout ça, façon EQ2 post-live. Ca ne fera jamais un concurrent à wow, mais ça peut parfaitement faire un jeu de niche raisonnablement lucratif. A terme. |
16/05/2007, 01h32 |
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