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First Balrog Announced in the Lord of the Rings Online Book 11 Preview from Leipzig GC '07
Posted August 23rd, 2007 by Micajah
by Cody "Micajah" Bye
When Lord of the Rings Online: Shadows of Angmar was released earlier this year, Turbine made a promise to its players to give them constant content upgrades that not only helped tweak the original gameplay but added significant new portions to the world as well. Dubbing each of these updates "Books", Turbine has released two of these large content enhancements since the game hit store shelves in the spring of this year: Book 9 and 10. Each of these upgrades have provided new instances, unlocked new areas to explore and upgraded the existing content to the general benefit of their vast swath of players.
At Leipzig GC '07, the Ten Ton Hammer team roused themselves early on Thursday morning to make the trek to the Leipzig Messe (convention center) where our appointment with Turbine's Jeffrey Steefel, executive producer for Lord of the Rings Online, awaited. Entering the meeting, we didn't know what to expect from the Turbine exec. We prepared ourselves to discuss Book 10, but in our heart of hearts we yearned for information on the as-of-yet unknown content. As we entered the Codemasters Online booth (the European publisher of LotRO), Steefel gave us an enthusiastic reception, thanking us for coming and setting the stage for what we were going to see during his talk. However, Phil and I both had our eyes glued to the computer monitor that was in the room with us. On the screen was blazing a exotic looking wallpaper with "Book 11 Preview" plastered on the front. Our prayers had been answered.
Before he began, Steefel informed us that we couldn't take any pictures of the new content - it's still under development - but we were free to write down anything he said in the preview, which was quite a load of information. Steefel introduced the his presentation by giving a brief synopsis of what Turbine had achieved so far with the game post-release, how much content had actually been added to the game and what sort of attitude Turbine had when approaching their new content. "The goal is to really look and listen to what the players are doing and address issues in the game by both adding new content and adjusting old content so that these updates are addressing what the players need," he said. And thus far they have done a fairly remarkable job, with Book 9 and 10 new content was released for the levels in which the players were stationed (25-35 for 9 and 50ish for 10) and existing content was modified to balance or improve the gameplay that was already there.
But Steefel could tell that Phil and I were chomping at the bit to hear about the Book 11; our eyes were gleaming with the thoughts of what could be coming into the game that would top what was released in Book 9 and 10. With a smile, Steefel clicked over to the next slide. On the top, the word "Housing" was displayed prominently. While rumors of housing being added to the game have circulated since E3, the developers had not gone into any detail on the subject nor had they announced exactly what the housing would entail. Steefel was quick to point out that not only will player housing be available, but Kinship housing as well. In my mind, I could hear LotRO fans everywhere cheering with glee; player housing is amazingly appropriate for the gameplay style of LotRO and I imagine a vast majority of the LotRO players will be interested in any sort of housing available to them, Kinship and player alike. "We've established a place where people love to be," Steefel said. "Now we're trying to give the players a chance to live there."
In the scheme that the Turbine developers have devised for housing, there will be four unique neighborhood types for housing. Each of these neighborhood types will be based upon race. While we were oogling the information, Steefel wanted to make sure to emphasize a certain point, saying that "it's important to note that these are neighborhoods and not just places for houses." On top of that, Steefel stated that you'll be able to decorate your house. From the concept art that Steefel showed us, we noticed that each of the houses will have their own racial stylings involved. For example, Elven houses will be flowing, epic, and grand, sporting amazing all sorts of filigree. On the other hand, Hobbit houses will be much shorter and rounder, looking more like the inside of a ship (with the porthole type windows).
According to Steefel there will be hundreds of cool items that you can decorate your house with, ranging from the standard sets of furniture to Elvish welcome mats (that actually say "Welcome" in Sindarin). With the rabid fanbase that LotRO has already developed, all of these items will certainly have their place in the gameplay for RPers and non-RPers alike; it should be a fascinating journey to watch houses spring up all across Middle Earth.
Along with the addition of housing in Book 11, Turbine is also working on several new areas for players: the Ettendeep and the "Extreme" Misty Mountains. Talking about Ettendeep first, Steefel explained the new area as a place below the Ettenmoors (where the Monster Play occurs) and is a huge expanse of catacombs and caves for the players to explore. "What's interesting about this," Steefel added, "is that this is expanding upon some of the work that we're trying to do with controlled areas and stuff like that." They couldn't give a whole slew of details about the new zone, but they said that they were going to release more information to us as it became available.
The "Extreme" Misty Mountains will stand alongside the new Ettendeep upgrade to push characters along new paths, taking them deep into the Misty Mountains to hunt dangerous versions of battle worgs, goblins, and wolves. "We're going to visit some of the content from the Hobbit," Steefel said. "But we're in a different time period." On a random whim, I threw out a question concerning Smaug, since the large dragon and his hoard were the main branch of the Hobbit. While Smaug was obviously defeated in the Tolkien's work, Steefel just laughed and said, "Nope." However he cryptically added, "There will be time for that. But now is not that time..."
Does that mean some dragons are in the near future for Lord of the Rings Online? Only Jeffrey Steefel knows. However, characters will be able to visit Goblin Town and you might actually be able to meet Gollum while you're visiting the Misty Mountains.
As we looked at the new zones and got the overview, Steefel showed us a few slides that had come directly from the development of the new areas. Our first particular location that we saw was the "Coliseum", a "big, huge raid area." Another area that he included was "The Rift", which was one of those "tremendous underground caves". While he was showing us these scenes, Steefel added that they've been experimenting with "immense underground areas that is technology and expertise that may come in handy when we want to develop 'other' underground areas." To extrapolate from this "lightly" veiled hint, both Phil Comeau and I were fairly certain that Steefel may have been hinting at the Mines of Moria. I'm sure you're all amazed at our brilliant deduction. I know I was... (*coughs*)
Also included in that series of images was a look at a Cave Troll with his keeper, with the immense beast towering over the "Uruk-hai-ish creature".
The Cave Troll, while impressive, wasn't anything compared to what was on Steefel's next slide:
A Balrog.
You read that right, Book 11 will feature the first Balrog to ever make its way to Lord of the Rings Online. Steefel made sure to let us know that Balrogs are not going to be extremely prevalent throughout Middle Earth, the Turbine team concluded that there would be more than one of these creatures throughout the whole of that world. They would be rare, epic creatures, but they wouldn't be exclusive to one particular instance. There is the ever popular Balrog of Khazad-dûm, but that certainly isn't the Balrog we saw at the Leipzig preview. But this Balrog was still particularly evil looking, with his horse-skullish type face, wicked curved horns, nasty whip, and splotchy bat wings.
Steefel suggested that the critter we saw in the preview would still be an amazingly epic boss mob, but he wanted to insure players that the real Balrog is lying in wait, deep in Moria. The nasty demon from Khazad-dûm will be bigger, badder, and a huge challenge for any adventuring party. "He's going to be bigger and scarier than this guy," Steefel added. We ended our discussion of Book 11 on the image of the Balrog, which only left us aching for more.
As an addition to all of our previous Book 10 coverage, Steefel wanted us to have a look at some of the higher level content that isn't as accessible to common players Steefel booted up the game and loaded his developer tweaked character that ran around in "cloaked" mode in order to escape the wrath of the creatures that he was going to show us that came in Book 10. In Book 10, there was a large emphasis placed upon Monster Play, but the character that were already at end game also received a huge boost of content as well.
Book 10 features a few new creations from the Turbine team, including an area that is "contested", which means that players will have to fight off evil NPCs in order to access certain instances in this area. This can all be found in the previously closed off area of Anuminas. There are some truly epic areas in Anuminas, and all the while you'll be fighting off evil NPCs to gain access to it.
Other additions that we saw in Book 10 was the Reputation system and the Rep System "great hall" of the Dwarves. Venturing into the area meant traveling down another set of extremely steep stairs (ring a bell anyone?) and coming out into an underground cavern that the Dwarves had cleared out. Inside the hall characters can access Reputation exclusive quest givers and vendors. One particularly cool feature we saw was the idea of allowing lower level characters to use higher level weapons if their reputation was up to a certain point. I would love to wield a nasty two-handed axe with my Dwarf, if I can earn enough rep points.
Finally, on top of all this we also saw an example of an Epic unlockable character in Monster Play, which was a huge troll. By collecting certain "trophies" then depositing them back to an NPC vendor, players can access these huge, tweaked out Creeps for a certain amount of time to wreck havoc on the PCs in the Ettenmoors. On the other side, Freeps also have access to an "Aragorn-like" character that totally wastes normal Freeps.
With that, our time with Jeffrey was at an end, but we are going to stay in touch with Steefel to make sure Ten Ton Hammer readers get all the latest news on upcoming Lord of the Rings Online updates as fast as humanly possible.
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Et voilà.