[Archive] Patch Notes [Sept.. 11]

Fil fermé
Partager Rechercher
Citation :
Publié par Calimsha
Après ma dernière partie, je me suis fait la reflexion que c'etait TOTALEMENT CRETIN que le TP de Furion, si il est interrompu par un ministun, peut être recasté juste après.

Le nombre de fois que ce con c'est échappé parce qu'il a TP-out malgré le fait que je lui ai cancel ça, c'etait un poil rageant

@Hark : c'est pour donner une bonne raison aux joueurs casés de passer une soirée avec leur copine / femme / chien [biffer mention inutiles] le soir de St Valentin au lieu de jouer comme des gros fat guys neck beard.
Ouai enfin, le cancel tp -> tp, c'est une des mécaniques importantes de furion. Mais bon le perso est broken ouai.
Citation :
Publié par Mimu
Lui il parle de son sort uniquement. Pas parchemin tp -> skill tp, non?

C'est genre tu cast et si tu loupes ton sort est pas en cd. Pour un escape c'est vache.
Bah moi aussi, un classique avec furion, c'est de tp si tu vois de l'action, et si tu t'aperçois que c'est mort/déjà fini, tu cancel, et t'es pas en cd.
Pour les curieux, Dota de Valve a quelques risques pour son avenir. C'est la première fois que je vois l'exploitation d'un nom sans déposer de brevet... Visiblement, Blizzard n'a jamais donné d'autorisation, ils les poursuivent en justice (ils ont bien attendu )

http://warcraft3.judgehype.com/index.php?page=commentaires&n=144441


Je suis déçu qu'il n'y est pas d'update. J'espère que la prochaine fois, on aura trois héros au moins ! Avec de nouvelles fonctionnalités..
En même temps le nom appartient pas à Blizzard non plus

Ils veulent juste saouler, et une fois de plus, on prend la "communauté" en exemple, alors qu'à l'époque, Blizz en avait rien à foutre des mods.
Citation :
Publié par zeldads
Pour les curieux, Dota de Valve a quelques risques pour son avenir. C'est la première fois que je vois l'exploitation d'un nom sans déposer de brevet... Visiblement, Blizzard n'a jamais donné d'autorisation, ils les poursuivent en justice (ils ont bien attendu )

http://warcraft3.judgehype.com/index.php?page=commentaires&n=144441


Je suis déçu qu'il n'y est pas d'update. J'espère que la prochaine fois, on aura trois héros au moins ! Avec de nouvelles fonctionnalités..
Ce qui est dit c'est que BLIZZARD attaque Valve car ils ont voulu s'approprier le nom DOTA pas pour réclamer des droits d'auteur ou autre.

Donc l'avenir de DOTA2 n'est pas risqué.

De plus blizzard fait ça car ils ont déjà amorcé une campagne de PUB pour leur "Blizzard DOTA" ce qui voudrait dire qu'ils devront changer leurs pubs etc ce qui leur coûterait à nouveau.

Bref comme d'hab, la machine à fric réclame plus de fric.

Dernière modification par Tenebralz / bLt ; 10/02/2012 à 11h45.
Citation :
Publié par Calimsha
Après ma dernière partie, je me suis fait la reflexion que c'etait TOTALEMENT CRETIN que le TP de Furion, si il est interrompu par un ministun, peut être recasté juste après.
Faut le silence puis le stun (juste silence ça suffit pas, si y a genre un NS ou un BS en face le Furion malin aura un tp scroll sur lui). Après si vous lui tombez à deux+ dessus avec quelques stuns sous la main, de deux choses l'une. Soit vous le tuez parce qu'il est naturellement fragile, soit vous y arrivez pas parce qu'il a vraiment du bon farm et qu'il a pu s'acheter quelques items défensifs. Et le problème du Furion qui farm beaucoup c'est qu'il affame son équipe sans pour autant devenir une bête intuable comme le serait un Antimage, un Spectre un un Weaver, donc c'est pas forcément un mal pour vous.

Le recast c'est pas ce qui rend son tp fumé imo, s'il avait pas cette mécanique il pourrait difficilement remplir son rôle de perma pusher sans crever toutes les trois minutes. La partie OP de "TP global toutes les 20s qui entre pas en cd après avoir été lancé" c'est "TP global toutes les 20s".

Après on peut dire que je suis pas objectif vu que c'est mon perso préféré, mais bon.
En même temps son "TP global toutes les 20s" il l'a depuis la 6.63 (avant c'était 30s au niveau 4), et il était pas pick pour autant. Depuis il a reçu toutes sortes de buffs directs (+2 en base strength, Wrath of nature buffé, +6 dégats de base) ou indirects (la modification du respawn des neutral creeps qui a fait du jungling une part importante de l'économie, préponderance des strats de push...) qui en ont fait un top pick.
Le furion fumé oui et non, ce qui le rend fumé c'est qu'il peut gang super facilement et qu'il peut counter push super rapidement, il repousse les lanes facilement mais derrière il est super fragile quand on l'a face à sois un stuner et se balader avec un tp est de mise mais il est contrable (plus facilement qu'un am etc.)
Perso j'ai explosé mon record avec Furion.

J'avais 680 gpm (437 creeps kills) et 580 exp/m. J'ai jamais autant farm avec un perso, dès que tu es ton staff c'est tellement imba

(oui bon j'ai finis avec mkb/staff/desolator/mjolnir (pour le lulz) et une divine rapier
Citation :
Publié par Tenebralz / bLt
Le furion fumé oui et non, ce qui le rend fumé c'est qu'il peut gang super facilement et qu'il peut counter push super rapidement, il repousse les lanes facilement mais derrière il est super fragile quand on l'a face à sois un stuner et se balader avec un tp est de mise mais il est contrable (plus facilement qu'un am etc.)
Un autre truc sympa, c'est qu'il a un aegis au prix du buyback, en fight, vu qu'il buyback et re-tp dedans cash
Citation :
Publié par Hark²
Perso j'ai explosé mon record avec Furion.

J'avais 680 gpm (437 creeps kills) et 580 exp/m. J'ai jamais autant farm avec un perso, dès que tu es ton staff c'est tellement imba

(oui bon j'ai finis avec mkb/staff/desolator/mjolnir (pour le lulz) et une divine rapier
C'est pas top. En late avec aghanim l'ulti te file 400/500 g toutes les minutes
http://store.steampowered.com/news/7364/


Citation :
- enabled outworld destroyer!
- added new game mode: Single draft.

- added querying of dead units. This lets you click allied portraits in the top bar to inspect their items and skills, even when they're dead.
- queued move commands show a waypoint flag briefly.
- added new settings panel.
- matchmaking displays average wait time for each region.
- new interface for finding lobbies.
- new matchmaking panel.
- players can chat and use voice communications while the game is paused.
- added game mode (ap, sd, cm) selection for matchmaking.
- you can now find replays by matchid from the watch panel.
- added grid mode to the shop.
- added repick functionality to the hero picking panel (costs 100 gold to repick, lets you select a hero again).[/b]
- implemented "suggest invite to party" menu option.
- you can now see which heroes your allies are about to pick.[/b]
- added steam avatars in the scoreboard.
- added the ability to jump to any position in a replay.[/b]


heroes

- alchemist: Fixed goblin's greed's interaction with aegis.
- ancient apparition: Fixed ice blast's secondary ability not firing off when you die.
- axe: Fixed battle hunger self buff sticking on axe permanently if the spell was dodged by puck's phase shift.
- batrider: Fixed flamming lasso being interrupted by an enemy force staff.
- batrider: Fixed turn rate.
- batrider: Fixed firefly having a cast time.
- batrider: Added stack counter effect for your team when using sticky napalm.
- clinkz: Fixed not being able to cast searing arrows manually on buildings.
- clinkz: Fixed death pact not being castable on magic immune units.
- clinkz: Fixed searing arrows autocast working while silenced/doomed.
- clinkz: Fixed searing arrows bonus damage being treated as a seperate damage instance (it could get reduced twice by stout shield).
- clinkz: Fixed death pact being purgeable.
- clockwerk: Fixed hookshot failing if he is infested by lifestealer.
- dark seer: Fixed vacuum continuously pulling new units in the aoe for a period of time after initial cast.
- dark seer: Fixed vacuum disable/pull duration lasting too long.
- doom bringer: Fixed devour not working when eating a converted neutral creep.
- dragon knight: Fixed elder dragon form frost breath slowing units while doomed.
- huskar: Fixed life break partially ignoring linken's sphere.
- huskar: Fixed life break continuing to follow a target that teleported away.
- invoker: Fixed invoke not dispelling curse of the silent.
- invoker: Fixed cold snap triggering on self damage.
- invoker: Fixed tornado dispelling various buffs it shouldn't (like wind walk)
- kunkka: Fixed x marks the spot being purged by tornado/diffusal.
- lich: Fixed chain frost having a chance to end prematurely near fog of war edges.
- lich: Fixed a recent bug where chainfrost wouldn't choose a magic immune target to bounce to.
- lich: Fixed chain frost deciding late as to which unit it will bounce to next (it would decide after its bounce delay, instead of before)
- mirana: Fixed leap being canceled if mirana got purged during it.
- nature's prophet: Double clicking teleportation will cast it at the fountain.
- omniknight: Fixed repel causing spirit breaker to be unable to cancel his charge of darkness.
- puck: Fixed phase shift sometimes not dodging incoming attack projectiles.
- puck: Fixed some types of spells (like emp) from causing damage when already phase shifted.
- silencer: Added intelligence steal counter to last word aura.
- slardar: Fixed slithereen crush's physical damage not hurting magic immune units.
- sniper: Fixed headshot bonus proc damage working against towers and buildings.
- sniper: Fixed headshot working while doomed.
- spectre: Fixed haunt not working properly after a disconnect.
- spectre: Fixed reality clearing curse of the silent and triggering magic stick.
- ursa: Fixed fury swipes working while doomed.
- ursa: Fixed fury swipes working on allied units.
- viper: Fixed poison attack damage being lethal.
- witch doctor: Fixed paralyzing casks deciding late as to which unit it will bounce to next (it would decide after its bounce delay, instead of before)
- zeus: Fixed lightning bolt's aoe truesight not revealing wards.


gameplay

- added clinkz to captain's mode
- fixed ranged creep moving infront of the rest on the bottom dire lane
- fixed collision sizes on barracks and filler buildings
- ring of aquila, ring of basilius, and radiance no longer flip their toggle if their aura was toggled off when their owner dies.
- fixed boots of travel not selecting dominated units.
- fixed sweet exploit where you could buy a nice juicy passive item, give it to another friendly hero, have that hero die and upon respawn the passive effects of the item would be granted -- desolator would start desolating, butterfly would start buttering, etc.
- items now expire their sellback time when their owner dies.
- fixed roshan not respawning at the correct time if he was killed before creep spawn.
- fixed bounty hunter and clinkz's invisibility getting dispelled by tornado.
- fixed blademail being able to reflect damage from allies/self (causing suicide).
- trees are now temporarily prevented from respawning if there are any player-controlled units whose collision are within 250 units of the center of the tree.
- fixed unit targeting behavior being bugged for the following abilities: Carrion swarm, dragon slave, breathe fire.
- fixed courier getting stuck if it received deliver orders from multiple players.
- fixed blademail being dispellable.
- fixed shop item stock not depleting when purchasing items with a full inventory and stash.
- fixed being able to refresh allied items with tinker's ultimate.


controls

- fixed an exploit possible that could allow a small portion of abilities to be used while stunned .
- fixed a rare bug where you would sometimes attack an unexpected unit when attempting to last-hit by spamming stop with auto-attack turned on.
- shift+hero select now toggles selection of the hero from the current selection if multiple units are selected.
- fixed dead heroes being selected when using control groups.
- fixed bug where the camera would reposition itself when drawing lines on minimap.
- blink dagger now blinks in the direction your mouse is in when you double click it.
- fixed a rare bug where an item could be deleted upon delivery from the courier.
- fixed a rare bug with legacy keys that could cause your hotkeys to get changed when querying an enemy.
- purchasing a whole item now gathers owned items from the team's couriers when calculating what to buy.
- fixed accidentally selecting units when moving your camera around in camera drag mode.
- fixed not being able to drop an item from the stash if it is owned by another player.
- double clicking the "select all other units" hotkey will now move the camera to the location of the units rather than adding your hero to the selection.


ui

- browse practice lobbies your friends have created or joined.
- improved readabilty of hero names in minimap.
- changed hero highlighter visuals.
- removed some elements in the minimap texture that would cause confusion with creeps.
- fixed controlled units not showing the color of the player controlling them in the minimap.
- updated day/night indicator
- pause is now correctly delayed for spectators.
- fixed inventory not updating the state of items if the slot and item matched between querying different units.
- added a subtitle in the inventory item tooltip indicating if an item's aura is active or not.
- added inactive image for radiance.
- fixed matchid not showing up on end scores.
- the topbar timer is no longer reset when the game ends.
- added game settings option for the hero finder when holding alt down
- added game settings option for the minimap hero icons (shows hero text names when turned off)
- added game settings option for the hp numbers above your hero's in world hp bar
- fixed long cooldown labels being truncated in item tooltips.
- fixed cooldown and mana cost not showing properly in dashboard item tooltips.
- quick buy item tooltips are no longer estranged from their arrow.
- autocast state is no longer shown for enemy abilities.
- added visual feedback when moving a hero via the minimap.
- added "this game is safe to leave" message on the matchmaking status page practice lobbies or matchmade games with a leaver detected.
- your own row is now highlighted on the game end scoreboard.
- when a player is banned, everyone who reported them since their last ban receives a message when they next login informing them that justice has been served.
- your friends list is now sorted alphabetically.
- pinging an enemy now places the ping on them for a short time.
- mana cost and cooldown fields in the ability tooltips now reflect the current state of the ability (they take into account death prophet's witchcraft, aghanim's changes, etc).
- added cooldown timers to shop items that are out of stock in grid mode.
- items from different owners that would stack (e.g. Wards) no longer stack in the courier's inventory.
- fixed client-side modifier durations so that the icon sweep displays correctly when entering and exiting fow.
- fixed bug where there would be a brief flash of the full-duration border on a modifier as it expired.
- combat log fixes/changes:
- it now specifies whether units are illusions or not for all events.
- heals now track and specify the healing unit.
- the end-of-game combat summary now counts neither illusions nor self-damage.
- damage done by units under a hero's control are now credited to their hero in the combatlog and end-of-game summary.
- mousing over each server location will show you the name, whether you're searching in that region or not, and an estimated wait time.


settings

- redesigned the setting panel to allow for more keybindings and options. You may need to rebind your keys.
- updated all the keybindings to take advantage of the new settings panel.
- added spectator keybinds.
- new key input code for spectator and alt-keys.
- spectator and alt-keys now handle + binds correctly.
- del, backspace, and backquote/tilde are now bindalbe (ie. Console is bindable)
- added courier, neutral and hero specific ability binds.
- spectators now correctly get all active buffs and debuffs on heroes when joining a game in progress.


replays

- the replay format has changed and old replays are no longer viewable.
- your own private games are now displayed in your match history.


visuals

- added effect for phase boots and fiery soul.
- made dark seer's illusion effect more differentiated from a normal illusion effect.
- made all known illusions draw with a creep style healthbar. This does not effect enemy illusions, but does apply to dark seer's wall of illusion illusions.
- crystal maiden illusions will no longer play her custom death anim.
- heroes now flail while getting force staffed.


audio

- fixed the item combine sound playing to you when other players combine their items on your courier.
- added rival death-taunts and other miscellaneous lines to flesh out dialog set for juggernaut and sven.


dota 2 bots

- revised how and when bots decide to push lanes, defend lanes, and farm.
- temporarily disabled late game team roaming. It will be back!
- fixed bug where bot code would cause buyback of human players when playing with bot teammates.
- made bots more aware of ganks that were happening near them.
- increased the strength of human pings, and in general made them last longer.
- fixed bug where bots weren't going back to base to fetch their tp scrolls, even when they had nothing better to do.
- made bots less likely to wander across the map just to hit the side shop.
- fixed bug where bots would buy superfluous flying courier items.
- fixed bots ignoring seige engines when farming a lane.
- fixed bots being standoffish to their own creeps.
- fixed bug that was causing bots to not attack the lowest-health creep when farming a lane.
- when fleeing an enemy hero, bots will no longer immediately forget about the enemy the instant they lose sight of them.
- made bots more likely to defend structures closer to their base, particularly barracks and their ancient.
- fixed a case where bots were getting preoccupied with creeps when defending their base.

Dernière modification par Shin__ ; 17/02/2012 à 04h19.
Obsidian (enfin Outworld) Destroyer inc.
Enfin un vrai contre à AM.

[Edit]
Je viens de voir un énaurme exploit en pub, avec le repick.
Random => +250 gold => Repick == 753 starting gold.
Fil fermé

Connectés sur ce fil

 
1 connecté (0 membre et 1 invité) Afficher la liste détaillée des connectés