[Archive] [Multi support / Rock is not Dead]Guitar Hero III. [Sep. 07]

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Très globalement, je dirais identique, voir un peu plus facile que dans GH2.

(liste des morceaux que j'ai testé pour dire sur quoi je me base pour donner mon avis : "rock and roll all nite" de Kiss, "Hit me with your best shot" de Pat Benatar, "Bull's on parade" de RATM, "Evenflow" de Pearl Jam, "The Metal" de Tenacious D, "One" de Metallica.
preview des trois versions next gen de GH3 :

Citation :
http://wii.ign.com/articles/825/825222p1.html

Quote:
We thought it was a bit odd that Activision shuffled everyone into a large room filled with Xbox 360s to display the game while the PS3 and Wii versions were stuck in a separate room in limited number. It may have something to do with the visual quality of the PS3 iteration of Guitar Hero III. While the scrolling notes actually looked better and brighter on Sony's system, the crowd and band most certainly did not. During the intro to songs in many venues, the camera zooms through the crowd up to the stage. On PS3, this gives you an up-close look at the jaggy models that don't come close to living up to the 360 counterparts. Perhaps a last bit of polish has yet to been put on the PS3 version, and the game is all about the music, but it doesn't seem like there would be any reason that the PS3 iteration shouldn't look as good as the Xbox 360 one.


Quote:
The guitar peripherals are pretty much finished, too. All three are wireless and have the same shape and feel to them. A few slight modifications have been made to the 360 guitar since we last saw it, including a light casing around the start button to differentiate it from the back button and a slight increase in the strum bar length (these changes are the same on all three platforms). The PS3 peripheral had one nice surprise and one oddity. The symbols for the standard PS3 controller buttons are marked above the buttons on the fretboard, which gives you a quick reference point if you're navigating any menus outside of the game. The odd bit is in the wireless setup. The PS3 controller we used required a USB dongle which means that the controllers don't use the standard PS3 bluetooth to communicate with the system.

The Wii version of the guitar is the only one that incorporates the system's stock controller in its design: players must dock the Wii Remote inside the guitar before play, but it opens up a lot of potential that isn't in any other version of Guitar Hero III. The guitar uses the Wii Remote's wireless functions as well as its motion control, but the use of the Wii Remote offers this version two features: rumble during key "rocking out" moments, as well as the ability to play "sour" notes through the Wii Remote's speaker…a cool little feature that can be turned on or off in-game, but is extremely cool and handy when playing in multiplayer since you'll know which player's screwing up. The Wii guitar is also the only one of the bunch that has an analog stick built into it, its sole purpose is to allow players to navigate the Wii front end in order to boot up the Guitar Hero III disc.

Quote:
After messing around a bit with the Battle Mode and co-op play offline to get a feel for the game and guitars, we hopped online for a Battle Mode match with Team Xbox's Andy Eddy. Just like the offline game, each player is allowed to choose their own difficulty level and customize their rocker prior to the match. For competitive matches such as battles or face-offs, the odd song selection is randomly chosen. That means for a best of three match, each player will get one song choice to begin. If a third song is needed to break a tie, the game randomly decides who will get to select it.

From there, the game plays exactly like the offline game. We didn't notice any lag, though Dave Clayman said that on the PS3 version the button timing seemed a "bit off" when playing online. That may or may not have been lag, but either way he was able to adjust quickly and make it through the songs. For Wii and 360, we couldn't tell that we were online at all. Hopefully, this same level of quality holds true when Guitar Hero III moves from the closed test servers to the entire community. If it does, the online play that everyone has been clamoring for looks to be a success.

While the Xbox 360 and PS3 online components are rather seamless in setup, like most online Wii games, the Wii version of Guitar Hero III requires the use of Friend Codes if you want to get on the net and create custom matches. The Friend Code is specific to the game, so to match up with a pal you'll need to have his or her Guitar Hero III Friend Code and they'll need yours.

The online game isn't just about how it plays. Presentation is key, so we went scrolling through options to see how well the game is setup. The matchmaking is fairly standard with options for hopping into a quick ranked or unranked match, creating your own lobby, and searching for a specific game type. The face off, pro face off, battle, and co-op modes all exist online, though you can't play through the co-op career mode with an online friend. When you create or search for a map, you can specify how many rounds will be played ranging in length from a single song to a best of series for three, five, or seven tunes.

The leaderboards have a new structure for Guitar Hero III. Each individual song still has its own master leaderboard for the highest scores across all difficulties. Again, the highest scores will be on the expert level. You an also look at the total career score for the single player game, but now you can sort it by difficulty. There's also a new multiplayer leaderboard that tracks your online scores and ranking.

Citation :
http://www.shacknews.com/featuredarticle.x?id=605

Quote:
On the other hand, the Wii rendition actually has a fairly robust matchmaking system built in for inviting specific players to join in on the game's co-op or versus multiplayer. As the first third party developer to support Nintendo's Wi-Fi connection with the Nintendo DS title Tony Hawk's American Sk8land--not to mention besting Nintendo's own online functionality out of the gate--Vicarious obviously knows what it's doing when it comes to online play.

Though it forces gamers to go through Nintendo's cumbersome friend code system, the online overlay Vicarious has built from the ground up is like a microcosm of Xbox Live on the Wii.Once you boot up Guitar Hero III and set up a profile, a menu option on the startup screen allows you to connect to the Nintendo Wi-Fi Connection. You'll only have to do this when you start up the game, and from then on, you'll be able to receive game invites from anyone you've added to your friends list.
Quote:
In fact, this commendable effort by Vicarious Visions brings the Wii's online component above and beyond the PS3 version's matchmaking system--because it just doesn't have one. Other than playing random matches through a lobby, there's absolutely no option on the PS3 rendition of Guitar Hero III to challenge specific players to matches.
- la version wii se tape le coup des friend codes.
- la version wii a une guitare spécifique avec quelques petits ajouts sympa.
- la version ps3 n'a aucun multi online en dehors du random. Les deux autres permettent de faire du online custom entre amis.
- la verson ps3 a de legers problemes d aliasing et de ping, qui disparaitront surement.
- la version 360 a l'air bien solide.
- leaderbord mondiale sur guitarhero.com melangeant les 3 plate formes
tu m'etonne, j'ai de suite pensé a la même chose.

En passant, si vous comptez acheter le jeu, pensez a aller enregistrer votre pseudo d'avance sur le site.
Si si, Guitar Hero 3 est aussi prévu sur PlayStation 2. Les articles se sont justes intéressés aux nouvelles consoles.

La version Wii a l'air très bien fournie, à part au niveau des graphismes, mais on commence à s'y faire. Notons de plus que le pack Wii coûtera 10$ de moins que les autres, parce que la wiimote fait office de déclencheur de Star Power, la guitare est donc probablement moins cher à produire, et ça se répercute sur le prix. Très bonne initiative en tout cas (si elle trouve écho dans les prix européens, évidemment).
Citation :
Publié par jaxom
je suis partant

'Le salon' plutot que 'JOL', non ?
De même (même si je n'ai jamais joué à un GH et que ça sera mon 1er)

Pour le nom faut voir, je vous laisse vous les habitués du jeu choisir
Remontage de post à bientôt un mois du lancement.
Je suis persuadée que l'attente devient de plus en plus longue pour tout le monde .

Du coup, pour patienter, voici une petite news à se mettre sous la dent.

Activision va nous sortir une BO du jeu pour Guitar Hero 3. Sans entrer dans le débats de l'interêt ou non de sortir une BO, seront disponible avec cette BO trois nouveaux morceaux (ou plutôt un code) pour les télécharger à à la sortie du jeu :
(Attention c'est uniquement pour la 360, et pour le moment uniquement pour les US. Peut-être que se seront les premiers morceaux dispo sur le live du coup).
- Carcinogen Crush de AFI
- Tina par Flyleaf
- une version remixée du Putting Holes In Happiness de Marilyn Manson par Nick Zinner, guitariste des Yeah Yeah Yeahs.

Source : http://www.gamekult.com/articles/A0000061841/

Citation :
Activision a trouvé un moyen plutôt efficace pour assurer la promotion de la bande originale du prochain Guitar Hero III. Dans le cas où la sélection des chansons n'aurait pas suffi à convaincre les acheteurs, l'éditeur offrira l'accès gratuit à trois chansons en téléchargement pour la version Xbox 360 du jeu. En clair, les joueurs qui s'offriront le CD Guitar Hero III : Legends of Rock Companion Pack, en vente le 23 octobre aux Etats-Unis, auront droit à un code leur offrant trois nouvelles chansons bonus pour le jeu, prévu, lui, le 28 octobre outre-Atlantique. Il suffira d'entrer ledit code sur www.interscope.com/guitarherocode pour obtenir un code Xbox Live puis les trois chansons : Carcinogen Crush de AFI, Tina par Flyleaf et une version remixée du Putting Holes In Happiness de Marilyn Manson par Nick Zinner, guitariste des Yeah Yeah Yeahs. Ces deux dernières chansons figureront sur la bande originale du jeu, qui inclura parmi la sélection Miss Murder (AFI), Kool Thing (Sonic Youth), 3's And 7's (Queens Of The Stone Age), Cherub Rock (Smashing Pumpkins), Slither (Velvet Revolver), Cult of Personality (Living Colour), Prayer Of The Refugee (Rise Against), mais aussi la version réenregistrée de Devil Went Down To Georgia par Steve Ouimette et l'intro du jeu grattée par Slash. On ignore pour le moment si une opération du même type sera lancée en Europe.
Bravo Activision l'opération marketing pour faire vendre des BO du jeu, offrir 3 chansons woaw... Je trouve ça limite abusé D'autant plus si les possesseurs de PS2 ne peuvent pas en profiter...

Ceci dit, moi ce n'est pas un mois mais 9 jours que j'attends
il y a de grandes chances qu'il soit region free, si il l'est, je l'importe (jeu seul) et je rachète un pack avec la guitare dans 1 mois en france
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