Dommage car cela risque de finir par des gros clans verrouillant les oasis, les petits groupes ou les joueurs solo seront donc écartés. Personnellement aller dans un jeu pour se faire démonter toutes les 5 minutes je ne trouve cela pas très drôle. C'est dommage car le monde à l'air sympathique
Pris sur les news steam du jeux :
On the zerging problem
In addition to preparing the large patch, we’re looking into the most reported issue so far - zerging, kill on sight, whatever you want to call it. Obviously, we’ve noticed how some clans choose to treat interactions with small groups and solos, hunting them down for a little loot or just fun. We believe a major cause for this behavior was the lack of high-tier clan interactions, locked in Hard maps until recently. Now that clans have access to claiming, we see that the interactions between clans and small groups/solos slowly get less hostile over time.
Since players inside a claim bring harvesting and trading bonuses only if they’re safe and unharmed, it encourages getting rid of pirates and not killing peaceful farmers and traders. Also, as clan wars over territories start to emerge, the targets shift, and attacking random nomads for some wood and fiber becomes unimportant.
But that’s not enough.
While we expect the interactions to become less randomly hostile with more and more clans transitioning from being looters to a “vassal” role, passively gaining wealth while fighting wars against other clans, we want to continue working towards encouraging clans to protect small groups and solo players. So far, we’ve designed the game to have really fun large-scale combat and that’s where we want it to shine for those large clans.
We’re currently collecting feedback and brainstorming ideas on how to iterate on an environment that’s fun to play in for everyone - be it large or small clans, groups or solo players. If you have suggestions on this, we’d love to see them on our forums or Discord!
As mentioned above, we’re also working on improving stability for when we launch private servers, which will be very soon. You’ll be able to own your own separate realm to play on together with friends or any other players if you decide to make it public. We’ll be announcing private servers going live as soon as we have a definitive date set. At first, you’ll be able to get your own realm set up with Nitrado, but we’ll also be working on adding more solutions for hosting later on.
Meanwhile, we’ve been releasing smaller patches and hotfixes, tweaking some things and getting rid of annoying bugs you’ve reported. We’ll continue doing so in-between larger content updates to make sure the game runs as smoothly as possible, but we wouldn’t be able to do it without your help. Thanks to everyone who reports issues, we’re able to quickly get rid of them and improve the game. If something is broken or even mildly annoying, please let us know and we’ll do our best to fix it!
A voir l'euphorie du lancement a donné lieux a du gros wype de petit clan engendré par des grosse structure de plus de 100 joueurs.
Un systeme de taxe de ressource est en place depuis que les map dit "hard" sont arriver, ce qui ce traduit par 10% des ressource que les joueur solo ou petit groupe farm revienne au clan qui contrôle le territoire, donc pas mal de gros clan commence a stop leurs sadisme et laisse les joueurs tranquille.
Pour l'instant les Oasis ne meurt pas encore donc a voir comment cela évolue mais en tout cas chez Donkey Crew ca bosse dur.
L'arriver des serveur communautaire calmera peut-être aussi le jeux mais actuellement ca reste encore un Early acces avec beaucoup de bug.
Ayant participer a des batailles avec genre 10walker et plus de 60 personne ben ca ram c'est injouable en l'etat actuel pour du gros fight.
Dernière modification par VonBekon ; 12/04/2020 à 23h03.
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