Characters and classes
Will there be a stealth class? For example, the assassin or something.
classes such as assassin, not yet, but we are open to reasonable ideas and users can create new classes.
Are you planning to create a class of healer? Or survival will depend on the skill of the player to block and dodge?
Each class in the Black Desert is able to do damage to some extent. The game has no classification of the type tank, DPS and healer. However, some of the characters will block and dodge skills.
character development will be linear or provides a similar skill trees or something like that?
In its development, the character will follow the story line, as in other traditional MMORPGs. Players will have skill tree system, where they can specialize in a certain skill set.
Whether rigid adherence to a class of race? For example, if you want an archer, you can take only an elf. And there are different characteristics of male and female characters?
In the current system, users can choose classes that are linked to certain races. For example, a warrior - a man and Archer - elf.
At Facebook, you said that the customization system is in development. Could you tell us about the possibilities of the future system, how wide will have a choice of options?
As we described in the FB, we allow users to create a character with enough opportunities, but to the extent that the appearance was not strange. If we allow the users too much, someone might create too ridiculous characters.
How about starting area, will they differ in different races / characters?
We are still thinking about it, so I can not say, as will be.
PvP and siege
siege to be able to participate, only two parties to the conflict or the battle may intervene bystanders and third party guild?
Siege castles are in the open, so anyone can join. However, only members of the two parties that have declared war, will be able to take the castle.
Approximately how many locks to capture planned?
MBT By the time the Korean areas to siege castles would be two. However, in the case of release in Russia locks will be more - to 7-8.
What would have to do something to the besiegers to capture the castle and how long will the siege?
We are currently developing rules castle siege. Similarly, all will be decided later.
During the siege, after death, where they will appear besiegers / deposited? Will there be penalties for death during the siege?
They will appear at the base camp on each side. Currently, the penalty for death during the siege of the castle is the same as a normal death elsewhere. Sooner or later, we'll fix it: fines will be different.
addition castle sieges, do you plan to implement the siege of the forts and castles?
To successfully attack the castle, you have to install the base camp near the castle, which is actually a fort. Of course, the enemies of the castle can destroy your fort in an attempt to protect your castle.
Whether analog spirit of the Olympic Games in lineage 2? Any event, for example.
Nothing of the sort is planned.
Guild
We already know (from Facebook), that guilds will be divided into three types - military, religious and trade. Our users are wondering why limit the choice of the guild, not easier to allow guilds to develop all three areas simultaneously or mixed to create a guild?
There are many types of users, and the style may be different from one other. We want to see in our game there was a place for many different playing styles against guilds. Some guilds will focus on battles and sieges, and others will earn money by trading and manufacturing. That is why we have divided into three guilds. And the system will support every type gildpleya. course, any guild can develop all three types, but given the limited time and resources, it will eventually become specialized in one. Players can choose from three types of registration at the time of the guild. If all guild members agree, they can change the type that you select at registration, or to fulfill the objectives of all three types of guild at a time.
Will there be any bonuses that guild will give players stand within it, for example bonuses to stats characters to crafting or trade? will it be possible to raise the lvl guild and improve these skills?
Regarding the benefits that will bring the player membership in the guild, we see a lot of different options. Details to be determined.
Will guild halls own clan?
Any home can be purchased through the auction. Of course, the guild will be able to bet on the auction, and in case of victory, to own a house on behalf of the guild. If they decide to use the house as a clan hall, it will be possible.
NPC-mercenaries are in any way involved in the work of the guilds? For example, the protection of locks.
Yes, they can take part in the siege or defending the castle.
combat system
as implemented in the archery game: sight or auto-target towards the goal?
Black Desert - a game with a non-target system, the mechanism of auto- target has not. You need to aim yourself at the enemy, but when the system evaluates the success of the attack, it is not too strict.
Will the system combo attacks? If so, how do you plan developed to implement it? Can hardly imagine how it will look in the system C9 mass pvp.
We tried to implement in the Black Desert stylish action in the open field. But this game - no action RPGs and MMORPGs, we do not want users to get tired because of the complex combo attacks. Users will be able to enjoy a very interesting fight, but with a smaller number of clicks on the mouse and keyboard than the C9.
Will we see the figures of damage to the monitor?
Yeah.
Kraft, manufacture, sales
of which will be used for grown resources? For sale by npc in other regions for earnings? Or it may be to craft or sell to other players?
Resources used in crafting and sold to other players through the exchange. In the process of character development, users will be able to sell unwanted items NIPam, but they will not buy any objects or resources of the players after reaching the maximum level. These players will be able to fully experience the trading system. We want to minimize the window to create the money to prevent inflation. There may be some exceptions.
Can you talk about how to implement the process of crafting.
If you want to create, you need to prepare a few things. First, you have to develop your skills to a level suitable for the items that you produce. If your crafting level is higher, it shortens the time required for crafting. Second, you need to prepare the equipment and the place where the equipment will be installed. Or you can use the public bathroom craft by paying the appropriate fee. When you're done, you put the collected items to the panel crafting and start the production process.
Is there a chance to break the subject in the process of crafting and have a chance to get more options for an item when it is created?
Currently, item can not break while crafting. But there is a chance to get more options. But all this could change.
Question about trade. Will we see the auction and private shops?
Yeah. You can sell your product in a system of exchange or in your own home, if you hire NPC vendor.
Caravans will be transported only players? Or will it be possible to send NPC for delivery to other cities?
If you want to deliver the goods to another village, then you have the ability to carry it themselves. But given the weight limit and the number of seats in the inventory at a time can deliver a very small amount of product, which is inefficient. Then you can send hired NPC from the control panel in the world map. You can track the location of the goods delivered in real time. While this is a good opportunity to save time, it also applied restrictions on the weight and number of seats in the inventory. If you carry a lot of things, it is best to use the caravan, for which he will have to pay. In addition, guilds and players can open a transport company, while other players will be able to attack the transport routes. So we expect interesting relationship between the players, for example, the conclusion of private insurance players.
NPC
We know that the NPC in the Black Desert plays a big role and we would like to know more from them.
How many NPC-mercenaries can have 1 player?
We will take this solution at the time of MBT.
If there is an NPC-guard, will it be possible to strengthen it?
have not yet decided.
Will customization NPX? Perhaps some capes or cloaks of color.
yet been decided, but you can change clothes hired NPC.
Will NPC to participate in PvE?
Yes, under the current plan.
Others
Will there be a mandatory quest line or story quests are optional, giving players the freedom to choose?
Black Desert is not a game, tied to a system of quests. We want our users to play as they want. Although, of course, there are instructions for beginners, implemented in a familiar series of quests.
Will there be underwater monsters?
Yeah, but that does not mean that there will be a lot of underwater content. You can only fight with monsters jumping out of the depths.
How fast do you plan to implement the volume to the maximum level?
In Black Desert no limit levels. But after level 50 will be very hard to grow. A 50 level, according to our expectations, the average player should take 1 to 2 months.
How about flying mounts and transport? Black Desert world big and beautiful, it would be cool to see it from the air.
At the moment there are no plans to provide users with flying mounts. You can enjoy magnificent views from the tops of mountains.
Regarding temporary homes - tents. What happens if I come into the city decided to sleep in the field / woods and out of the game? On the next boot, I see the starry sky above (tent and stole things) or I will be protected and can not be attacked?
This is a complex issue that can affect many things about the game system and game play for users. Therefore, we are wary of setting policy on the item. I will answer this question later.
What can rasskzat of high-end content, than players will entertain themselves reached the highest level?
See the answer to the question of "amusement park" below.
As will be acquired top-end equipment? Will there be some extremely rare and expensive unique items that can hold a unit?
you can enhance their craft, spending time over the manufacture of different things. To craft a very valuable items, you must have a high level of equipment, the highest level of skills and rare crafting recipes. will also fall very expensive and rare items, known as "Black Stones", which give great strength as naimoschneyshego buff or debuff.
How to level game design plan to link players carousels (Theme Park) and players sandbox? How can they influence each other, in what will be dependent? Or different types of players will be conditionally separated from each other?
On the development of the character up to level 50, users can enjoy content "theme park." The player offers a variety of activities: trade, siege castles, craft, transport, house, and so
the trends will have a game store? Only products facilitate pumping and chance craft? Or will attend products directly affect the gameplay - Buffs options and stuff?
consider all options. We will discuss it.
there already plans for the future both content updates, if so, after how about the time you plan to update the game content?
It's too early to tell.
Finally, we have heard that you are negotiating with companies localization mail. ru and innova systems. Can you confirm?
We are open to discuss the location of any Russian publisher interested in the Black Desert. Our current talks are at an early stage. While nothing is defined.