[Archive] Patch Notes [Sept.. 12]

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Sûr que les freezes ne sont pas dus à un pc un peu juste niveau puissance ?

Par exemple j'ai toujours de gros freezes au spawn des héros après la phase de pick et parfois des micros freezes quand j'ouvre le shop.
Citation :
Publié par Milith
Oui, généralement quand des femmes jouent à Dota ça engendre des bugs, vu que le jeu est pas prévu pour.
Surtout qu'elle doit ouvrir le shop bien plus qu'un joueur lambda !
elles ouvrent le shop mais elles ont jamais de tune. Heureusement on peut plus acheter les items pour les autres joueurs depuis longtemps, jme verrai bien en mode KOTL mais avec 0 stuff ...
maj :
Citation :
Update Notes - January 30, 2013
NOTE: This update has reorganized the file layout of Dota 2 to speed up loading and for future localization support. This will result in a large update and may take a while to download.

GAMEPLAY
- Fixed how magic damage is amplified when there are multiple sources of bonuses.
- Death Prophet: Fixed Exorcism healing never resetting.
- Enigma: Tightened selection area of Eidolons to make picking individual units easier when they clump
- Gyrocopter: Fixed Call Down not slowing magic immune units.
- Spectre: Spectral Dagger now properly trails invisible units.
- Spectre: Fixed various properties of Haunt illusions being incorrect.
- Tiny: Fixed Craggy Exterior working on illusions of Tiny.
- Visage: Fixed Roshan decreasing Gravekeeper's Cloak charges.
- Visage: Fixed Gravekeeper's Cloak not restoring its layers independently of one another.
- Warlock: Fixed Flaming Fist damage not leveling properly, damaging magic immune units, and having incorrect chance to proc.
- Fixed a bug with Radiance kill credit and illusions.
- Fixed Roshan no longer casting Slam to slow and damage nearby units.

UI
- The Smooth Drag option now works for anyone that's spectating (whether through DotaTV or as a broadcaster).
- Reduced waiting time in hero picker during All Random to 10 seconds.
- Reworked how your personal hero performance is done on your profile page (provide feedback here http://dev.dota2.com/forumdisplay.php?f=431).
- Added preview for summoned items like the panda and watcher golem to store and backpack.
- Added the ability to filter out empty teams from the team list.

BOTS
- Fixed some incorrect timing calculations that were causing bots to miss some last hits.
- Fixed Practice vs Bots not properly selecting the nearest server.
- Fixed Death Prophet bot to know about the true range of Crypt Swarm.
- Fixed bots thrashing selling a situational item (dust, wards, TP scroll) to purchase another situational item.

WEBAPI
- Added Captain's Mode Picks and Bans.
- Added ability upgrade order and times to each player.
- Added inventory for additional units (Lone Druid's Spirit Bear).
- Added an API for getting match details in the order they were recorded.
Pour ma part :
Citation :
Enigma: Tightened selection area of Eidolons to make picking individual units easier when they clump
Ca, ça me fait très plaisir. C'était juste mission impossible d'en sélectionner individuellement. Obliger de sélectionner le groupe puis l'unité avec l'icone.

Citation :
- Reworked how your personal hero performance is done on your profile page (provide feedback here http://dev.dota2.com/forumdisplay.php?f=431)
Et ca, ça peut etre cool aussi.
Update du 01/02/13: 2GB !!!!!!
Au vu du patch note rien de très gras par rapport au poids de l'update. Apparemment cette update change en profondeur l'organisation des fichiers de jeu et leur contenu ce qui amènerait à des chargements de jeu plus rapide, ce qui expliquerai ce "poids" surprenant. Je passerai sur les modifications des API et la polémique Dotabuff qui en suivra certainement... D'autant plus qu'il y a aussi des changements sur l'UI notamment sur cette fameuse barre de performance.


Pensez donc à patcher si vous désactivez les MAJ automatiques.

>>>>>

Update Notes - January 30, 2013
NOTE: This update has reorganized the file layout of Dota 2 to speed up loading and for future localization support. This will result in a large update and may take a while to download.

GAMEPLAY
- Fixed how magic damage is amplified when there are multiple sources of bonuses.
- Death Prophet: Fixed Exorcism healing never resetting.
- Enigma: Tightened selection area of Eidolons to make picking individual units easier when they clump
- Gyrocopter: Fixed Call Down not slowing magic immune units.
- Spectre: Spectral Dagger now properly trails invisible units.
- Spectre: Fixed various properties of Haunt illusions being incorrect.
- Tiny: Fixed Craggy Exterior working on illusions of Tiny.
- Visage: Fixed Roshan decreasing Gravekeeper's Cloak charges.
- Visage: Fixed Gravekeeper's Cloak not restoring its layers independently of one another.
- Warlock: Fixed Flaming Fist damage not leveling properly, damaging magic immune units, and having incorrect chance to proc.
- Fixed a bug with Radiance kill credit and illusions.
- Fixed Roshan no longer casting Slam to slow and damage nearby units.

UI
- The Smooth Drag option now works for anyone that's spectating (whether through DotaTV or as a broadcaster).
- Reduced waiting time in hero picker during All Random to 10 seconds.
- Reworked how your personal hero performance is done on your profile page (provide feedback here http://dev.dota2.com/forumdisplay.php?f=431).
- Added preview for summoned items like the panda and watcher golem to store and backpack.
- Added the ability to filter out empty teams from the team list.

BOTS
- Fixed some incorrect timing calculations that were causing bots to miss some last hits.
- Fixed Practice vs Bots not properly selecting the nearest server.
- Fixed Death Prophet bot to know about the true range of Crypt Swarm.
- Fixed bots thrashing selling a situational item (dust, wards, TP scroll) to purchase another situational item.

WEBAPI
- Added Captain's Mode Picks and Bans.
- Added ability upgrade order and times to each player.
- Added inventory for additional units (Lone Druid's Spirit Bear).
- Added an API for getting match details in the order they were recorded.


Source dev-dota
Citation :
This update has improved how Dota 2 is setup on your machine and will provide a significantly faster load time for most players. As a result of these changes, the update may take a while to download.
Maintenant quand la game se lance, c'est presque instantané, on a pas à attendre que des joueurs load la game.
Je trouve ça super
En tous cas, les nouvelles barres de performances pour les héros sont quand même beaucoup plus révélatrice que les précédentes qui étaient wtf. C'est un bon point.
J'ai vraiment un bon indice pour les héros que je maitrise mieux et avec lesquels j'ai de bons résultats.
Citation :
Publié par TonighT
Je trouve que certaines animations foirent plus souvent depuis le nouveau patch (genre celle du lh).
Y'a aussi du mi-anglais mi-français dans les messages ...

y'a aussi des messages de kill ect qui passent à la trappe
Je sais pas, ils ont l'air de beaucoup dépendre du W/L quand même. J'ai pas un héros bien noté avec un W/L < 0,5.

J'ai même 10 barres avec SF parce que j'ai 6/0 avec lui, alors que j'ai une précision d'environ 3% avec mes razes et que du coup je le joue globalement assez mal (ma winning streak avec lui est donc un hasard complet), alors que mon légendaire Furion dagon 1st 65% de winrate sur 160 parties se tape un pauvre 8 barres.

Dernière modification par Milith ; 03/02/2013 à 15h47.
Citation :
Publié par Ze_HailD
En tous cas, les nouvelles barres de performances pour les héros sont quand même beaucoup plus révélatrice que les précédentes qui étaient wtf. C'est un bon point.
J'ai vraiment un bon indice pour les héros que je maitrise mieux et avec lesquels j'ai de bons résultats.
Il y a quand même un changement de référentiel à prendre en compte. Avant l'indice de performance d'un héros donnait une valeur comparée à celle d'autres joueurs d'un même niveau.
Désormais cette valeur est comparée entre tous nos héros et semble ne plus tenir compte des autres joueurs.


Citation :
Publié par Milith
Je sais pas, ils ont l'air de beaucoup dépendre du W/L quand même. J'ai pas un héros bien noté avec un W/L < 0,5.
ça semble un peu logique, généralement quand on perds ce n'est pas à ce moment là que l'on réalise de bonnes stats à moins d'être toujours le seul "bon" d'une équipe, enfin je doute que toutes les défaites soient toujours conclues avec de bonnes stats.



Enfin quoiqu'il en soit le mode de calcul reste toujours opaque.
http://www.reddit.com/r/DotA2/commen...ve_slipped_in/

Citation :
So in this Feb 4th ninja-patch Valve slipped in lines about language-based matchmaking

Expand dota_english.txt on the bottom of the diff here: [1] http://www.dota2wiki.com/wiki/February_04,_2013_Patch

And you will see:

"dota_matchmaking_language_1" "English"
"dota_matchmaking_language_2" "Russian"
"dota_matchmaking_language_3" "Chinese"

Looks like the language-based matchmaking people've been asking for might be coming.
Patch note complet
Citation :
Update Notes - February 6, 2013

- Added Team Matchmaking! Teams have a public rating based on their performance against other Teams.
- Added Language setting for Matchmaking!

GAMEPLAY
- Alchemist: Fixed Unstable Concoction AOE and Self impact behavior when there is a Magic Immune target.
- Batrider: Fixed Sticky Napalm being applied to Magic Immune units.
- Batrider: Fixed Sticky Napalm being removed by Magic Immunity.
- Bloodseeker: Fixed Rupture damage interval.
- Bloodseeker: Fixed being able to use potions during Rupture.
- Dark Seer: Fixed Ion Shell being castable on creep heroes.
- Doom: Fixed Doom's interaction with MKB and Truestrike.
- Dragon Knight: Fixed Dragon Breath sometimes missing at very close range in Elder Dragon Form.
- Dragon Knight: Fixed Dragon Breath travel time being too slow.
- Gyrocopter: Fixed Call Down first and second impact slow values being swapped
- Keeper of the Light: Fixed Recall going off if Keeper died during the delay.
- Lone Druid: Fixed Spirit Bear's Entangle working against Ancients and Creep Heroes like Familiars and Warlock's Golem.
- Medusa: Fixed Split Shot hitting Nightmared units.
- Medusa: Fixed Mana Shield not blocking damage from Death Ward, Plague Wards, Serpent Wards and Wildkin's Tornado.
- Morphling: Fixed Morph transformation stopping if Morphling gets purged or cycloned.
- Shadow Fiend: Fixed Shadow Fiend gaining souls while dead
- Shadow Fiend: Fixed Shadow Fiend gaining souls from killing illusions.
- Spectre: Fixed Spectral Dagger sometimes creating invisible paths of targets it hit.
- Troll Warlord: Added Pseudo Random support for his Bash.
- Troll Warlord: Fixed Whirling Axes interaction with Roshan.
- Visage: Fixed Cleave hitting Familiars.
- Warlock: Fixed Flaming Fists hitting ethereal units.
- Weaver: Fixed various buffs Time Lapse did not remove.
- Witch Doctor: Fixed Paralyzing Casks bouncing off of couriers.
- Courier: Fixed courier not responding to deliver orders after having received a hold or stop order.
- Courier: Reduced stash interaction ranges to fix the courier not filling a bottle when entering and exiting the fountain area in a short time.
- Courier: Fixed the Deliver Items breaking if you used speed burst on the way to the stash.
- Fixed direct unit target spells having 24 less effective range.
- Fixed Dark Pact and and Kraken Shell not removing Sticky Napalm, Shadow Strike, Venomous Gale, Poison Nova and Viper Strike.
- Fixed Day/Night cycle duration as well as initial state being a bit off.
- Fixed some ability Backswing timing issues (Kunkka, Clockwerk, Timbersaw, Meepo, Pudge, Spiritbreaker, Sand King, Riki, Nyx, Lion, Pugna, Shadow Demon, Batrider).
- Orb of Venom now has the same stacking behavior with Lifesteal that Eye of Skadi does.
- Fixed Veil of Discord not getting applied to Magic Immune units.
- Fixed Veil of Discord getting dispelled by Purge/BKB/Cyclone/etc.
- Fixed Bloodstone charges incrementing while you are dead.
- Dropped, non-sharable items can no longer be destroyed by teammates.
- Fixed dominated units continuing their previous channeling spell.
- Enabled Silencer in Captain's Mode for Latest Version (will be enabled in Tournament Version the following week).

UI
- Added Language option for Matchmaking. You will find players when matchmaking that have selected the same language(s).
- Fixed buff refreshes not showing the correct swipe.
- Made Keeper's two Spirit Form abilities always visible but just disabled until he uses Spirit Form.
- The dota:// URL handler now supports lobbyid=<lobbyid> and accountid=<accountid> for creating game spectating links.
- Fixed autocast ability border not hiding when moving from a friendly unit to querying an enemy.
- When using smart tab switching, fixed not being able to cycle to controllable units if your currently selected using is dead.
- Players that play on a league game will now have access to that league pass.
- Fixed being able to pick or random an already repicked hero.
- Added an error message when pressing the courier deliver button and there are no items to be delivered.

WEBAPI:
- Added Team query to WebAPI. Query is GetTeamInfoByTeamID, params are start_at_team_id and teams_requested.

LEAGUES:
- Players that participate in Leagues will now have access to watch all games for said league in the tournament tab.

BOTS
- Made Necrolyte bot more likely to use Death Pulse to heal himself.
- When considering purchasing an item and determining whether there's room in their inventory, bots will now consider whether the item will stack with an existing item.
- Bots will no longer sell a situational item in order to retrieve a situational item from their stash (fixes purchase thrashing).
- Witch Doctor will no longer use Maledict on non-hero units.
- Slightly lowered the maximum desire to attack a non-hero unit.
Citation :
- Courier: Fixed courier not responding to deliver orders after having received a hold or stop order.
- Courier: Reduced stash interaction ranges to fix the courier not filling a bottle when entering and exiting the fountain area in a short time.
- Courier: Fixed the Deliver Items breaking if you used speed burst on the way to the stash.
Omg, ENFIN.
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