[Fusion] Patch du 06/05 et commentaires

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Provides information on the most recent update. This is where the release notes are posted.

5/6/2004 16:00 : SoR - Release Note 040506


6 May 2004 - SoR Release Note


Magic
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• We have made several modifications to stanzas in order to avoid some exploits. It affects all "self" stanzas. You might then notice that some actions, which you created and were based on "self" stanzas, have disappeared from your Hands bar. It does not necessarily mean that you were exploiting, but that your action was based on a stanza which could allow an exploit.
• The "range" stanza can't credit more than 1/3 of your current level's best stanza.
• As well, the "casting time" stanza can't credit more than 2/3 of your current level's best stanza.


Combat
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• To use the "stamina" credit stanza costs you 2 times less stamina than before.
• To use the "life" credit stanza costs you 3 times less life than before.
• Armor malus now affects the way you fight (ex : you will need more stamina if you wear a heavy armor).
• [known bug] A combat animation is lacking (when using a shield and a dagger).


Crafting
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• The Crafting actions you've learned besides character creation are gone ; you're given the corresponding SP back so you can learn them again.
• Crafting bonuses (HP, sap, etc) have been implemented.
• The word "pattern" has been added to all Crafting actions names, to avoid mistakes with actual items.
• You won't get a new "cloned" crafting tool anymore when you speak to the Crafting trainer.
• You need to be level 50 or more in Crafting in order to craft heavy range weapons.
• [known bug] The "How to craft" help still needs to be translated.
• [known bug] Crafters cannot learn the "heal" action, even if they have the right amount of SP.


Missions
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• You should meet new NPCs all over Atys ; most of them are missions givers, but not only. Some of them are wanderers, some are not.
• [known bug] Raw materials needed to fulfill new missions are not always layed out correctly ; as a result, some missions should be harder to complete than they should.
• [known bug] You cannot successfully deliver the items in deliver missions.
• [known bug] Sometimes, the message letting you know that you finished a mission is not displayed.


What else is new
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• The 3 playable civilizations now have their own territory to grow on.
• The Prime Roots territory is now live.
• There is now a cap on the amount of XP (per skill) you can gain from a creature, in order to avoid exploits. For now the cap is 50% of your skill level.
• The "consider" system is accurate ; the color code indicates an absolute level (NOT relative to you) :
> black = player (or any entity of level 0)
> green = level 1 to 20
> blue = level 21 to 50
> white = level 51 to 100
> yellow = level 101 to 150
> orange = level 151 to 200
> red = level 201 to 250
> violet = level 251 or more
• Actions in your Action Book are now layed out by levels, for a better readability.
• We made some adjustment to the raw materials that you can buy from vendors. You'll get better materials by harvesting / foraging than buying them.
• You won't gain any XP by fighting too weak a creature.
• The progression rate up to level 20 should be twice faster now.
• Anything said in "Shout" chat is heard in the whole region you're in.
• Fighters begin with a generic wooden dagger ; a dagger from your own civilization needs to be crafted.
• Because you engage a duel, doesn't necessarily mean that you will win...
• We removed the delay for quartering.
• The area effect of autolaunchers has been widened.


What else has been fixed
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• Many corrections in the Help system ; more will come.
• OpenGL compatibility with ATI hardware has been improved :
> No more corrupted clouds on loading a new zone.
> No corrupted graphics (flashy textures etc.) on Radeon 9500 and over.
> Dynamic lights are now working properly.
> Better performance, especially on Radeon 8500 / 9000 / 9200.
• Several fixes in Direct3D mode :
> The mouse cursor should not disappear anymore.
> Lights shoud now work fine (ex : you won't be in the dark during character creation).
> Various FX were missing, you can see them now.
> A few other "polish" matters have been improved.
• The selling price of ammunition has been lowered.
• You can no more dodge / parry hits during a magic, harvesting or crafting action.
• Correction of the latency in NPCs' and creatures' range attacks.
• The Universe chat channel is now restricted to SGMs and GMs only.
• If you learn from a trainer and then lose connection, the stanzas or actions you've learned won't disappear on next launch.
• If you remove from your Hands bar an action that came with your starting "action pack", this action won't come back on next launch.
• You can see all the members of your guild in the guild list, even those who are offline.


Other known bugs
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• Sometimes, in order to do an action or to activate the next mission step, you need to untarget the NPC / PC and target him again.
• NPCs display their HP gauge instead of their titles.
• The message telling you that you successfully sold an item is missing.
• When crafting or buying items, your character will unequip part of his equipment.
• It can happen that when you die, clicking on the respawn map won't respawn you. In such cases, relogging should fix the issue.
• The respawn map may not be properly displayed with some ATI cards.
• Radeon 8500 / 9000 / 9200 users playing in windowed OpenGL mode shouldn't use Alt+Tab, as it's likely to crash the game.
source

Patch en cours, les serveurs ne devraient pas trop tarder.

En tout cas, il y a des changements.
I y a du bon et du moins bon dans ce patch.
Le bon :
- effort d'équilibrage des arbres de compétences .
- correction de combinaison permettant des bugs exploit.
- activation de feature du jeux
- Amélioration de la compatibilité du jeux avec les cartes ATI

Le moins bon
- peu de corrections de bug
- Rien sur le problème numéro un du jeux, les crashs à répétition que subissent une grande partie des joueurs
- La liste des "Autres bugs connus m'apparaît faiblarde, par rapport, aux bug que nous subissons.


Pas mal d'ajustement tout a fait logique dont une bonne partie pour la magie qui était vraiment exagéré c'est clair.

Du cote craft de trés bonne nouvelles :
Citation :
Crafting bonuses (HP, sap, etc) have been implemented


Par contre coté Harvest rien a part
Citation :
We made some adjustment to the raw materials that you can buy from vendors. You'll get better materials by harvesting / foraging than buying them.
je trouve ca un peu léger vu la difficulté de récolter une quantité convenable de materiaux. (espere au prochain patch )


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Provient du message de bigzozo
- peu de corrections de bug
- Rien sur le problème numéro un du jeux, les crashs à répétition que subissent une grande partie des joueurs
- La liste des "Autres bugs connus m'apparaît faiblarde, par rapport, aux bug que nous subissons.
tu veux pas qu'ils te filent aussi le numéro de ligne de code qu'ils ont fixé aussi?

je vois bien : we fixed the line 253 in attack1253.cpp.

le problème numéro un de la beta : les crash? oh my god une beta qui crash! incredible!!!

J'ai pas bien compris, comment ils ont fait pour éviter le upp facile de self ?

Sinon pour le craft, ils ont implémenté les bonus, mais je suis toujours deg, en ayant acheté le bonus HP j'ai toujours pas assez de sp pour acheter un pattern, faut que je me tape encore des bottes pour avoir 100 sp
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Provient du message de Ssaan
question bête : faut il un nouveau personnage pour goûter aux territoires Zorai et Matis ou ceux ci seront ils facilement accessibles ?
Théoriquement personne ne le sait encore mais je pense que tu devrais aller visiter le sud de Thesos et le nord de Dyron, au bout des chemins, tu trouveras facilement je pense.

Reste à savoir si tu pourras rester en vie jusqu'au bout ...

*part en ricanant*
Personnellement, pour l'ouverture des nouveaux territoires, j'espère un wipe. Comme ça je jouerai un Matis pendant la béta (pour garder le meilleur [Fyros] pour la release ) et puis avec tout ses reequilibrage je pense qu'il serait bon qu'on reparte tous sur de nouvelles bases.

Enfin, ce que j'en dis ...
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j'espère un wipe
Citation :
The Crafting actions you've learned besides character creation are gone ; you're given the corresponding SP back so you can learn them again.
Ca veut dire pas de char wipe à mon avis
Citation :
The Crafting actions you've learned besides character creation are gone ; you're given the corresponding SP back so you can learn them again.
Ah en faite ils vont tout remettre à 0 au niveau du craft et rendre les sp ? Si c'est ça je me réjouie

Sinon quelqu'un peut m'expliquer comment ils s'y sont pris pour l'xp abusive de self magic ?
le patchage peut déjà se faire d'après certains post... il ya un fichier spéciale a lancer dans le répertoire ryzom pour faire les mises a jours ? j'ai pas trouvé..
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Provient du message de ismael
le patchage peut déjà se faire d'après certains post... il ya un fichier spéciale a lancer dans le répertoire ryzom pour faire les mises a jours ? j'ai pas trouvé..
Ben non mais le serveur a été online un peu et on a eu le temps de le prendre ^^

( vi c'est moi ^^ mais attention, un GN a posté juste en dessous ... vivi je pense que c'est bien une GN, une vraie qui passe son temps à boire ! )
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Provient du message de Tyllan
il a été online un peu

ca me rappelle anarchy ou ils mettent en place un patch et finalement ca bug au cours du patchage et il revienne a la version precedente
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