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Patch 1.115c Comes to Live Servers!

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All Live Servers will be coming down tomorrow, August 28th 2014 at 5:45AM EDT / 1145 CET for the deployment of Live Patch 1.115c.

The servers are expected back online by 2:00PM EDT / 2000 CET. Please review the patch notes below!

Highlights
Relics have returned to Relic Temples! Read on to find out why you should start planning your next Relic raid today!
New Frontiers adjustments abound! You spoke and we listened! Get back into the groove with some familiar action in NF!
Keeps have never looked this good! Keep art has received some truly fantastic updates! This is something you have to see!


*NOTE* - Please make sure that you run the Dark Age of Camelot Patcher prior to logging in. Thank you!

World Changes

Realm vs. Realm

Frontiers

Relic Changes

Each realm’s home Relics shrine has been moved back to their respective Relic Temple
The Scabbard of Excalibur is now stored in Castle Excalibur
Merlin’s Staff is now stored in Castle Myrddin
Thor’s Hammer is now stored in Mjollner Faste
The Horn of Valhalla is now stored in Grallarhorn Faste
Lug’s Spear is now stored in Dun Lamfhota
The Cauldron of Dagda is now stored in Dun Dagda

In order to remove a Relic from a Relic Temple, a realm must first open up the Relic Milegates:

In Albion:

Capturing Caer Renaris and any other keep in Albion will open one Albion Strength Relic Gate
Capturing Caer Renaris and two other keeps in Albion will open both Albion Strength Relic Gates
Capturing Caer Hurbury and any other keep in Albion will open one Albion Power Relic Gate
Capturing Caer Hurbury and two other keeps in Albion will open both Albion Power Relic Gates

In Midgard:

Capturing Fensalir Faste and any other keep in Midgard will open one Midgard Strength Relic Gate
Capturing Fensalir Faste and two other keeps in Midgard will open both Midgard Strength Relic Gates
Capturing Arvakr Faste and any other keep in Midgard will open one Midgard Power Relic Gate
Capturing Arvakr Faste and two other keeps in Midgard will open both Midgard Strength Relic Gates


In Hibernia:

Capturing Dun Ailline and any other keep in Hibernia will open one Hibernian Strength Relic Gate
Capturing Dun Ailline and two other keeps in Hibernia will open both Hibernian Strength Relic Gates
Capturing Dun Scathaig and any other keep in Hibernia will open one Hibernian Power Relic Gate
Capturing Dun Scathaig and two other keeps in Hibernia will open both Hibernian Power Relic Gates


To capture a relic from a Relic Temple, players will simply have to kill the new Relic Lords guarding the temples
The Relic pillar mechanic is no longer used


When captured by an enemy realm, Relics can be stored in any home realm keep except for the Portal Keeps


Keep Changes

The Ruined Keeps are now able to be captured, claimed, upgraded, and ported to and from by the realm that controls them
These keeps will remain in a Ruined state
These keeps will now show the realm that owns them on the /realmwar map
The Relic Keeps are now normal, defensible and capture-able keeps
As before, if captured, enemy realms will not be able to teleport to or from these keeps


Porting Changes

Coastal Keeps can now only be teleported to and from by enemy realms that own them and all of their towers
Ruined Keeps can now captured, and players may teleport to and from them, provided that all ruined towers are captured as well


Dock Changes

All 1.115 Dock locations and capture mechanics have been removed with the exception of the Agramon Docks
Docks and Boat Destinations have been restored to pre-1.115 locations
There are now 4 docks in each realm
These docks cannot be captured
One dock near the Ruined Keep
One dock near the Center Keep
One dock at the river near the Strength Relic Milegate
One dock at the river near the Power Relic Milegate
All docks will take players to the other realm’s Ruined Keep and the 2 Coastal Keeps
Players will still not be able to boat to Caer Berkstead, Nottmoor Faste, or Dun Crimthainn

Art

Keep Art

All Keeps in the New Frontiers have had their art updated and improved!
Light-mapping has been added or updated in all Keeps and towers in NF
Keeps will no longer appear as fully lit during night hours
Textures have been improved in various areas throughout Keeps and towers in NF

Quests

New Frontiers

The Supplies For the Cause quests are now given out by Commander Wentworth, Commander Hrurdin, and Commander Locke in each realm’s Portal keep instead of by the, now-defunct, captured Dock Guards
The player kill and guard kill quests must now be turned into the Commanders at the Portal Keep before beginning the next quest. These quests have had their Champion Level experience reward increased
Several new RvR quests have been added to the Commanders inside each realm’s Portal Keep. These quests will reward players with 250 Bounty Points and a chunk of Champion Level experience. These quests are repeatable
Scouting Agramon
Scouting the Beachhead of Hibernia
Scouting the Beachhead of Midgard
Scouting the Beachhead of Albion
Scouting the “Relic” keeps of Hibernia
Scouting the “Relic” keeps of Midgard
Scouting the “Relic” keeps of Albion

Pict Bosses in NF have been moved near the Power Relic Temples in each Realm

Atlantis

The Oceanus Hesperos Atlantean Glass one-time only quests have had the amount of mobs required to complete them reduced
Wicoessa’s Research, Astoissi’s Favor, and When Harpies Attack now only require 8 mob kills instead of 15
The amount of mobs involved in each of these quests have also been increased
The repeatable versions of these quests have also been reduced from 15 to 8
The Mesothalassa Atlantean Glass one-time only quests have had the amount of mobs required to complete them reduced.
Noula’s Bounty, Sirina’s Bounty, and Mylia’s Bounty now only require 20 mob kills instead of 25.
The repeatable versions of these quests still remain at 25 mob kills.

Bug Fixes

(Gaheris Only) Minotaur Relics in the Frontiers should once again provide their buffs.
(Gaheris Only) The Pict mobs in Raumarik, Cursed Forest, and Llyn Barfog should no longer be friendly to players.
(Gaheris Only) The Summons to Vindsaul Faste quest will now step properly when being teleported by Channeler Felna.
Warlock’s instant constitution debuff line of spells in the Hexing Specialization should no longer share a timer with some Champion Level buffs.
The Into the Fire quest should now be able to be completed more consistently.
Engineering

Custom UI users should check the following files and their locations as several changes have been made to them in order to compensate the new realm-specific versions of the ruined keeps:
/ui/atlantis/realmwar_alb.xm
/ui/atlantis/realmwar_hib.xml
/ui/atlantis/realmwar_key.xm
/ui/atlantis/realmwar_mid.xm
/ui/isles/map_icons.tga
/ui/isles/realmwar_alb.xml
/ui/isles/realmwar_hib.xml
/ui/isles/realmwar_key.xml
/ui/isles/realmwar_mid.xml
Résumé : Vous ne jouerez pas demain à partir de 11h45 et au pire du pire jusqu'à 20h00.

Traduction : En fait c'est la 1.115f de Pendragon qui vient sur Ywain
Lol deja !?? Ils l avaient annonce courant octobre sur les officiels!
Imo l emorragie a ete telle cet ete, kils profitent de l effet rentree pour faire reprendre un max de monde ! Tant mieux pour nous ce patch devrait etre un bon equilibre entre les deux nf !
Citation :
Publié par kamx
Lol deja !?? Ils l avaient annonce courant octobre sur les officiels!
Imo l emorragie a ete telle cet ete, kils profitent de l effet rentree pour faire reprendre un max de monde ! Tant mieux pour nous ce patch devrait etre un bon equilibre entre les deux nf !
This patch was aimed for end of August (now). The CL 15 and UI changes are for mid October ish
Citation :
Publié par CarolK
This patch was aimed for end of August (now). The CL 15 and UI changes are for mid October ish
Ce patch était prévu pour fin aout (maintenant). L'ajout de niveaux CL (15) et les changements sur l'UI sont prévus pour mi octobre.
Faudra quand même m'expliquer ce qu'apporte réellement ce patch
__________________
Helronds Thauma 12L+
Minimoye Scout 11L+
Minimezzz Soso 11L+
Yroendra Clerc 11L+
Anyy Théu 8L+

Legolllas Méno 7L+
Déjà un merveilleux bug à Glenlock
Quelqu'un pourrait me rappeler quel est le raccourci qui permet de lancer DAOC ? J'utilise Mojo et j'ai plus le shortcut. Du coup j'arrive pas à patcher (et quand je clique sur camelot.exe pour lancer le patcher, rien ne se passe - d'ailleurs je trouve pas le fichier update.dat, il est bien censé exister encore celui là ?).
Citation :
Publié par Yoreik
Sympa le tips pour les ui perso !
J'avoue ! Ça évite de chercher partout pour avoir une UI perso "propre"

Ils pensent plus large que leurs prédécesseurs !!

Citation :
Publié par Ekkehart
Quelqu'un pourrait me rappeler quel est le raccourci qui permet de lancer DAOC ? J'utilise Mojo et j'ai plus le shortcut. Du coup j'arrive pas à patcher (et quand je clique sur camelot.exe pour lancer le patcher, rien ne se passe - d'ailleurs je trouve pas le fichier update.dat, il est bien censé exister encore celui là ?).
Dans Mojo dans les menus clique sur DAOC et tu verras "run live patcher"
Citation :
Publié par poh
J'avoue ! Ça évite de chercher partout pour avoir une UI perso "propre"

Ils pensent plus large que leurs prédécesseurs !!

Je comprends pas grand chose aux UI perso (tout le monde bosse pas dans l'informatique !!), concrètement il faut faire quoi pour que ça n'explose pas au chargement?
tout dépend de ton ui, avec certaines, juste remplacer les fichiers indiqués (copier depuis répertoire isles ou atlantis vers ton dossier custom)
Avec d'autres (dont la mienne), va falloir aller modifier 2/3 lignes dans les XML

NB : faire un backup avant
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