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[Actu] EQ Next ménage ses révélations
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Ça représente 60% des guilde wowienne.
Après je suis d'accord avec toi ce n'est pas l'idée qu'on a d'une guilde |
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TERA est un des premiers MMO action et il avait gardé la trinité (pas qu'un peu d'ailleurs)
Comme toujours faut pas non plus généraliser. ![]() |
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Mdr c est débile comme concept . Plus tu joue défensif moins ça te sert?
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Je viens de trouver ça sur le wiki
![]() SOE Response to Concern Over Lack of Traditional "Holy Trinity" After revealing that there would be no forced utilization of the traditional group staples of "Main Tank" or "Main Healer" at the SOE Live 2013 EverquestNext Classes panel, many were led to fill the Q&A portion of the panel with concerns of this approach being similar to that of other games that have abandoned traditional group dynamics of Tank/Healer/DPS. While the final outcome remains to be seen, SOE creative director Jeff Butler replied to these concerns by stating: “I think one thing that you’ll see from us and we’ll demonstrate this as we get deeper into combat, is that we have a very detailed and intricate plan for moving around and fighting. The NPCs are capable of executing strategy and tactics and you’ll require your own intricate tactics to overcome them. We are saying that no one specific role or pair of roles is required in unlocking the strategy to defeating an encounter. It’s not to say that we are walking away from roles and it’s certainly not to say we are walking away from responsibility, both personal strategic and tactical responsibility… Effectively we want every single person playing the game to have fun, I refuse to have my guild fall apart because one member doesn’t want to play anymore and he is our primary healer. This is a responsibility that we created as game developer and we are abandoning it, we are not going to put players through that, we have seen the damage it has caused over the past 15 years and we are moving past it with this design.”[3] Mouais cela craint quand même , mais bon a voir |
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Gestion des collisions, limite de portée de la magie et tu peux avoir des bosses à taille humaine en open world.
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Moi j'espère que pour le end game les classes rare permettrons une spécialisation tank, heal ; Parceque jouer DPS -Défensif -bandage popo -Dps bof bof
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Bien sur que si un boss peut s'adapter au nombre de joueur qui lui frappe sur la tronche. Après de la à le faire. et l énergie dépenser pour ça ne rend pas l idée si rentable que ça
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