Update today , patch note

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Citation :
Publié par ~Boumy~
Et notre propre section sur le forum ? Dis, hein, on peut ?
Tout à fais, ça sera aussi disponible.
Peu être avant le site mais on à pas mal de boulot donc je promet rien, mais je vais essayer (dépend de gens qui tire mes ficelles )
Pour info la section forum est déjà crée mais "bloqué" temps que le site n'est pas en ligne.
INCOMING UPDATE:
preview du stuff infiltrator disponible.

très alléchant, j'espère qu'il y aura un rendu d'expérience, ayant dépensé les 200k points que j'avais emmagasiné juste avant l'annonce du patch.
Citation :
Publié par Titan.
je vois pas trop comment on peut remplacer les grenade vu que c'est la source principale de dégât sur structure, et j'avoue ne pas faire la différence entre le silencieux ou les couteaux (niveau gameplay)
Le jackal semble faire 500dmg par nade, so 1500 par reload, faudras voir la vitesse de reload du machin surtout.
Ça reste moins violent que les sticky mais mieux que le spin.
Pour les knives c'est la kikoo weapon ultime quoi !
Citation :
Publié par Eek Eek
Le jackal semble faire 500dmg par nade, so 1500 par reload, faudras voir la vitesse de reload du machin surtout.
Ça reste moins violent que les sticky mais mieux que le spin.
Pour les knives c'est la kikoo weapon ultime quoi !
le jackal, ça va être à tester exactement en jeu, parce que sur la video j'ai pas l'impression que les stickies stackent les dégâts
donc si coller 3 stickies d'un coup permet juste d'augmenter la zone, ça risque de limiter sévère... enfin, faudra voir en jeu quoi...

sinon, les knives ouai, ça claque bien niveau style



ça y est, le patch note est sorti, la maintenance se fera aujourd'hui:
Citation :
Tribes Open Beta Version 0.1.865.0 (Cloak and Dagger Update)

Published 03/23/2012 01:42 PM | Updated 03/26/2012 11:47 PM
Tribes Beta Version 0.1.865.0 Patch Notes

Version 0.1.865.0 is scheduled to be deployed on Tuesday, March 27, 2012. The servers will be down for much of the day while the patch is deployed. Watch the patcher for the latest server availability and patch status information.
Major Highlights

  • Three new weapons and two new skins have been added to the Infiltrator class. Watch the Cloak & Dagger Update Video for more.
  • A new Arena map, Walled In, has been added to the Quick Play rotation.
  • Several additional HUD features have been implemented, including:

    • Flag status (who is carrying the flag and timer until flag reset).
    • Friend Notifications when players come online/go offline.

Weapon/Balance Items


  • Three new weapons added for Infiltrator
    • Jackal: The Jackal fires up to three rounds that stick to any surface, and are remote triggered for detonation.
    • Throwing Knives: Throwing Knives deal impressive damage on a direct hit, and have a small splash damage radius.
    • Smoke Grenade: Instantly vanish without waiting the normal reveal time from taking damage or firing a weapon. In addition, remain in stealth for 2 seconds even if you take damage. Firing a weapon will still break stealth.
  • Adjusted visual style on Infiltrator's Prism Mines to be more in line with other mines and harder to detect at long range.
  • Fixed an issue where Shrike's were not taking damage from bullet projectiles at certain angles and locations.
  • Added improved proximity checking for deployables to prevent the Doombringer's force field from covering the flag when placed at certain angles and locations.
  • Pathfinder's Bolt Launcher projectile now detonates after 6 seconds of flight, reduced to match that of the Heavy Bolt Launcher and Spinfusor type weapons.
  • Direct-hit damage bonus reduced by roughly 4% on Pathfinder's Bolt launcher.
  • Increased knock-back from Pathfinder's Light Spinfusor by approx. 10% (now matches the Bolt Launcher).
  • Increased damage fall-off on Sentinel's BXT1 Sniper Rifle. Falloff range is 33% more aggressive, and the maximum falloff amount was increased 5%.
  • Improved the targeting of Call-In's when targeting terrain.
Additional Items


  • If a player jump/jets while already going faster in the Z axis than the jump would set, the jump no longer resets the Z-axis velocity. This fixes an issue in which a jump/jet could slow your momentum unintentionally.
  • Additional work has been done to eliminate some "deadstops" while skiing/jetting. Please report any remaining situations in which you stop movement suddenly and unexpectedly while skiing.
  • The current match score, as well as individual player ranks, are now hidden from the scoreboard when players are at the Team Selection screen.
  • A variety have cleanups have been made to several maps.
  • Implemented a change intended to fix a situation in which hit/damage numbers would be delayed in appearing. Please report if you still see this issue..
  • Fixed an issue that would cause the flag to fall through the world in some conditions.
  • Fixed an issue where the Brute's Nova Colt could lose texture resolution at high speeds
  • A variety of backend server work has been done in preparation for future functionality.
Known Issues


  • Damage numbers from your turret may appear over reticule where not expected.
donc le pack "cloak&dagger", une modification pour rendre les prism mines moins visibles (enfin!), les infiltrators vont être contents.


un bolt launcher qui fera enfin un poil moins de dégâts (juste plus assez pour one shot un light armor), avec une durée de vie ramenée à ce qu'on trouve sur les équivalents.


et un léger nerf sentinel, pour le forcer à bouger un petit peu du spawn...

ha, et aussi des préparations côté serveur pour de nouvelles fonctionnalités (probablement un system de replay des matchs directement intégré aux serveurs, entre autres choses)
Yop, rien a voir avec le patch, mais y a pas moyen de jouer avec son équipe ?

On est 4/5, quand on veut rejoindre on est max 2 a pouvoir rejoindre un ami, la partie ce rempli trop vite.

P'tete le mod arène ?
j'attend avec impatience une modif pour pouvoir jouer avec plusieurs ami parce que pour l'instant c'est juste infernal: le premier rentre dans une partie, les autres ce mettent en queue et attendent que la partie se termine pour pouvoir rentrer a leurs tours (dans le meilleurs des cas) et si on est deco il faut reatendre 20 min pour pouvoir de nouveau jouer avec ses potes. ta pas d'autre solution pour le moment...
Citation :
Tribes Beta Version 0.1.866.0 Patch Notes
Version 0.1.866.0 is expected to be deployed on Thursday, March 29, 2012. The servers will be down for 1 to 3 hours during the patch deployment.

Significant Items

Spinfusor projectiles now travel at the same velocity, though Spinfusor weapons still vary in damage, radius, and fire rate.
-Increased Juggernaut's SpinfusorD projectile velocity by roughly 5%.
-Increased Soldier's Spinfusor projectile velocity by roughly 3%.
-Increased Brute's Heavy Spinfusor projectile velocity by roughly 8%.
Brute's Light Sticky Grenade damage against Generators increased 125%, better matches the Infiltrator's Sticky Grenades.
Fixed an issue where Soldier's AP Grenade did too much damage against Shrikes (reduced by 75%).
Damage increased on Brute's Nova Colt by roughly 5%.
Time for inactive reload reduced from 6s to 5s.
Increased the distance from the flag the Rage Perk will activate by 50%.
Damaged caused by early in-air detonation of Infiltrator's Jackal rounds reduced by 50%. Knockback from in-air detonation also decreased by 50%.
Damage against armored targets with Infiltrator's Jackal rounds increased 20% (Fixed an issue where full damage was not being applied).
Fixed an issue where the sticky explosives from the Infiltrator's Jackal could not be destroyed with bullet based weapons.
A variety of backend changes preparing for the introduction of future functionality.
nerf du jackal, up de rage, et tout les disc voyage à la même vitesse.
que du bon (sauf le serveur down).
alors elle est où cette section spéciale tribes : ascend?

parce que le jeu sort en version normale demain (fin de la beta)

patchnotes:

Citation :
Tribes: Ascend Patch Notes - Version 1.0.905.0

Major Highlights


  • With this patch, Tribes Ascend has dropped the "Open Beta" moniker. The game will continue to evolve and improve with regular updates after this patch, but we now have moved to Version 1.0! Progress made by players during the beta period is preserved.
  • Players who reach at least Level 10 in Beta will earn the "Veteran" Badge with an XP reward upon their first login following the official game launch time (Thursday, April 12, at 2:00 PM US Eastern).
  • A new CTF map, Raindance, has been added to the Quick Play rotation.
  • A new gametype, Capture and Hold, has been added with three initial maps (Katabatic, Raindance and Outskirts).
  • Significant additional functionality has been added under a "SOCIAL" menu. Among the changes:
    • People that have friended you now appear on your Social menu as "Followers". Followers may be friended reciprocally, or blocked.
    • You may now send a message to online Friends and Followers. When typing in the chat console, use the format "@playername <message>" to send a message to a specific player. Block a player to avoid receiving messages from them. You can universally block the hud notifications for new messages using the NOTIFICATIONS section under SETTINGS.
    • A variety of other cleanups and feature enhancements to improve the friend functionality have been implemented.
  • Players can now test unowned weapons and classes in the Target Practice map under Training. Classes and Weapons will still appear locked on your menu, but if you select them, you can try them.
  • All gametypes have a warm-up timer lasting 20 seconds after a second player has joined the match.
  • The HUD now shows the status of player deployables.
  • An early Sneak Preview of upcoming Custom Server functionality has been included in this release. Additional functionality is expected in future releases. During the Sneak Preview:

    • Hi-Rez will operate a limited number of Custom Servers that players may join that take advantage of customized game rules. You may browse the list of available Custom Servers from the PLAY menu. Note that this server browser includes only Custom Servers, and not regular public matches accessed through the Play menu. Some servers reserved for competition play or other purposes may only be accessed using a password. Additional servers will be added regularly during the Sneak Preview period to test various Custom Server functionality.
    • Players will not yet be able to rent and configure their own servers. This functionality will be coming in an upcoming release.

Capture and Hold Gametype


  • Capture and hold the various Control Points. Each Control Point is labeled A, B, C, etc.
  • A Control Point is captured by touching a Control Point's switch. A successful capture will result in your Tribe's icon hologram switching and the switch's HUD marker will blink blue as it becomes "held."
  • Once a Control Point is been held for five seconds, the owning team gains a score. Any Control Point defenses, such as Inventory Stations, Repair Stations, Base Turrets, and Radar Sensors also become owned by your team when a point is considered held.
  • Damaged defenses will return up to half-health when a point is successfully held by a team.
  • Held Control Points generate a score every 5 seconds.
  • The team that reaches the goal score wins the match.
Weapon/Balance Items


  • Increased Doombringer's Heavy Bolt Launcher Projectile speed by roughly 3%.
  • Added a 6% base increase to energy regeneration for equipping Pathfinder or Sentinel Energy Regeneration Packs. Reduced each upgrade on the packs to +4%. Still the same maximum bonus fully unlocked.
  • Thrown flags now only bounce once, then slide on second contact with the ground. This helps players predict where a dropped flag will go and allow for easier pickups and team passes.
  • Increased the distance a player throws a flag.
  • Fixed an issue in which projectiles would not do damage to game objectives when the firing player had died.
  • Fixed an issue where friendly players could damage their own objectives (when not in a custom server with friendly fire on).
  • Fixed an issue where Light Turrets could deal four times the normal amount of damage to Shrikes.
New VGS Commands


  • VGS commands are now filtered depending on the game mode.
  • [VFQ]: "I'll retrieve our flag!"
  • [VUG] (CTF only): "Upgrade our generator!"
  • [VUS] (CTF only): "Upgrade our sensors!"
  • [VUT] (CTF only): "Upgrade our base turrets!"
  • [VSUG] (CTF only): "I'll upgrade our generator."
  • [VSUS] (CTF only): "I'll upgrade our sensors."
  • [VSUT] (CTF only): "I'll upgrade our base turrets."
  • [VA1] (C&H only): "Attack point A!"
  • [VA2] (C&H only): "Attack point B!"
  • [VA3] (C&H only): "Attack point C!"
  • [VA4] (C&H only): "Attack point D!"
  • [VA5] (C&H only): "Attack point E!"
  • [VD1] (C&H only): "Defend point A!"
  • [VD2] (C&H only): "Defend point B!"
  • [VD3] (C&H only): "Defend point C!"
  • [VD4] (C&H only): "Defend point D!"
  • [VD5] (C&H only): "Defend point E!"
  • [VSA1] (C&H only): "I'll attack point A."
  • [VSA2] (C&H only): "I'll attack point B."
  • [VSA3] (C&H only): "I'll attack point C."
  • [VSA4] (C&H only): "I'll attack point D."
  • [VSA5] (C&H only): "I'll attack point E."
  • [VSD1] (C&H only): "I'll defend point A."
  • [VSD2] (C&H only): "I'll defend point B."
  • [VSD3] (C&H only): "I'll defend point C."
  • [VSD4] (C&H only): "I'll defend point D."
  • [VSD5] (C&H only): "I'll defend point E."
Additional Items


  • Players who are referred by another player through the friend referral system will now earn the "Pay it Forward" badge when they reach Level 6 (includes an XP reward).
  • A number of cleanups and fixes have been made to several maps.
  • Enemy stations no longer draw to the HUD, unless it is spawned from a Supply Drop call-in.
  • Fixed an issue in which the # of players playing each class would not show correctly on first spawn into a match.
  • Fixed an issue where the Infiltrator's Jackal was stacking the damage numbers for damaged targets directly on top of each other, making it seem like only one of the projectiles was damaging the target. Now each projectile's damage number on a target is represented.
  • Fixed an issue where players could interrupt a melee attack or belt throw with a weapon switch using the direct switch keys (i.e., '1', '2', etc.), allowing for an exploit of quick weapon switching.
  • Fixed an issue where if all the players from a team left an Arena match, during a round transition, the game would not autobalance, leaving the other team stuck in the round transition indefinitely.
  • The whiteout effect from the Raider's Whiteout Grenade no longer persists when a victim respawns.
  • Projectiles that can stick to surfaces no longer can stick directly to the flag.
  • Adjusted the position of the first person flag model (it was facing sideways in first person view).
  • Fixed a bug in which the game client would crash if you attempted to change your name to a 15-character name.
  • Shrike now has a horn!
  • Added announcers to Arena.
  • Fixed issue where announcer messages would overlap.
  • Damage fall-off is now applied to Supply Drops.
  • Fixed an issue where the smoke grenade would not properly stealth a player in certain situations.
  • Fixed an issue where Jackal rounds were not properly sticking to players.
  • Fixed an issue where placing a deployable in Training would cause you to lose weapons.
  • Stealthed friendlies will now have their player model rendered and pulsed for better visibility.
  • Fixed an issue where fast-switching weapons using the default bind of "1" and "2" would break the zoom effect.
  • Fixed an issue where fast-switching weapons using the default bind of "1" and "2" would cause the BXT1 to charge even without being scoped.
  • Fixed an issue where a Supply Drop called in on a friendly would cause them to get stuck.
fin de la beta.
nouvelle carte (raindance).
nouveau gamemode (conquer and hold).
serveurs privés.
retour de la possibilité d'essayer une arme qu'on n'a ps encore dans le training mode.
diverses corrections de bugs et améliorations (ENFIN les projectiles du jackal vont s'accrocher aux joueurs!)


bref, beaucoup de bonnes choses!


(source)

Dernière modification par xervicus ; 11/04/2012 à 12h45.
"Increased Doombringer's Heavy Bolt Launcher Projectile speed by roughly 3%"

Pas remarqué de différence notable.....en revanche, j'ai plutôt l'impression qu'ils ont diminué les dégâts.
O
M
G

J'étais sûr que le raider allait rapidement avoir son pack, car c'était la seule classe à ne pas avoir d'arme secondaire alternative, mais je ne l'attendais pas aussi rapidement après l'infiltrator.
Ben ça promet du bon gros carnage tout ça. P'tet même un peu trop en fait, vu la façon dont c'est présenté.
Citation :
Publié par DoubleFumble
O
M
G

J'étais sûr que le raider allait rapidement avoir son pack, car c'était la seule classe à ne pas avoir d'arme secondaire alternative, mais je ne l'attendais pas aussi rapidement après l'infiltrator.
Ben ça promet du bon gros carnage tout ça. P'tet même un peu trop en fait, vu la façon dont c'est présenté.
La Grenade, maybe; faudra voir en jeu.
Mais pour le reste de toute façon rien ne peux être plus OP que la SMG de base du raider, so ...
Un petite mot pour prévenir que c'est " la pagaille " ( enfin, c'est un grand mot ) pour ce qui est de la section Tribes.
Mais on est toujours là, et on va s'y remettre
le patch note qui va avec
Citation :
Major Highlights
Three new weapons and two new skins have been added to the Raider class.
Players may now setup Custom Servers from inside the game menu system. Custom servers are private “rooms” for you to rent and play Tribes: Ascend in. Custom servers can be password protected. The sever administrator can choose from scores of custom rulesets to help tailor the play experience as desired.
A new Capture and Hold map has been added to the Quick Play rotation (Night Drydock).
Several improvements to player movement in networked games have been implemented. This eliminates some of the “jerkiness” while moving within the game, especially when playing at high ping.

Weapon/Balance Items
Added 3 new weapons for the Raider class:
Plasma Gun: A flexible weapon, the Plasma Gun fires massive spheres of plasma that explode on contact, with excellent rate of fire.
NJ5-B SMG: The NJ5-B has a slower rate of fire than its predecessor, but deals more damage per hit. It can also fire while in scope.
Cluster Grenade: The cluster grenade breaks apart into several smaller bomblets on detonation, each exploding for additional damage.
Add two new skins to the Raider class (Griever and Mercenary).
Increased damage on the Infiltrator’s Prism Mines by roughly 14%.
Increased damage on the Brute’s Light Sticky Grenade by 10%.
Increased damage on the Doombringer’s Heavy Bolt Launcher by roughly 7%.
Increased Technician’s Sparrow Pistol clip size by 2, adjusted starting ammo to 144.
Call-ins will no longer fully reset when being moved too quickly or hitting an invalid target location. Instead they will lose build-up time.

Custom Server Notes
All players may create their own custom servers under PLAY NOW | CUSTOM SERVERS | MANAGE SERVERS on the main menu.
In order to activate a custom server, you must ADD RENTAL TIME using gold. You can add additional time in 10-Day, 30-Day and 90-Day buckets.
All Custom Servers are assigned to a specific server region. You may change the assigned region at any time through the Custom Server configuration menus. The Custom Servers use the same pooled/virtual server infrastructure that is used for Quick Matches. So when a match is spun up on your Custom Server, it is done so from the shared pool of server resources available in the specific server region you chose upon server setup.
As the owner of a custom server, you may always administer your server. You may also set an ADMIN PASSWORD that other users can use to gain access to some (but not all) administrative features of your custom server.
XP and Badge Rewards
Players earn their normal Base XP on non-password protected servers.
Bonus XP is only awarded on Custom Servers when at least 6 players have been on the server at some point during a match.
No XP is awarded on custom servers that require a password.
Badges, Statistics and First Win of the Day are disabled on Custom Servers (so you do not earn progress toward badges while playing on Custom Servers).

Additional Items
Match-making and backfilling logic has been improved to make it easier to get into matches with your friends (additional improvements planned for future releases).
An issue where weapons could dry-fire if fired immediately after switching has been fixed.
Perks are visually represented as implant chips within the main menu.
Fixed an issue where players could sometimes appear to be jetpacking after a death.
Fixed an issue where the Infiltrator’s Jackal would not perform an inactive reload if all of the rounds had been detonated and if the player switched weapons before the reload completed.
Fixed an issue where the first-person weapon and body and mesh could jolt and pop while jetpacking.
Fixed issues with the Determination perk not working properly.
Fixed an issue where mines were being activated by friendlies in custom servers with friendly fire enabled.
Fixed an issue where the Brute's Nova Colt and Sentinel's Nova Blaster could fire an extra shot if the clip was emptied rapidly.
Reworked a bit of the spawn point rotation logic by fixing an issue where players would not respawn at certain spawn points.
Fixed an issue where the announcer voices would sometimes abruptly cut out.
Reworked spawn locations for Capture and Hold maps so that base-owned spawn locations are slightly further away from the captured base.
The flagstand on CTF Temple Ruins has been moved back to its original position.
Vehicles will now have proper marker coloring if a friend is in the vehicle.
Fixed an issue where throwing a grenade and then meleeing (or vice versa) would cause you to throw an extra grenade or melee again.
Fixed an issue where mines were able to be pushed around by vehicles, this was visual-only and had no affect on gameplay.
Fixed an issue where player deployables weren’t able to be properly placed in certain situations, resulting in ammo consumption when it wasn’t deployed.
Resolved an issue on Sunstar where players could get outside the map boundary.
HS:sinon pour la section, vu que c'est toujours l'occasion de faire un point, ca avance plus vraiment, la dernière connections de SN remonte au 15 avril (je sais plus si il avait prévenu d'un truc, ça me dit vaguement quelque chose), et pour la news sur la sortie du jeu vu que j'ai reçu plusieurs mp, en fait y'a que le RdS qui peut sortir des news avant la sortie de la section (puisque on doit lui mettre des droits portail), donc c'est pour ça que vous avez rien vu venir.
edit: j'avais pas lu le post de Azi, ça complète bien en fait

en attendant pour des guides en français je vous recommande vivement nofrag:
http://www.nofrag.com/2012/avr/12/40056/
http://www.nofrag.com/2012/avr/21/40110/
même si ils sont très orienté ctf compétitif.

Dernière modification par Titan. ; 27/04/2012 à 12h19.
debug du shrike et équilibrage du plasma gun
Citation :
Weapon/Balance Items
Increased damage on Brute’s Heavy Spinfusor by roughly 7%.
Modified the Pathfinder's Light Assault Rifle so that it has an increased projectile speed and fall-off begins at a greater distance (buffed). Projectile speed now matches that of the Soldier’s Assault Rifle.
Modified the collision size of Raider’s Plasma Gun projectile. The weapon’s damage and rate of fire remain the same.
Bug Fixes
Fixed an issue that impacted the ability of the Shrike to fly vertically.
Fixed an issue in which the First Win of the Day bonus was not being awarded in some scenarios.
Fixed an issue that would prevent a player from deploying deployables.
Recently earned badges are now shown correctly on the profile page.
Several bug fixes and cleanups on the menu UI.
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