Update today , patch note

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Increased damage on Brute’s Heavy Spinfusor by roughly 7% : rhaa lovely

Fixed an issue that would prevent a player from deploying deployables : ha quand même, je me demandais pourquoi je n'arrivais pas à déployer parfois la 2ème turret

Merci pour ces informations.
pour aller à l'essentiel (et en "français" ):
-nouvelle map CTF
-nouvelle map arena
-on peut sauvegarder 4 loadout par classe

-reduction du prix des vehicule
-nerf du shrike cap (un peut)
-nerf du punting -tirer sur le flag pour le faire avancer-

-XP sur les serveurs protéger par mot de passe

Citation :
Major Highlights
A new CTF map has been added, Tartarus.
A new Arena map has been added, Hinterlands.
Users may now configure up to four pre-established loadouts (or profiles) per class. These can be used to more quickly switch between favored configurations for each class. Loadout slots are purchasable using XP or Gold.
Users may now QUICK SWITCH between classes and loadouts while in a match using the “ENTER” key on the numpad (default). This is an alternate way to change classes/loadouts versus using the Class Select menu ("I" Screen) that does not require you to open the game menu and is much faster.
Users will now be presented with a customized “DEAL OF THE DAY.” This is a deal tailored to the individual and presents special pricing on an item that the user does not already own. The timer for the deal of the day resets at the same time as the timer for the First Win of the Day.
The gold packages have been changed. The $30 and $50 packages now give significantly more bonus gold than previous, but do not include an XP booster. Users continue to earn permanent VIP status (which increases XP gain by 50% after their first real-money purchase).
IMPORTANT USABILITY NOTE: With this release, you always close the console window using the ESCAPE key. You can no longer close the console window using the same key that launches the console (default “tilde”). This is necessary to solve issues when people rebind that key, as well as on some countries’ keyboard layouts.
Weapon/Balance Items
Shrike price reduced on public servers to 4000.
Beowulf price reduced on public servers to 2500.
Gravcycle price reduced on public servers to 500.
Reduced the amount of knockback the flag receives from explosions in air (reducing punting).
New Accolades have been added:
Investor: Earned every 2 minutes that a Base Radar or Generator that you upgraded remains online.
Turret Support: Earned if a Base Turret you upgraded gets a kill.
Hot Air: Earned for getting a mid-air kill with the Plasma Gun. (Replaces Air-Mail).
An exit speed cap of 200kph has been added to the Shrike.
Fixed an issue in which the Pathfinder’s Thrust Pack could sometimes not correctly thrust the player.
Fixed an issue in which the Pathfinder’s Light Assault Rifle was not always firing three rounds.
Custom Server Notes
XP is now rewarded on password protected servers so long as at least 8 people participate in a match.
Server owners can now choose between multiple spawn types. This includes Normal spawning, Naked Pathfinder, and Core spawning (Pathfinder, Soldier, and Juggernaut with unlocks).
Fixed a bug in which configuration options would not be saved properly in some cases. This audio/video settings, custom servers, etc.
Fixed a bug in which servers would go offline and require a manual restart after the overall game servers were restarted.
Variety of other minor cleanups and fixes.
Additional Items
Fixed an issue where the jet-only option for a keybind was jump jetting instead.
Fixed an issue where the whiteout grenade could cause the permanent loss of IFF’s in certain situations.
Deaths from hitting a player equipped with the Super Heavy perk will now play a splat sound.
Fixed an issue where projectile explosion sounds and effects wouldn’t play in certain situations in close-quarter combat.
Fixed an issue where inventory and vehicle stations weren’t properly updated when the generator went online or offline.
Fixed an issue where meleeing while zoomed could cause the zoomed-in reticule to still be active after you released the zoom button.
Fixed an issue where throwing a grenade while spawning a vehicle could leave the player without weapons.
Fixed an issue where the firing sound would not properly stop on constant-fire weapons after a reload.
Fixed an issue where de-cloaking with a call-in active would display the wrong active call-in information.
Fixed an issue where reloading a weapon while zoomed would not properly resume zooming when the reload had finished.
Vehicle stations have been added to Outskirts Capture and Hold.
Fixed an issue where vehicle station markers were not displaying in Capture and Hold.
Fixed an issue where player input wasn’t being properly reset at the end of a round in Arena.
Fixed a client crash when placing deployables (i.e. Doombringer’s Force Field, Technician’s Light Turret, etc) in certain areas when roaming.
Fixed an issue where players weren’t able to place a deployable on certain areas of the flag stand of Katabatic.
Fixed various UI presentation bugs.
Performance optimizations done on Arx Novena aqueducts.
Fixed an issue with the voting keybinds, they have now been restored to their previous values (F5 for no, F6 for yes).

Dernière modification par Titan. ; 08/05/2012 à 17h23.
je viens de voire ça, en effet.

pas trop tôt les load out customisables par classe.
dommage qu'ils soient payants par contre. enfin, va falloir voir le prix.
ha ouai, c'est limite offert en fait... j'avais un peu peur qu'ils nous sortent un truc comme 42k xp ou 240gold...
ça va du coup, c'est pas un problème.
patchnote sorti:


Citation :
Publié par HiRezStew
Tribes Ascend Version 1.0.980.1 is planned for deployment on Tuesday, May 22. Expect several hours of downtime tomorrow while the patch is deployed.


Major Highlights


  • Three new weapons have been added to the Brute class. Watch the Staying Alive Update video for additional information.
  • A “Watch Now” option has been added to the main menu. From this menu, you can view Featured Live Streams of Tribes from TwitchTV, as well as watch Featured YouTube Videos from Hi-Rez and the Community.
  • Players that have an active booster will be awarded 1,200 XP daily (at approximately 10:00 GMT). This is on top of your booster’s regular rewards.


NOTE: Upon installation of this patch, a small pre-requisite program will be run by the Tribes Launcher. This is an update to the game’s embedded browser in order to enable the “Watch Now” functionality.


Weapon/Balance Items


  • Added 3 new weapons for the Brute class:
    • The Gladiator fires a charged round that sticks to walls and releases multiple shockwaves. Detonates instantly in a focused blast if it hits an enemy.
    • The Plasma Cannon is the big brother to the Plasma Gun, firing balls of energy that explode on contact.
    • The Survival Pack increases maximum energy pool by 15, and can be modified for extra health and run speed, and energy regeneration.
  • The Rage Perk now grants 35% mass reduction against knockback while the player is enraged. (More powerful disk jumping).
  • Increased the distance from the flag the Rage Perk will activate by 33%.
  • Added an invulnerability timer to vehicle spawns, 2.25s from the time the vehicle spawns in.
  • Reduced collision size on Raider’s Plasma Gun projectile by roughly 12%.
  • Reduced damage on Infiltrator’s Jackal by roughly 4%.
  • Increased damage on Soldier’s Proximity Grenade by roughly 3%.


Additional Items


  • Fixed an issue in which some accolades were not showing up on the Profile screen.
  • Fixed an issue in which a deploying mine could be detonated obsolete by their owner.
  • Fixed an issue in which players could lose weapons when placing a deployable in certain high-lag situations.
  • Fixed an issue in which players in a passenger seat could be teleported into a vehicle they spawned, breaking several gameplay mechanics.
  • Fixed a bug in Team Deathmatch in which you could spawn on a “third” team.
  • Fixed an issue where players with the Pilot perk equipped could change teams instantly while they were in a vehicle.
  • Fixed an issue in which the game console could open while you were in the in-game web-browser.
  • Fixed an issue where swapping the Saber Launcher to a Repair Tool was still trying to target other players.
  • Players can only suicide once every five seconds.
  • Fixed an issue where deploying mines and then walking over them was causing them to explode.
  • Fixed an issue where the flag could sometimes “hop” as it came to a stop when thrown on a hill.
  • Fixed an issue where sticky projectiles could stick and explode targets differently between server and client.
nouvelle mise à jour :
- changement du système d'upgrade (à débloquer en jouant au lieu de dépenser de l'xp).
- nerf des armes automatiques.
- introduction de variantes d'armes pour chaque classe.

Citation :
Tribes: Ascend “Accelerate” Patch Notes

By tribesascend
Posted on June 11, 2012 AT 07:35pm

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Server downtime: The Tribes Servers are expected to be down for much of the day on TUESDAY, JUNE 12, 2012 while the patch is deployed. Watch the Server Status on the game loader for latest availability information.



Major Highlights


  • The system for upgrading weapons has been modified. Players will now automatically receive weapon upgrades as they play a particular weapon, without having to spend XP on the upgrade (allowing you to save your XP for other items). A progress bar on the weapon’s menu page will provide information as to when the next automatic upgrade occurs. If you are impatient and have excess XP, an option is still provided to immediately master an item using XP. Note that previously purchased upgrades are still owned.
  • 27 new weapons have been added to the game, 3 for each class (details below).
  • Two new Capture & Hold maps have been added (Tartarus and Sulfer Cove).
Weapon/Balance Items


  • 27 New Weapon Variants have been added across all classes. Weapon Variants have new skins and slight statistical trade offs for the weapon they are a variant of. One weapon variant has been added for each free Primary, Secondary, and Belt item that comes with a class. Weapon variants are all unlocked between 4800xp – 18000xp.
  • Exception: The Titan Launcher (a variant of the Saber Launcher) is a good bit more than a statistical change.
  • NEW SLOT 2 PERK: The perk Lightweight has been added. Lightweight reduces your mass by 30%, creating stronger disk jumps, but more than triples the delay before health regeneration takes effect. This perk is intended for advanced chasers.
  • Automatics, SMGs, and Pistols:


    • Reduced reload time reduction upgrade from 30% to 15% on:
      • Soldier’s Assault Rifle
      • Pathfinder’s Light Assault Rifle
      • Technician’s TCN4
      • Infiltrator’s Rhino
      • Raider’s NJ4 SMG
      • Raider’s NJ5 SMG
      • Sentinel’s Falcon Auto-Pistol
    • Increased damage fall off by 5% and brought closer the range at which falloff starts on:
      • Infiltrator’s Rhino SMG
      • Technician’s TCN4 SMG
      • Raider’s NJ4 SMG
      • Raider’s NJ5 SMG
    • Increased damage fall off on Sentinel’s Falcon Auto-Pistol by 5%.
    • Reduced clip size by 2 on Sentinel’s Falcon Auto-Pistol. Adjusted starting ammo pool.
    • Reduced clip size by 3 on Pathfinder’s Light Assault Rifle. Adjusted starting ammo pool.
    • Reduced clip size by 4 on Soldier’s Assault Rifle. Adjusted starting ammo pool.
    • Reduced clip size by 6 on Infiltrator’s Rhino SMG. Adjusted starting ammo pool.
    • Reduced clip size by 8 on Raider’s NJ4 SMG. Adjusted starting ammo.
    • Reduced clip size by 6 on Raider’s NJ5 SMG. Adjusted starting ammo.
    • Reduced damage by roughly 6% on Juggernaut’s X1 LMG.
    • Reduced damage by roughly 7% on Infiltrator’s Rhino SMG.
    • Reduced damage by roughly 6% on Raider’s NJ4 SMG.
    • Reduced damage by roughly 7% on Sentinel’s Falcon Auto-Pistol.



  • Decreased effectiveness of Raider’s Shield Pack. More energy is required to absorb each point of damage taken.
  • Decreased detonation time by 26% and increased radius by 3% on Brute’s Gladiator.
  • Increased falloff by 20% on Sentinel’s BXT1 Rifle (a nerf).
  • If you die as the Sentinel class, you will now incur a 5s longer respawn time, regardless of what you are respawning as. This is a fix we are still actively working on, and is intended to be improved upon over time.
  • Reduced the number of credits awarded for Generator Defense to 200.
  • Increased credit reward for killing Shrikes to 700.
  • Increased reward for emergency flag grabs to 500.
  • Increased reward for flag defense to 300.
  • Reduced damage on Raider’s EMP grenade by roughly 45%. Increased energy drain by roughly 113% (more than double).
  • Mass reduction while enraged on the Rage Perk has been reduced from 35% to 10%. Heath granted at the start of Rage increased from 25% to 50%. Note that Rage, a slot 1 perk, can stack with the new Lightweight perk.

  • Fixed an issue that was allowing players to flat impact walls at high speed, and instantly move 180 degrees in the opposite direction with no speed loss or damage taken. This allowed for some game breaking front-to-front routes, and created a number of other gameplay related issues.
    • This fix will have a heavy effect on rock-bouncing, a skill and strategy emerging from competitive games. We built in some tolerances to this fix that allow free bouncing at certain angles, and bleed less speed depending on the angle of impact. We will continue to adjust as needed. Rock bouncing is a feature we love, but the bug needed to be fixed for other extreme cases that were not to the benefit of the game.


  • Reduced inactive reload time from 5 to 3 seconds. Inactive reload time is how long it takes for a weapon to reload automatically when not in hand.
  • Slightly increased the default pickup radius for all flags.
  • Decreased by 20% the pickup radius bonus provided by the Reach Perk.
  • Reduced the grace area for the spotting command. You now have to aim closer to the intended target to trigger spot.

Additional Items


  • The starting points in Team Deathmatch has been raised from 100 to 125.
  • Fixed an issue in which Custom Servers were not sorting correctly in some cases..
  • /speclist (run from chat window) will list all spectators in a match (can be run by anyone).
  • Music is auto-disabled when the in-game browser is open, and reenabled at the previous volume when it closes.
  • Variety of map cleanups and bug fixes.
  • Fixed an issue where the Rage perk overlay effect would not play if the player began regenerating health.
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