avancement de la béta

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j ai recu ca ce matin , c'est du pipo ?


Greetings from Blizzard Entertainment!

We’re gearing up for the forthcoming launch of Diablo III and would like to extend you an invitation to participate in the beta test. If you are interested in participating, you need to have a Battle.net account, which you can create on our Battle.net website.

We will flag you for access to the Diablo III beta test when we begin admitting press. You do not need to go through the opt-in process.

To secure your place among the first of Sanctuary’s heroes,Please use the following template below to verify your account and information via email.

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Thanks and see you all in the Burning Hells!

j etai ete sur mon compte et j ai rien vu de disponible
Bah non, pas vraiment. Ou alors au compte goutte. Mais de toute manière, ils ont dit qu'ils ne donneraient pas beaucoup de clés au début. Juste de quoi remplacer les joueurs qui se sont lassés de la béta.

Il y a aussi la blizzcon dans 10 jours, ils vont peut être en donner à ce moment là aux participants. Et donc ils n'ont pas besoin de faire une vague avant cet évènement.
Parce qu'ils ont du décidé de sortir le jeu plus tard, donc faire une bêta ouverte en octobre, pour un jeu qui ne sortira peut être qu'en mars ou mai, ca ne sert à rien.
Enfin je ne suis pas dans la tête des mecs du marketing...
Citation :
Publié par Air Black Windows
Pourquoi ils osent pas faire une beta ouverte ?
Une beta ouverte, ça ne sert pratiquement qu'à servir de démo avant le lancement. Ca suppose d'avoir une version pratiquement irréprochable (sinon buzz négatif qui nuit aux ventes), et une masse de serveurs déjà en place pour accueillir la marée humaine.

Donc ce n'est pas pour tout de suite, et il est possible qu'il n'y en ait pas du tout.
Citation :
Publié par Shadowsword8
Une beta ouverte, ça ne sert pratiquement qu'à servir de démo avant le lancement.
Dans le cas d'un MMO, une beta ouverte est très utile; ça sert de stress test d'un serveur.
Dans le cas de diablo3, c'est effectivement moins utile.
Citation :
Publié par Neyle
En espérant qu'ils annoncent la date de sortie à la Blizzcon qui commence aujourd'hui ^^
Etant donné qu'ils ont repoussé le jeu à "début 2012", ya peu de chances
Je up le sujet car je viens de recevoir une clé. (YARLADIDADOWIIIII \o/) Je suis encore en train de télécharger le client, mais y'aurai t'il d'autres Joliens sur Diablo III ? une liste ?

@Malok: indeed

Dernière modification par Silv ; 02/11/2011 à 21h57.
Citation :
Publié par Silv
mais y'aurai t'il d'autres Joliens sur Diablo III ? une liste ?

@Malok: indeed
Je t'envoie mon mail pour faire une partie à l'occas.
Par contre ne soit pas surpris si tu perds tes "real id amis" européen : tu es sur us donc tes reals id dispo sont les reals id US.

Par contre l'idée de la liste est pas bête, on se sent seul parmis les anglais parfois
Je sais pas a trop comment cette beta va evoluer. Les run etant tres courts ( compter 2h pour finir la beta avec un nouveau perso en mode tortue), les bugs etant pratiquement tous connus et corrigé pour la plupart, la beta ne montrant rien de bien génial...j espere qu elle va soit se finir assez vite, soit elargir un peu le contenu (meme si il me semble qu ils ont dit que ca irait jamais plus loin que le roi squelette).
Citation :
Publié par Rombo

Tout le monde a eu ça ? C'est quoi ? Une pub ? Car ça me donne aucun accès.
Belle fausse joie ;o
Si tu joues à WoW tu as la possibilité à la place du "prochainement" d'acheter un abonnement wow pour avoir diablo 3 gratuit. (et si tu as souscris à cet abonnement d'un an ca te dit que le pré téléchargement n'est pas encore dispo)

En gros ça te donne accès à rien non , et tout le monde a ça depuis la blizzcon.
Citation :
Publié par Bidibul
Je sais pas a trop comment cette beta va evoluer. Les run etant tres courts ( compter 2h pour finir la beta avec un nouveau perso en mode tortue), les bugs etant pratiquement tous connus et corrigé pour la plupart, la beta ne montrant rien de bien génial...j espere qu elle va soit se finir assez vite, soit elargir un peu le contenu (meme si il me semble qu ils ont dit que ca irait jamais plus loin que le roi squelette).
Ce qu'on pourrait espérer, c'est qu'ils ajoutent les arènes PvP à un certain moment, notamment pour tester leur système de matchmaking. Ca ajouterait un contenu à la béta sans révéler la suite de l'histoire. Du coté du PvE, je crois que c'est tout ce qu'on aura.
Le patch 5 :

Citation :
General
All characters have been wiped. As part of this process, artisans, gold, and items (including those placed on the auction house or in a shared stash) have also been reset.

Switching out class skills will now require the use of a new feature known as the Nephalem Altar. Nephalem Altars are currently located in New Tristram, as well as in key locations throughout Act I. Clicking on an altar will open up the skill UI, allowing both active and passive skills to be selected or exchanged.

Quests
Gold rewarded from quests has been significantly reduced.

Experience rewarded from quests after level 4 is now based on the number of mobs you’d have to kill to earn the same amount of experience, rather than being a strict percentage of a level

Skills
New passive skills have been added for all classes. See individual class notes below for more information.

AoE (Area of Effect) skills for all classes have had their damage reduced.
Single-target skills for all classes have had their damage increased.

All skills are now based off weapon damage.

User Interface
The in-game UI has been updated with general art and usability improvements

Classes
Barbarian
Active Skills:
The Barbarian’s Fury Generators have received a tuning pass. Bash, Cleave, and Frenzy now generate more Fury whereas the other Fury Generators now generate less.

Additional changes include:
Battle Rage: Damage bonus reduced from 30% to 20%
Revenge: The chance for this ability to activate has been increased from 10% to 15%
Weapon Throw: Fury cost reduced from 20 to 10. Damage decreased from 210% to 180%

Passive Skills
New passive skills have been added:
Nerves of Steel: Unlocked at level 12. Your defense is increased by 25% of your Vitality.

Demon Hunter
General:
Maximum Hatred reduced from 150 to 125.

Active Skills
The order in which skills are awarded has been adjusted for levels 1 to 13.

Resource management for the Demon Hunter has been reworked significantly. Skills for the class now fall into the three categories: Hatred Generators, Hatred Spenders, and Discipline Spenders.

Hatred Generators
Bola Shot: Generates 2 Hatred
Entangling Shot: Generates 4 Hatred
Evasive Fire: Generates 4 Hatred*
Grenades: Generates 2 Hatred
Impale: Generates 6 Hatred

Hatred Spenders
Chakram: Costs 10 Hatred
Elemental Arrow: Costs 5 Hatred
Hungering Arrow: Costs 10 Hatred
Rapid Fire: Costs 30 Hatred (initially) and 1.5 Hatred per second for each additional shot

Discipline Spenders
Caltrops: Costs 8 Discipline.
Shadow Power: Costs 20 Discipline.
Vault: Costs 10 Discipline.
Evasive Fire: Costs 4 Discipline to Backflip.

Additional changes include:
Bola Shot: On-hit damage increased from 100% to 105%.
Chakram: Damage reduced from 150% to 135%.
Grenades: Damage increased from 75% to 80%.
Hungering Arrow: Damage increased from 115% to 145%. Pierce chance is once again a fixed 35% rather than scaling with level.
Impale: Impale has been given a new spell effect. It is now a thrown dagger instead of a bow shot.
Rapid Fire: Damage increased from 35% weapon damage per shot to 38% weapon damage per shot.
Shadow Power: Attack speed bonus reduced from 50% to 30%.

Passive Skills
New passive skills have been added:

Tactical Advantage: Unlocked at level 10.
Whenever you use Vault, Smokescreen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds

Monk
Active Skills

Mantras
All Mantras now have a 15 second cooldown and grant a bonus effect for the first 3 seconds after activation

Additional changes include:
Blinding Flash: Spirit cost reduced from 50 to 30. Duration reduced from 5 second to 3 seconds
Breath of Heaven: Spirit cost reduced from 75 to 25. Healing amount reduced.
Crippling Wave: Damage increased from 120% to 135%
Deadly Reach: Damage increased from 110% to 120%
Fists of Thunder: Damage increased from 100% to 120%
Lashing Tail Kick: Spirit cost increased from 25 to 30. Damage increased from 130% to 180%

Passive Skills
Transcendence: Healing per Spirit reduced

Witch Doctor
Active Skills

All Witch Doctor skills now do damage based on your weapon damage and cast at a speed based on your weapon attack speed.

Passive skills
New passive skills have been added:

Circle of Life
Unlocked at level 12
Whenever an enemy dies within 12 yards there is a 5% chance that a Zombie dog will automatically emerge

Jungle Fortitude
Unlocked at level 10
Reduces all damage taken by you and your pets by 20%

Wizard
Active Skills
The order in which skills are awarded from levels 6 to 13 has been adjusted. Players will now unlock offensive and defensive spells in an alternating order.

All Wizard skills now do damage based on your weapon damage and cast at a speed based on your weapon attack speed.

Passive Skills
New passive skills have been added:

Critical Mass
Unlocked at level 12
Your critical hits reduce the cooldown of your spells by 1 second

Followers
Templar
Skills

Guardian: Ability now unlocks at level 20, instead of level 5

Heal: Healing provided by this ability will now scale properly. When activated, ability will heal you for ¼ of your total health every 15 seconds. Will only heal when player is below 50% health, down from 67%

Intimidate: Slow amount reduced from 80% to 50%

Intervene: Intervene is the new name for Taunt, and now unlocks at level 5. Radius of monsters to be taunted reduced from 30 to 10 yards. Duration reduced from 10 seconds to 5 seconds. Will now only cast when player is below 50%. Cooldown increased from 15 seconds to 30 seconds

Loyalty: Life regenerated by this ability will now scale properly

Items
General
Players now start with 5 health potions

Health globes now heal you over 1.5 seconds rather than over 5 seconds.

The number of chests, shrines, and other interactable items (e.g. bookcases and loose stones) has been greatly reduced across the entire game

Items sold from vendors will now be at least one item level lower than those that are currently available to a player via drops from monsters

The level of an item is now much more likely to match or be close to the level of the monster from which it dropped, and the affixes that appear are much more likely to be from the upper range

Weapons
Several significant changes have been made to weapons and weapon damage affixes:

The damage bonus granted to two-handed weapons over one-handed weapons has been reduced from 15%-38% from level 1-60 to 13%-32%.

Wands attack speed has been increased from 1.2 to 1.4

Quivers, Orbs, and Mojos will now always come with +Min/Max damage

Ceremonial Daggers will now frequently come with +Mana Regen.

Wands will now frequently come with the +Max Arcane Power.

The amount of inherent slow granted by cold weapons has been reduced from 3 seconds to 1 second.

One-handed crossbows and daggers now pull from a separate pool of affixes for + damage.

The damage variance between weapons of the same type has been reduced.

Bug Fixes
Fixed an issue that was causing two-handed Monk combat staves to not receive the proper damage bonus

Monsters
General

A new Mortar affix has been added to the game. Mortar monsters will lob grenades at enemies outside melee range.

Lightning bolt damage from Electrified-enchanted monsters has been reduced by 40%.

Monsters that are enchanted to an element (Molten, Electrified, etc.) now correctly have 50% resistance to their chosen element. Ex: Molten monsters will have 50% damage resistance to Fire at equal level.

Wretched Mothers in Act I can now only summon one zombie at a time

Treasure Goblins are now immune to fear

Bosses

Skeleton King
Whirlwind damage increased from 100% to 300%.
Cleave damage increased from 80% to 100%.

Crafting
Artisans

Blacksmith
Blacksmiths now start with a Fist weapon and a Dagger weapon option to craft.

Blacksmith leveling and crafting recipes have received a tuning pass.

Items
Pages of Training will now drop starting at level 6, down from level 8.

The chance for Magic and Rare items to salvage into higher quality crafting material has been increased from 1% to 5%.

Salvaging blue items now has a 1% chance to salvage into Legendary crafting material
Citation :
Publié par Silv
C'est moi ou y'a des sacrés changements pour un jeu qui dois sortir dans 2 mois ?
Bof pas tant que ça, c'est que de l'équilibrage qui d'ailleurs ne sera sûrement pas fini pour la sortie du jeu, faut pas rêver ^^

Bcp de bon dans ce patch, j'aime bien le système d'altar par contre j'ai du mal à comprendre la phrase
Citation :
Experience rewarded from quests after level 4 is now based on the number of mobs you’d have to kill to earn the same amount of experience, rather than being a strict percentage of a level
Qqun peut m'expliquer ?
Citation :
Publié par Saelian
Qqun peut m'expliquer ?
En gros, si je comprend bien, ça évitera au personnages HL de gagner x% de son lvl sur une quête bas level. En gros c'est une xp fixe à la quéte plutôt qu'un % de level.
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