Monster Play
General Monster Play
All crowd control effects (fears, roots, stuns, and dazes) are now on the same application counter. This means that for purposes of diminishing returns in PvMP (and in PvMP ONLY), each application of any crowd control effect is counted against the duration of the type of crowd control. For reference, the duration tables of each crowd control effect vs. application counter are below:
* Roots/Dazes
o First Application = 50% of the root/daze duration
o Second Application = 25% of the root/daze duration
o Third - Ninth Application = 5% of the root/daze duration
o After the Tenth Application, the root/daze will no longer affect the target
* Stuns
o First Application = 100% of the stun's duration
o Second Application = 50% of the stun's duration
o Third Application = 25% of the stun's duration
o Fourth - Ninth Application = 1 second stun duration
o After the Tenth Application, the stun will no longer affect the target.
* Fears (please note that this applies only to crowd control fears - this does not apply to debuffs with resistance type: fear)
o First Application = 100% of the fear's duration
o Second Application = 50% of the fear's duration
o Third Application = 25% of the fear's duration
o Fourth - Ninth Application = 1 second fear duration
o After the Tenth Application, the fear will no longer affect the target.
Example: You are hit with a daze effect in PvMP. It is counted as the first application of a CC effect, and the daze effect duration is 50%. After it wears off, you are then hit with a stun. It is counted as the second application of a CC effect, and the stun effect duration is 50%. After it wears off, you are hit with a root. It is counted as the third application of a CC effect, and the root effect duration is 5%. After it wears off, you are hit with a fear. It is counted as the fourth application of a CC effect, and the fear effect duration is 1 second. Please note that the diminishing returns application counter is not permanent - if you are not hit with any crowd control effects for 45 seconds, the application counter will reset.
* Old Goldhead - When the Tirith Rhaw Keep changed hands, Old Goldhead would sometimes be available when he should not be, this change will make it so that it will only appear when they are in the correct state. Additionally, Old Goldhead will despawn and not attack a keep that is in control of the Free People.
* Coldfells - Krajarn Tyrant now resets at the stairs in the Coldfells Outpost. He can no longer be kited down the stairs.
* Flag Capture - Players and Monster - Players and Monster Players will now receive a buff while inside Tol Ascarnen for successfully capturing the flag.
* Increased the amount of in-combat power regen and in-combat health regen given by each rank of the Power Regen and Health Regen passive traits.
* Delving spirit stones, Tyrant's Crests, and Chieftain's Brooches will now stack to 100.
* Quest collectibles found in the Ettenmoors (such as Hobbit Legs, Barrels of Oil, Slabs of Troll Stone) will now stack to 100.
* Monster Player health and power potions will now stack to 50.
* Monster Player food items will now stack to 50.
* Seeking charms and tracking talismans will now stack to 20.
* Cure fear potions (barter) will now stack to 20.
* Items with root duration reduction will once again affect root skills from Monster Player characters.
* Resilience (Reaver) and Snap Out of It! (Warleader) will cure root crowd control effects.
* Monster players will no longer get chat spew mentioning Fellowships when leaving a group or changing group leaders.
* Rend Flesh and Rabid Bite's target icons will no longer be reversed.
* When a fellowship/warband maneuver stun lands on the target, the target will now display a brief effect graphic over his head, to help distinguish fellowship/warband maneuver stuns from regular stuns.
* Free Players entering into PvMP play (Delving of Fror or the Ettenmoors) will receive an additional bonus on the “Monster Play” effect. This bonus will extend the duration of the maneuver chain immunity (the “Temporary Fellowship Skill Immunity” effect received after you are hit with a warband maneuver). The duration on this immunity will be boosted to 60 seconds. Please note that this change is only valid in PvMP areas.
* Monster Players will now have a new passive, called Advanced Fellowship Maneuver Chain Protection, that is automatically granted at Rank 0. This passive will extend the duration of the maneuver chain immunity (the “Temporary Fellowship Skill Immunity” effect received after you are hit with a fellowship maneuver). The duration on this immunity will be boosted to 60 seconds.
* Resilience can now be triggered when the Reaver is rooted. The tooltip has also been fully updated to indicate that the skill will also cure Root effects.
* The “Strength of Many” damage buff and the strength damage perks that can be purchased from Tol Ascarnan will now affect damage over time and heal/morale over time skills correctly.
* Orcs, Wargs, and Weavers will now have animations and sound for the /charge emote.
* The Chest of Glan Vraig, Chest of the Second Marshall, and Chest of the First Marshall have had their loot tables updated.
* Treasure in the Delving of Fror has been updated.
* There are new level 65 PvMP rewards (jewelry and armor sets) for Free Players.
* The “Monster Play” effect granted to Free Players while inside the Ettenmoors and Delving of Fror will now also remove the penalty for item wear on death.
* The Coldfells Provisioner has been updated to provide items for level 65 play.
* Fresh Blood of the Little Folk will no longer overwrite evade buffs granted by Moving Target and Frenzy.
* Tracking talismans will no longer trigger the cooldown for Phial of Mazauk's Resolve.
* The Salt of Hartshorn, Solvent of Release, Odorous Salts, and Solvent of Painful Freedom will now remove a constant amount of health (-250) from the player or Monster Player when used.
* The damage over time effect from Scathing Mockery (Rune-keeperer skill) can now be cured using a tactical cure potion (Bottled Warg Breath).
* The amount of infamy/renown received while in raids has been slightly increased.
* Base values for in-combat power regen, in-combat health regen, out-of-combat power regen, and out-of-combat health regen for Monster Players have been increased.
* Warden and Rune-keeper trainers in the Ettenmoors now are wearing the right clothes
* Reduced the amount of kills required by the following deeds to match the number of kills required of the Free Player deeds of the same type.
o "Slay Enemies of Angmar -- Tier 4"
o "Slay Enemies of Angmar -- Tier 5"
o "Slay Enemies of Angmar -- Tier 6"
o "Slay Enemies of Angmar -- Tier 7"
Creeps
Orc Reaver
* Dying Rage will now correctly grant immunity to fear.
* The Reaver's effect icon for Time-out will now correctly match its skill icon.
* The Reaver's Wrath skill will now correctly drain 50% morale and convert 75% of the drained morale into power.
* Reaver's Charge now does not block conjunctions.
Spider Weaver
* Weaver hatchlings can now be renamed.
* Latent Poison will no longer toggle auto-attack on or off.
Uruk Blackarrow
* The Blackarrow's Tangleshot skill will now correctly do extra damage when the Blackarrow's target is slowed by the Stalker's Savage Fangs skill.
Warg Stalker
* The Warg's conjunction stun granted through using Pounce while Crippling Bite is in effect will now pass through Sign of Power: Righteousness correctly.
Uruk Warleader
* Warleader Banners can now be renamed.
* Aura of Command will now correctly grant its 25% damage increase to the Warleader's melee skills.
Defiler
* Defilers can now rename the fly swarm from Plague of Flies
Epic....