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OVERVIEW
Welcome to The Elder Scrolls Online v2.7.0, featuring Homestead! This free update introduces our player housing system with 39 uniquely-themed homes you can acquire throughout Tamriel. With over 2,000 individual decorative and furniture options, plus Furnishing Crafting, you’ll have a lot of options available to make your home truly yours.
In addition to this massive new system, we’ve also added Master Crafting Writs, four new Motifs, and updated several sources of itemization in Cyrodiil and the Imperial City, all of which are detailed below. You’ll also find that we’ve put a focus on improving the balance across all classes and skills, and we look forward to reading your feedback after you’ve had a chance to try everything out.
As always, we’ve made several fixes and improvements to all previously DLC game packs and the base game patch. We can’t wait to hear what you think of our latest update, which is approximately 4.02 GB in size. Thanks, and enjoy!
HOMESTEAD
Update 13 features Homestead – player housing is coming to The Elder Scrolls Online! As such, you may now acquire and decorate homes across Tamriel. Homestead features 39 homes spread throughout many zones in the base game. Homes can be found in a variety of interesting locations across Tamriel, and each is available for purchase.
Homestead Basics
Except for the entry-level apartment, which is free after completing a short quest, all of the initially-available homes can be purchased with in-game gold or crowns.
- You may own one of every home, all the way up to all 39 available at launch!
- Homes are shared across all characters on your account.
- Homes are split into several tiers, by size:
- Apartments: 3 total, 1 for each alliance
- Small Homes: 10 total, 1 for each of the 10 playable races
- Medium Homes: 10 total, 1 for each of the 10 playable races
- Large Homes: 10 total, 1 for each of the 10 playable races
- Manors: 3 total, 1 for each alliance
- Home ownership is tracked in the new Housing tab of the Collections window.
- This tab describes each home in detail, and allows you to travel to that particular home.
- This also displays any homes that you haven't yet acquired and allows you to preview them, which you can read more about below.
- All 36 homes can all be purchased with either gold or crowns.
- Once obtained, a home is yours forever! There is no rent to pay, or any other form of ongoing maintenance costs.
- Homes have limits on the number of items, collectibles, and visitors that may be present, with larger homes having higher caps.
- The number of objects you can place in your home is doubled for those with an active ESO Plus membership.
- In the event your ESO Plus membership lapses, you won’t be able to add any additional items to your home until you drop below the regular item cap. You will be able to remove items in order to do so.
- Dueling is allowed in homes, but is disabled inside inn-rooms or apartments.
- Pets, Assistants, and Mounts cannot be summoned inside of homes, but can be placed inside homes as decorations.
- Once placed, Assistants can be used as normal.
Acquiring a Home
There are three ways to acquire a home in Homestead:
- Purchase the home in the Crown Store for crowns.
- Open the Crown Store and explore the new “Housing” tab.
- From there, you can preview and later purchase any of the new homes via crowns.
- Find Canthion the Housing Broker to acquire a quest that grants you a free apartment.
- Canthion the Housing Broker can be found within the banks of Daggerfall City, Davon's Watch, or Vulkhel Guard, depending on your alliance. If you want a free apartment – highly recommended! – talk to him, and he will bestow the quest.
- Completion of this quest awards a small inn-room located in the zone associated with your alliance.
- Afterwards, you may purchase the other inn rooms for a nominal fee or can repeat the quest on another character in a different alliance to acquire the other rooms.
- Find homes scattered across Tamriel, make sure you have the prerequisites, and purchase them for in-game gold.
- First, you must find the home in-game, click on the door, and follow the purchasing instructions.
- Most homes require you to complete certain prerequisites before you can purchase them for gold. For example, to purchase the Daggerfall Covenant Manor, you must have previously completed the Hero of the Daggerfall Covenant achievement.
- You must own the Imperial Edition version of ESO in order to purchase any Imperial homes.
- Homes can be purchased for crowns at any time, bypassing the above requirements.
Home Previewing
The easiest way to preview homes you have not yet purchased is to go to the new “Houses” section in the Crown Store, highlight the home you want to check out, and click “Preview”. This will teleport you to the home so you can do a walkthrough while making your purchase decision. You can also preview homes from the Collections window, and also by simply finding the home in the world and clicking on its door. Previewing brings you into a personal experience where you can explore the prospective home, including both furnished and unfurnished versions.
- Unfurnished homes may be purchased with gold or crowns, and generally come with a small number of items such as plants and rocks (if the home has a yard) and candles (to light the interior of the home).
- Furnished homes may only be purchased with crowns. Each furnished home is pre-decorated with a tasteful selection of items, which are yours to keep or adjust at your leisure.
- You may switch between unfurnished and furnished previews at any time, and the preview will adjust on the fly accordingly.
- It is not possible to preview a home after you've already purchased it, or to purchase the furnished version of a home if you've already purchased the unfurnished version (or vice versa).
- Once you purchase a home, it will reload you into your new home with either your furnished or unfurnished items.
The Housing Editor
The housing editor contains multiple tabs and categories for ease of asset selection.
- The Place tab allows you to place furnishings and collectibles from a categorized list of available options.
- The Purchase tab contains a large list of furnishings available for a la carte crown purchase.
- Nearly every item in the Purchase tab is also available via crafting or from other in-game sources with a few exceptions for items found exclusively in Crown Store bundles.
- In addition to directly selecting any placed items in editor mode, you may also retrieve placed furnishings from a list of placed items in the Retrieve tab of the editor, without needing to locate them in the home.
- You can also search each tab by item name to further filter your results.
Home Decoration
Furnishings are a new kind of inventory item that may be placed in a home, and can be identified by the word “Furnishing” on their tooltip. These function like any other inventory item until it is time to place them in a home.
- After you enter a home you own, you can enter the housing editor and start placing furnishings.
- Once placed, a furnishing is removed from your inventory or bank and is stored in the house, counting towards the maximum number of items that can be placed in the home.
- You can see how close you’re getting to the item limit through the housing menu which displays a House Information panel. From there, you can see the current and maximum value for Furnishings and Collectibles.
- You can place each object at any location and at any angle. The only limitation beyond the Furnishing caps is there is a small safe area near the main entrance which cannot be filled with items.
- Note that certain furnishings such as chairs and crafting stations may not be usable if placed at an unusual location or orientation (you’ll know if an item is placed in a bad location if it highlights red).
- In addition to furnishing items, you can also place assistants, mounts, non-combat pets, and a new category of furnishing collectibles called Trophies that includes Undaunted Busts.
- There are separate limits for furnishings, furnishing collectibles, and other collectibles such as pets or mounts.
Specialty Furnishings
Many types of housing objects have additional functionality when placed, including the following:
- Assistants
- Any of the currently-available Assistants (Nuzhimeh the Merchant, Pirharri the Smuggler, and Tythis Andromo the Banker) can be placed in your home, and will offer their services to you and visitors as normal.
- Light Sources
- Objects such as torches, braziers, and lamps can be lit or extinguished at will after being placed.
- Seating
- Many chairs, thrones, benches, pews, stools, and other seating objects throughout Tamriel are now interactive. You just need to approach the furniture and interact with it to sit down, provided there is room and the furniture is placed in an accessible location.
- This applies to seating placed in homes as well as those found in the world.
- Seating objects that aren't placed in a level, open area may not be valid for interaction.
- Target Skeletons
- A Target Skeleton can be used to practice with new weapons, abilities, and combat in general. It does not fight back, but is a resilient opponent, roughly as difficult to put down as the second boss from Veteran Spindleclutch II (Bloodspawn).
- To learn to craft a Target Skeleton, you can purchase the plan from Rolis Hlaalu, the Mastercraft Mediator in each alliance capital, in exchange for Writ Vouchers.
- Writ Vouchers are obtained through Master Writs, and Rolis Hlaalu will appear after you start or complete a Master Writ. You can find the description for these below.
- Crafting a Target Skeleton requires an Animus Stone in addition to a variety of other ingredients.
- The Animus Stone is a new crafting material that is also available in exchange for Writ Vouchers.
- Shortly after being defeated, the Target Skeleton will reform itself.
- Guild Reprints of Shalidor's Library
- After you complete a collection from Shalidor's Library, a Mages Guild reprint of that collection will be available on any Mystic for a moderate fee.
- Each reprint contains individual volumes of every book in that collection. These reprint volumes can be placed in your home, and you or your guests can read them at any time.
- Reading a reprint volume does not grant Mages Guild reputation or progress towards Shalidor's Library--only the original version of a book counts for that!
- Standard Crafting Stations
- Crafting stations can be purchased from Rolis Hlaalu, the Mastercraft Mediator, for a modest number of Writ Vouchers.
- Once placed in the home, these can be used like any other crafting station.
- Note: Crafting stations will not work if placed at an angle or inside other objects.
- Attunable Crafting Stations
- Attunable Crafting Stations can be purchased from Rolis Hlaalu, the Mastercraft Mediator, in exchange for Writ Vouchers.
- These items can be activated at any item set crafting site in the world, permanently attuning the station to the unique energies of that item set and binding the station to you.
- Once attuned, the station can be placed as a furnishing in your home and used by you and your guests to craft items from the set it is attuned to.
- Unique Objects
- There is also a variety of unique objects, from Dark Anchor Pinions that open and close, to decoy Elder Scrolls that swap between offensive and defensive visual effects, all with their own unique interactions and effects.
- As time goes on, expect us to expand this category!
Furnishing Sourcing
Home furnishings can be found from a number of sources, including:
- Furnishing Crafting
- See the Furnishing Crafting section below this one for the juicy details!
- Luxury Furnisher
- A new NPC, Zanil Theran, can be found in the Hollow City within Coldharbour over the weekend and has a cycling inventory, similar to Adhazabi Aba-daro the Golden in Cyrodiil.
- Look for Zanil Theran inside “Cicero’s Food & General Goods” when he sets up shop!
- Achievement Furnishers
- Some items are gated by a specific achievement or accomplishment, and is themed to that requirement.
- Completing the requirements listed on the item will allow you to purchase copies of the item for gold or AP.
- These can be found throughout Tamriel, including Cyrodiil, and offer rewards for various heroic deeds.
- Each item is bind on pickup.
- Home Goods Furnishers
- These vendors can be found throughout Tamriel in each alliance’s main city and all capitals, and offer a number of basic home commodities as well as local plants and natural stone from the region they are located in.
- Purchase Tab in Housing Editor
- Furnishings purchased from the Housing Editor are bound, but may be moved to other homes that you own.
- These items are purchased for crowns, and cannot be sold for gold.
- Undaunted Busts
- Beginning with Homestead, the final boss of each Veteran Dungeon, Trial, or Arena will drop a collectible bronze bust of one of the iconic monsters from that piece of content.
- Busts are account-wide collectibles, and can be placed once in each owned home.
- Busts from Trials and Arenas include a marble stand.
- There are a total of 34 Undaunted Busts available in Homestead.
- Fishing
- Though rare, you may catch aquatic-themed decorations while fishing at a fishing hole.
- These decorations will differ based on the type of fishing hole – some things come from the ocean, while others come from fresh waters. For example, Starfish can only be found in oceans and not from lakes.
- Shadowy Supplier
- The Shadowy Supplier will rarely award one of a selection of Dark Brotherhood-themed decorations.
Furnishing Crafting
You can now craft furnishings for yourself, your friends, or to sell to others!
- To craft a furnishing, you will need to obtain a specific furnishing plan, similar to the way existing Provisioning recipes work.
- All tradeskill disciplines now have a new tab at their respective stations for furnishing plans.
- Each tradeskill has a unique type of plan and primarily uses a new type of material:
- Woodworking Blueprints primarily use Heartwood, from lumber nodes.
- Blacksmithing Diagrams primarily use Regulus, from ore nodes.
- Clothing Patterns primarily use Bast, from fibrous plants, or Clean Pelts, from beasts and other sources of leather.
- Alchemy Formulas primarily use Alchemical Resin, from mushrooms and alchemy plants.
- Enchanting Praxises primarily use Mundane Runes, from runestones.
- Provisioning Designs primarily use Decorative Wax, from crates, barrels, and other sources of provisioning ingredients.
- Plans can be found in containers across the world, purchased from certain merchants, dropped from monsters, or even obtained from pickpocketing (or murdering) Tamrielic citizens.
- Higher quality plans will require knowledge from multiple tradeskills.
- Example: An elaborate canopy bed may require rank 9 in the passive skill Woodworking, rank 7 in Tailoring, and rank 3 in Metalworking.
- Furnishing crafting also utilizes several additional types of materials:
- Furnishings in a particular racial style require multiple style items associated with that race.
- You do not need to know the Motif of a race to learn or craft their furnishing plans.
- Rosins, Tempers, and Tannins are often needed for Green-quality furnishings and higher.
- Each plan is unique, and certain special plans may require custom ingredients be located and included.
- All plans, ingredients, and output items are tradeable.
Housing Permissions
You can choose to allow or restrict access to each of your homes as desired, and may set different permissions for each of your guilds and on a per-individual basis. You can even ban specific individuals, while allowing the rest of a guild access (just in case you want to hang out with most of your guildies, but Tony keeps spilling mead on your favorite rug).
- Players with Visitor access may interact with your placed furnishings but may not move anything, whereas those with Decorator access may relocate items freely.
- Note: Other players may not add or remove housing items from your home regardless of their access settings.
- As a homeowner, you can set a primary residence. This primary residence is used to determine which home is visited when friends or guildmates try to visit your home while you are offline. When you are online, other players may social jump directly to you in any home, provided they have access to that home.
- Homeowners may rescind access to visiting players at any time, resulting in the immediate eviction of that player from their home.
- You can also immediately copy the Permissions settings of a previous home to any new home when purchasing a new home, and can modify permissions for individual homes.
Housing Achievements
In Homestead, you can expect to see a variety of new achievements for everything from decorating your home in a certain way, to learning an impressive number of furniture plans, to beating up Target Skeletons. Of particular note, we’ve added four new titles:
- Clan Father or Clan Mother, awarded for acquiring the Aldmeri Dominion Manor, Serenity Falls Estate.
- Lord or Lady, awarded for acquiring the Daggerfall Covenant Manor, Daggerfall Overlook.
- Councilor, awarded for acquiring the Ebonheart Pact Manor, Ebonheart Chateau.
- Count or Countess, awarded only after you’ve acquired all three of the titles above.
List of Homes
- Staple Homes
- Inns
- Mara's Kiss Public House: As the least restricted seaport in the Summerset Isles, Vulkhel Guard has visitors from across Tamriel—and you're likely to meet most of them hoisting a mug at the Mara's Kiss Pub.
- The Ebony Flask Inn Room: The Dark Elves may not worship Dibella, but down at the cornerclubs they show that they still know how to have a good time—in their own special way.
- The Rosy Lion: This inn has always had the reputation of being the safest place in Daggerfall for common citizens in search of illicit services to meet their shadier counterparts.
- Apartments
- Barbed Hook Private Room, 11,000 gold: Like every busy port, Skywatch has a seamy underside. A private room at the Barbed Hook offers easy access to the criminal classes—and a quick escape from the nearby docks.
- Flaming Nix Deluxe Garret, 13,000 gold: Even if you don't personally have a taste for the famous fire-pit dancing at the Flaming Nix, you have to admit it adds a certain cachet to having a room there. Not to mention an unusual fragrance.
- Sisters of the Sands Apartment, 12,000 gold: In Sentinel, the best way to hide out in plain sight is with a private room in the Sisters of the Sands, the town's largest inn. It also has the best food in the city, and is the place King Fahara'jad sends to for take-out.
- Small Homes
- Autumn's-Gate, 60,000 gold: In the heart of The Rift, just outside the lively, small town of Nimalten, you will find this sturdy wooden home, with a large hearth to keep you warm in the Skyrim winter, and a stone wall to keep out the trolls.
- Black Vine Villa, 54,000 gold: Would you want to live in an old stone house just across a dark jungle stream from a haunted Ayleid ruin? Silly question—who wouldn't?
- Captain Margaux's Place, 56,000 gold: The famous Breton merchant-explorer Captain Margaux hasn't been seen since her ship the Golden Spriggan sailed off over the horizon into the Sea of Pearls—which makes her house near the docks in Daggerfall available for you!
- Cyrodilic Jungle House, 71,000 gold: An Imperial, of course, is at home anywhere in Tamriel. This compact house at the Baandari Trading Post in Malabal Tor is a bit of Cyrodiil in Valenwood, and just steps away from the fine food and drink at the Silver Moons Inn.
- Hammerdeck End, 65,000 gold: The house may be small, but the surrounding deck is spacious, convenient for outdoor dining, as well as the Orcish recreations of deer-fishing and taking archery potshots at passing assassin beetles.
- Humblemud, 40,000 gold: A mud house is a constant reminder of the impermanence of life, and that we are but standing waves in the river of existence. But one still wishes it to look nice and comfortable, and decorates accordingly. Of course.
- Kragenhome, 69,000 gold: This residence might not be in Kragenmoor's best neighborhood, but if you're looking for classic Dunmeri architecture at an affordable price, this town house certainly fits the bill.
- Moonmirth House, 50,000 gold: A small elevated house on an idyllic plantation in the mild and hospitable clime of Khenarthi's Roost? This one would find that sweet paradise!
- Snugpod, 45,000 gold: A perfect graht-oak pod home, grown by a Home Singer from the very roots of Elden Root—compact, comfortable, and convenient to everything. Praise Z'en!
- Twin Arches, 73,000 gold: It may be small but it's solid, and it keeps the sandstorms out. The scenery is magnificent, but if you're in the mood for civilization, it's right outside the south gate of Hallin's Stand.
- Classic Homes
- Medium Homes
- Bouldertree Refuge, 190,000 gold: When civilization grows too confining, it's a relief to be able to withdraw into a handsome home in the wilds—especially one with an imposing wall around it, to keep out beasts and bandits.
- Cliffshade, 255,000 gold: Just outside the Aldmeri settlement of Marbruk, the forest is wide and open, the climate is mild, the setting idyllic: the elegant home of Cliffshade seems an abode blessed by the gods.
- Domus Phrasticus, 295,000 gold: No one has seen Phrastus the Scholar since his ill-advised return to the Imperial City. He's probably fine—he must be!—but in the meantime, his walled town house in Elinhir is available on an indefinite basis.
- Grymharth's Woe, 280,000 gold: Fine urban living in Windhelm is now available at this commodious town home, which features a lofty main floor, two fireplaces, and a second-floor balcony. Alas, that balcony lacks a railing, which is how Grymharth, after too much mead, came to woe.
- House of the Silent Magnifico, 320,000 gold: After the death of his beloved daughter Haruzeh at the Running of the Dunerippers, the Magnifico Z'za retired to his house in Sentinel and never spoke again, spending his last days playing endless games of hammergammon with his trained monkey, Lizard.
- Mournoth Keep, 325,000 gold: This fortified household is strong, intimidating, and remote—in short, everything an Orc holds dear. And if you get tired of the "remote" part, there's a convenient wayshrine just outside your gate!
- Ravenhurst, 260,000 gold: Two floors, no waiting, in this handsome walled town house makes for prime real estate in the quaint Rivenspire town of Fell's Run. The local story that the ravens that loiter around the front steps are the revenant spirits of former owners is absurd.
- Sleek Creek House, 335,000 gold: All your friends are already nearby in Rawl'kha, yes? Invite them over to have a party at your so-sleek riverside house, with its private garden and over-creek deck. Much sweetness!
- The Ample Domicile, 195,000 gold: “This house is a good house, plenty of room for guar! Palisade is strong to keep guar from straying, and many guar can feed in the garden! Very good, yes! Esqoo will come to visit often!" —Esqoo of Dhalmora
- Velothi Reverie, 323,000 gold: This charming abode was named after both the Prophet Veloth who founded the surrounding town of Narsis, and the Velothi Mountains that rise above the walled garden at its rear.
- Large Homes
- Dawnshadow, 1,275,000 gold: Ah, such a sweet estate, with every appurtenance—out in the country, yet convenient to the nearby Khajiiti metropolis of Dune! What can one do but love and admire it?
- Forsaken Stronghold, 1,285,000 gold: When Hakkvild drove the Orcs of Yashnag's Kingdom out of Falkreath in 2E 467, the exiled Orsimer came east to establish Forsaken Stronghold. But the last Orcs died in 563 after they were visited by a merchant infected with Knahaten Flu.
- Gardner House, 1,015,000 gold: The Gardners were the royal family of Wayrest before every single one of them was carried off by the Knahaten Flu. Which is why the spacious and well-situated Gardner House feels like it's fit for a king!
- Hunding's Palatial Hall, 1,295,000 gold: This elegant pleasure palace, with its walled grounds enclosing stables, well, gardens, pool, watchtower, and docks, were paid for by the blood and treasure spilled from the countless treasure ships taken by the legendary Captain Izad.
- Mathiisen Manor, 1,025,000 gold: This elegant walled estate is truly the apogee of Aldmeri architecture, including a grand entrance hall, curving double staircases, and a blossom-tree garden with circular reflecting pool.
- Old Mistveil Manor, 1,020,000 gold: By tradition, the biggest mansion on the south side of Riften is always called Mistveil Manor. Since the death of old Thane Snelgar, the current Mistveil Estate has come available, including its impressive stone mansion with attached stable.
- Quondam Indorilia, 1,265,000 gold: This capacious Dunmeri mansion, with its walled garden and view across a waterfall to majestic Mournhold, was originally built to house a noble family of House Indoril.
- Stay-Moist Mansion, 760,000 gold: How does this spacious and comely hilltop manor, so far above the fen, nonetheless stay so delightfully damp? It is a paradox, like life itself. (Don't miss the upper-story lodging with separate entrance!)
- Strident Springs Demesne, 1,280,000 gold: This fortified manor between Arenthia and Skingrad at the headwaters of the Strid River should satisfy all those who aspire to the life of the landed gentry. Inside the gatehouse you'll find gardens, a waterfall, and a mansion in Second Empire style.
- The Gorinir Estate, 780,000 gold: The Gorinir family, a cadet branch of the royal Camoran line, has fallen on hard times and had to sell their palatial Cormount home. The seasons turn, luck changes, and their loss is your gain.
- Notable Homes
- Manors
- Daggerfall Overlook, 3,780,000 gold: Before Daggerfall Castle was built, the kingdom's rulers lived in this imposing manor, now known as Daggerfall Overlook. The keep comes complete with a lower dungeon level.
- Ebonheart Chateau, 3,785,000 gold: A magnificent castle keep, complete with walls, watchtowers, well, fountain, and stable, all dramatically sited on the slopes of an active volcano! It just needs a murder, and then it will be haunted as well.
- Serenity Falls Estate, 3,775,000 gold: Set in a quiet corner of Reaper's March, the rural manor of Serenity Falls deserves its name, with plenty of room for servants and livestock, all behind a handsome wall to keep out the bandits and burglars.
NEW FEATURES / UPDATES / BIG CHANGES
Master Crafting Writs
Maximum-tier Writ reward boxes for all tradeskills now have a chance to provide a special invitation to craft a very specific item or set of items.
- These invitations may require any materials or knowledge associated with the tradeskill, even if you don’t yet possess it.
- These invitations are tradeable, consumable, and indicate the number of Writ Vouchers awarded upon successful completion of the contract.
- The frequency of Master Writ invites from standard Writ boxes is based on the overall associated tradeskill mastery possessed by the character.
- This includes research, Motif knowledge, and achievement completion.
- Writ Vouchers are a new form of currency awarded exclusively through the completion of Master Writs.
- Writ Vouchers may be redeemed through purchases from Rolis Hlaalu, the Mastercraft Mediator, who also accepts Master Writ deliveries at Writ turn in locations in each of the alliance capitals.
- More difficult, rare, and expensive crafted items provide more Writ Vouchers on average than their more commonplace counterparts.
- Currently, you can obtain the following items from Rolis Hlaalu in exchange for Writ Vouchers:
- Style Items, individual Motif chapters, or the complete book for the Ebony Motif
- Two Legendary Furnishing plans per tradeskill
- The recipe and unique component for the Target Skeleton Furnishing
- The recipe and unique component for Aetherial Ambrosia
- Crafting station Furnishings for each tradeskill, and a dye station Furnishing
- Attunable crafting stations for Blacksmithing, Clothier, and Woodworking tradeskills, which can be used near crafted item set sites to transform them into Furnishing versions of those set stations
New Motifs
Update 13 brings four new Motifs for you to collect and craft!
- The Silken Ring style can be found in the Cradle of Shadows dungeon, available in the Shadows of the Hist DLC game pack.
- The chapters can be obtained from killing the final boss of the dungeon: rarely on Normal mode, more often on Veteran mode, and a guaranteed drop on Veteran Hard mode.
- The Style Item, Distilled Slowsilver, can be obtained from killing bosses in the Cradle of Shadows dungeon: rarely on Normal mode, somewhat more often on Veteran mode, and guaranteed from the final boss on Veteran Hard mode.
- The Mazzatun style can be found in the Ruins of Mazzatun dungeon, available in the Shadows of the Hist DLC game pack.
- The chapters can be obtained from killing the final boss of the dungeon: rarely on Normal mode, more often on Veteran mode, and a guaranteed drop on Veteran Hard mode.
- The Style Item, a Leviathan Scrimshaw, can be obtained from killing bosses in the Ruins of Mazzatun dungeon: rarely on Normal mode, somewhat more often on Veteran mode, and guaranteed from the final boss on Veteran Hard mode.
- The Ra Gada style can now be found in Craglorn.
- The chapters of the style are rarely available from completing Focus Points, and very rarely found by killing Delve and World Bosses, opening locked Treasure Chests, or following Treasure Maps.
- The same holds true for the style item, Ancient Sandstone, which is more commonly found from the above-mentioned sources.
- The Ebony style can now be obtained from Rolis Hlaalu, the Mastercraft Mediator.
- Individual chapters of the style, or the whole book, can be purchased for Master Writ vouchers.
- The Style Item, Night Pumice, can also be purchased from Rolis Hlaalu for Master Writ vouchers.
Imperial City Vendors
The vendors in Imperial City have had their wares updated!
- The Tel Var Greater Lockbox Merchant is now known as the "Tel Var Equipment Lockbox Merchant".
- These boxes now contain armor, weapons, and jewelry for every Imperial City set in all traits except Impenetrable and Nirnhoned.
- Their prices have also been reduced.
- The Tel Var Lockbox Merchant is now known as the "Tel Var Jewelry Lockbox Merchant".
- They now sell Jewelry Boxes for each Imperial City item set; these boxes contain a gold-quality piece of random jewelry from that item set.
- These jewelry pieces can possess the Healthy, Robust, or Arcane item trait depending on the item set.
- The Tel Var Armorer and Greater Armorer are now known as the "Tel Var First Armorer" and "Tel Var Second Armorer".
- The First Armorer sells the item sets Black Rose, Meritorious Service, Phoenix, Powerful Assault, Reactive Armor, and Shield Breaker.
- The Second Armorer sells the item sets Galerion's Revenge, Imperial Physique, Thews of the Harbinger, and Vicecanon of Venom.
- They both sell armor for the item sets available in Imperial City in Impenetrable directly to you (with no intermediate container item).
- In addition to the satchels of Alchemical reagents introduced in a previous update, the Tel Var General Merchant now sells the Superb Imperial Reward box, which has been reduced in price. This vendor now also sells Alkahest, as well.
Cyrodiil Vendors
- The vendors found in the base camp of the alliances in Cyrodiil have changed significantly.
- Some vendors, finding that their wares simply aren't selling very well, have left for greener pastures. They might return in the future when they find new markets to serve.
- There is now a Regional Equipment Vendor in the base camps of Cyrodiil. These vendors sell "Zone Bags" of all Alliances' home zones.
- Each Zone Bag offers a random item from a random item set, otherwise found in that zone. For instance, the Unknown Alik'r Desert Item container might contain an item from the Robes of the Withered Hand, Sword-Singer, or Order of Diagna item sets.
- The items in the Zone Bags are typically Blue-quality, with a small chance of being Purple-quality.
- Equipment found in Zone Bags will scale to your level at the moment you open it.
- There is now a War Researcher vendor in the base camps of Cyrodiil. These vendors have taken some of the work of the Siege Vendors, to ease their burdens.
- The Akaviri Motif chapters, and the Style Items for Akaviri and Alliance styles, are now found in the War Researcher's store.
- An Enchanter can now be found in the base camps of Cyrodiil. They sell runes in exchange for Alliance Points.
- The Elite Equipment Vendor's wares have been renamed. They no longer bear the name of Hew's Bane.
- The vendors found in the capturable towns have had their wares slightly modified.
- The boxes now list which item sets are available inside them.
- The prices of the containers have been reduced by 75%.
- Because of their use elsewhere in Tamriel, we have removed some item sets from the capturable towns' wares and containers. They include:
- Armor of Truth
- Barkskin
- Crusader
- Durok's Bane
- Noble Duelist's Silks
- Prayer Shawl
- Robes of Onslaught
- Sergeant's Mail
- Twin Sisters
Quest Rewards from Towns in Cyrodiil
The five towns of Cyrodiil - Bruma, Cheydinhal, Chorrol, Cropsford, and Vlastrus - now offer better compensation for completing their citizen’s quests!
- The quests will now reward AP for completion and a Reward Container that represents the town's wares when captured.
- These containers have a single item from one of the town's item sets.
- The item inside may be Green, Blue, or rarely Purple-quality.
- As Cheydinhal and Chorrol cannot be captured, Cheydinhal sources "Attacker" sets and Chorrol gives "Defensive" sets from the other three towns.
- This means that every item set from the towns in Cyrodiil is available from the quest rewards of two different towns.
Dungeon Ready Check
We’ve updated the way the Dungeon Finder forms groups. When your dungeon group is ready, you will no longer immediately be put into a group. Instead, all 4 members of the group will have to verify that they are ready for the dungeon.
- Once everyone says they are ready, the group will form and be sent to the dungeon.
- If someone declines or times out, they will be removed from the queue, and the other three members will be placed at the front of the queue.
- These changes were made to reduce the amount of AFK players entering dungeons, and also give you the option to decline a dungeon group prior to it being formed.
Razer Chroma Support
In this update, we’ve added support for Razer Chroma devices!
- This new feature will work automatically when you have a supported device plugged in, and have the Razer software installed.
- Your character’s alliance will determine the default color.
- Special callouts will occur when your Quickslot and Ultimate are ready, when your character dies, and when a notification is received.
- Additional functionality and options can be created through addons; all details will be provided in the API notes.
Champion Point Increase
The Champion Point cap has been raised by 39 points (13 in each red/blue/green constellation) for a current total maximum of 600 Champion Points. The Champion Point experience curve has been automatically adjusted with this new cap so earlier Champion Points require less experience and can be earned faster.
AVAILABLE TEMPLATES
For this update, we are supplying one character template with 561 Champion Points. Your starting point will be in Wayrest, and you will have a wayshrine unlocked in every zone’s capital city (excluding starter zones). You will have all the same items available from the previous PTS testing cycle for One Tamriel in addition to some new items supporting Homestead:
- The template contains a new item in your inventory, The Homeowner’s Crate. This crate contains:
- Multiples of the Furnisher’s Materials Crate, which contains 200 of each of the base materials used in crafting furniture items.
- The Exquisite Furniture Tome, which contains nearly all of the Furniture-crafting recipes available in the game at present.
- The recipe for the Target Dummy furniture item, which is the exception to the above book.
- The Cozy Crafter’s Crate, which contains a large number of Crafting Stations that can be placed in the home – including Attunable Crafting Stations, which can be used to create item set-crafting stations.
- Containers which contain the Collectibles for all homes available in the base game, from the Inn rooms and Apartments, up through Small, Medium, and Large homes, and including Manors.
- The Crafter crate has been updated to include the new Styles and their Style Items for Mazzatun, Silken Ring, Ebony, and Ra Gada.
- Added more gold to the template in case you’d like to test the buying of houses “the actual way”.
KNOWN ISSUES
Homestead
General
- The introductory housing quest may not advance correctly if you already have a furnishing in your inventory when Canthion asks you to obtain one.
- As a temporary workaround, if you find Canthion outside the inn-room, you will be able to continue the quest even though you may not appear to have completed the current step. You can find the inn-room on your city map.
- Many achievements in the Decorating category are not yet final. They may not complete as expected, and their required object counts are subject to change.
- Audio may not work correctly inside of certain homes, preventing you from hearing the sounds of your fireplace or other furnishings.
- Chairs in houses currently allow you to sit in them from further away than intended, which causes you to slide across the intervening space unnaturally.
- The collision for Mounts, Pets, and Assistants in homes behaves like object collection instead of creature collision.
- This allows you to stand on them, keeps you from dodge-rolling through them, and may affect line-of-sight, among other minor issues.
- You may get stuck in very long load screens when traveling to/from different homes.
Furnishings
- Pricing for items from Home Goods Furnishers are not final, and may appear inconsistent with the quality of the item.
- Books and Crafting Stations placed in homes will have two different interact prompts, one of which does not function.
- Books, Crafting Stations, and other interactive furnishings may unintentionally display a health bar.
- Certain furnishings, such as ferns and bushes, may have larger-than-intended collision when placed in homes.
- Some furnishings included with a home purchase may not have appropriate collision until retrieved and replaced.
- Previewing certain large High Elf furnishings will cause them to appear too close to your camera.
- Certain furnishings have incorrect or temporary icons.
- Learning to craft certain furnishings will not correctly display the name of the furnishing in the message that appears in the top right.
- Some furnishings will not currently appear in Guild Store search results.
Housing Editor
- Some items cannot be selected in the housing editor after being placed. You can still retrieve these items on the retrieve tab of the housing editor.
- A small number of furnishings may be listed twice in the purchase tab of the housing editor.
- A number of furnishings may appear under incorrect categories in the housing editor.
Housing Permissions
- Housing permissions that you set on an individual may be overridden in certain cases by housing permissions you grant to their guild.
- Giving visitor or decorator permissions to a guild will not always ensure they can enter your home.
Crafting & Economy
Master Writs
- All Master Writs currently award a single voucher when completed instead of the expected amount. To account for this issue, the Master Writ Vendor is currently selling everything for one voucher each.
- In rare cases, it is possible to receive an Alchemy Master Writ that requires an impossible combination of effects.
- Alchemy Master Writs that require poisons cannot currently be completed.
- Sealed Provisioning Master Writs do not indicate all of the items that need to be crafted to complete them. Once accepted, the associated quest correctly lists all of the requirements.
FIXES & IMPROVEMENTS, DARK BROTHERHOOD DLC GAME PACK
Combat & Gameplay
Champion System
- The Apprentice
- Arcane Well: Fixed an issue where this Champion ability would interfere with some Sacrament Quest secondary objectives.
Monsters
- Chanter Collatinus, Enclave of the Hourglass
- Reduced the strength of the guards preceding Chanter Collatinus.
- Minotaurs now correctly count as giants for loot and achievement credit.
Monster Abilities
- Bodyguard
- Shard Shield now correctly returns damage to attackers.
- Minotaur
- Clobber and Elemental Weapon can no longer be interrupted.
- The damage from Elemental Pool can no longer be blocked.
- Elemental Waves from a single Minotaur no longer strike the same target multiple times.
- Flying Leap now correctly displays an axe thrown to the target location.
Exploration & Itemization
General
- Fixed an issue where Nirnroot and Water Hyacinth would incorrectly appear as pools of water in the Gold Coast.
Quests & Zones
Kvatch Arena
- You will no longer hear opening taunts from Order Champions and Knight-Commander Panthius if you are not in the vicinity of the Kvatch Arena.
Quests
- A Lesson in Silence: Increased the range at which Sermonizer Fithia and her guard will aggro once the event has begun.
- Debt of War: Razum-dar no longer yells loud enough to be heard by everyone in his vicinity.
- Welcome Home: Fixed an issue where Mirabelle’s left arm would pop out of place while using her fan. Ouch!
FIXES & IMPROVEMENTS, IMPERIAL CITY DLC GAME PACK
Combat & Gameplay
Monster Abilities
- Flesh Colossus
- Miasma Pool no longer causes animations to display incorrectly if the target of the ability is immediately killed.
- Necrotic Hoarvor
- The damage from Necrotic Explosion can no longer be mitigated by blocking.
- The damage over time from Vile Bite can no longer be mitigated by blocking.
Exploration & Itemization
General
- Waxed Apothecary's Parcels can now be quickslotted, and will appear in the Consumables section of the inventory.
- The Grievous Ward, awarded for completing Imperial City Prison, can now be dyed and re-enchanted.
FIXES & IMPROVEMENTS, ORSINIUM DLC GAME PACK
Combat & Gameplay
Monster Abilities
- Great Bear
- The following abilities can no longer be interrupted:
- Bite no longer causes the bear to stop moving.
- Lunge can now be cast while silent.
- The damage from Mitigating Slam has been made more intuitive.
- Slam no longer cancels prematurely if the target moves out of its cone.
- Slam can now be cast while silent, and now threatens a larger area.
- Ogre Elder
- Freeze Wounds no longer fails to display an interrupt telegraph when its caster is also the target.
- Freeze Wounds now displays a beam to the healed target.
- Orcs
- Orcs in Rkindaleft no longer stab themselves with mysteriously ethereal weapons while idle.
Exploration & Itemization
General
- Fixed an issue where Nirnroot and Water Hyacinth would incorrectly appear as pools of water in Wrothgar.
- Adjusted the distribution of Maelstrom weapons obtained from the Maelstrom Arena via the Leaderboards and drops.
- Previously, this was divided evenly by weapon category (Destruction Staff, Two Hand, etc). Now, it is based on the individual item type (Dagger, One Handed Sword, etc), and all damage weapons within the item type have an equal probability to drop.
- In addition, when a Dual Wield weapon is awarded, you will receive two Dual Wield weapons.
- We also slightly reduced the drop chance for Healing Staves, Bows, and One Hand and Shields.
Achievements
- Maelstrom Arena Perfect Run: Updated the text for this achievement to more clearly represent its requirements. The updated text reads "Complete Veteran Maelstrom Arena in a single attempt, without dying or leaving the arena."
Quests & Zones
Quests
- Invitation to Orsinium: Fixed an issue if you followed the scent, you could hear multiple versions of Karina and Arusha's VO.
- Nature's Bounty: Fixed an issue where grouped player characters could get double credit in specific scenarios.
- Quarry Conundrum: Fixed an issue where the light puzzle would get out of sync while in a group if one player pulled the lever prematurely.
- Scholarly Savage: Fixed an issue where the quest pins on the map displayed different text than the actual quest objective while looking for torn pages.
- The Anger of a King: Talviah will no longer be visible outside after you've entered the Vosh Rakh Council Chamber.
- To Save a Chief: Bazrag will no longer repeat himself after you leave Fharun Prison.
FIXES & IMPROVEMENTS, THIEVES GUILD DLC GAME PACK
Art & Animation
Animation
- Khajiit eyelids will no longer become distorted when using the Assassin personality.
Figure
- The Outlaw Ancestor Silk mask will no longer clip into Khajiit heads.
- The Darkstride Medium Helm and Mighty Chudan Helm will no longer appear as black when viewed from a distance.
Combat & Gameplay
General
- Unlocking chests during a heist will no longer reveal you from stealth.
Monster Abilities
- Haj Mota
- Bite’s damage over time effect can no longer be mitigated by blocking.
- Bog Burst now cancels correctly when the Haj Mota leashes during a cast.
- Mournful Aegis
- Fixed an issue where blocking Binding Strain would cause animations to display incorrectly.
- Shattered Harmony now animates correctly.
- Sentinel
- Fool Me Once can no longer be interrupted.
- Stealth Archer
- Poisoned Arrow can no longer be interrupted.
Exploration & Itemization
General
- Fixed an issue where water skins, Nirnroot, and Water Hyacinth were erroneously appearing as pools of water in Hew's Bane, rendering them invisible and yet still strangely damp.
Item Sets
- Fixed an issue where rings from the Syvvara's Scales and Bahraha's Curse item sets would drop less often than intended, and necklaces from these sets would drop more often than intended.
- Fixed an issue where Well-Fitted shields in Maw of Lorkhaj sets were Bind on Equip instead of Bind on Pickup as originally intended.
Quests & Zones
Quests
- A Faded Flower: Fixed an issue where Nahrani would not respawn as a follower if your character died in the Weaver's Storeroom.
- A Secret Shame: Using the spirit catcher in a group will no longer increment the quest multiple times.
- Prison Break: Grouped player characters can now share advancement for unlocking the cell.
- Suspects and Sabotage: Stealing the ledger can now be shared among your group.
- The Long Game:
- Grouped player characters who interact with pass phrase documents at the same time will no longer double-increment the discovery step.
- Compass pins will now work properly inside the Iron Wheel Headquarters.
FIXES & IMPROVEMENTS, BASE GAME PATCH
Alliance War
General
- Increased the AP rewards for quests that direct you to capture resources and keeps.
- Completing a quest to capture a resource will now grant 1000 AP.
- Completing a quest to capture a keep will now grant 1500 AP.
- Completing quests from towns will now grant 250 AP per completed quest, and will also now grant a green-level set item.
- Capturable towns in Cyrodiil now display the status of individual flags on the compass while in the areas of those towns.
Itemization
- Fixed an issue that caused Warhammers of Truth to drop with a Magicka armor enchantment instead of the intended Magicka Absorb enchantment.
- The containers that source this item are no longer sold, but this change applies to any new Warhammers of Truth that may come from containers previously purchased.
- Pyn Virien, found in the town of Chorrol, is now a Weaponsmith and offers the standard selection of goods shared by similar merchants throughout Tamriel. In fairness to her, her cart is still broken, so the news of One Tamriel took a very long time to reach her ears.
- The Faceless Staff, dropped by The Faceless in Cyrodiil, now has a proper gold value.
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