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4T4C
Server modifications complete rewrite of network code complete rewrite of multi threads management complete debug of ODBC/database accesses fully customizable PVP arenas zones (penality rates are 0%) multi-language support (base NPC will now speak the language of the client) converted the source code and project into the last versions of IDE fixed many memory leaks and pointer problems fixed many many issues in NPCs DLLs fixed potion bug with Terwin in royal keys quest fixed cryptography rewriting server-side content management system (wdas) removal of the cryptography on localisation language files any GM with GOD_DEVELOPPER flag now have infinite backpack capacity cheat-detecting : speedhack, NPC longtalk, blockmap modifications, reboot attempts. no longer loose the PW access after a reborn removal of all unused functions related to GOA/RADIUS/VOPCOM/Mailing system removel of SXL library fixed a bug that indefinitely sends updated about mana/hp to the same player no longer send XP update messages if unchanged (bandwidth saving) no longer possible to talk on CC if not connected in game improved logs system all hidden server features are now accessible through control panel, not only by regedit removal of MFC code switching to STL removing of all precompilated headers removal of all non-standard variables types, for preparing server compilation for Linux renaming variables for easier code reading possibility to create monsters that use bows allow creation of banker NPCs (able to deposit/retrieve gold from players' bank) automatic censoring of insults/bad words broadcasting the new appearance of a unit if it changes set the block map to read only, to prevent holes creation in temples or XP area for example. prevent monsters to teleport on a player's same coordinate to avoid possible XP abuses possibility to save macros and settings on the server, and reload it later add a PVP kills reporting system (some special CC reporting PVP deaths) add details about items purchased/sold to NPC to the items log add player unique ID reference information in character logs for better tracking Client modifications converting rendering engine to direct3D framerate is now 80 FPS instead of 13 memory usage divided by 3 regrouped network functions for easier later modifications perfectly works with windows vista reduced number of threads running (reducing risks of deadlocks) no more loading time, the ressources are loaded on-the-go new ingame commands like !xpstat to learn about your xping rate fixed sometime invisible shadows on monsters or players new bitmap font system (antialiased and more readable texts) you can now write texts in colored and italic weather effects are getting converted into more accurate particle system reworking the junction tiles (eg. from earth to water) converting graphic ressources and sprites to new format Webpatch system is going to be replaced by a SVN-like Rewriting the minimap and radar, to real-time pictures instead of pre-calculated dynamic shadows for units and decors (changing according to day/night cycle) automated censoring of bad words/insults (if not already done through server) initialize the colors of ccs to cyan at first connexion (instead of white) new lightning system using marching square algorithm On peut discuté de ça ! Je trouve ça super cool et si on regarde sa avance vite ! d'ici quelques temps on va avoir ça ! Merci ![]() J'ai mit en gras ce que je trouve sympa ! (même si tout est sympa a mes yeux) |
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4T4C : In T4C we trust
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je serais vraiment pour que l'option radar puisse être On/Off ...
Je trouve que c'est vraiment un ajout de m²²²erde. |
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bah vu qu'il y aura 2 options de rendu pour le radar ca me coute rien de mettre off en plus si c'est que ca
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Bagnard
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callendor tu parles de on/off pour le joueur ou on/off pour tout le serveur ?
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Je Glisse sur l'Onde |
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Bagnard
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Ca doit être agréable, moi j'aime bien faire le ménage chez moi que quand c'est vraiment très sale! C'est un peu pareil non?
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Je Glisse sur l'Onde |
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Citation :
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Citation :
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Ok ok ma traduction n'était pas parfaite mais heu prochaine fois je ne ferais rien du tout !
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Si ChaotikMind dis qu'il peut le faire c'est que c'est possible.
Pour preuve : le radar marche exactement comme les invisibles (que personne ne détecte non plus). |
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Ben je suis totalement d'accord avec toi, comme je l'ai dit plus haut,
afficher uniquement ce que le joueur voit reellement |
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