Combats et carrières
-La durée de beaucoup de buffs et de debuffs a été augmentée. Beaucoup de sorts ont été renommées en tant qu'Hex, Curse, Ailments, Bénédictions ou enchantements. Un gros travail d'équilibrage a été fait sur l'ingénieur, le magus et le dresseur de squig. Finalement, les tanks, voleurs et soigneurs en mélée ont gagné des sorts de style "Shatter" pour pouvoir enlever les buffs des ennemis.
Changements générals et réglages de bugs :
*Grosse amélioration du Npc/monstre pathing.
*Grosse amélioration de la réactivité des pets. Les pets suivront désormais leur maître et attaqueront de manière plus réaliste.
*Amélioration de l'affichage des textures pour réduire le problème qu'ont certains joueurs. Elles ne devraient plus s'afficher en retard.
*De nombreuses nouvelles options sont disponibles concernant la qualité des graphismes.
General
-Le coût d'entrainement des sorts a été réduit pour les carrières qui ont plus de sorts à acheter.
-Il n'y a plus de livre de rappel, c'est devenu un sort désormais.
Bolster (augmentation des stats pour rvr) ne persiste plus désormais entre les zones/logins.
-Les joueurs recevront désormais leur deuxième slot de tactique RvR au rang Rvr 20.
-Au rang rvr 65, les joueurs verrons leur barre d'AP augmenter de 25 de manière permanente.
-Au rang rvr 75, les joueurs verrons leur barre d'AP augmenter de 25 de manière permanente. (sur un total de 300)
-Les joueurs recevront automatiquement un point de maitrise supplémentaire aux rangs rvr 40, 50, 60 et 70. Cela amène le nombre de total de points de maîtrise qu'une carrière peut obtenir à 29.
-Au rang rvr 80, les joueurs recevront un buff passif qui donne un bonus à chaque voie de maîtrise s'ils dépensent un point dans chaque voie.
Système de mort
-Les joueurs qui se sont fait rez recevront un debuff de 50% de toutes leurs statistiques, excepté Wounds (la vie je crois), pendant une minute.
-Les joueurs recevront un debuff de 10% sur la stat Wounds à chaque fois qu'ils réapparaissent après avoir été tué. Le stack maximum est de 50%.
-Le debuff dure 15 minute si le joueur est mort en Pve.
-Le debuff dure 3 minutes si le joueur est mort en Rvr.
Standards de Guildes
*Enhanced Destruction I, II, III: Ces sorts ont été remplacés par Suppress Destruction I, II, III.
*Forceful Magic I, II, III: Les effets de ces sorts ont été nerf.
*Forceful Weapons I, II, III: Les effets de ces sorts ont été nerf.
*Forceful Bolts I, II, III: Les effets de ces sorts ont été nerf.
*Forceful Mending I, II, III: Les effets de ces sorts ont été nerf.
*Les joueurs recevront un gain de points de renommée pour avoir capturer un standard de guilde ennemie.
Archétypes de Mélée
*Confusing Movements: Ce sort marche désormais correctement..
Archétypes de Dps à distance
*Explosive Shots: Cette morale s'activera désormais uniquement une fois par seconde.
Archétypes de Tank
*Focused Offense: L'effet de ces sorts a été réduit, et nous avons changer le debuff de dégats pris par un débuff d'armure.
Tactiques raciales d'Elfes Noirs
*Increased Pain: Ce sort a été remplacé par Bathing In Blood.
Tactiques raciales d'Hauts Elfes
*Centuries of Training: L'effet de ce sort ne s'empilera plus par lui-même.
Archimage
*Storm of Cronos: La durée a été augmentée.
*Feel the Winds: La durée a été augmentée.
*Law of Age: La durée a été augmentée.
*Cleansing Light: Ce sort enlève désormais un Ailment ou Hex de votre cible.
*Storm of Cronos: La durée a été augmentée.
*Feel the Winds: La durée a été augmentée.
*Law of Age : La durée a été augmentée.
Orc Noir
*Hold the Line: Le timer de réutilisation a été enlevé.
*Shatter Enchantment: NOUVEAU SORT. Enlève un enchantement de votre ennemi et inflige des dégats. Achat du sort au niveau 22.
*Wot Armor: This ability now stacks correctly between multiple Black Orcs. The effect has been changed.
*Da Biggest: L'effet de ce sort dure désormais 20 secondes.
*Follow me Lead: L'effet de ce sort dure désormais 20 secondes.
*Tuffer n Nails: L'effet de ce sort dure désormais 20 secondes.
*Right in Da Jibblies: L'effet de ce sort dure désormais 20 secondes.
*Wot Armor?: L'effet de ce sort dure désormais 20 secondes.
*Da Greenest!: L'effet de ce sort dure désormais 20 secondes.
*Saving Me Hide: L'effet de ce sort dure désormais 20 secondes.
*Big Swing: L'effet de ce sort dure désormais 20 secondes.
*We'z Bigger: L'effet de ce sort dure désormais 20 secondes, et augmente l'armure d'un peu.
*WAAAAAAAAGH: L'effet de ce sort dure désormais 20 secondes.
*Plan mechanic now advances whether or not the target defends against it.
*Da Biggest!: L'effet de ce sort est désormais un drain d'une stat au hasard à partir de toutes les cibles face à vous.
*Da Greenest!: L'effet de ce sort est désormais un buff de résistance basé sur le type de dégats magiques reçus.
*Da Toughest!: L'effet de ce sort est désormais un buff de Wounds et vous soignera pour la différence.
*An Bestest!: Da Biggest affectera désormais les membres de votre groupe.
Sorcier Flamboyant
*Cauterize: Ce sort enlève désormais une malédiction, un ailment ou un hex.
*Favourable Winds: Ce sort a été enlevé.
*Backdraft: Nouveau sort ajouté à la voie de la Conflagration.
Élu
*Hold the Line: Le timer de réutilisation a été enlevé.
*Sever Blessing: Ce sort enlève désormais une bénédiction de votre cible, et inflige également des dégats à l'ennemi. Achat du sort au niveau 22.
*Cleave: Ce sort s'empile désormais correctement entre différents élus.
*Seeping Wound: Dégats du sort augmentés.
*Blast Wave: Durée augmentée du debuff.
*Oppression: Durée augmentée du buff d'armure.
Disciple de Kahine
*Consume Strength: La durée de ce sort a été augmenté.
*Warding Strike: La durée de ce sort a été augmenté.
*Consume Enchantment: Ce sort enlève désormais un enchantement de votre cible, et inflige également des dégats à l'ennemi. Achat du sort au niveau 25
*Uncaring Dismissal: Ce sort est désormais accessible au niveau 40.
*Patch Wounds: Ce sort enlève désormais un ailment ou hex de votre cible.
Ingénieur
*Toutes les tourelles:
-utilisent désormais les sorts en se basant sur les temps de cooldown.
-peuvent être ordonnées d'utiliser chacun de leurs sorts.
-ont désormais une attaque automatique.
-Les sorts spéciaux sont désormais appris à partir de votre entraîneur lorsque vous gagnez des niveaux.
*Gun Turret:
-Shot renommé vers Penetrating Round, ainsi que changement de l'effet.
-Penetrating Round est désormais prenable au niveau 7.
-Machine Gun est désormais prenable au niveau 18.
*Bombardment Turret:
-Grenade renommée en Cannon Shot, ainsi que changement de l'effet.
-High-Explosive Grenade est désormais prenable au niveau 13.
-Shock Grenade est désormais prenable au niveau 23.
*Flame Turret:
-Scorcher renommé en Steam Vent, ainsi que changement de l'effet.
-Flamethrower est désormais prenable au niveau 11.
-Steam Vent est désormais prenable au niveau 21.
*Slow And Steady: Ce sort a été enlevé.
*Pepper Bomb: Ce sort a été enlevé.
*Ammo Compartment: Ce sort a été enlevé.
*High-Explosive Ammo: Ce sort a été enlevé.
*Spanner Swipe: Ce sort a été enlevé de la voie du Tinkerer, a été changé en un Hex, et a vu sa durée augmenter.
*Fire Bomb: Redesign complet, et sort prenable au niveau 2 désormais.
*Friction Burn: Nous avons changé l'effet de ce sort, augmenté son cooldown, et nous l'avons changé en un Hex.
*Acid Bomb: Nous avons changé le coût de ce sort, changé son effet et nous l'avons changé en un Hex.
*Flame Turret: This ability has been moved to rank 6.
*Blunderbuss Blast: This ability has been moved to rank 6, removed build time, removed cool down, reduced radius, and reduced damage.
*Bombardment Turret: This ability has been moved to rank 8.
*Incendiary Rounds: This ability has been moved to rank 9, had its duration increased, and changed to a Hex.
*Flak Jacket: This is a new ability at rank 11.
*Hip Shot: The minimum range has been removed and its damage reduced.
*Flashbang Grenade: We moved this to rank 14 and changed its effect.
*Fragmentation Grenade: The damage has been adjusted and it has been changed to a Hex.
*Land Mine: This ability has been moved to rank 18 and its effect has been changed.
*Concussion Grenade: This ability has been moved to rank 20.
*Burn Salve: This ability has been moved to rank 28 and changed to Enchantment.
*Signal Flare: This ability has had its effect changed, and has been moved into the Path Of The Rifleman.
*Static Discharge: This is a new ability which has been added at rank 35.
*Phosphorous Shells: This ability has been moved into the Path Of The Rifleman and its effect has been changed.
*Sticky Bomb: This is a new ability added to the Path of the Grenadier.
*Napalm Grenade: : This is a new ability added to the Path of the Grenadier
*Strafing Run: : This is a new ability added to the Path of the Grenadier,.
*Lightning Rod: : This is a new ability added to the Path of the Tinkerer,.
*Bugman's Best: The effect of this ability has been changed.
*Concussive Mine: The effect of this ability has been changed.
*Reinforced Casing: This ability no longer summon turrets with 'missing' health. The bonus wounds are now granted and immediately healed.
*Tracer Rounds: This ability no longer provides benefit when you have no Turret up.
*Burn Gel: This is a new ability gained at rank 7 that increases your groups Elemental resists.
*Engineers will now gain more Weapon Skill per level as they level up.
*Engineers will now gain less Strength per level as they level up.
*All pet abilities will now queue up on the pet for up to 5 seconds each, until they successfully fire.
Brisefer
*Vengeful Strike: La durée de ce sort a été augmenté.
*Guarded Attack: La durée de ce sort a été augmenté.
*Inspiring Attack: La durée de ce sort a été augmenté.
*tone Breaker: La durée de ce sort a été augmenté.
*Stubborn as Stone: La durée de ce sort a été augmenté.
*Hold the Line: This ability's reuse timer has been removed.
*Sever Blessing: This ability now removes a Blessing from your target. Upon removal, your enemy takes damage. This ability can be purchased at level 22.
*Dwarven Riposte: This ability now builds the correct amount of Grudge.
*Oath of Vengeance: This ability now properly buffs allies around your Oath Friend.
*Stone Breaker: This ability now has a reduced cool down time, reduced damage, and we have removed the Great weapon requirement.
*Stone Breaker: This ability's Armor debuff is now percentage-based.
*Stone Breaker: This ability has been moved to rank 16.
*Rune-Etched Axe: This ability now has a reduced cool down time.
*Rune-Etched Axe: This ability has been moved to rank 35.
*Rune Etched Axe: This ability will no longer ignore line of sight.
*Grudge Bearer: We fixed an issue that allowed the mechanic of this ability to show in in the ability window.
*Cave-In: The cost of this ability has been increased, and its cool down and knockdown duration reduced.
*Shield of Reprisal: This ability no longer adds additional grudge, and will now Knockdown for 3 seconds.
*Away With Ye: Damage and Grudge cost of this ability has been reduced.
*Guarded Attack: The cost of this ability has increased.
*Oath Friend: This ability should once again build grudge as intended. It will now remove itself from the caster if the Oath Friend leaves the group, and two Iron Breakers Oath Friending each other will no longer over write the effect on one.
Magus
*Daemonic Maw: This is a new melee ability which deals damage and will snare Hexed targets.
*Rend Winds: This ability is now available at rank 2.
*Strengthen Thrall: This ability is now available at rank 3.
*Infernal Blast: This ability's cost has been reduced, its build time removed, and it now deals Elemental damage over time. Its arc has increased, and its range has decreased. It is now available at rank 4 and associated with Path of Daemonology.
*Glean Magic: This ability's cost has increased, and it is now an AoE Spirit DoT and Spirit resist Hex debuff lasting 20 seconds. It is now associated with Path of Changing.
*Daemonic Lash: The cost and damage of this ability has been reduced, its cool down removed, and it and now deals Spirit damage to all targets in front of you. It is also now available at rank 4.
*Baleful Transmogrification: This is a new Path of Havoc ability obtained at rank 9. It Hexes target with an Elemental DoT.
*Tzeentch's Grip: This ability has been renamed Tzeentch's Grasp.
*Surging Violet Fire: This ability is now obtained at rank 12.
*Surge of Insanity: The cost of this ability has increased, and now has 1 second build time and 10 second cool down. It now interrupts and deals Spirit damage to the target and those around them, and is now available at rank 14.
*Pandemonium: This is a new Path of Changing ability available at rank 16. It Hexes targets in AoE with a Spirit DoT.
*Daemonic Infestation: A New Path of Daemonology ability available at rank 18, which summons a minor daemon that explodes when approached by enemies.
*Warping Blast: The cost, damage, build time, cool down and knock back of this ability have all been reduced. Its snare aspect has been removed. It now deals Spirit damage and is no longer a mastery ability. It is now available at rank 20 and is associated with the Path of Changing.
*Resummon: This is a new ability obtained at rank 22 that teleports your current pet to you.
*Instability: This ability is now available at rank 25.
*Daemonic Resistance: This ability is now available at rank 28.
*Withered Soul: This is a new Path of Havoc ability which deals damage over time while reducing the target's Disrupt chance.
*Mutating Blue Fire: This ability is now available at rank 35.
*Warpfire: This is a new Path of Demonology ability available at rank 40, which is a channeled Elemental PBAE.
*Perils of the Warp: This ability now deals damage whenever the target uses magic.
*Tzeentch's Firestorm: The casting range of this ability has increased, and it can now be obtained 5 steps into Path of Havoc.
*Seed of Chaos: The cost and DoT damage have been reduced, and this ability now deals spirit damage. Also, the explosion damage has been increased.
*Dissolving Mist: This ability is now a Mastery ability which can be obtained 9 steps into the Path of Changing. Its effect can now target the ground to summon a cloud of damaging mist that grows more powerful the longer it is out.
*Indigo Fire of Change: This ability can now can be obtained 13 steps into the Path of Daemonology, and now deals Spirit damage.
*Agonizing Torrent: This ability is now a Mastery ability which can be obtained 5 steps into the Path of Daemonology. Its cost and cool down have increased, and its build time reduced.
*Aegis of Orange Fire:This ability is now a Mastery ability which can be obtained 9 steps into the Path of Daemonology. It now increases Wounds and heals the Magus for the difference, as well as dealing Elemental damage back to anyone striking the Magus in Melee combat.
*All turrets: Turrets now use abilities based purely on cool down times, instead of weighted random chances.
*All turrets: Turret special abilities are now learned from the Magus' trainer as they gain ranks.
*Daemonic Consumption: This ability is now available at rank 7 and its effect has changed.
*Daemonic Fire: This ability is now available at rank 17 and its effect has changed.
*Flame of Tzeentch: This ability is now available at rank 13 and its effect has changed.
*Flames of Change: This ability is now available at rank 13 and its effect has changed.
*Warping Energy: This ability is now available at rank 11 and its effect has changed.
*Coruscating Energy: This ability is now available at rank 21 and its effect has changed.
*Daemon Infestation: This is a new ability available 13 steps into the Path of Daemonology. It summons a small daemon that explodes when approached by enemies, knocking them down.
*Boon of Tzeentch: This ability has been removed.
*Swat Aside: This ability has been removed.
*Theft of Words: This ability has been removed.
*Exchange Vitality: This ability has been removed.
*Pets now internally queue their abilities, making them more reliable to activate.
Maraudeur
*Touch of Instability: This ability's damage has been increased.
*Rend: This ability now stacks correctly among multiple Marauders.
*Corruption: We increased the duration of the debuff.
*Assault: We increased the duration of the buff.
*Pulverize: We increased the duration of the debuff.
*Wave of Mutilation: We increased the duration of the debuff and damage over time, and increased the damage on the damage over time ability.
*Deeply Impaled: We increased the duration of the debuff.
Prêtre des runes
*Rune of Cleansing: This ability now removes one Curse or Ailment from the Runepriest's target.
*All Master Runes are now placeable ground target effects with 30 second cool downs and 30 second durations.
*Rune of Warding: This ability now only affects Corporeal Resist.
*Rune of Shielding: This ability is now instant cast, but has a 20 second cool down.
*Regenerative Shielding: This ability's tooltip now mentions that armor boost will also ignore armor penetration from attacks.
*Ancestor's Blessing: This ability's tooltip now mentions that this ability will not affect the caster.
*Rune of Nullification: Now mentions debuff duration.
*Spec Tactics are now properly classified as Spec tactics.
*Rune of Shielding: The cool down of this ability has increased to 20 seconds as originally intended.
*Rune of Preservation and Concussive Runes: These abilities will no longer stack with other De-taunts.
Guerrier Fantôme
*Eye Shot: La durée de ce sort a été augmenté.
*Wrist Slash: La durée de ce sort a été augmenté.
*No Respite: La durée de ce sort a été augmenté.
*Hunter's Fervor: This ability is now an Enchantment
*Eye Shot: La durée de ce sort a été augmenté.
*Wrist Slash: La durée de ce sort a été augmenté.
*No Respite: La durée de ce sort a été augmenté.
*Fell the Weak: The damage of this ability has been decreased if the target is greater than or equal to 20% health. Its damage has been increased significantly, if the target is below 20% health. Also, the healing debuff duration has been increased.
Shaman
*Greener 'n Cleaner: This ability now removes one Curse or Ailment from your target.
*Yer A Weaklin': We have increased the duration of the debuff.
*Stop Hittin' Me: We have increased the duration of the debuff
*Scuse Me!: We have increased the duration of the debuff
*You'z Squishy: We have increased the duration of the debuff
*Hurts, Don't It?: We have increased the duration of the debuff
Sorcier
*Most hostile effects are now Curses.
*Word of Pain: We have increased the cost and reduced the damage of this ability, and it now stacks correctly among multiple Sorcerers.
*Umbral Strikes: This ability has been renamed Frozen Touch.
*Shadow Spike: This ability has been renamed Ice Spikes.
*Stricken Limbs: This ability has been renamed Frostbite.
*Cataclysmic Darkness: This ability has been renamed Arctic Blast.
*Dire Blast: We have increased the damage of this ability.
Dresseur de squig
*Squig Armor: The Squig Herder can no longer use a mount while inside Squig Armor. This ability is now Level 9. Also, it is now a toggle that increases toughness, strength and wounds
*New abilities have been added for use inside of squig armor: 'Ard Noggin, Big Claw, BOOM!, Indigestion, Big Bouncin!
*All Squigs have had their stats adjusted. They should now deal slightly more damage and be slightly tougher.
*The basic Squig now has two new abilities: Squig Squeal and Death From Above.
*Summon Horned Squig: This ability now increases the range of the Squig Herder's ranged abilities.
*Cut Ya! Is now a rank 8 ability.
*Don't Hit Me! Is now a rank: 30 ability.
*Bounce is now a rank 30 ability.
*Shout: This ability has been removed.
*Lemme Out! This ability has been removed.
*Bite This ability has been removed.
*Spin 'n Slash: This ability has been removed.
*Foot Stab: This ability has been removed.
*Head Butt: This ability now deals a medium knockback as well as damage.
*Summon Gas Squig: This ability now increases the Squig Herder's Armor.
*Bad Gas: This ability now deals PBAE damage and heals the Squig Herder if he is inside the radius and inside Squig Armor.
*Goop Shootin': This ability's damage has been increased.
*Poisoned Spine: This is a new ability which has been added to the Spined Squig.
*Spine Fling: This ability now deals channeled damage.
*Stabbity: This ability's damage has been increased
*Chomp: This ability has been renamed to Git Em! and its effect has been changed so that both the Squig Herder and Squig deal damage.
*Cut Ya!: The damage of this ability has increased
*Drop That!!: Will now disarm and deal damage to the target. Build has inceased, cost has increased, reuse has increased.
*Don't Hit Me!: The cost of this ability has decreased, and its damage has increased.
*Bad Gas!: This is a new ability that heals the squig herder and pet, as well as increasing cool downs of enemies within the radius.
*Finish Em Off: The damage of this ability has been decreased if the target is greater than or equal to 20% health. Its damage has been increased significantly, if the target is below 20% health.
*All pet abilities will now queue up on the pet for up to 5 seconds each, until they successfully fire.
Maître des épées
*Wrath of Hoeth: The duration of this ability has increased.
*Crushing Advance: The duration of this ability has increased.
*Hold the Line: We removed the reuse timer of this ability.
*Shatter Enchantment: This ability now removes an Enchantment from the Sword Master's target. Upon removal, the Sword Master's enemy takes damage. This ability can be purchased at level 22.
*Phoenix's Wing: The damage of this ability has been reduced.
*Ether Dance: This ability now correctly ticks 5 times instead of 6.
*Dampening Talon: Dragon's Talon now reduces Block and Parry on target as well.
*Wrath of Hoeth: The duration of this ability has increased.
*Crushing Advance: The duration of this ability has increased.
*Stance: The mechanic of this ability now advances regardless of whether or not the target defends against it..
*Wall of Darting Steel: The cost per second of this ability has been reduced, no longer self snares, and will now deal damage back upon any defense, not just Parry.
*Adept Movements: This ability now reduces cost for improved Balance attacks by 35%.
*Nature's Blade: This ability's effect now triggers a random stat drain from all targets near the Sword Master. It can now be found in the Path of Khaine.
*Heaven's Blade: This ability's effect now triggers a heal over time for everyone in the Sword Master's group when the Sword Master is damaged by magic. It can now be found in the Path of Hoeth.
*Phantom's Blade: The effect of this ability now triggers a damage absorb shield, and can now be found in the Path of Vaul.
*Blessing of Heaven: This ability now increases the amount of healing that Heaven's Blade provides.
*Nature's Blade: Blade Enchants will no longer proc off Throw.
*Sword Dance: The mechanic has been updated to always progress regardless of whether or not the attacks were defended against.
Prêtre Guerrier
*Purge: This ability now removes an Enchantment from the Warrior Priest's enemy. Upon removal, the enemy takes damage. This ability can be purchased at level 25.
*Divine Shock: This ability is now available at level 40.
*Purify: This ability now removes one Curse or Hex from the Warrior Priest's target.
Répurgateur
*Most hostile effects are now Ailments.
*Most beneficial effects are now Blessings.
*Seeker's Blade: The duration of this ability has increased.
*Forgotten Accusations: This ability no longer appears if the Witch Hunter has no Accusations.
*All Relics now have shared cool downs.
*Blessed Bullets of Cleansing: We changed the effect and reduced the cost of this ability.
*Blessed Bullets of Purity: We changed the effect and reduced the cost of this ability.
*Blessed Bullets of Confession: We changed the effect and reduced the cost of this ability.
*Shroud of Magnus: We changed the effect of this ability.
*Seal of Destruction: We changed the effect of this ability.
*Van Horstmann's Speculum: We changed the effect of this ability.
*Atonement: We changed the position of this ability in its Mastery path.
*Sanctified Bullets: We changed the effect of this ability.
*Encourage Confession: We changed the effect of this ability.
*Fanatical Cleansing: We changed the effect of this ability and changed its position in the Mastery path.
*Fanatical Zeal: The damage of this ability has been increased.
*Sever Blessing: This ability now removes a Blessing from the Witch Hunter's target. Upon removal, the enemy takes damage. This ability can be purchased at level 22.
*Fading Accusations: The timer of this ability will now begin as soon as the Witch Hunter loses his or her current offensive target.
*Fervor: This ability now stacks correctly between multiple Witch Hunters.
*Snap Shot: With this ability, the Witch Hunter's attack will snare any enemy from the rear.
Lion Blanc
*Shred: We increased the duration of this ability.
*Coordinated Strike: We increased the allowable distance between the player and the pet for the secondary hits to trigger.
*Baited Trap: The effect of this ability no longer stacks with itself.
*All pet abilities will now queue up on the pet for up to 5 seconds each, until they successfully fire.
Furie
*Wracking Pains: The duration of this ability has increased.
*Pierce Armor: The duration of this ability has increased.
*Waning Frenzy: This ability no longer appears if you do not have any Frenzy points.
*All Elixirs now have shared cool downs.
*Kiss of Agony: This ability has had its effect changed.
*Kiss of Death: This ability has had its effect changed..
*Kiss of Betrayal: This ability has had its effect changed.
*Elixir of The Cauldron: This ability has had its effect changed.
*Elixir of Insane Power: This ability has had its effect changed.
*Elixir of Maddened Speed: This ability has had its effect changed.
*Wracking Pains: This ability has had its effect changed.
*Treacherous Assault: The damage of this ability has been increased.
*Sever Blessing: This ability removes a Blessing from the Witch Elf's target. Upon removal, the enemy takes damage. This ability can be purchased at level 22.
*Waning Frenzy: The timer for this ability will now begin as soon as the Witch Elf loses her current offensive target.
*Envenomed Blade: This ability now stacks correctly among multiple Witch Elves.
*Bathing In Blood: This ability has been replaced by Increased Pain.
*Increased Pain: This ability has been moved to rank 21.
*For The Hag Queen: This ability has been moved to rank 33.
*Fading Accusations: This ability now triggers correctly.
*Waning Frenzy: This ability now triggers correctly.
*Throwing Daggers: With this ability, the Witch Elf's attack will now snare any enemy from the rear.
Zealot
*Glimpse of Chaos: This ability now removes one Curse of Hex from your target.
*Ritual of Lunacy: This ability now heals for less per pulse but pulses more frequently.
*All Rituals are now placeable ground target effects with 30 second cool downs and 30 second durations.
*Chaotic Blur: This is a new ability granted at rank 7. It detaunts the Zealot's target, reducing their damage.
*Harbinger of Doom: This ability is now granted at rank 9, and now debuffs more and more Corporeal Resistance over time and is no longer dispellable.
*Changer's Touch: Heal is no longer affected by willpower and will no longer crit.
*Tzeentch's Grip: Heal is no longer affected by willpower and will no longer crit.
*Warping the Spirit: Heal is no longer affected by willpower and will no longer crit.
*Suppressing the Fragile Unbelievers: The ability will now silence and apply a damage over time spell to all targets within a 30-foot radius of the caster.
*Scourged Warping: The tooltip for this ability has been updated to reflect current functionality. Tactic has a chance to make Scourge instant cast instead of free.
Contenu
Quêtes
Le gain d'xp pour chaque quête a été revu et ajusté, basé sur les retours des anciennes phases de la beta.
Quêtes publiques
Nous avons décider d'attribuer un nouveau bonus pour les médailles d'or et d'argent. Ces nouveaux bonus sont :
*Gold: Top bonus augmenté de +500
*Silver: Top bonus augmenté de +350
Greenskin vs Dwarf Content Changes:
*Dwarf Chapter 1: The Bitterstone Quest will now display on the map once discovered.
*Dwarf Chapter 1: Bor Axehand, the Slayer outside Ancestor's Watch has found himself another weapon and once again slaughters Greenskins en-masse.
*Dwarf Chapter 4: The 'Marghaz Bloodtoof' and 'Traitors Watch' Public Quests will now display on the map once discovered.
*Greenskin Chapter 7: Female Seahammer Portguards should now properly step the condition for 'Lead da Way Boss'.
*RvR Quests: The RvR Scenario quests are now offered from the same Oathbearer Warbringer and Bloody Sun Warmaster in Tiers 1 and 2. They offer quests in Chapter 1, 2 and the Tier 1 Warcamp, as well as Chapter 5, 6 and both Tier 2 Warcamps. These can be accepted and completed at any of their locations within their Tier.
*RvR Quests: Repeatable RvR quests have been modified to only count players killed within the zone and/or Tier where they are given out, including within the appropriate Scenario.
*Global: Oathbearer Dwarf guards received a shipment of new armor for their service on the front line.
Empire vs Chaos Content Changes:
*Empire Tier 1: In response to player feedback, several of the more difficult PQ bosses in these Empire PQ's have been tweaked to be a bit more forgiving.
*Empire Chapter 1: Minor tweaks have been made to some mob populations and respawn rates in the Empire starting area, in order to accommodate larger numbers of players.
*Chaos Chapter 2: Based on beta test reports, more Duelists have been added to Stage 2 of the 'Destruction of the Weak' PQ, in order to ensure that there will always be enough present to complete the conditions.
*Chaos Chapter 5: In order to provide further opportunities for players to gain influence in this chapter, a new condition has been added to stage 1 of the 'Spirit of the Shadows' PQ.
*Chaos Chapter 5: More Shadow Dryads have been added to stage 2 of the 'Spirit of the Shadows' PQ.
*Chaos Chapter 6: The spiders defending the eggs in the 'Silkens' PQ have become incredibly territorial and will now direct their hatred toward those who attack their un-hatched young with extreme prejudice.
*Chaos Chapter 8: The Troll known as Biletongue in the 'Plaguewood Thicket' PQ has had his auto-attack damage reduced based on beta feedback.
*Chaos Chapter 9: Fixes have been made to stage 2 of the 'Plague Altar' PQ to ensure that the proper number of Bloated Plaguebearers spawn.
*Tier 1 RvR: The cowardly citizens of New Emskrank should no longer hassle Destruction players as they lay waste to the town.
*RvR Quests that target enemy players have new requirements specifying players in the zones and scenarios of the tier and race where the quest is offered.
*RvR Quests: Adjustments have been made to the way that quests targeting scenarios are offered. Players can now obtain a quest to play the Nordenwatch scenario from Griffon Sergeants and Raven Warmongers in Chapters 1 and 2, and the tier 1 Warcamp for both the Empire and Chaos factions. Similar changes have been made in the tier 2 Empire and Chaos chapters with quests available from Griffon and Raven Warscouts in Chapters 5 and 6, and the tier 2 Warcamp.
*Global: Empire barbers have been busy accommodating numerous Priests of Sigmar who were found in violation of their order's dress code recently. Many heads have been shaved throughout the land as a result.
*Global: Pig fat sales skyrocketed this month as the Empire's Bright Wizards adopted shocking new coifs more appropriately representative of their incendiary power.
*Global: Chaos War Guards have been seen sporting impressive and intimidating new sets of armor.
HE vs DE Content Changes:
*High Elf Chapter 2: Players will once again be able to pay homage to the winds of magic during the Traditions of War quest.
*Dark Elf Tier 1: Due to player feedback, Public Quest bosses throughout the early Dark Elf chapters have had their difficulty reduced.
*Dark Elf Chapter 2: The Dreadblight Collector will now properly attempt to gather artifacts during stage 2 of the 'Ruins of Nagarythe' public quest.
*Dark Elf Chapter 3: Based on player feedback, more traps have been added to the 'Dreamshade Forest' public quest.
*Dark Elf Chapter 8: The Dark Elf Igniters will now more vigorously attempt to torch the 'Town of Berhessa' public quest.
*RvR Quests: Adjustments have been made to the way that quests targeting scenarios are offered. Players can now obtain a quest to play the Khaine's Embrace scenario from Shining Warscout and Uthorin Warscout in Chapters 1 and 2, and the tier 1 Warcamp for both the Dark Elf and High Elf factions. Similar changes have been made in the tier 2 Dark Elf and High Elf chapters with quests available from Shining and Uthorin Warscouts in Chapters 5 and 6, and the tier 2 Warcamp.
*RvR Quests: Quests which target enemy players have new requirements specifying players in the zones and scenarios of the tier and race where the quest is offered.
Communauté
Banque personnelle
Les joueurs ont désormais accès à leur banque à partir du Pnj banquier situé dans chaque capitale. Chaque banque a une capacité de 80 objets. (les objets empilés ne valent que pour un objet)
Banque de guilde
*A partir du niveau de guilde 4, les joueurs auront accès à leur banque de guilde à partir du Pnj Gardien de banque situé dans chaque capitale. Les joueurs ayant la permission pourront déposer et/ou retirer de la monnaie ainsi qu'ajouter ou supprimer des objets. Les membres de guildes ayant la permission pourront assigner ces droits aux autres membres de guildes :
-Dépôt de monnaie
-Retrait de monnaie
-Dépôt d'objet
-Retrait d'objet
-Possibilité de voir les objets
*La banque de guilde initialie dispose d'un onglet de 60 slots d'inventaire. Les guildes gagneront d'autres slots au fur et à mesure de l'avancée en niveau de la guilde. Le total sera de 4 onglets pour un total de 240 slots d'objets.
Guild Taxes and Tithes
*Guild Taxes
-Guild Taxes are a Guild Reward which unlock at Guild Rank 3.
-Once unlocked, members may view the Guild Tax Rate in the Guild Window Rewards Tab.
-Once unlocked, members with permission may set the Guild Tax Rate in the Guild Window Rewards Tab.
*Guild Tithes
-Guild Tithes are a Guild Reward which unlock at Guild Rank 3 and apply only to the individual guild member.
-Once unlocked, members may view their Guild Tithe Rate in the Guild Window Rewards Tab.
-Once unlocked, members may edit their Guild Tithe Rate in the Guild Window Rewards Tab.
-Whenever a Guild member earns money from looting a monster, the Guild Tithe Rate is added to the Guild Tax Rate, and the total percentage is deducted from the player's earnings and given to the Guild.
-Example: If the tax rate is 20%, and the player's Tithe Rate is 10%, earning 10 brass from looting a monster would give the player 7 brass and the guild would receive 3. Fractions are rounded down and given to the player such that if the Guild Tax Rate is 5% and the Tithe Rate is 5% and the player earns 11 brass from looting a monster, the player earns 10 brass and the guild receives 1 brass.
Maison des enchères
*La maison des enchères est désormais accessible à de nombreux endroits dans la capitale.
*Un certain nombre d'options sont disponibles à ce moment et d'autres verront le jour avant la release.
*Les options disponibles sont :
-Nom de l'objet
-Rareté de l'objet
-Par carrière
-Par statistique
-Type d'objet
-Slot
-Vendeur
-Niveau
-Prix maximum
-Par catégorie
-Par niveau de craft
*Les joueurs pourront aussi ranger leurs résultats par Nom, niveau, enchère actuelle, prix d'achat direct, temps restant et nom du vendeur.
*Même système que sur WoW, avec deux onglets pour voir les enchères que propose le joueur et les enchères sur lesquelles le joueur a placé un montant.
*Possibilité d'annuler ses propres enchères.
Objets
Nombreux changements grâce au Preview Weekend.
*Les quêtes publiques dans le t1 ont vu leur loots modifiés. Les quêtes publiques des chapitres 1, 2 et 3 donneront plus de sacs qu'auparavant.
*Augmentation du droprate des sacs verts dans le t1.
*Les marchands de Renommée ont vu leurs magasins ajustés, et leurs équipement ont vu leur statistiques ajustées. Weapons and Armor are now staggered across all player and renown ranks.
*Les sets d'armure ont été modifiés encore une fois, finalisant beaucoup des bonus de sets.
*Des emplacements d'enchantement ont été rajoutées à de nombreux objets dans le monde en préparation à la sortie finale du craft de Talisman.
*Les potions de soins ont vu leur effet augmenter.
Le craft de talisman a été réajusté pour que les talismans créés soit attractifs et utiles à tous les joueurs.
RVR
Les règles des serveurs RvR ouvert
Etes-vous prêt pour un nouveau défi en RvR ? Est-ce que vous aimez les montées d'adrénaline à toujours avoir à regarder derrière soi s'il y a un ennemi ? Alors bienvenue au RvR ouvert, où vous brillerez ou non dans une bataille constante pour la gloire !
Combattez en dehors des zones RvR et affectez le destin de votre royaume !
Le chapitre 1 et la capitale sont les seuls endroits dans le jeu où vous avez des endroits sûrs, sauf si évidemment, votre capitale est assiégée.
*Règles:
-Les joueurs seront tout le temps marqués RvR à partir du moment où ils se connectent.
-Le chapitre 1 et les capitales sont sûrs. Chapter 1 hubs and capital cities are safe
-Il n'y a pas de réajustement de statistiques (bolster buff) en zones RvR.
-Les joueurs seront pouletisés en entrant dans des tiers inférieurs.
Mises à jour de contenu RvR
*Les seigneurs de forts et leurs gardes ont désormais leurs "horizontal tethers" augmentées. Le "Z tether" reste court pour garder le seigneur au deuxième étage.
*Les sergents, seigneurs de forts ont désormais de nouveaux sorts pour se défendre.
*Les sergents, seigneurs de forts ont désormais leur niveau normalisé entre le tier 1 jusqu'au tier 4. Ceci nous a amené à une légère baisse du niveau dans les forts de t3 pour qu'ils soient plus proches de ceux des joueurs.
*Bannières RvR: Des bannières RvR ont été ajoutées aux entrées de chaque warcamp pour montrer où en est le contrôle de la zone. Ces bannières sont également visibles à la plupart des entrées des zones RvR. En entrant dans une zone RvR, les bannières de l'Ordre seront sur la droite et celles de la Destruction sur la gauche si un Tier est contesté. Si un tier est capturé, chaque bannière sera changée pour représenter la faction qui contrôle.
Scénarios
*Ajustement global des scénarios, par rapport à leurs points et objectifs.
*Portes d'Ekrund: Des catapules ont été rajoutées, et elles vous jetteront dans des endroits au hasard, ainsi que dans le mur !
*Stone Troll Crossing: They're baaack! The troublesome boulder-throwing trolls have returned to Stone Troll Crossing. In addition to the Trolls, the scenario rules have been revamped. Use the Troll Pacifier to subdue the various Troll clans for your realm and control Stone Troll Crossing!
*Thunder Valley: Gyrocopters or Wyvern Riders will spawn at the central airfield for the controlling realm to order into battle - just to talk to the pilot and tell him what to bomb! If you don't command the airfield you can still shoot the bombers down (and players too) with siege weaponry before they reach their destination and score points for your realm.
*Howling Gorge and Talabec Dam: Do you absolutely, positively need to deliver that bomb on time? Fear not, directional flags and beacons have been added to guide players to the bombing locations. The beacons will pulse from time to time to remind you where you need to go, so now all you need to do is plant the bomb!
*High Pass Cemetery: A zone-wide 60 second buff will be cast on the victorious realm that manages to capture both control points. Guardian ghosts and spirits will also make a cameo appearance for the winning realm. After all, what cemetery would be complete without ghosts and spirits?
*Maw of Madness: Madness has truly been revisited, as a total of three War Balls have been added to this scenario that will imbibe the carrier with ungodly power. There are some minor setbacks that come with wielding such power, but it is up to you to decide on how best to proceed!
*Tor Anroc: Shake and bake! More quakes and more falling rocks have been added to break up the enemy rush!
Mises à jour des capitales
*Altdorf et la Cité Inévitable : De nombreuses quêtes variées ont été ajoutées aux capitales, ainsi que l'ambiance a été ajustée.
Les plus importantes sont :
-Tâches à partir de chaque roi pour aller tuer les seigneurs des forts : ces quêtes sont aussi répétables et contribueront à augmenter le niveau de votre capitale !
-Quêtes d'aventure : cherchez ces quêtes dans le Palais de l'Empereur ou dans la Citadelle Eternelle et préparez-vous à une longue journée d'aventure sur les terresde Warhammer !
*Chaque capitale a désormais deux entrées où les joueurs pourront entrer ou sortir.
La deuxième nouvelle entrée emmènera les joueurs sur un chemin les menant au marché noir de la capitale quand une capitale a été capturée.
*Tavernes de guilde : Le Viper Pit et le Marteau de Sigmar sont désormais uniquement accessibles lorsque la capitale est d'un niveau minimum de 2.
*Le Palais de l'Empereur et la Citadelle Eternelle : Les rois sont désormais uniquement accessible avec un niveau de capitale d'un minimum de 3.
*Siège de Capitale: Des armes de siège ont été ajoutées dans chaque point de respawn des capitales assiégées. Surprenez votre ennemi avec une rapide attaque d'artillerie !
*Donjeons des capitales : Tous les loots ont été revues !
Tome des connaissances
Contenu du Tome des connaissances
Quêtes de tutoriel du Tome : Nouveau dans WaR ? Vous voulez savoir en quoi constitue le Tome des connaissances ? Et bien, ne regardez pas plus loin que le début du jeu. Les joueurs ont désormais une petite chaîne de quête dans chaque zone de race qui les introduira au Tome des connaissances.
Quêtes de Tome : Ce patch introduit de nouvelles quêtes dans le tier 1 et 2. Comme les contenus cachés concernant l'histoire et le background de Warhammer, ou encore les différentes tâches du Bestiaire, ces quêtes de Tome récompenseront les explorateurs intrépides avec de nouveaux unlocks et récompenses.
Tâches de Bestiaire : De nouvelles ont été ajoutées.
Achèvements : De nouveaux ont été ajoutés. Ils vont de tâches sérieuses à des tâches complètement débiles à faire. Quelques unes récompenseront le joueur de répéter plusieurs fois la même actions, alors que d'autres récompenseront le joueur qui essayera pour la première fois ces achèvements.
*De nouveaux unlocks de découverte de lairs ont été ajoutées dans les paires des nains/orcs et elfes/elfes noirs.
Armurerie de l'Ancien Monde : Les joueurs seront récompensés pour collectionner toutes les pièces d'armure cataloguées dans l'Armurerie de l'Ancien Monde. De plus, si les joueurs collectent tous les sets d'armure de chaque type, ils obtiendront un achèvement spécial ainsi qu'un titre. Enfin, pour ceux qui collectionnent tous les sets d'armures, ils auront également un nouvel achèvement ainsi qu'un titre.
Noteworthy People: The text for the Noteworthy People section of the Tome of Knowledge has been reviewed and updated.
*Included in this review is the addition of the flavor text for the remaining Kings.
*The tier 3 and tier 4 Elf noteworthy person entries in the Tome of Knowledge have been updated to ensure that they are current.
*Entries for the Dwarf, Greenskin, High Elf, and Dark Elf races have been moved into the appropriate City section of the Tome of Knowledge.
War story: The text for the War story chapters has been audited and updated with all current information.
*This includes reviews and updates for Battlefield Objectives, Keeps, and Fortresses as well as Chapters and Warcamps.
*The tier 3 and tier 4 Elf Warcamps have been added and updated in the War story section of the Tome of Knowledge.
*Entries for the Battlefield Objectives, Keeps, and Fortresses have been updated and/or Added to the appropriate chapters of the War story section of the Tome of Knowledge.
*The entry for the final group encounter with Tchar'zanek has been updated with the correct name and information.
Bestiary: The text for the Bestiary section of the Tome of Knowledge has been reviewed and updated.
*Included in this review is an update to the Hydra which fixes a bug where the information presented there was incorrect.
*Added five racial portraits.
History and Lore - The text for the History and Lore section of the Tome of Knowledge has been reviewed and updated.
Tome Rewards
Bestiary Rewards: The rewards for the Bestiary section of the Tome of Knowledge have been audited and revamped. Included in this audit are the addition of special Tome-only Cloaks, Pocket Items, Set Items, Tactics, and Trophies!
*Cloaks: Available from the Librarian in the Capital City, these cloaks are only earned after completing a specific task in the Bestiary. Once unlocked, each cloak will be available to purchase at any time.
*Pocket Items: Available from the Librarian in the Capital City, these items are only earned after completing a specific task in the Bestiary. Once unlocked, each pocket item will be available to purchase at any time. Pocket items are rewards that can be worn and serve as a memento of tasks accomplished or perhaps as a way to show off that character's skill. Be sure to play with the pocket items, as some of them will do more than just look pretty.
*Set Items: Available from the Librarian in the Capital City, these items are only earned after completing a specific task in the Bestiary. Once unlocked, each Set Item will be available to purchase at any time. Set Items are only available from the top tier of Bestiary unlocks and give characters bonuses when worn alone and additional bonuses when worn as a set.
*Tactics: Available once a player has completed enough unlocks for a particular monster type, these tactics can be trained by a Tome Trainer in the Capital City. Individual unlocks will contribute toward a player's knowledge of a particular monster type and when that character has learned enough, a tactic will unlock that gives bonuses toward fighting that monster type. There are three levels of tactics available for each of nine different types ranging from the average beast to the undead.
*Bestiary Trophies: Available for purchase with Bestial Tokens, these items can be purchased from a Librarian in the Capital City. Bestial Tokens are rewarded for successful completion of specific tasks or kill-amounts in the bestiary. Bestial Tokens are considered an alternate currency and they are stored in the Quest bag. Once spent, Bestial Tokens can not be recovered. The trophies that can be purchased with these tokens can be worn on the armor of the character to show off their achievements and make their look unique.
*Don't worry about all of the above though, as the Tome of Knowledge has been updated to give tooltips for all rewards to make it easy for players to understand how to receive their rewards.
Achievement Rewards: The rewards for the Achievement section have been audited and additional trophy rewards have been added where appropriate.
*Achievement Trophies: Available from the Librarian in the Capital City, these items are only earned after completing a specific achievement. Once unlocked, each trophy will be available to purchase at any time. Unlike the Bestiary Trophies, these trophies are specific to an achievement, but can be purchased at any time, but only one of the trophies can be equipped at any given time.
*Titles: Added additional titles for new achievements now available.
Titles: Updated a number of titles to correct spelling or grammatical issues and bring the titles in line with any changed or added achievements or tasks.
L'interface
Le Tome des connaissances
*Des updates massives ont été faites, ainsi qu'un tout nouveau look pour le Tome.
*Les joueurs peuveont désormais voir leurs entrées les plus récentes dans la page des Nouvelles entrées.
*Le sommaire a été revu pour être plus facile d'utilisation.
*La section des achèvements a un tout nouveau look.
*Les quêtes peuvent désormais être rangées de nombreuses façons.
*Les alertes de Tome ont un nouveau look pour respecter celui des autres éléments de l'interface.
Création du personnage et sélection du serveur
*La séléction des serveurs affiche désormais la règle du serveur, la région ainsi que la population du serveur.
*Dés qu'un joueur a créé un personnage d'une faction, il ne peut plus créer de personnage de l'autre faction, à part s'il choisit un nouveau serveur.
*Les personnages s'affichent plus rapidement sur la page de séléction des personnages.
*Toutes les classes apparaissement désormais dans leur armure de T4 lors de leur création.
*L'entrée pour le nom marche désormais vraiment comme un champ d'entrée de nom, et le curseur est désormais un vrai curseur, ainsi que d'autres réglages ont été faits.
*Effacer une personnage demandera désormais une confirmation. O-U-I.
*La sélection de personnage choisira désormais automatiquement le dernier personnage jouer pour permettre de jouer plus rapidement.
*Les boutons de zoom et de sexe lors de la création du personnage ont désormais un statut d'activé ou de désactivé.
Combat
*Les joueurs se placeront de manière fluide et automatique face à leur cible ennemie actuelle.
*La barre des Pets est désormais utilisable et a toutes les options de disponible dés que le Pet est invoqué.
*Les armes de siège ne seront plus désormais automatiquement affectées l'axe inverse de la souris, et ne donneront plus de fausses erreurs de lignes de vue.
*Les joueurs ne pourront plus entrer dans une instance si leur groupe est en combat dans l'instance.
*La durée des buffs et des debuffs apparaissent désormais sur l'icône du buff ou du debuff. De plus, les buffs permanent n'afficheront plus la durée d'1 seconde.
*Les Warbands peuvent désormais bouger les joueurs entre les différents groupes.
*Affichage du timer du cooldown amélioré. Chaque sort avec moins de 3 seconde sur son timer (incluant le cooldown global) sera affiché en demi secondes.
*Ajout d'une mini file d'attente. Cela permettra aux joueurs de lancer leur prochaine compétence avant que le GCD ou que le sort actuel ne soit prêt. Cela devrait réduir le nombre de messages "Ability not ready".
*Grosse amélioration au combat lorsqu'on est statique. Si les joueurs ne bougent pas, ils ne devraient jamais avoir de message d'erreur du genre "Cible hors de portée".
Suivi de quêtes et des quêtes publiques
*Nouveau look pour le suivi de quêtes !
*La phase de Contestation d'une capitale affichera désormais les objectifs des deux royaumes.
*Le suivi des quêtes publiques affichera les objectifs en vert ou en rouge en fonction de leur état.
*Les bars de contrôle de proximité fonctionnent désormais correctement dés la première entrée dans l'un des objectifs de champs de bataille.
Popups d'aide
*Les joueurs auront désormais des popups d'aide pour les aider. Ces aides sont rangées par catégories, ainsi, les joueurs pourront choisir quelle type d'aide ils veulent afficher.
Carte du monde
La carte du monde a un tout nouveau look et a plein de nouvelles informations, comme pour le niveau ou le statut d'une capitale. D'autres choses arrivent !
*Révélation de la carte: Au fur et à mesure que les joueurs parcourent le monde, les zones de la carte se révéleront automatiquement elles-mêmes.
-Ces zones ont désormais la bonne carte: Thunder Mountain, Kadrin Valley, and DeathPeak
-La révélation de la carte a été rajoutée pour toutes les cartes du T3 et T4 des zones elfes.
Fenêtres de chargement
Les fenêtres de chargements afficheront des astuces et des informations à propos de la destination du joueur.
*Les écrans de chargement ont désormais les bons textes.
*Le titre de l'écran de chargement pour la Magus Tower a été changé par Eternal Citadel.
Changements de l'UI généraux
*Tome des connaissances : De nombreux réglages ont été faits. La section WaR Story et les nombres de meurtres seront désormais correctement affichées pour le personnage approprié.
*Feuille de Personnage: Les statistiques de parade et d'esquive sont désormais correctement affichées.
*Minicarte: La minicarte a désormais trois niveaux de zoom et de nouveaux petits pins.
*Courrier: De grosses améliorations et des corrections de bugs ont été faits. Les joueurs ne peuvent plus s'envoyer de courrier à eux même.
*Interface de guilde: De grosses modifications ont été faites. Les joueurs effacés seront désormais réellement effacés du roster de guilde. Les nouvelles des guildes afficheront désormais les événements de guilde annulés.
*Salvaging: C'est prêt, avec des objets, des choses à récupérer, des objets à avoir à partir du salvaging, etc. Allez voir votre maître de craft tout de suite !
*Craft: La création de Talisman ajoute désormais des bonus basés sur le niveau des skills du joueur. Les joueurs ne peuvent plus enlever des objets de la fenêtre d'Apothicaire pendant qu'ils craft.
*La mort: Nouveau look, essayez le !
*Bindings de touches: Nombreux réglages. Les extra-boutons des souris sont désormais bindables avec d'autres touches, ainsi que de nombreuses combinaisons de touches qui ne marchaient pas quand on les mettait en place.
*Le loot dans les groupes et warbands avec n'importe quelle règle de loot marche désormais correctement.
*La place par défaut de la fenêtre de chat ne couvrira plus la barre des tactiques et des sorts.
*Les joueurs de différentes factions ne se comprennent plus en /say.
*La fenêtre d'échange marche désormais complètement.
*Bouger la fenêtre de discussion alors que la fenêtre d'entrée de texte est ouverte ne causera plus le collage de la fenêtre de discussion au curseur.
*Les messages d'afk seront désormais précédés par : 'AFK message:'.
*Supprimer une monture ou la placer en banque enlèvera désormais le joueur de sa monture.
*Le clic droit sur un objet en utilisant le bouton de réparation ne vendra plus l'objet.
*La fenêtre de banque se ferme désormais lors de la mort du joueur.
*Les dégats de chute s'affichent désormais comme des dégats de combat.
*Essayer d'inspecter un joueur alors que la fenêtre d'inspection est déjà ouverte ne fera plus pleurer la fenêtre d'inspection.