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Lors du weekend de la beta pvp organisé par Funcom et GameSpot, j'ai passé une partie de mon temps à essayer de rassembler les avis généraux de la communauté fr de ce forum ainsi que celui du forum officiel et de les traduire pour les soumettre à Funcom.
Terje, qui travaille pour funcom a répondu à quelques interrogations, par exemple au niveau du système de combat dans Age of Conan. Je laisse les messages en anglais pour ne pas risquer de déformer les propos de Terje par une traduction incorrecte. J'imagine que l'équipe d'HyborianCodex pourra traduire bientôt ses propos. - The combat system is not so dynamic : you click on the starter, you use the 2-3 directions to make the combo but you cannot do it moving around your ennemy... your must be immobile to allow the anim... not possible to make it and running at the same time. => Réponse : [Terje] No, you can move and do combos, you just cant start running in the middle of a animation unless your already on the move when executing it. -Out of 1500 posts on gamespot about playability the combat system get 8-9 out of 10 from 95% of the posters, I guess we just have to make a proper combo tutorial. - We are prisonner of the combo we have launched...as soon as it is launched you must finish it...You can avoid to push the right direction but then you must wait for the cooldown...way to cancel ? => Réponse : [Terje] If you cancel a combo you get 50% of the actual cooldown applied to that combo. Some combos will be aborted after starters (which have effects) and this needs to cost. - Using the shield system in pvp in a pro active way ( in respect of the combos launched by other players ) is utopic or maybe possible for an elite of players => Réponse : [Terje] Only elite players will be learning other classes combos and where they end, so pretty much as intended. A normal player will have enough up with positioning and doing combos. We are looking into displaying a combo name above the head of your attacker when he starts a combo and not when he ends it, cause then its to late to switch shields around. -As for the remarks below(yeah the ones that is repeated 10 times), A combo does not stop you from moving, the last attack in the sequence does, but you will connect if within range when you start it, same goes for Fatalities. This has to do with effects and animations/delay/dps etc, if all combos could be executed with single attacks they would be way to powerful. -People that knows how to play a melee class do not have any problems in PvP, so as I said earlier we should have a moving combo tutorial. ps: j'ajoute aussi un article paru : Status and plans for launch : anglais |
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Rapport Weekend beta pvp et quelques précisions au niveau des combats
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Perso, j'ai peur que fleurissent les add on et divers scripts (cheat ?) pour gérer tout ça automatiquement...
tel combo ? -> Tel boubou etc etc |
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Les macros en pvp
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