Vanguard Build 01685 Patch Notes 1/16/2007
GAMEPLAY
- Cash loot should no longer have durability when looted.
- You should now be able to dismount from your mount with the summon mount ability when you are in a tight space.
ADVENTURING
- All Classes - It should be much easier to skill up Sneak and Hide skills.
- Blood Mage - Strip Enchantment has been moved to level 18
- Blood Mage - Ritual of Gelenia now heals for 10% while at Blood Union 0 and grows only 5% per level of Blood Union.
- Blood Mage - Ritual of Gelenia now has a 15 second refresh timer.
- Blood Mage - Moved Recovering Burst to level 22
- Blood Mage - Lowered the cast time on Recovering Burst to 2 seconds, down from 3.
- Blood Mage - Increased the healing amount on Recovering Burst.
- Blood Mage - Recovering Burst now only gains 2% per level of Blood Union instead of 3% per level.
- Blood Mage - Recovering Burst is no longer scaling.
- Blood Mage - Moved Transfusion of Serak to level 22, down from level 28. Upgrades start from there.
- Blood Mage - Decreased the heal amount for Transfusion of Serak
- Blood Mage - Removed the DoT portion of Transfusion of Serak and replaced it with an initial damage amount.
- Blood Mage - Transfusion of Serak is no longer scaling.
- Blood Mage - Removed Mental Infusion IV
- Blood Mage - Moved Mental Infusion ability up to level 26 and it upgrades from there.
- Blood Mage - Mental Infusion is no longer scaling.
- Blood Mage - Added new ability line Severing Ritual at level 26. Upgrades start from there.
- Blood Mage - Added new ability line Metamorphism at level 30.
- Blood Mage - Ritual of Awakening has been moved down to level 34, from level 36.
- Blood Mage - Ritual of Awakening is now instant cast
- Blood Mage - Ritual of Awakening is now free (except the Blood Union cost, which remains)
- Blood Mage - Moved Physical Transmutation to level 38
- Blood Mage - Changed the ratio of Physical Transmutation to 1:2, END to Health
- Blood Mage - Lowered the refresh of Physical Transmutation to 5 seconds, down from 30
- Blood Mage - Lowered the mana cost of Physical Transmutation
- Blood Mage - Physical Transmutation now has upgrades.
- Blood Mage - Sheltering Rune has been moved up to level 42
- Blood Mage - Sheltering Rune now absorbs 20% physical damage for 2 minutes instead of 25% of all damage for hit points duration.
- Blood Mage - Sheltering Rune III and IV have been removed
- Blood Mage - Removed the Blood Letting ability line
- Blood Mage - Added new ability line Blood Letting Ritual at level 42. Upgrades start from there.
- Blood Mage - Removed Regeneration II and III
- Blood Mage - Moved Regeneration I to level 46
- Blood Mage - Increased refresh time of Ritual of Shielding to 10 minutes, up from 5 minutes.
- Blood Mage - Ritual of Shielding can now only be used on a 1 time every 5 minutes.
- Blood Mage - Adjusted the rune amount of Ritual of Shielding
- Blood Mage - Fixed Infuse Health costing bug
- Blood Mage - Ritual of Shielding may only be cast on a target one time every 5 minutes
- Blood Mage - Added new ability line Blood Thief at level 50
- Blood Mage - Increased duration of Blood Feast from 5 minutes to 10 minutes.
- Blood Mage - Increased nuke damage overall
- Rogue - Added an additional upgrade to Keen Sight.
- Shaman - Added a maximum duration of 15 seconds to Deafening Roar
- Warrior - Diehard has been removed as an innate ability until it is functioning properly.
CRAFTING
- The brush available on crafting merchants will now update the quest "The Artist's Supplies".
- It is now possible to join premiere crafting factions.
- All Amateur and Apprentice Tier Quest rewards have been adjusted.
- The Qalian Apprentice Outfitter quest now gives the proper refining recipe as well as the finishing recipe.
- Completing a work order in Martok should now give you crafting faction.
- If you had trouble gaining faction from New Targonor basic work orders, that should be fixed.
- Kalet Vanders will now stop when hailed.
- Apprentice, Initiate, and Journeyman primary weapon and armor recipes, no longer allow the option to use basic, "undusted" ingredients; modified ingredients are now required. Novice and Amateur will remain the same, allowing basic ingredients into the process.
- Issues with harvesting gear being unusable by some characters should be remedied.
DIPLOMACY
- Ksaravi should now die like they are supposed to and not surround Sa'id Modabi
- Fear not, Renegade Aneesha no longer has Khal city faction.
- A full compliment of stations and skill levels (50-500) are now available in Bordinar's Cleft for civic diplomacy.
WORLD POPULATION
- Check out the new message boards in Renton Keep, Temple of Dailuk and Three Rivers. The local residents in these areas have posted tasks for the lone adventurer to take up in their own hands and help keep the peace. There are rumors of great rewards to be earned.
- There are now basic trainers in Whitefawn Retreat.
- Resurrection altars added to the following areas: New Targonor, Shrine of the Flame, Spires Keep, Southwatch
- Mishka's "Collapse the Mine" quest in the Orcbane Mines and the quests that follow it are now completeable; you will to abandon and re-accept the quest to receive a certain item from her.
- Ca'ial Brael, Vaelwyn Citadel, Jalen's Crossing, Glade of the Lost and the Elemental Ark (Temple in the Sky) have seen itemization passes.
- Bordinar's Cleft - It's not nice to attack wounded animals… but the Wounded Surefoot Turim has recently learned to fight back
- Halgarad and Dahknarg changes:
- Added return Travel Journal Entries for nearly every single quest in Halgarad and Dahknarg
- Fixed directions and added "go to" Travel Journal entries for nearly every single quest in Halgarad and Dahknarg. If you are still experiencing the "vague direction" syndrome on any quest in this area, please report it via the message boards!
- Removed the "Journey of Exaltation" quest line from HLG as it was incomplete and left the players hanging
- Fixed walk script for Drennas in Dahknarg, she shouldn't run into the wall anymore.
- Removed a couple of unused Quest NPCs that happened to be buried under the world.
- Grammatical corrections to several scripts in the Bloodhowler's cave. Now the captive should be unable to ‘bear' the weight of his shame, instead of baring his shame to the world.
- Martok - The Malevolent Hound of Ghalnn should no longer go on a killing spree if it turns on the player on the quest to deliver it to Martok
- Martok - Additional support for the quest "What's in the Pods?" within the Wildgrowth Forest. There are many, many more pods and they're now growing around rock formations only
- Martok - Players dying (sadface) within the Wildgrowth Forest should now spawn at the appropriate location
- Martok - Overhaul of population within the Wildgrowth Forest's Overland Content… yes, you can kite things now if you choose!
- Martok - The Rothak Ogre Clan east of Martok have been seen burying their dead near their markers. Rumor has it that Glink the Treasure Hunter is on the scene!
- Martok - The drop rate for "Sprite Essence" for the "Deadly Dancers" quest has been increased
- Martok - The quest text for "A Light So Bright" has been modified to be more clear to players
GUI
- The Song window has been cleaned up significantly.
- Fixed a bug causing some customization options to display differently in-game than they do while customizing.
CODING
- The camera should no longer go through ceilings.
~The Vanguard Team
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