Patch en cour xD !

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Vanguard Build 01685 Patch Notes 1/16/2007

GAMEPLAY
- Cash loot should no longer have durability when looted.
- You should now be able to dismount from your mount with the summon mount ability when you are in a tight space.

ADVENTURING
- All Classes - It should be much easier to skill up Sneak and Hide skills.
- Blood Mage - Strip Enchantment has been moved to level 18
- Blood Mage - Ritual of Gelenia now heals for 10% while at Blood Union 0 and grows only 5% per level of Blood Union.
- Blood Mage - Ritual of Gelenia now has a 15 second refresh timer.
- Blood Mage - Moved Recovering Burst to level 22
- Blood Mage - Lowered the cast time on Recovering Burst to 2 seconds, down from 3.
- Blood Mage - Increased the healing amount on Recovering Burst.
- Blood Mage - Recovering Burst now only gains 2% per level of Blood Union instead of 3% per level.
- Blood Mage - Recovering Burst is no longer scaling.
- Blood Mage - Moved Transfusion of Serak to level 22, down from level 28. Upgrades start from there.
- Blood Mage - Decreased the heal amount for Transfusion of Serak
- Blood Mage - Removed the DoT portion of Transfusion of Serak and replaced it with an initial damage amount.
- Blood Mage - Transfusion of Serak is no longer scaling.
- Blood Mage - Removed Mental Infusion IV
- Blood Mage - Moved Mental Infusion ability up to level 26 and it upgrades from there.
- Blood Mage - Mental Infusion is no longer scaling.
- Blood Mage - Added new ability line Severing Ritual at level 26. Upgrades start from there.
- Blood Mage - Added new ability line Metamorphism at level 30.
- Blood Mage - Ritual of Awakening has been moved down to level 34, from level 36.
- Blood Mage - Ritual of Awakening is now instant cast
- Blood Mage - Ritual of Awakening is now free (except the Blood Union cost, which remains)
- Blood Mage - Moved Physical Transmutation to level 38
- Blood Mage - Changed the ratio of Physical Transmutation to 1:2, END to Health
- Blood Mage - Lowered the refresh of Physical Transmutation to 5 seconds, down from 30
- Blood Mage - Lowered the mana cost of Physical Transmutation
- Blood Mage - Physical Transmutation now has upgrades.
- Blood Mage - Sheltering Rune has been moved up to level 42
- Blood Mage - Sheltering Rune now absorbs 20% physical damage for 2 minutes instead of 25% of all damage for hit points duration.
- Blood Mage - Sheltering Rune III and IV have been removed
- Blood Mage - Removed the Blood Letting ability line
- Blood Mage - Added new ability line Blood Letting Ritual at level 42. Upgrades start from there.
- Blood Mage - Removed Regeneration II and III
- Blood Mage - Moved Regeneration I to level 46
- Blood Mage - Increased refresh time of Ritual of Shielding to 10 minutes, up from 5 minutes.
- Blood Mage - Ritual of Shielding can now only be used on a 1 time every 5 minutes.
- Blood Mage - Adjusted the rune amount of Ritual of Shielding
- Blood Mage - Fixed Infuse Health costing bug
- Blood Mage - Ritual of Shielding may only be cast on a target one time every 5 minutes
- Blood Mage - Added new ability line Blood Thief at level 50
- Blood Mage - Increased duration of Blood Feast from 5 minutes to 10 minutes.
- Blood Mage - Increased nuke damage overall
- Rogue - Added an additional upgrade to Keen Sight.
- Shaman - Added a maximum duration of 15 seconds to Deafening Roar
- Warrior - Diehard has been removed as an innate ability until it is functioning properly.

CRAFTING
- The brush available on crafting merchants will now update the quest "The Artist's Supplies".
- It is now possible to join premiere crafting factions.
- All Amateur and Apprentice Tier Quest rewards have been adjusted.
- The Qalian Apprentice Outfitter quest now gives the proper refining recipe as well as the finishing recipe.
- Completing a work order in Martok should now give you crafting faction.
- If you had trouble gaining faction from New Targonor basic work orders, that should be fixed.
- Kalet Vanders will now stop when hailed.
- Apprentice, Initiate, and Journeyman primary weapon and armor recipes, no longer allow the option to use basic, "undusted" ingredients; modified ingredients are now required. Novice and Amateur will remain the same, allowing basic ingredients into the process.
- Issues with harvesting gear being unusable by some characters should be remedied.

DIPLOMACY
- Ksaravi should now die like they are supposed to and not surround Sa'id Modabi
- Fear not, Renegade Aneesha no longer has Khal city faction.
- A full compliment of stations and skill levels (50-500) are now available in Bordinar's Cleft for civic diplomacy.

WORLD POPULATION
- Check out the new message boards in Renton Keep, Temple of Dailuk and Three Rivers. The local residents in these areas have posted tasks for the lone adventurer to take up in their own hands and help keep the peace. There are rumors of great rewards to be earned.
- There are now basic trainers in Whitefawn Retreat.
- Resurrection altars added to the following areas: New Targonor, Shrine of the Flame, Spires Keep, Southwatch
- Mishka's "Collapse the Mine" quest in the Orcbane Mines and the quests that follow it are now completeable; you will to abandon and re-accept the quest to receive a certain item from her.
- Ca'ial Brael, Vaelwyn Citadel, Jalen's Crossing, Glade of the Lost and the Elemental Ark (Temple in the Sky) have seen itemization passes.
- Bordinar's Cleft - It's not nice to attack wounded animals… but the Wounded Surefoot Turim has recently learned to fight back
- Halgarad and Dahknarg changes:
- Added return Travel Journal Entries for nearly every single quest in Halgarad and Dahknarg
- Fixed directions and added "go to" Travel Journal entries for nearly every single quest in Halgarad and Dahknarg. If you are still experiencing the "vague direction" syndrome on any quest in this area, please report it via the message boards!
- Removed the "Journey of Exaltation" quest line from HLG as it was incomplete and left the players hanging
- Fixed walk script for Drennas in Dahknarg, she shouldn't run into the wall anymore.
- Removed a couple of unused Quest NPCs that happened to be buried under the world.
- Grammatical corrections to several scripts in the Bloodhowler's cave. Now the captive should be unable to ‘bear' the weight of his shame, instead of baring his shame to the world.
- Martok - The Malevolent Hound of Ghalnn should no longer go on a killing spree if it turns on the player on the quest to deliver it to Martok
- Martok - Additional support for the quest "What's in the Pods?" within the Wildgrowth Forest. There are many, many more pods and they're now growing around rock formations only
- Martok - Players dying (sadface) within the Wildgrowth Forest should now spawn at the appropriate location
- Martok - Overhaul of population within the Wildgrowth Forest's Overland Content… yes, you can kite things now if you choose!
- Martok - The Rothak Ogre Clan east of Martok have been seen burying their dead near their markers. Rumor has it that Glink the Treasure Hunter is on the scene!
- Martok - The drop rate for "Sprite Essence" for the "Deadly Dancers" quest has been increased
- Martok - The quest text for "A Light So Bright" has been modified to be more clear to players

GUI
- The Song window has been cleaned up significantly.
- Fixed a bug causing some customization options to display differently in-game than they do while customizing.

CODING
- The camera should no longer go through ceilings.



~The Vanguard Team

_________________________________________________________________


L'amélioration du jeu en terme de performance depuis un peu plus d'un mois est quand même une sacrée performance, même si c'est vrai que ca partait de bien bas, et pourtant ils ont rajouté des zones de collision rocher et arbre.

Depuis le dernier, je sent une grosse amélioration des Networks FPS.

Tout ca me porte à croire que le jeu sera plus que jouable pour sa sortie, c'est de bonne augure.
Néanmoins, le levier de l'équilibre du jeu entre classe/quête/monstre est encore bien
fragile et à solutionner. Le soucis, c'est que ce genre de truc est plus facile à régler dans une petite béta fermée avec une poignée de béta testeur sérieux qui remonte correctement les défauts du systèmes.
Dans une grosse béta, avec plein de jou...heu béta testeurs qui remontent tout et n'importe quoi ou rien du tout, c'est déja moins évidents.
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http://i72.servimg.com/u/f72/17/51/28/68/signat10.jpg
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Publié par bleubleubleubleu
ca a déja été mis sur la premiere page de ce post mais merci de ton intention pleine de bonne volonté Borat
S'pas beau de pas bien lire les posts !!!
(Double rewamp du blood mage d'ailleurs ????)
Citation :
Publié par bleubleubleubleu
ca a déja été mis sur la premiere page de ce post mais merci de ton intention pleine de bonne volonté Borat
C'est pas le même patch certes le fait d'avoir 2 fois des grosse modifs sur le bm surprend mais bon vu les bug qu'il y avait hier ^^ avec notre heal normal en version 3 a 1302 d'energie pour 700 de heal
Citation :
Publié par Lianai
Ce que je vois, c'est qu'ils ont surtout corrigé le bug de la customisation des persos
Rhaaaa !
Très bonne nouvelle effectivement, je vais pouvoir échanger mon monstre de personnage contre quelqu'un de plus agréable à regarder et à joué
Citation :
Publié par Lianai
Je vais tester pour voir si c'est vraiment le cas.
Mouai bon mauvaise nouvelle qui me refroidie un peu beaucoup, les fichiers de sauvegardes pour la création de personnage ne fonctionnent plus ou tout du moins ceux d'avant le patch... impossible de recharger mon jolie petit chat, mes deux fichiers de sauvegardes me chargent rien du tout... va falloir que je recréais mon personnage
Citation :
Vanguard Build 01689 Patch Notes 1/17/2007

GAMEPLAY
- Experience has been made approximately 20% easier across the board. The experience gained from 2 dot and 3 dot (challenge level 2 & 3) NPCs has been slightly increased relative to higher dot value (challenge level) NPCs.
- Attributes caps for all things that they effect have been raised from 11*Level to 18*Level. The majority of factors that they modify have been scaled up in effective by a factor relative to the increase in range from average value to the increased cap value. This change will allow players to be much more specialized in their gear selection and still reap full rewards. Many players were hitting the old caps early in their careers.
- There has been a general migration in all the adventuring gameplay logic too soft caps. There were a few soft caps before, there were a few hard caps and a few uncapped lose ends. These are now all soft caps and those related to attributes start at the new cap amount of 18*Level.
- Energy has had some significant enhancements. The vitality attribute now directly controls energy regeneration and is much more substantial than in the past. Your base regeneration from vitality (as displayed in the vitality tool tip) is your in combat energy regeneration. When in combat using an ability will halt regeneration vitality similar to endurance, however the delay before restarting is slightly longer. Out of combat energy regeneration is now also based on your vitality and is approximately 150% of in combat regeneration. For out of combat regeneration speed increases more option will be available in the near future.
- The new energy regeneration is still clamped to the old out of combat regeneration times as a maximum down time.
- Endurance regeneration is now only halted by use of a melee type attack.
- Energy regeneration is now only halted by use of a spell or tactical maneuver and only during cast time. While in global you still gain full energy regeneration, this makes instant spells VERY exciting.
- Endurance regeneration pacing has changed. You now earn a regeneration tick after wait slightly longer than 2 seconds. This time interval restart with each attack or when some regeneration occurs. This should resolve the issue with melee gameplay revolving around waiting for the endurance bar to fill all the way up.
- Energy regeneration delay has been shortened.
- Current work orders will no longer have their difficulty rating calculated off of your adventuring level.
- NPC spell and melee special attacks have been reduced in damage for NPCs that are greater than 2 dots (above challenge level 2).
- Gnome and Dark Elf Racial abilities are now active.
- Gnomes:
Chrysol Distillers will be available for purchase in Mekalia. New gnome characters will start with a Class D Distiller, Gnomes currently past level 10, up through 30+ will want to check out the Class C, B, A, also for purchase in Mekalia.
- Dark Elves:
Dark Elf racial pets will be available to dark elves who are level 8+. Your pet and its abilities will be based upon your level and arch-type.

ADVENTURING
- All Classes - Abilities that Mesmerize now have a delay before they will begin to heal their targets.
- Staff Users - Staff nukes have had their damage upgraded, please look into these and report any bugs you find.
- Pet Classes - Pet damage has been reworked significantly.
- Bard - Irion's Tune of Safety now actually increases block, dodge and parry.
- Bard - Irion's Tune of Safety is now a voice song.
- Bard - Irion's Tune of Warding is now available at level 50
- Bard - Emboldening Embellishment now buffs Dexterity instead of constitution.
- Bard - Mellarian's Anthem of War now mods damage by 10% instead of a straight amount.
- Bard - Mellarian's Anthem of War is now a Voice song.
- Bard - The maximum number of Embellishments is now 3. Each embellishment will now be more powerful individually.
- Bard - The maximum number of Lyrics is now 3. Each lyric will now be more powerful individually.
- Bard - The maximum number of Coda is now 1. Each coda will now be more powerful individually.
- Bard - Ariezel's Assonance of Pain is now a chorus.
- Bard - Increased the attack slow portion Tynen's March of the Mire to 15%.
- Bard - Hazoc's Rhythm of Rapidity is now called Hazoc's Harmony of Haste and has been changed to an embellishment.
- Bard - Mellarian's Harmony of War is now a voice song and its damage mod has been doubled.
- Blood Mage - Steal Mortality no longer has a chance to kill your opponent - or do any damage for that matter
- Blood Mage - Steal Mortality has been renamed to Grim Harvest
- Blood Mage - Grim Harvest is now given at level 14
- Blood Mage - Added new ability line Cleansing Symbiote at level 14
- Blood Mage - Added new ability line Controlling Symbiote at level 14
- Blood Mage - Added new ability line Plated Symbiote at level 18
- Blood Mage - Added new ability line Hollow Symbiote at level 22
- Blood Mage - Added new ability line Frenzied Symbiote at level 26
- Blood Mage - Added new ability line Renewing Symbiote at level 30
- Blood Mage - Added new ability line Quickening Symbiote at level 34
- Blood Mage - Added new ability line Vitalizing Symbiote at level 38
- Blood Mage - Added new ability line Conducive Symbiote at level 42
- Blood Mage - Removed old Symbiote ability lines
- Blood Mage - Transfusion of Serak no longer heals your opponent when cast.
- Cleric - Rout should now be doing proper damage.
- Disciple - Your revamp is live. Please train your new abilities
- Monk - The new Fighting Style quests are now in place. Additionally, there are lead-in quests to put you on the path at every location where monks can currently train skills.
- Ranger - Added snare to Nature's Guise
- Rogue - stalking time requirements have been dramatically reduced. It now takes only 45 seconds to reach maximum stalking down from several minutes. This is one step to increase rogue DPS.
- Paladin - Blessing of Vothdar and Champion's Might now stack
- Paladin - Your auras should now allow you to use your special abilities.
- Shaman - Flesh Rot and Hoarfrost will now stack properly.
- Shaman - Wings of Hayatet now increase the critical chance of fire spells
- Shaman - Ignite now adds a spell accuracy debuff
- Shaman - Damage for all spells has been increased
- Shaman - The damage shield portion of Burning Mantle should now be working
- Warrior - Fixed the agro mod on defensive form and made the results clear in the description.
- Warrior - Chains have been fixed and should not open all the time

CRAFTING
- Hathor Zhi Taskmasters should have WOs for everyone now
- Tables for Smith and Artificer should have gear on them now
- Fixed issues that was allowing decon of mundane items
- The not enough room in inventory issue should be resolved
- Empty bag issue should hopefully be resolved
- The dyemaker in Lomshir now asks for the proper continental club.
- Thestran Amateur Quest blacksmith recipe for armor now takes sheets and has the proper ingredient action.
- Amateur Quest artificer recipes now all function properly.
- A number of quest recipes were not showing up under the proper Unique heading. This has been fixed.
- Added some more items to the rare tables for 5 item work orders
- Blacksmith Initiate quest recipe has been fixed.
- Tanvu outfitter recipe introduction from Mias now directs you to Oranku as intended.
- Dien Hatelt will now offer a trade change.
- Dien Hatelt of Halgarad will now direct 10+ outfitters to the amateur quest giver.
- Deconstruction of crafted items has been turned off as it was only there for beta purposes
- Thestran Amateur Artificer quest recipes have more accurate names.
- Apprentice Outfitter quest recipes have been fixed.
- Multiple finishing item options for apprentice tier quest recipes should now work.
- Multiple finishing item options for journeyman tier quest recipes should now work.
- Harvesting tools and clothes are now craftable.

DIPLOMACY
- Wrap Up with the Heartsworn should now finish properly.
- Implemented quests in the following areas with cards as quest rewards. All require 40 skill and a variety of presence values: Martok, Tursh, Khal, and Ca'ial Brael.
- Glossaries and Instructional NPCs may now be found in all starting cities and cities currently supporting Civic Diplomacy. They carry the title "Voice of Kaerellun."
- Preceptor Indradi now can be defeated by mere mortals.
- C'estari Erenai is now willing to talk to players.
- The invincible dream infiltrators are no longer invincible - Icho Sho can now defeat them!
- "Facts and Evidence" card can now be used properly.
- Bordinar's Cleft has temporarily had its Civic Diplomacy lever thresholds turned down to 20. Please test Civic Diplomacy in that city to determine if multiple buffs are causing any problems. The levers will be turned back up in the next patch.
- Icons have been added to parley options showing you which Expressions (colors) are allowed for that conversation. Pre-planners rejoice! These icons are also used in the tutorial to show the relationship between the colors and Expression names.
- Diplomacy clothing is now beginning to filter into the world in the form of quests and brokers. First and second tier clothing (intended for players with 0-200 skill) are here... with tier 3 (intended for players 201-300) not far behind!
- Blackmail Broker is now in Halgarad. Look for the Lesser Giant with the attitude. He only takes Crude Hearsay Blackmail right now.
- Plots Broker is now in Bordinar's Cleft. Look for Khagin Ironheart in Merchant's Hold. He only takes Crude Hearsay Plots right now.
- Cost to turn in Crude Hearsay has been reduced to 10.
- Trends Broker is now in Rindol Field. Look for Jarry Summermead there. He only takes Crude Hearsay Trends right now.
- Diplomacy tutorial has been slightly altered for ease of play. Please feedback!

WORLD POPULATION
- Adjusted the difficulty level of certain NPCs inside The Riftseeker's Torrent.
- The Redcap Beastmaster should now spawn randomly every 4-10 minutes.
- The Aeokor Betrayers are more reasonable to solo now.
- Travel Journal Locations have been fixed for quests Death to the Betrayers, Dark Weapons, Cleansing the Wretched, Undead Investigation, and Final Rest.
- Keep a sharp eye out as you travel through the Temple of Dailuk chunk. Rumors have it that Nerksawl the Cyclops has been seen passing through. Note: Nerksawl is a high end full group mob and is a rare spawn. If you see him, it is best to stay away. You have been warned.
- Quivers and Bolt Cases can no longer hold harvested items.
- Quest: Bandit Bait has been revamped slightly. Players will no longer need the Bandit Map and just have to follow the road from the Beacon south towards Ahgram. If you are already on this quest, you will need to abandon it and restart it.
- Quest: Okhnom's Supplies: Clearing the Way - Killing Bloodhowler Brutes will now update the quest properly.

Bugs Fixed:
- Leddo Savobar will now talk to players.
- Mihdi Khadim only exists in one place now.
- Players should find the Paw of Galanash more easily in Cairnworth Hall.
- Players should find spectral nutmeg more easily.
- Adventuring equipment on vendors has been updated; all vendors should now be standardized now across all continents
- Focus items are in a state of flux at the moment; their overhaul will be complete asap.
- Crossbows should now only be able to fire bolts and Bows should now only be able to fire arrows; it's a crazy world we live in.

GUI
- Offensive targets that are aggro, but can't see you (due to stealth or invis) now display their names in light red instead of red on the offensive target window.
- Character sheet combat stats information and ability tool tips have been updated with the new caps and soft caps.
- Added time/gametime to connection meter tooltip.
- You may now drag a song from your song list to a hotbar, which will automatically create a /playsong macro for that song. The default icon will be the melody icon for the song.
- The Bard Song composition window will now show the base cost of the song, the rest reduction of the song, and the final cost of the song.
- Bard song components no longer show up in the normal abilities list and are instead accessibly by clicking the button for each component type in the song window.

CODING
- Customization racial limits have been updated. Existing characters will be brought within these new limits.
- Many improvements to NPCs walking backwards and also visually warping away in combat although the game still behaves as if they were in front of you. This particular type of warping should now be fixed.
- Noticable hitch reduction when first entering a new area. No longer as necessary to do a "hitch spin" before you can start moving.

~The Vanguard Team


Le nouveau patch, avec encore des modifs aux bloodmage, la revamp disciple, des modifs aux caps et encore à la courbe d'exp.

Ca m'inquiète de plus en plus de voir qu'à moins de 10 jours ouvrables de la release ils modifient la base du gameplay, et surtout qu'ils refont toujours les même choses (3 fois en une semaine qu'ils s'occupent de la courbe d'exp)...
Ca bosse ca bosse !

Sympa ca que la caract' vitalité influence maintenant sur la mana... au moins elle sert a quelque chose d'utile cette caract' Puis moi qui l'avait monté à fond avec mon disciple sans faire exprès ca va me servir

Puis j'ai cru comprendre qu'il y avait pleins de nouvelles skills pour mon disciple maintenant avec le revamp, j'ai hate de voir ca après le down server

Sinon ouaip ils modifient encore des trucs en rapport avec les bases du gameplay... bof personnellement je préfère qu'ils fassent leur tambouille maintenant qu'après la release, si ils font encore ce genre de réglage ca veut dire que ca ne leur plait pas tel quel donc ils le font autrement... ca me dérange pas pour le moment, puis vu la grosseur des patchs c'est pas comme si ils faisaient que ca de s'occuper de la courbe d'expérience, y a beaucoup de trucs à côté
Citation :
Publié par Dober
Ca bosse ca bosse !

Sympa ca que la caract' vitalité influence maintenant sur la mana... au moins elle sert a quelque chose d'utile cette caract' Puis moi qui l'avait monté à fond avec mon disciple sans faire exprès ca va me servir

Puis j'ai cru comprendre qu'il y avait pleins de nouvelles skills pour mon disciple maintenant avec le revamp, j'ai hate de voir ca après le down server

Sinon ouaip ils modifient encore des trucs en rapport avec les bases du gameplay... bof personnellement je préfère qu'ils fassent leur tambouille maintenant qu'après la release, si ils font encore ce genre de réglage ca veut dire que ca ne leur plait pas tel quel donc ils le font autrement... ca me dérange pas pour le moment, puis vu la grosseur des patchs c'est pas comme si ils faisaient que ca de s'occuper de la courbe d'expérience, y a beaucoup de trucs à côté
Bah ça servait déja la vita pour les healers hein...;p Ca donne un bonus aux heal la vita.
Citation :
Publié par Crapaud Lunaire
Non c'était censé donner un bonus aux sorts de soins. Dans la pratique c'était bug et ne faisait rien du tout.
C'est fixé depuis quelques jours ce bug. Je le retrouve pas dans les patch notes, mais c'est aussi tombé aux alentours du nerf des items heal focus (tiens ils sont toujours buggés eux d'ailleurs? La dernière fois j'ai lu qu'ils avaient un effet négatif au lieu de positif depuis ce patch).
Très très très très très gros patch en cours en ce moment même, j'ai hate de voir le patch notes quand il sera dispo, ca va être du lourd je pense, ca faisait longtemps que y avait pas eu de patch aussi gros
Citation :
Publié par Rajnika
Tu tiens ça d'où que c'est un gros ?

Bonne nouvelle en tout cas !!
En general quand un patch met 40 min a se DL c'est qu'il est gros !
Hop voila le patch notes

Citation :
Vanguard Build 01694 Patch Notes 1/19/2006

GAMEPLAY
- NPCs that you have very low faction with (Kill on Sight) will no longer respond to hails, and will not act as merchants, trainers, or recipe trainers.
- Items on merchants will now display their true damage numbers.
- Balance: Fast weapons (daggers, hand wraps, etc) have had a significant damage increase.
- Balance: PC damage of time spells (DoTs) have had a significant boost in damage and cost.
- Balance: Direct damage spells have had their damage significantly increased across the board. This applies to all cast times.
- Balance: Challenge level 2 NPCs have had their damage growth rate slightly increased from level 10 upwards.
- Balance: NPC hit points have been adjust down for the different level blocks as part of combat speed tuning. All level ranges above 10 were affected by varying degrees.
- Staves - Many staff items have been updated to work now.
- NPC leashing has been modified to allow more flexibility to those fighting. When you are actively fighting an NPC it will have a much larger hard leash radius.

- Characters:

The races in Vanguard have new attribute bonuses!

Starting at level 10 characters start to gain racial attributes. The following table illustrates the attribute bonus attribute points that a character will receive. All characters receive one point in every attribute each level in addition to the bonus points.

Race STR CON DEX VIT WIS INT
Varanjar 1 2 0 0 1 0
Varanthari 2 1 0 0 1 0
Dwarf 0 3 0 0 1 0
Dark Elf 0 0 1 0 1 2
High Elf 0 0 0 0 3 1
Wood Elf 0 0 2 2 0 0
Gnome 0 1 0 0 0 3
Goblin 0 0 0 3 0 1
Half Elf 0 0 2 1 1 0
Lesser Giant 3 1 0 0 0 0
Halfling 0 0 3 0 1 0
Kojani 0 0 0 0 0 0
Mordebi 0 0 0 0 0 0
Qaliathari 0 0 0 0 0 0
Thestran 0 0 0 0 0 0
Kurashasa 0 2 0 0 0 2
Orc 2 2 0 0 0 0
Raki 0 0 1 2 0 1
Vulmane 1 0 1 0 2 0

In addition to the bonus points each race with the exception of the four human races (Kokani, Mordebi, Qaliathari and Thestran) earns 10 attribute customization points per level. The non-human races may spend up to 4 attribute points in each attribute per level. They do not all have to be spent at the same time. At level 11 a character could have spent 8 points total in any one attribute. The human races gain 14 attribute customization points per level and may spend 5 points in a single attribute per level.

There is no longer attribute gain associated with your class.

ADVENTURING
- Druid, Psionicists and Sorcerer damage over time spells (DoTs) have had their strength increased. The primary factor between class damage over time potential remains the number of Dots they have to stack and pets.
- Paladin, Warrior, Dread Knight, Ranger, Cleric, Sorcerer, Shaman - New particles and animations have been added.
- Bard - Cirel's Counterpoint of Clarity is now available at level 50
- Bard - Energizing Embellishment is now available at level 18
- Bard - Cirel's Soothing Substitution is now available at level 9
- Bard - Cirel's Healing Harmony is now available at level 36
- Bard - Suann's Entrancing Trill now lasts 9 seconds.
- Blood Mage - The Blood Mage has had the strength of his damage of time spells slightly increased.
- Blood Mage - Serak's Mantle should now have the correct energy cost.
- Blood Mage - Recovering Burst should now be healing for the correct amount.
- Blood Mage - Added new ability line Reanimate at level 22
- Blood Mage - Summon Sanguine Shard now costs a little less health to cast
- Blood Mage - Mortal Calling now costs a little less health to cast
- Disciple - Chains should now require crits to happen.
- Dread Knight - Shadowy Veil now grants a run speed buff as well as invisibility
- Dread Knight - Moved weaknesses from Wrack to Malice.
- Dread Knight - Increased the flanking bonus from Malice.
- Disciple - Wisdom of the Grasshopper should work now, no matter what level you are.
- Disciple - Bonds now all have different icons
- Disciple - Adjusted the Resurrection spells. You should now get them at the correct levels and there is a difference between them.
- Monk - Aums should now teach you abilities as intended
- Monk - The North Wind chain should now actually trigger
- Monk - Storm Stride now has a 15 second refresh.
- Necromancer - While in undead form, most undead will ignore you as you are invisible to them. Undead that can see invisibility will see you and recognize that you do indeed have brains that they can eat. Brains, it's what's for dinner.
- Necromancer - Entomb is now called Soul Trap. It works exactly as it did, but no longer transforms its target into a spectral zombie.
- Paladin - Added the ability to exploit weaknesses to several of your abilities.
- Paladin - Increased the damage on both Hammer of Valus and Blade of Vol Anari since both are finishing attacks.
- Psionicist - Mirage now works correctly. Invis away!
- Psionicist - Psychic Schism will now deal damage as intended.
- Psionicist - New particles and animations have been added for many powers
- Ranger - Nature's Guise has been moved to level 1
- Ranger - Lowered the cast time of Entangling Webs to 1 second, down from 2
- Ranger - Increased duration of Poison Shot
- Ranger - Cripple now lasts 15 seconds, up from 3 to 4 attacks.
- Ranger - Converted Barbshroud to the new damage system, you should notice damage and feedback changes
- Ranger - Lowered refresh time on Blade of Summer to 10 seconds, down from 30 seconds.
- Ranger - Lowered damage on Windsong
- Ranger - Added 60 second refresh to Windsong
- Ranger - Increased the chance consecutive hits will occur with Windsong
- Ranger - Added new ability line Fleetblade at level 22, it upgrades from there
- Ranger - Lowered the cost of Windsong to 10, down from 24
- Ranger - Grasp of Earth now has a solid duration with a % chance to break on hit.
- Ranger - Added new ability line Envenomed Blade at level 26
- Ranger - Added a flanking bonus to Blade of Summer.
- Ranger - Added Freeze. Please experiment with your abilities to find it.
- Ranger - Changed the icon for Cripple
- Ranger - Added Swelter. Please experiment with your abilities to find it.
- Ranger - Added Whisper of the Wind. Please experiment with your abilities to find it.
- Ranger - Removed refresh from Regress
- Shaman - Added the ability to exploit weaknesses to several of your abilities.
- Shaman - The Patron Spirit quest lines have been revamped for Tuurgin and Rakurr and are ready to go for all patrons. Any player who is having problems with their patron should reset their progress and start again. It even works now!
- Shaman - All Patron Spirit abilities including spiritwalk will now be stripped from your character when you complete the reset process.
- Warrior - Power Attack's energy cost over time has increased.
- Warrior - All of your counter attacks are now free.
- Warrior - No versions of Brutal Strike can be used in Defensive form any longer.
- Warrior - Leap Attack now has proper costing
- Warrior - Fixed a naming conflict with Smash III and Smash IV. Previously Smash IV was named Smash III which conflicted with the name of Smash III which is Smash III. Smash III is still Smash III and the old Smash III that was actually Smash IV is no longer Smash III and has been renamed Smash IV. Now when you execute Smash III it will not try to launch Smash IV (because it used to be named Smash III).


CRAFTING
- Added Ranged Accuracy, Damage, and Critical dusts to artificer work orders between 10 and 20 for new Bow/Crossbow
- Leth Nurae taskmasters pause longer while they're walking around.
- A smelter has been added near the forge in Three Rivers.
- Issue with WOs giving wrong enhancements
- Removed utilities from tables that were not used by the trade
- Fixed description issue with some outfitter work orders
- Removed legacy toosl from work order reward tables
- Joining a crafting organization now gives you the proper title.
- Empty bag bug should be fixed now please post if you find anymore
- Inability to get work orders for some people we believe has been resolved please try a new character and see if you can reproduce the issue
- The Qalian Apprentice Outfitter recipe now takes stiff bundles.
- All basic and outpost recipe instructors have had their recipe listings cleaned up and polished with new recipes added to all.
- Added bow recipes to artificer instructors. Additional elemental choices can be obtained through quests.
- Reduced power of progress complications a bit
- Reduced hit points of complications a bit
- Should be able to fit all refined items in utility pouch
- Initiate Quest for Blacksmiths have the proper ingredient action in the recipe now.
- Crafting tutorial rewards have been updated.
- Lower level work order rewards have been increased in cash value.
- New Targonor and Bordinar's Cleft taskmasters pause more often in their routes.
- Crafters above level 10 can rent horses for free from finishing taskmasters at cities and outposts to travel between them.
- Failing certain crafting faction quests now incurs a faction penalty.

Known Crafting Issues:
There is a known issue with Crafting Tutorial quests in all cities during the first time assembly phase. When you get to that part using a crafting table, the assembly recipe drop down is not populated. Logging out and back in will fix this issue. This affects all crafting spheres and should only happen to brand new crafters doing the tutorial.


DIPLOMACY
- Wrap Up with the Heartsworn should now finish properly.
- Implemented quests in the following areas with cards as quest rewards. All require 40 skill and a variety of presence values: Martok, Tursh, Khal, and Ca'ial Brael
- The second half of "Undermine the Port Authority" in Khal should now be available with Rahebjah Sabet
- Renton Keep now has Civic Diplomacy levers. Enjoy.
- Renton Keep's Civic levers have been adjusted to the proper Presence levels. Oh, and we gave them names, too.
- Bordinar's Cleft Civic Lever - "Clergy Incite" is now working properly.
- Theindal, god of Beauty, found the cries of noobs who can't do the horse quests to be ugly, so he has prevailed upon Kaerellun the Silver-Tongued to ease up on the difficulty. In other words, horse quests now have much easier decks to defeat.
- Tanvu human newbie line now has a wider selection of evaluations available to players.
- Tanvu half-elf line is ready for testing! Speak with Aran Riverbend in the house next to the House of Whispers.
- The Civic Diplomacy benefit "Lost Arcana" no longer spams casting and injury messages. It just quietly exists like the other cards you get through Civic.
- The tutorial has gotten another revamp, and should be complete-able by the vast majority of players. Please give it a shot and feedback to us.
- "Rallying the Students" in the Tursh newbie line can now be completed.
- Varanjar Newbie Line: Fixed quest that was open to everyone that shouldn't be.
- Varanjar Newbie Line: End of the line reward now includes a prefix title!
- There are now more brokers available on all continents. And they will now buy both Crude and Significant information. Look for Plot Brokers in Bordinar's Cleft, Khal, and Tanvu; Arcana Brokers in Ca'ial Brael, Mekalia, Hathor Zhi (and Leth Nurae of course); Blackmail Brokers in Halgarad, Hathor Zhi, and Martok; and Trends Brokers in Tawar Galan, Lomshir, Mekalia, and Rindol Field.
- Noble Gossip and Crafter Gossip now each grant a new Diplomacy card when they are activated in a city. These cards are "Grace and Courtesy" and "Crucible of Words." Clever players will have to determine which card goes with which lever.
- A number of minor bug fixes with decks.
- There is now at least one Blackmail, Plots, Trends, and Arcana broker on each continent. They should all now take Crude Hearsay and Significant Hearsay.
- The first Civic Diplomacy Tutorial quest is now available in Tursh - speak with Stevvan Remniol in the center of the village. The only requirement for this tutorial is 40 Diplomacy skill. Most cities with a Diplomacy newbie experience will have this quest series soon!
- Icho Sho has awoken (again!) from his slumber and will agree to fight the Ulvari Dream Infiltrators in Harmonious Action.


WORLD POPULATION
- Players should no longer find hundreds of unattackable Vaelwyn Runners outside of Whitefawn Retreat.
- All of the Martok Islands have seen an itemization pass, excluding the Sacellum of Ghalnn.
- The following Thestran areas have seen an itemization pass: Vault of Heroes dungeon, all overland and dungeons within Veskal's Exchange and some Kaon's Rush overland NPCs
- Most Kojanese Weapons and Shields should be sporting new models now; as a result, the forums will now be sporting arguments as to whether size really does matter.
- Right-click abilities on Greatstaffs and Wands should all be fixed; Focus items, which do not have the dmg/dly that Wands do, are still in flux. Yes, it is confusing, which is why they are "in flux."
- World Loot drop percentages have been slightly increased in the level 11-25 range.
- The following areas have seen an itemization pass: Leth Nurae, Dahknarg, Cave of the Urugog and Broken Fang Slave Camp
- Podlings and Toxitors in Caverns of Noztgha have had their difficulty adjusted.
- The missive quests that require you to kill a set number of NPCs, but were not allowing players to turn in, should now automatically complete the quest when you kill the last required NPC. If you are already on one of these quests, you will need to abandon and restart it.
- Hafeez al'Azzimat is looking for brave adventurers to enter the Haekemish Excavation mines and face the source of the caravan attackers. He is not looking for anyone but those who prove capable. Are you worthy enough? Note: The Haekemish Excavation mines is a full group dungeon for levels 10-15. Speak to Hafeez in Temple of Dailuk at the Beacon of Hafeez al'Azzimat.
- The following areas have received an itemization pass: Ra'Jin Stronghold, Magi Hold, Wailing Wind Asylum, Tomb of Lord Tsang and the overland content in those chunks.
- Additional delivery quests have been added throughout Qalia and Thestra.
- The Razing Beetle Carapace should now sell for a nice chunk of change.
- Adjusted the location at which you port into the ‘Utaalk' portal (Ouellette of Ulvari Master Xaoxin) in Riftseeker's Torrent. Please bug it if you are still ported into Maplelynn Wood.
- General: Fixed over 125 stuck NPCs in Leth Nurae, Dahknarg and Halgarad
- Dahknarg: Prove Your Strength - This quest will no longer complete automatically.
- Dahknarg: Proving Clan Devotion - You should now get credit for killing Gnakel
- Dahnkarg: Proving Clan Devotion - Corrected the Journal location of the Bloodhowler Prisoner (Gnakel)
- Dahknarg: Paint - Increased the number of Kalou plant spawns
- Halgarad: Fixed directions in quest: Defensive Stance: The Runt of the Litter" and the travel journal entry that wasn't showing up
- Halgarad: The bug causing Hillshadow to never respawn after being killed has been fixed. He will now respawn fairly rapidly after being killed.
- Halgarad: King Rotham in the quest, "Trial of Courage" had been incorrectly flagged as a non-attackable Town NPC. This has been corrected and you can now kill him.
- Halgarad: King Rotham in the quest, "Trial of Courage" has been set to spawn for the individual/group that spawns him ONLY. This is to prevent griefing.
- Jharru Flats: A new level 12-15 mini-dungeon: Karrus Fahrel is open in Jharru Flats
- Karibasa Village: Nahina Sabbari of Karibasa Village should no longer appear on the top of the canopy.
- Khal: Nillia Janeth in Khal (Wayfarer's Embassy) should no longer appear without forearms or feet. The surgery was a success!
- Leth Nurae: Fixed several broken travel journal entries and cleaned up some newer quests in the area.
- Leth Nurae: The quest, "Dance of Lights" is now fixed so that you actually get to keep the lantern when she says "Keep it".
- Leth Nurae: Fixed drop of "Intact Bear Femur" on quest "Making Beautiful Music" - should only get 1 now.
- Leth Nurae: Fixed broken TJE for "Malatuar the Cannibal"
- Leth Nurae: Removed the Quest "Quickfinger" from Ranger Shyath since Quickfinger has no quests to give and he wants to complete Shyath's quests
- Leth Nurae: Fixed broken TJE for "Into the Den"
- Leth Nurae: Fixed the appearance of the "Corrupted Elf Sorcerer". He's no longer a disembodied head with arms
- Leth Nurae: Seriously retooled the spawn times on numerous intro-level NPCs in Leth Nurae (needed to be drastically reduced). Getting through quests in the starting areas should be a lot smoother now
- Leth Nurae: Added TJE and brought quest directions/instructions up to standards for a number of quests in Leth Nurae
- Martok: All quests within Martok have been appropriately itemized.
- Martok: Leash range for denizens within the Gardens of Xia'Liu has been increased.
- Martok: Respawn time for denizens within the Gardens of Xia'Liu has been increased.
- Martok: Added Laxx Harbixk, a ranged weapon vendor to the main city of Martok.
- Martok: Zelka Harbixk at Grimsea Watch decided to hang up her weapon vendor hat and sell general goods once again
- Martok: Mailboxes have been added to Veenax Garrison, Gaxston Village, Gwarn's Boundary, Khenvor, and Gulkar's Encampment
- Tanvu: Fixed Quest: "The Sick Recruit" in Kojan. Now Elder Berry bushes should drop Elder Berries and not Infected Blood.
- Tanvu: The quest, "The Sick Recruit" has been re-tooled. In order to clarify what needs to be done, the quest has been split in to three parts. This means that if you are attempting to finish this quest, you will need to abandon it and re-take it after this patch. If you don't abandon it and re-take it, it will appear to be broken when it is, in fact, working just fine.
- Temple of Dailuk: Overland population in Temple of Dailuk has been adjusted so it does not look like a warzone. Certain NPCs will now fight back if attacked by other NPCs.
- Temple of Dailuk: The missives board in Temple of Dailuk should now be working properly. You will find this missive board just out front of the tower at the Beacon of Hafeez al'Azzimat. Note: These tasks are for players level 8 to 16 for the Temple of Dailuk chunk, though players over level 16 may still receive the higher end tasks.
- Temple of Dailuk: A few more quests have been added to the low end tasks on the Temple of Dailuk missives board.
- Temple of Dailuk: Added sign posts to the crossroads in Temple of Dailuk chunk
- Ulvari: The final stage of the quest, "Weapons of Tsang: Unlocking the Power Within" has been fixed. Apparently players were unable to interact with the final object required to enable the last upgrade of their weapon. This has been corrected.

- The following areas have received a faction pass:
- Dargun's Tomb
- Leth Nurae, all surrounding camps, all surrounding dungeons
- Veskals Exchange, all surrounding camps, all surrounding dungeons
- Fallen Lyceum, all surrounding outposts, all surrounding camps
- Vault of Heroes, outposts, all surrounding camps
- KoS to player race factions are still not turned on for these, but you can begin earning faction now. Please report any strange NPC behavior

- Light Armor rewards on the following quests have been tweaked
- Infiltrating the Rats
- Port Authority Documentation
- Soldier Rescue
- Ksaravi Kidnappers
- Goods of Raia
- Village Scouting
- Aukfruit Shamblers
- Aukfruit Lure

Bug Fixes:
- Players should now get quest credit for killing exhausted brilliant oasis wisps.
- Players should no longer have trouble figuring out which skeletons to kill in Trengal Keep.
- Deli Jahanpur should now have something to say.
- Players should now be able to find Rusten's Locket and Soul's Essences in the Rindol Storehouse.


GUI
- 'C' should now open/close the character sheet even if you changed to a different tab.
- Racial attributes are now visible as part of character creation.

CODING
- A profanity filter has been added. It defaults to ON. You can turn it off via the Settings window, Interface tab.
- Fix for incorrect class abbreviations coloring green in item examine popups. For example, BER will no longer light up for Psionicists.


~The Vanguard Team
Excellent patch, enfin des animations et effet de lumieres pour les Warriors ! J'ai aussi restauré le .ini par défaut et j'ai vue une nette amélioration. Sauvegardez tout de meme votre ancien .ini au cas ou

Sinon toujours des retour Windows lors d'un gros chargement de masse (en ville) peut être à cause de mon faible taux de ram (1go).

Amélioration aussi de mes dommages en combat (warrior wood elf) surement dû aux stats
Je me suis arrêtée à la création de perso et j'ai deco après, écoeurée. Ils ont réussi à foutre en l'air le seul truc incontestablement bien du jeu. La plupart des sliders ne peuvent être bougés qu'à la moitié, ou, dans le pire des cas, à 25%. Ca frôle le ridicule quand on voit les parties "limitées" et surtout les possibilités que ça laisse. A la poubelle l'idée de jouer un petit gros, un anorexique ou une grande brute, les différences deviennent minimes et surtout ça devient impossible de "lisser" les défauts (nombreux) des visages et des corps à la base. J'utilisais énormement des sliders décalés pour compenser les mochetés proposées (en particulier la poitrine), maintenant bonjour le look bimbo/présentatrice du journal de 20h.

Seuls points positifs, les nouvelles fringues de départ sont sympas, et y'a enfin plus de couleurs pour les yeux. Le reste j'ai pas vu, j'ai pas eu envie de jouer plus que ça après avoir vu le massacre.
je suis très content du travail actuel de Sigil , et je regrette pas ma preco, les nouveau effet de sort des clerics sont excellent ! je me regale avec , très beau, et pour le bouclier par exemple ( effet qui réduit a 25% les 2 prochaines attaques ) ben c'est beau ....

Enfin voila, ce jeux sera un succès j'en suis persuadé a présent ...
Citation :
Publié par Celidya
Je me suis arrêtée à la création de perso et j'ai deco après, écoeurée. Ils ont réussi à foutre en l'air le seul truc incontestablement bien du jeu. La plupart des sliders ne peuvent être bougés qu'à la moitié, ou, dans le pire des cas, à 25%. Ca frôle le ridicule quand on voit les parties "limitées" et surtout les possibilités que ça laisse. A la poubelle l'idée de jouer un petit gros, un anorexique ou une grande brute, les différences deviennent minimes et surtout ça devient impossible de "lisser" les défauts (nombreux) des visages et des corps à la base. J'utilisais énormement des sliders décalés pour compenser les mochetés proposées (en particulier la poitrine), maintenant bonjour le look bimbo/présentatrice du journal de 20h.

Seuls points positifs, les nouvelles fringues de départ sont sympas, et y'a enfin plus de couleurs pour les yeux. Le reste j'ai pas vu, j'ai pas eu envie de jouer plus que ça après avoir vu le massacre.
Ouch je viens de tester et effectivement! J'espere que c'est temporaire car il n'y a plus grand chose de customizable du-coup!!

Et pour le coup des nouveaux habits.. c'est bien beau mais une fois que tu te log.. ben tu te retrouves avec les habits habituels (ou alors mon nain bug).

Et mes fps! Ils ont pris un sacré coup depuis ce patch

Sinon je confirme, il y a des anim qui ont été retravaillés ainsi que des effets de sorts, c'est du plus bel effet.

Un peu mitigé pour le coup, sur ce patch..
Citation :
Publié par Celidya
Je me suis arrêtée à la création de perso et j'ai deco après, écoeurée. Ils ont réussi à foutre en l'air le seul truc incontestablement bien du jeu. La plupart des sliders ne peuvent être bougés qu'à la moitié, ou, dans le pire des cas, à 25%. Ca frôle le ridicule quand on voit les parties "limitées" et surtout les possibilités que ça laisse. A la poubelle l'idée de jouer un petit gros, un anorexique ou une grande brute, les différences deviennent minimes et surtout ça devient impossible de "lisser" les défauts (nombreux) des visages et des corps à la base. J'utilisais énormement des sliders décalés pour compenser les mochetés proposées (en particulier la poitrine), maintenant bonjour le look bimbo/présentatrice du journal de 20h.

Seuls points positifs, les nouvelles fringues de départ sont sympas, et y'a enfin plus de couleurs pour les yeux. Le reste j'ai pas vu, j'ai pas eu envie de jouer plus que ça après avoir vu le massacre.
:/ Vous me faites peur là, c'est vrai qu'à la création on pouvait rectifier les bras à 3 km du corps et compagnie pour avoir un personnage cohérent (et une femme avec une poitrine raisonnable).
S'ils ont pu bloquer les sliders je suppose qu'ils devraient pouvoir retirer cette limitation ><
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