R : Chronofracture
Ekko rembobine le temps, se rendant brièvement invulnérable et impossible à cibler avant de réapparaître là où il était quelques secondes plus tôt. Lorsqu'il réapparaît, Ekko retrouve une partie des PV qu'il a perdus pendant ces quelques secondes tout en infligeant des tonnes de dégâts aux ennemis proches.
Tons of damages, Phreak est passé par là 
Sinon il a l'air plutôt sympa même si je trouve que les sorts ont pas une énorme synergie entre eux, ça va être assez bizarre à jouer. J'attend les ratios pour me prononcer sur sa viabilité
Passive: Z-Drive Resonance
Ekko's Zero-Drive charges his spells and attacks with temporal energy. The third hit deals bonus damage and saps the target's movement speed. If the target is a champion, Ekko gains accelerated movement speed. Q: Timewinder
60/70/80/90/100 Mana 11/10/9/8/7 sec Cooldown Ekko throws a device that deals 60/75/90/105/120 (+0.2 AP) magic damage to enemies it passes through. It expands into a slowing field on the first champion hit, slowing everything inside by 32/39/46/53/60%. It then returns to him after a delay, dealing 60/85/110/135/160 (+0.6 AP) magic damage to all targets hit upon return. W: Parallel Convergence
30/40/50/60/70Mana 22/20/18/16/14 sec Cooldown Passive:Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to 4% (+.02857% AP) of their missing health (max 400 damage vs. minions and monsters). Active:After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by 40%. If Ekko enters the sphere, he will detonate it, gaining a shield that absorbs up to 150/195/240/285/330(+0.8 AP) damage for 2 seconds. Enemies caught inside are stunned for 2.25 seconds. E: Phase Dive
40/50/60/70/80 Mana 15/13/11/9/7 sec Cooldown Ekko dashes a short distance in the targeted direction. His next attack will deal 50.0000/80/110/140/170 (+0.2 AP) bonus magic damage and teleport him to his target." R: Chronobreak
No Cost 90/80/70 sec Cooldown Makes Ekko invulnerable and untargetable, and teleports him back to wherever he was 4 seconds ago. Ekko heals himself for 100/150/200 + 20/25/30% (+0.06 AP?) of the damage taken over the last 4 seconds, and deals 200/350/500 (+1.3 AP) magic damage to all nearby enemies on arrival.
Edit : En fait il est broken. Recall puis Ult permet de revenir directement en lane, tout en ayant acheté ses items. Fuméééééééé.
C'est comme Hecarim, mais sans avoir besoin de rush les homeguard (bien que le combo Recall R avec homeguard c'est génial aussi mais le R désactive le buff Homeguard si tu touches un ennemi)
Dernière modification par Nicinic[Mai] ; 13/05/2015 à 23h33.
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