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Publié par individuum
Heu non, tu peux pas te faire ban pour ne pas avoir suivi la métagame, et sinon ça dépend à quel elo tu évolues, bizarrement plus t'es haut plus tu vas trouver des gens qui acceptent de support, voir même qui choisissent ce post à la base.
Non mais lol, vu que les 4 autres vont pick dans le metagame, si tu pick pas dans le meta, tu leur casse à peu près forcément leur compo
Soit, mais tu vas pas te faire ban pour ça, par contre si c'est une habitude pour tes mates de report pour du vent, ils peuvent être ban pour report abusif
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Publié par individuum
Soit, mais tu vas pas te faire ban pour ça, par contre si c'est une habitude pour tes mates de report pour du vent, ils peuvent être ban pour report abusif
Sur lol report les gens sur leurs picks/leur niveau de jeu, c'est une tradition hein, et je connais personne y ayant été ban pour report abusif. Que le mec soit pas ban, p'tet par contre.
Citation :
Publié par Nysza
Sur lol report les gens sur leurs picks/leur niveau de jeu, c'est une tradition hein, et je connais personne y ayant été ban pour report abusif. Que le mec soit pas ban, p'tet par contre.
Si c'est devenu un motif de ban si tu report les gens pour leur niveau/pick, mais depuis peu . Recevoir 10K demande ban de plus car les mecs sont débile ça a finit par énerver RioT.
Sur Dota2 tu peux report pour Abuse language, feeding et bug abuse (ou du genre)
Je me dis que les gens qui leave recoivent automatiquement l´équivalent d´un ban en rating pour avoir quitter une partie trop tot.

J´ai déjà report pour language abuse, un anglais qui insultait a tour de bras et feeding par vengeance de ces newbe qui prennent pas le temps d´apprendre a jouer (en match lobby par exemple) avant de se lancer dans une parties multijoueur.
La dessus c´est mon opinion perso, mais étant aussi débutant (bon je cumule 110 heures maintenant) j´ai fait mes premières armes contre des bots et non en polluant l´espace de jeu des autres.
La pire partie que j´ai fait, un gus choisit alchemiste et n´a pas compris apres 10 morts comment s´utilisait le stun... Moi qu´ai jamais joué le perso j´ai du lui expliquer. Et le pire c´est que ce n´était pas un newbe, il avait une 20aines de victoire a son actif... J´ai hesité a le report pour feed, ce qu´on fait les autres de la team tellement c´était WTF, le gus foncait seul dans le pack de heroe adverse... et s´auto-stunais...
Justement, dans DotA2, c'est pas report pour feeding (ce qui peut arriver à tout le monde si t'as une mauvaise lane/partie), mais report pour feeding INTENTIONNEL.
De toute façon, tu peux être reporté pour feed après la 1ère mort....
Plus je pense aux parties que j'ai subi, plus je me dis que je devrais aller sur LOL.............lol ?
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Publié par Estal'exilé
Je me dis que les gens qui leave recoivent automatiquement l´équivalent d´un ban en rating pour avoir quitter une partie trop tot.
Avant oui, plus maintenant.
Quand un mec leave @emorage, IL FAUT LE REPORT. Vous mettez "intentional feeding" ou équivalent, vous expliquez dans la raison qu'après s'être fait péter il a emorageleave en donnant le timer où il a déco, et le mec se mangera sa low priority queue.

Et ça marche. Et c'est rapide. J'ai report un mec avant-hier pour ça, et hier en me loguant à dota2 j'ai eu le droit au petit pop-up "nous avons pris des actions contre un ou plusieurs des joueurs que vous avez report".
Citation :
Publié par Sephirot
Plus je pense aux parties que j'ai subi, plus je me dis que je devrais aller sur LOL.............lol ?
Oui oui n'hésite plus vraiment, je pense objectivement que Lol sera fait pour toi.
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Publié par TargueT
Oui oui n'hésite plus vraiment, je pense objectivement que Lol sera fait pour toi.
Ouuu...
Comme je ne t'aime pas toi.
Comme Meepo en fait.

Quoi? Une attaque directe?!
Mais Nooooon! Juste un mauvais pick.
Je remonte le thread pour quote un semi-guide truc de conseil sur le matchmaking trouvé sur reddit:
Citation :
Read and comprehend everything written in this guide to common misconceptions in dota 2

I very often end up in situations where I read random comments on reddit, on IRC, over on teamliquid or inside the game client, and I'm simply amazed by the assumptions people make. So I decided to help. This guide will tackle in a very simple way a few issues commonly raised.

1. Matchmaking Basics

A lot of people seem very confused about matchmaking rating. The knowledge I have is based on information available from dev.dota2.com, various community figures (purge has a vlog on matchmaking), and a few other nuggets of infortmation.
Matchmaking rating has nothing to do with how well you perform in the game. It also has nothing to do with your performance bars for each hero. You win, you gain rating, you lose, you lose rating. It's as simple as that.
However not every result affects you in the same way, so even if you have higher win ratio, that doesn't directly translate into higher mmr. The key here is winning all the games you should win, and then some. Losing a game where you had the mmr advantage hurts more than losing a game where you shouldn't. The system does NOT force a 50% win ratio, that's simply the result of it trying to make fair games.

But Palmar, I'm stuck in MMR hell

No, you're not. In fact, a Valve developer admitted to Purge having tried that out on people who claimed to be in the wrong MMR bracket to manually push them higher. Well... yeah, that didn't go well.
In fact, over enough games you will reach the mmr you should be at. There are obviously way to skew this a bit, for example if you're just really fucking good with one hero and play only that, the system won't care and will adjust your rating as if you played all heroes at that level.
Additionally if you always queue with a buddy, you have an advantage, so when you go solo for giggles, you might run into problems. However, the system does take into account the advantage of queueing as a party.
But yes, the system will always adjust, and rate you where you should be based on your average game.

But how can I be in the same bracket as these noobs??

You are, that's the sad story here. Even more sadly, the variance is relatively small for everyone who is not at the extremes (high or low) in skill level. For anyone below the very high bracket, you're mostly going to be queue-ing with people who are very close to you in mmr. This is a result of most people being close in mmr due to how the system will create a bell curve around the center of the rating.
So next time you want to flame some noob support who is "taking your farm" or a carry that "can't last hit", remember that you're queue-ing with these people for a reason.
The caveat here is that parties with a large skill range fuck the system over and valve has not got any brilliant solution to that at the moment. But rest assured, if there actually is a complete newbie in your game, there's also a high level buddy with him. If there isn't, the guy probably isn't a complete newbie and you're just wrong.

Statistical bias, why you need to stop whining about pubs

Just some quick napkin math. Let's assume that we win 50% of our games. That's close to correct for most of us non-pro mortals. Usually when you're winning, you're not raging that hard about your team.
Let's also remember, that the statistical chance of you being the worst player on your team is only 20%. So this means, in combination with the 50% winrate, that you LOSE 40% of your games and someone is worse than you!
I hope you see where I'm going with this. Because of the nature of the game, you can legitimately make an argument that you lose 40% of your games because you're matched with noobs. And only 10% of the games you lose because you sucked a bit yourself... so yeah, everyone has a bad game occasionally, if you play 9/10 games well it's fine? right?
This is obviously very dumb. And it creates this huge bias that makes even fairly sane people start ranting about the "noobs" on their team.
Well, these are the noobs you deserve. I sometimes wonder, if all the dota 2 players cry about "terrible pubs", who are these terrible pubs? The truth is, they are us.

Why you should play to win

Here's the kicker. You can only control one variable, that is your own performance. You cannot win them all, and assuming over multiple games everything will normalise, you will probably be somewhere close to 50%. If you want to improve you need to make sure you take every win you can take, and then you need to snatch out a few games you were going to lose.
If you play as well as you possibly can, you give your team the highest chance of winning. Almost half the time it's not going to be enough, but if you can be the difference between winning 50% of the time and winning 53% of the time, do your best!
Focus on yourself, ignore the losses. There is equal chance the other team has bad players and you have bad players. If you just focus on playing the best you can, you will end up improving, and your mmr will go up.

How valve deals with strange parties

Just know this, if you're queue-ing in a party with big skill difference, the system has no clue what to do with you. You'd expect it to use average mmr, but valve has explained that instead they skew it higher towards the highest rated player, because they discovered that was more balanced. However this obviously puts a lot of pressure on the highest skilled player to play a hero that can take advantage of his skill level for the party to succeed.
I don't think there is a good solution to this at the moment.

Other things, why people suck at supporting

I'll leave this up to you, pick your poison. I very often see people complaining about how people don't know how to support. So I'll simply list the possible explanations, and you guys can pick the one you like.
Knowing what we do about the mmr system, we know that on average the player playing the "bad support" is equal to you in skill level. So here's why he's doing random stupid shit. (not warding, ruining farm, not ganking, feeding, stealing kills whatever your fancy is)

  1. Support is much harder to play than other roles, thus more prone to failing.
  2. Support is equally hard to play, but everyone has more skill at other roles.
  3. Despite you thinking otherwise, the support is simply playing to his best ability, which matches your ability in your current role.
I'm inclined to go with option number 3.

How this makes your life better

The first step is admittance. You are playing with people who are equally good as you. They may be having a good or a bad game, and because your sample size with the pubs you end up with is very, very small (usually 1 game), you cannot judge them. Admit you're not better than your team.
If someone is having a bad game, help them. Gank their lane, buy them wards, tp to save them, grant them freefarm. Remember that this guy is potentially a player of similar skill to yourself. It's never worth abandoning your team because "they suck". Chances are it's just that guy having a terrible game, so you can help pull him back by preventing him from digging an even deeper hole.
Accept that you can't win them all. Don't be mad about it, remember that you're dealing with equals, peers. Someone has a bad game and feeds? You cannot fault them, you can only fault yourself for being in a bracket where people do that in the fashion this guy just did. Take the wins you can, lose the others with grace. Always go down fighting.
At every point in the game, analyze the situation and try to figure out how you can go from your current position, to a victory. Then try to execute based on that. Sometimes there is no route to victory, in fact, most of the time when solo queue-ing you cannot do much.
Even when you're improving, thus raising your mmr, you're not going to win ever game, even if your team is "stacked" because you're improving and thus you have a higher than normal chance to win. Accept this, and move on. You did your best.

PS: Pour la traduction, débrouillez-vous.

C'est intéressant et en même temps ça prends à centre-pied d'autres post comme ça, même si pas mal des "astuces" se rejoignent.
Citation :
After 1300 games (90% solo queue) i made it to the very high skill bracket. Here are few tips

Pretty much all of my games for the last 3-4 weeks have been in the very high skill bracket so i wanted to share my experience with you.
I got my beta key in November 2011. Before Dota2 i played (on a really casual level) WC3 DotA for quite some time, but i was still a pretty bad player.
I learned a lot during the past year, so here is my opinion and few tips if you want to reach high/very high skill bracket.

  • 1) Matchmaking is fucking awesome! Yes it really is! I believe that it is much more complex than it looks like it is - i am pretty sure that it doesn't rank players based ONLY on win rate (heck, i have only 51% win rate!) or k/d/a, looks like Valve is tracking A LOT of stuff for each player in every game. This leads us to an important conclusion - You will NOT improve your matchmaking rating by only playing to win and by blaming MM gods when you have beginners in your team. Instead, you should really focus on becoming better player! Once you improve your individual skill, you will improve your rating - simple as that.
  • 2) How to become better player? I believe that the best way is to join a team and play some scrims with other teams. When i did that, i felt like all the previous time i spent playing pubs was pretty much wasted (from the perspective of improving your skill). You will gain MUCH deeper knowledge about the game and you will improve in pubs significantly. I really believe that this is the fastest way to become good in Dota! And also - playing with a team is 10x more fun than pub games! It really helps to follow the pro scene and watch pro games as well, you can pick up many tricks and learn how to use some heroes more effectively from pros.
  • 3) DO NOT RAGE AND FLAME! Yes it can be hard to not rage sometimes if someone in your team fails, but rage and flaming only make things worse! When you rage your concentration will significantly drop and you will NOT play good. So you are angry = you are bad! It really works that way! Now, what happens when you start flaming teammates? Bingo - they feel angry as well and they start playing even worse than before. Congratulations - just because you started raging and flaming, you have drastically lowered your chances of winning. And why did you start raging? Because you want to win? Well it really is counterintuitive. So DO NOT RAGE, YOU WILL MOST LIKELY LOSE IF YOU START RAGING!

Citation :
1) Matchmaking is fucking awesome! Yes it really is! I believe that it is much more complex than it looks like it is - i am pretty sure that it doesn't rank players based ONLY on win rate (heck, i have only 51% win rate!) or k/d/a, looks like Valve is tracking A LOT of stuff for each player in every game. This leads us to an important conclusion - You will NOT improve your matchmaking rating by only playing to win and by blaming MM gods when you have beginners in your team. Instead, you should really focus on becoming better player! Once you improve your individual skill, you will improve your rating - simple as that.
Epic comeback.
Ou que t'as juste pas assez de games pour stabiliser ton mmr.
Sur peu de games, un mauvais début peut te pourrir ton mmr.
Le mmr marche parfaitement ... Sur un nombre infini de parties. En dehors de ça, il a des aberrations, normal.
Un truc qui compte beaucoup aussi c'est le facteur "héros mal joué". Parfois on peut avoir l'impression qu'untel est un très mauvais joueur alors qu'il a juste random un truc qu'il sait pas/mal utiliser, ou alors qu'il essaye d'apprendre un héros un peu tricky mais qu'il en est qu'à ses débuts. Du coup même si le joueur est globalement aussi bon que toi, sur cette partie en particulier il va faire de la merde.

Un peu comme le random Meepo solo hardlane no wards de Togepi hier soir.
C'est là que je reviens avec mon idée de file d'attente par rôle parce que si je tombe sur une partie où il y a 5 joueurs support (ouai ça arrive aussi) et que je dois jouer mid alors je suis à 70% d'efficacité (voir moins) et donc je pénalise ma team uniquement parce que je joue un autre rôle que mon habituel.

un truc marrant sur dotabuff c'est qu'il y a les profils connus qui sont identifiés. On peut voir par exemple que Dendi tourne à 53% de victoire, c'est rassurant quelque part parce que oui, il est bien meilleur que 99% des joueurs et pourtant...
Dendi n'est qu'à 53% parce qu'il stream, c'est aussi simple que ça. Non seulement ça fait qu'il joue pour le spectacle plutot que pour gagner (item builds débiles, dives de fous) mais en plus la moitié du temps l'équipe ennemie le stream snipe.

La plupart des pro players sont à 60% et plus sinon, et TC par exemple est à 75% quasiment que en solo queue.
Citation :
Publié par Ze_HailD
Je remonte le thread pour quote un semi-guide truc de conseil sur le matchmaking trouvé sur reddit:
PS: Pour la traduction, débrouillez-vous.

C'est intéressant et en même temps ça prends à centre-pied d'autres post comme ça, même si pas mal des "astuces" se rejoignent.
Le 2ème c'est captain obvious alors que le premier c'est lieutenant obvious.

"Jouer mieux ça ira peut-être mieux"....

Je n'ai vu qu'une partie de dendi et tout le monde le suivait comme un petit chien. J'espère que ses autres parties sont plus intéressantes.
Citation :
Publié par Sephirot
Je n'ai vu qu'une partie de dendi et tout le monde le suivait comme un petit chien.
En pub c'est généralement l'inverse, tout le monde qui l'insulte car il fait des item build à la con, vole le farm et ks dès que possible.
Citation :
Publié par Selty
En pub c'est généralement l'inverse, tout le monde qui l'insulte car il fait des item build à la con, vole le farm et ks dès que possible.
C'est donc de lui que tu tiens ton skill...
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