= See Design Notes.
==Champions==
=== Al'Zahar, The Prophet of the Void ===
* Summon Voidling (Passive)
** After casting 5 spells, Al'Zahar summons a Voidling to engage enemy units for 21 seconds. Voidlings grow after 7 seconds (+50% Damage/Armor), and Frenzy after 14 seconds (+100% Attack Speed).
* Call of the Void
** Al'Zahar opens up two portals to the void, After a short delay, power erupts from the voids, dealing damage and silencing all enemies hit.
* Null Zone
** Al'Zahar creates a zone which deals the greater between a flat damage and a % of the target's max health.
* Malefic Visions
** Al'Zahar infects his target's mind with creul visions of their demise, dealing damage each second. If the target dies while afflicted by the visions, they pass on to a nearby enemy unit and restore mana to Al’Zahar.
* Nether Grasp
** Al'Zahar grips his target in an engulfing void of energy, dealing damage each second.
===Akali===
* Smoke Bomb
** Stealth is now removed when you actually attack, rather than when you begin your attack animation.
===Alistar===
* Pulverize
** Now deals damage when the target is knocked into the air, rather than when they hit the ground
===Ashe===
* Frost Shot slow % changed to 15/20/25/30/35%, from 10/17/24/31/38%.
* Volley now fires 7 missiles, from 9.
* Enchanted Crystal Arrow
** Fixed a bug where Enchanted Crystal Arrow could stun for longer than intended
** Fixed a bug where ranks 2 and 3 slowed targets for longer than intended
** Reduced the amount of stun per unit of distance (e.g., you have to fire it from farther away to get the full stun duration)
* New spell (E) - Hawkshot: Ashe sends a scouting hawk to target location on the map, revealing terrain as it travels. Note: Ashe keeps the passive Accumulate Wealth.
===Blitzcrank===
* Power Fist
** Removed the slow particle from the affected target.
* Static Field
** Static Field's tooltip now provides the bonus damage based on the Blitzcrank's Ability Power.
=== Cho'Gath ===
* Rupture
** Rupture now deals damage on knocking the targets into the air, rather than when they fall to the ground.
* Feast
** Feast loses up to 3 stacks on death instead of all of them.
===Evelynn===
* Shadow Walk
** Stealth is now removed when you actually attack, rather than when you begin your attack animation.
=== Janna ===
* Eye of the Storm
** Cooldown increased to 12 from 10.
** AP ratio reduced to .6 from .8
** Damage buff changed to 10/20/30/40/50 from 24/30/36/42/48
=== Master Yi ===
* Double Strike
** Fixed a bug where Double Strike was represented incorrectly on death recaps.
* Alpha Strike
** Reduced the animation delay before performing Alpha Strike
* Meditate
** Reduced the animation delay before performing Meditate
=== Mordekaiser ===
* Children of the Grave
** Fixed a bug where Mordekaiser would infrequently gain health from Mace of Spades or Syphon of Destruction while Children of the Grave was on his target.
=== Nunu ===
*Visionary
** Fixed the Visionary tooltip to correctly say that Nunu gains a free spell every 7 attacks instead of 8.
=== Pantheon ===
* Grand Skyfall
** Reduced the summoner spell cooldown so that players can cast summoner spells right after Pantheon completes his Grand Skyfall.
=== Rammus ===
* Attack ranged increased to 125 from 100
* MP regen per level increased to .06 from .05
* Powerball
** Cooldown reduced to 11 from 12
* Defensive Ball Curl
** Cooldown reduced to 15 from 18
** Mana cost changed to 50 from 40/50/60/70/80
* Tremors
** Mana cost changed to 120 at all ranks from 100/150/200.
=== Ryze === *
* Spell Flux's -Magic Resistance debuff no longer stacks.
* Spell Flux's -Magic Resistance debuff increased to 15 from 12.
=== Teemo ===
* Camouflage
** Fade time reduced to 3 seconds from 4.
** Fixed a bug in which sometimes the fade time would take too long.
** When Teemo breaks stealth, he now gains "Element of Surprise", increasing his attack speed by 40% for 3 seconds.
* Blinding Dart
** Mana cost reduced to 70/80/90/100/110 from 70/85/100/115/130.
** Cooldown reduced to 10 from 12.
** Blind duration reduced to 1.5/2.0/2.5/3.0/3.5 from 1.6/2.2/2.8/3.4/4.0.
* Move Quick
** Now only breaks when taking damage from an enemy champion or turret.
* Toxic Shot
** The first application of magic damage now occurs immediately upon hitting the target.
** Poison duration reduced to 4s from 5s (total number of applications remains at 5).
* Noxious Trap
** Fade time reduced to 1.5 from 2.
=== Tristana ===
* Updated several particles.
=== Tryndamere ===
* Bloodlust *
** Bloodlust bonus critical damage per stack lowered to 0/1.125/2.25/3.375/4.5 from 1.5/2.25/3/3.75/4.5
** Bloodlust cooldown lowered to 14/13/12/11/10 from 18/16/14/12/10
* Undying Rage
** Is now castable while CC'ed.
===Twitch===
* Ambush
** Stealth is now removed when you actually attack, rather than when you begin your attack animation.
* Deadly Venom
** Fixed a bug where Deadly Venom applies 2 debuff icons to its target.
=== Zilean ===
* Timebomb AP ratio decreased to .9 from 1.1 *
* Timebomb Now ticks 3, 2, 1 additional damage before the bomb explodes. This will trigger calls for help.
==Items==
* New Item: Bilgewater Cutlass
** +25 Attack Damage
** +12% Life Steal
** UNIQUE Active: Deals 200 magic damage and slows the target champion for 2 seconds (300 range). 60 second cooldown.
* New Item: Hextech Revolver
** +40 Ability Power
** +10% Spell Vamp
* New Item: Hextech Gunblade
** +40 Attack Damage
** +50 Ability Power
** +15% Life Steal
** +12% Spell Vamp
** UNIQUE Active: Deals 200 magic damage and slows the target champion for 3 seconds (700 range). 60 second cooldown.
==General==
* Critical chance and critical chance per level removed as a base stat. Gold value for these stats was pushed into base attack damage and attack speed per level, respectively. Average delta across all champions for these stats was +1.91 base attack damage and +.17% attack speed per level.
* New system for Armor/Magic Resistance Penetration implemented. All penetration is now percentage based and stacks with diminishing returns up to 50%. If a champion with 50% penetration attacks two targets that absorb 30% damage and 70% damage, they will only absorb 15% and 35% of the damage from the attack respectively.
* Brush on Twisted Treeline redesigned.
* The Reverse Law of Ninja Power has been changed to modify health, not damage
Précision supplémentaire
est Realm patch out! No patch notes yet, so here's some notes I cobbled together (no numeric skill changes listed here).
Al'Zahar - The Prophet of the Void
Generations ago, the man now known as Al'Zahar dwelled in one of the great cities of the Shurima Desert. He was a seer, a man born with the gift of prophecy. However, something in his dreams began to call to him - a hidden place to the east, known in ancient texts as Icathia. Few believed such a place even still existed, but the dreams compelled Al'Zahar to go. Though his journey was perilous, he found that for which he sought, a ruined city of ancient alien geometry and giant decaying idols of dark and horrific gods. As he explored, he became filled with the power and glory of the Voidborn, shedding his mortality and becoming one with the timeless nature of the place. Al'Zahar's visions of the future are now images of a day when the Voidborn will once again be free upon Valoran, and all will tremble with fear before them. He has joined the League of Legends to harness its power for his masters.
The power of the Void is nigh and Al'Zahar's words bring madness.
Opposing tips:
*Voidlings can only survive on the battlefield for 21 seconds, make sure to use this information to your advantage.
*Avoid minion waves which have been affected by Malefic Visions, you never know when they may die and pass the Visions onto you.
Playing-as tips:
*Don't be afraid of spamming skills to get your Voidlings into action.
*Lay down a Null Zone before using Nether Grasp to maximize damage.
Passive: Summon Voidling
After casting 5 spells, Al'Zahar summons a Voidling to engage enemy units for 21 seconds. Voidlings have 200 + 50 x lvl Health and 20 + 5 x lvl Damage.
Voidlings Grow after 7 seconds (+50% Damage/Armor), and Frenzy after 14 seconds (+100% Attack Speed).
Q: Call of the Void
Al'Zahar opens up two portals to the void, After a short delay, power erupts from the voids, dealing damage and silencing all enemies hit.
W: Null Zone
Al'Zahar creates a zone for 5 seconds which deals a percentage of the target's max health as damage, with a minimum amount of damage (damage to Monsters [neutral minions] is capped).
E: Malefic Visions
Al'Zahar infects his target's mind with cruel visions of their demise, dealing damage each second over 4 seconds. If the target dies while afflicted by the visions, they pass on to a nearby enemy unit and Al'Zahar gains mana.
R: Nether Grasp
Al'Zahar grips his target in an engulfing void of energy, dealing damage each second over 2.5 seconds.
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Ashe Volley change: 7 arrows instead of 9.
Ashe Plentiful Bounty remake - Hawkshot / Spirit of the Hawk: Each time Ashe kills a unit, she gains some extra gold. Ashe can activate to send her Hawk Spirit on a scouting mission.
Cho'gath Feast change: Loses up to 3 stacks on death.
Teemo's passive remake: If Teemo stands still and takes no action for 3 seconds, he becomes stealthed. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 3 seconds.
Teemo Move Quick change: Only loses speed buff when struck by champions or turrets.
Teemo Toxic Shot change: Deals extra damage on impact, then ticks four more times (still a total of 5 but inflicts the first tick immediately).
Evelynn's passive remake: Evelynn takes -30% damage from Area of Effect spells.
Evelynn Hate Spike change: Bounces to two targets now instead of one and now has 15% Spell Vamp.
Evelynn Ravage change: No longer requires to attack from behind to reduce armor/magic resistance.
Evelynn Shadow Walk change: Time-to-stealth changed to 1 second (from 1.5), and increases her movement speed while she's stealthed. Stealth now lasts 40 seconds instead of scaling.
Evelynn Malice and Spite remake: Evelynn grows off malice and spite, drastically increasing her cooldown reduction on spells and making her significantly more resistant to attacks. Lasts 15 seconds.
New item: Bilgewater Cutlass.
+25 Attack Damage +12% Life Steal UNIQUE Active: Deals 200 magic damage and slows the target champion for 2 seconds (300 range). 60 second cooldown.
New item: Hextech Revolver.
+40 Ability Power +10% Spell Vamp
New item: Hextech Gunblade.
+40 Attack Damage +50 Ability Power +15% Life Steal +12% Spell Vamp UNIQUE Active: Deals 200 magic damage and slows the target champion for 3 seconds (700 range). 60 second cooldown.
All armor penetration and magic penetration runes changed to percentage based (such as +0.23% armor penetration).
edit: To go with this is this change from Shurelia's official notes:
* New system for Armor/Magic Resistance Penetration implemented. All penetration is now percentage based and stacks with diminishing returns up to 50%. If a champion with 50% penetration attacks two targets that absorb 30% damage and 70% damage, they will only absorb 15% and 35% of the damage from the attack respectively.
Sorcerer's Shoes: Now +15% Magic Penetration (from 20 flat).
Last Whisper: Now +26% Armor Penetration (from 40%).
Sword of the Divine: Now +20% Armor Penetration (from 30 flat).
The Brutalizer: Now +10% Armor Penetration (from 15 flat).
Void Staff: Now +27% Magic Penetration (from 40%).
Haunting Guise: Now +15% Magic Penetration (from 20 flat).
Youmuu's Ghostblade: Now +13% Armor Penetration (from 20 flat)
Summoner Promote change: Grants minions bonus health and heals them to full.
Summoner Revive change: Now also grants a speed bonus that decreases over time.
Summoner Dash change: Moves 150% faster, lasts 1.5 seconds (from +50% speed and 3 seconds)
J'explique vite fait le nouveau systeme de penetration.
Avant on avait ce systeme :
Reduction d'armure -> Penetration en pourcentage -> penetration en valeur fixe.
Le nouveau système :
Réduction d'armure -> Penetration ( pourcentage uniquement soft cap à 50% )
Maintenant ils ont changé la facon dont marche la penetration en pourcentage.
Avant si tu avais 50% de penetration, cela enlevait 50% de ta valeur en armure.
( sur 200 d'armure on ignorait 100 d'armure donc ca faisait passer la cible de 66% de réduction à 50% )
Avec le nouveau système, on réduit la réduction de dommages de 50%
donc si le tank avec 200 d'armure possède 66% de réduction de dommages, on le fait passer à 33% de réduction.
Alors pour les gens qui se seraient perdu dans mes explications, je vais faire un résumé de ce que ca va changer dans votre partie.
1 - Fini les dommages pures pour les casters et les gros dps physiques en debut de partie.
2 - La penetration d'armure est peu rentable sur les gens qui ont en dessous de 100 Magic resist ou Armure. Donc le stuff penetration armure sera beaucoup plus ciblé sur un certain type de combo.
3 - Réduction du burst en midgame sur les personnages avec peu de MR/armure à cause de la disparation des runes de penetrations en valeur absolue( il y a un changement sur les talents, les runes et tous les items prévu )
Au final, cela permet une réduction du burst en early et midgame.
Ca me plait car ca evitera que annie avec Sorceress boot et Haunting guise te tape en dommage pure alors que tu as 60 mr.
Enfin, un patch qui change réellement la donne.
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En moi y'a de la tendresse, mais je peux être une brute,
Dans ma bouche y'a de la sagesse mais y'a parfois des insultes,
J'aime la paix, mais j'aime aussi la résistance,
Conscient que la violence, peut être la dernière chance, d'obtenir la paix.
Moi aussi j'ai ma part d'ombre,
Et je suis seul face à elle, quand ma part de lumière tombe,
Ma part d'ombre a peu de moral et de vertu
Ce qu'abandonne ma lumière ma part d'ombre le perpétue.
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