Xsyon Earth 2012: Prelude

Partager Rechercher
Bonjour a tous,

Apres une petite recherche je n'ai pas trouver de sujet sur ce jeux qui pourtant semble très intéressant.

Je vois invite a aller faire un ptit tour sur leur site web pour vous faire une idée:


Le jeux est un MMO type sandbox produit pas une petite team, un peu dans le style de MO ou DFO. Le jeux devrait sortir le 15 Avril en version Prelude, un peu comme MO avec ça version Core je pense.

Enfin, voici les feats du jeux:

Citation :

The Xsyon starting world is a scaled version of the Lake Tahoe Basin which spans the California – Nevada border.

Terrain is based on US Geological Survey data.
Speed Tree 5.1
Speed Grass 4.
Reflective and refractive rivers, lakes and waterfalls.
Players can build roads, clear, level, raise and lower terrain.
120 sq km starting playing field, gradually expanding to a 1200 sq km area and beyond.
Citation :

Players rely heavily on natural and found resources: lumber from trees, leather from animals, grass, scrap materials and rare objects of the lost modern civilization.

Constantly changing resources can be renewed or depleted.
Availability dependent on season and weather conditions.
Resources can be claimed by tribes.
A large variety of resources with individual properties. Different woods, cloths and metals have properties that affect crafted items.
Scavenged items such as books can introduce knowledge of new crafts and skills.
Citation :

The realistic environment in Xsyon is not simply visual. It can affect resources, quests, objects, creature behavior and player actions.

Four seasons: Winter, Spring, Summer, Fall.
Realistic sun path and shadows.
Realistic moon cycle and moonlight.
Volumetric and dynamic layered cloud system.
Night sky with an accurate star map and constellations.
Accumulating snow.
Weather effects: Rain, Snow, Hail, Sleet.
Terrain surface affects movement.
Creatures react to adverse and favorable weather.
Weather conditions affect player actions and item durability.
Citation :

Character development is pivotal to Xsyon. Unlike many game worlds where a character develops from a weakling to a god, Xsyon characters start off as heroes, above average in stats but inexperienced, unskilled and lacking knowledge.

Customizable body, face and hair system.
Characters visibly gain or lose weight and muscle.
Characters age visibly. Ageing affects character statistics.
Statistics increase or decrease based on actions, experience injuries and age.
Skill based system. Skills increase and decrease based on actions and experience.
Experience is gained for most player actions, not only combat, but crafting, questing, gathering and social activities.
Levels gained will give additional points for the character to boost skills and statistics. These are in addition to normal action based skill and statistic gains and reflect what a character would be doing when not actively being played.
Characters possess eight different gauges that affect the performance outcome of actions: Health, Faith, Energy, Adrenaline, Hunger, Thirst, Encumbrance and Comfort.
Character actions are tracked for Good, Evil, Law, Chaos, Karma and Luck. These factors affect creature reactions, town status, reputation and skills.
Citation :
Basic Actions

The character can perform many basic physical actions as well as gain specific skill based actions. Most actions are dependant on a combination of player statistics, skill and current status.

Basic movements include forward, backward, strafing.
Variable run and sprint speeds based on many factors.
Swimming ability and speed are based on skill, stats, type of armor and clothing worn and encumbrance.
Different swim strokes are available based on skill.
Basic actions include gathering, scavenging, digging, sneaking, hiding and chopping trees.
Movement is based on the character’s skill and statistics.
Movement is affected by terrain slope and surface.
Movement is affected by the character’s encumbrance and current state.
Weight and bulk limits make the player have to decide what to carry and what to leave behind.
Nearly 50 different emotes for the character to express himself.
Flexible camera system allows for players to view and record their actions from many different points of view.
Citation :

Players start the game with a selected set of skills. They gain new skills by learning from other players or by uncovering knowledge in books from the past.

Skills increase with use.
Skills decrease over time if not used.
Skills can be maintained and increased by using experience points.
Skills are affected by many external factors.
Many actions are dependant on several skills.
Skill increase is dependant on the character’s current level of similar skills.
Over 50 skills in Combat, Physical Actions, Trade Skills, Crafts and Resource Gathering.
Citation :

Everything in the world can be crafted and destroyed. Craftsmen can find new patterns, recipes and blueprints, learn from other players or gain knowledge through inspiration.

Characters craft tools, weapons, armor and equipment.
Characters build buildings and clear roads.
Eight basic levels of craftsmanship, from Novice to Grand Master.
Inspiration allows characters to gain crafting patterns similar to those already known, without the needs to find these or learn them from other players.
Supreme Master level of craftsmanship for those characters whose achievements top their peers.
Characters achieving the Supreme Master level of craftsmanship work with the Xsyon team to introduce a crafted item of their own design.
Patterns require a minimum skill level, but most are available to mid level craftsmen.
Craftsmen are limited to the number of patterns they learn, gaining the ability to add more patterns to their knowledge base as they advance.
Different craftsmen of the same skill level will typically have a different set of patterns in their arsenal.
Object quality and durability depends on materials used and the craftsman’s skill.
Craftsmen depend on tools and supplies from other craftsmen.
As they advance, craftsmen gain the abilities to repair, reinforce and improve objects.
Citation :

Xsyon is not a gear based game. A wide range of armor parts are available and the player selects armor based on play style and appearance more than how stats are affected.

Part based armor system. All parts can be crafted and customized.
Layered armor system for many possible combinations.
Armor bulk and material affects player comfort, speed and actions.
Variable armor quality and durability for the same armor type.
Armor parts can be enhanced.
Weapon types versus armor types.
Dyeing of armor parts allows for thousands of different looks.
Citation :

By scavenging the world, characters will discover over a thousand different types of objects. All objects serve some function, even if it’s not readily apparent.

Found objects can be sorted for material and color
Skilled scavengers have a greater chance of uncovering rare and useful items
Discarded objects can be found by later scavengers or picked up and used by creatures
Different areas yield different found objects
Objects degrade and decay with use and the ravages of weather and time
Citation :

Xsyon is populated with player humans and non player undead, animals and mutants. Creatures can be hunted or become the hunter.

No set creature spawns or re-spawns. Animals multiply based on the current creature population. Undead never truly die, or do they?
Creatures gain experience and power, potentially evolving into legendary beings.
Creatures can overrun areas or be depleted.
Creatures gravitate towards different areas based on mood and weather.
Creatures can be tamed and ridden.
Creatures driven to the outer reaches of the world mutate.
Creatures possess realistic loot. If you see armor or a weapon on a creature you can take it. Animals can be carved up for raw materials.
Creatures are a primary resource for crafters.
Citation :

Communication between players is key to the Xsyon world. Characters have many ways to interact and communicate at their disposal.

General chat based on hearing range.
Whisper directed to specific players within range.
Town and player group chat channels.
Town message boards where players can post announcements.
Town markets where players can place auctions, items for sale or trade and want ads.
Town mail boxes where players can send items and private messages.
Citation :

Combat combines manual targeting and clicking with the final blow success based on the many factors – statistics, skills, weapon type, defense skills, armor and the opponents stance.

Skill and statistic based combat.
Manual targeting, affected by abilities.
Manual defense tactics including dodging, parrying and blocking.
Body part targeting for critical attacks.
Weapon types versus armor types.
Combat specialty moves gained through experience.
Combat modes for sparring, training and dueling.
Citation :

The most important aspect of the Xsyon world is it’s tribal mechanics. Players rely on their home town or tribe for survival and success.

Players become registered members of a tribe. 10 players or more must come together to form a town.
As towns increase in membership, they can claim more land and gain town abilities.
Player owned protected housing.
Player owned protected storage.
Hierarchical political system for towns.
Bonuses to stats and skills when in native town.
Bonuses to stats and skills for town leaders.
Town leaders have special abilities to assign quests and perform leadership actions.
Towns serve as centers for quests, trade, crafting, storage and interaction.
Player honor lists will keep records of player achievements.
Tribes can choose tribal colors and emblems to be displayed in tribal clothing, banners and flags.
Citation :

Quests are assigned from one player to another using the quest system. Tribal chiefs and leaders will have the ability to assign specific quests. Quests are posted at town totems so that players can obtain and complete quests without requiring the quest giver to be online. Types of quests include:

Delivery of goods.
Delivery of mail.
Bounty Hunter.
Tribal Quest – Guard.
Tribal Quest – Patrol.
Tribal Quest – Defeat enemies.
Timed contests and events.
Citation :

The economy is entirely player run. It relies heavily on players to gather resources, craft necessary items and trade. Players can barter or buy and sell using local currency.

Town and individual bank accounts.
Towns can impose taxes.
Town quartermaster can collect resources and goods.
Player run shops and auctions.
Players post want ads to increase demand.
Resources can be controlled and destroyed to reduce supply.
Trade between individuals and towns.
Citation :

Xsyon is constantly evolving. During the Prelude, characters start off as simple hunters, gatherers and scavengers. As societies will advance new features will become available to the larger, more civilized tribes and towns. These features will include:

Evolved cooking. Character created recipes.
Animal breeding and pets.
Trade with tribes beyond the impenetrable mist.
Armor decoration system which can indicate achievements and status.
New weapons, armor and tools.

Join us in the Xsyon Forums for discussions of other potential unique features that we plan to develop and try out.
Citation :
The Unknown

The full features of the Xsyon online game world will never be fully disclosed. Part of the fun in playing is discovering the unknown. New features, skills, objects and creatures will typically be discovered in game before they are officially announced. A few hints to spark the minds of new Xsyon players:

When and where you craft might be just as important as what you craft.
Specialization leads to inspiration.
One man’s trash is another man’s treasure.
Two minds are better than one.
The world is changing, keep exploring.
Perso j'ai preco le jeux, et de que je peut je ferait quelque videos
apparement c'est une petite équipe qui travaille sur ce jeux, et ils refusent pour le moment de montrer des video alors que la sortie et dans peu de temps.
j'espere que ca va pas faire un flop a la DNL
Effectivement ça peut paraître bizarre, même si il mettent 1/3 des feats qu'ils ont annonce je suis preneur ... enfin je dit ça mais faible comme je suis j'ai déjà preco
rien que pour les features annoncées, j'ai envie de l'essayer...

ca serais vraiment bien d'avoir enfin un jeu ou l'on influe sur son environnement,
mais j'avoue que je n'y croit pas trop,
Ben oui ça a l'aire trop beau pour être vrais, mais l'espoir fait vivre.

En tout cas en fouillant un peu sur leur forum j'ai pu lire que les feats sont déjà implémenté a 80% et que a la release tout les feats devrait être dispo ...

Enfin on verra bien d'ici quelque jours
je pense que j'irais voir ce que ca donne quand même.

ca serais dommage de passer a coté d'un petit bijou juste à cause d'un manque de comm.
(j'ai failli rater FE comme ca )
Ce jeu a l'air parfait sur le papier (le type de jeu que je recherche, j'aime construire des routes et des maisons "a la main, pierre par pierre".
Ensuite le coup du : animaux se reproduisent en fonction du nombre,sur idée mais il va falloir créer des gardes forestiers assez tot pour eviter l'eradication de certaines espèces.

ce jeu me fait penser a Wurm online mais en mieux on dirait enfin a voir, le papier c'est beau, les screens c'est plus parlant
Le CEO est américain, mais l'équipe de développement serait internationale, avec une majorité d'est-européens.

Les features annoncés sont toutes présentes dès la release (15 avril).

Maintenant, quatre raisons d'être ultra-prudent :
- Pas de vidéos, les screens sont pas spécialement superbes
- Bêta privée inexistante? Prelude serait donc une bêta payante?
- 2 mois offerts à l'achat (soit ils sont sûr de leurs jeux, soit il y a énormément à revoir/corriger... bêta payante !)
- Peu de monde inscrits sur leur forum
Avoue quand même que ça sent la grosse arnaque, beta payante + plein de features géniales + sortie cette année alors que tout ce qu'on a c'est une dizaine de screens et un forum avec 3 péons.
Citation :
Publié par Crazy Moe
Avoue quand même que ça sent la grosse arnaque, beta payante + plein de features géniales + sortie cette année alors que tout ce qu'on a c'est une dizaine de screens et un forum avec 3 péons.
j'avoue que ca fleure fort la mouise...

mais on peut toujours rever
Et pourquoi pas...?
Pour ma part, j'ai pré-commandé.

J'aime prendre le risque, et le côté tribu m'attire énormément.
Quand on claque 39$ comme ça, vaut mieux s'attendre à rien. Ne pas espérer, c'est ne pas souffrir.

Je mise comme on mise au poker.
J'aurai aimé créer une petite tribu FR et défendre nos couleurs .

Si vous aussi avez pré-commandé, contactez moi, on a 15 jours pour monter le projet, et pourquoi pas créer un forum...!

J'ai de l'expérience dans le leading (Archlord, Aion, Rohan...).
Le jeu sera en anglais, j'invite donc les gens qui s'en sortent avec cette langue à me contacter en prio s'ils comptent jouer.

Bien à vous,
tout à fait.

Citation :

  • 2 months FREE online subscription to the Xsyon world
  • a Limited Edition special in-game weapon of your choice
  • early game world access on a first come basis
2 mois de jeux, 1 arme en édition limitée... et l'accès anticipé.
Citation :
Publié par Chunkymonkey

Je mise comme on mise au poker.
J'aurai aimé créer une petite tribu FR et défendre nos couleurs .

Si vous aussi avez pré-commandé, contactez moi, on a 15 jours pour monter le projet, et pourquoi pas créer un forum...!
Cela m'intéresse même si j'ai pas précommandé le jeu.

J'aime bien tous les sandbox en général et donc pourquoi pas celui-ci?
Citation :
Publié par xecution
lol on peu créé des routes?

Oui c'est un pur sandbox à la Wurm Online on dirait, au début le monde est totalement vierge et c'est aux joueurs de tout construire et de façonner le monde comme ils veulent.

Connectés sur ce fil

1 connecté (0 membre et 1 invité) Afficher la liste détaillée des connectés