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Il existe un fil pour le serveur de test, en voici un pour le serveur live !
Le dernier en date, celui du 23 Février
(Attention, c'est du gros !)
Citation :
Known Issues


  • Upon logging in to the new LIVE build (FC.11.20100202.12) all temporary buffs on your character will be removed. This will only occur once. We apologize for any inconvenience.
  • There is an issue with the “Buy Now” button that appears when a player clicks one of the helicopters at the end of the Champions Online Demo. Currently the button does not pop up correctly. We are working on a solution but in the meantime you can go here to download and register the game.
Highlights


  • Improvements to Critter attack speed have been made to bring the attack to what is was before the Kitchen Sink.
  • Unique items will no longer be eliminated (not drop) when teamed with someone who does not have the item.
  • A number of fixes have gone in to improve the performance in Lemuria.
General


  • Improvements to Critter attack speed have been made to bring the attack speed even closer to Pre Kitchen Sink.
  • Club Caprice: NPC clubbers now have more dance moves.
  • Pressing the escape key should once again close the loot window.
  • Earned, item-based retcons now function correctly again.
  • Looking for team / not looking for team / Looking for more / not looking for more options no longer exist anywhere in the UI. They are replaced with "Allow team invites", and "Block team invites". The /lfg command now toggles between blocking/not blocking team invites. Also new, you can hide your visibility in player searches via new search visibility settings "Visible to all" / "Visible to friends only" / "Anonymous".
  • Making a new character with C-store items should no longer cause character creation to fail.
  • A player that is stealthed will no longer be hidden from friendly players.
  • Regeneration's potency now properly updates when you change your stats.
  • Stealth fx added to several stealth granting powers.
Gameplay


  • Players will no longer be able to switch builds and retain the benefit from the previous build. An internal debugging command was incorrectly allowed to run when switching builds that caused buffs from one build to carry over to another when switched.
  • A number of fixes have gone in to improve the performance in Lemuria. If you continue to experience severe performance issues please report them right away.
  • Players will no longer be spammed by "Server not Responding" messages in Lemuria.
Nemesis


  • Music now appropriately plays and stops when entering and exiting the Nemesis creator.
  • Players without a Nemesis will no longer be given a prompt to enter their own Nemesis instance.
  • Players, in a group, entering a Nemesis mission without a Nemesis, will no longer see the incorrect critters in the mission.
  • There are now interact options for each team member so that they may enter the same instance.
  • Players should now properly receive 3 Unity Merits drops from Shadow Destroyer.
  • Players may now use unlocked costume pieces when creating their Nemesis.
  • Deathray Demolition: Maniac Nemeses (only!) could get stuck while summoning the Greater Lava Beast.
  • Nemesis: Deathray Demolition: In the final room, Nemeses will no longer continue fighting even when reduced to 0 health if a clone is still alive.
  • Nemesis Confrontation: The Shadow Crystal is now immune to knockbacks and other control effects.
Camera and Controls


  • There are now two new commands to allow players to control the camera pitch: LookUp, LookDown. (These are located in the “Key Binds” tab within the options menu).
  • The /CamReset command will now properly put the camera in the player's facing direction.
  • The /adjustcampitch command will now appropriately change the orientation of the character in relation to the camera.
  • A number of camera fixes have been made to return the camera controls to match previous camera controls.
  • Swinging should again swing in the direction of movement instead of the facing direction of the character.
  • Xbox controller issues have been addressed. Players should not notice any unresponsiveness.
  • When the Always Face Forward option is off, the /CamReset command will now correctly orient the camera to behind the character.
  • Maximum Targeting distance setting is functional again.
  • The Toggle, Never Cancel auto attack option should function like it did before.
  • A message for a new control scheme option to 'Allow turning when facing target' has been added to control options.
Costumes and Tailor


  • The Ruffles option is once again available with coats.
  • Huge Beast stance has been added back to the game.
  • Game no longer crashes when trying to edit the inside of a Cape or Open Trench Coat.
  • Saved Costumes containing Unlocked Costume Parts no longer revert to Default skin when loaded.
  • The right most color palette for the eyes now displays the correct color palette.
  • Left and Right Gloves can now have different textures.
  • The Tailor should now correctly allow you to click on the options you want without requiring an additional selection.
  • Insect Head 2 and Serpent Skin for female legs have been added back to the tailor.
  • In game Costume Unlocks will now activate correctly and not require you to log out.
  • Wing and Tail costume parts will now appear correctly at a low level of detail.
  • The gauntlets and armband tied arm accessories should now appear correctly.
  • The Cyborg robot chest texture will no longer glow and mess with its colors.
Graphics


  • MSAA should no longer be disabled on ATI cards.
  • Players will now see mission items if World Details are turned down.
  • The lava in Lemuria and Monster Island should no longer bloom through the terrain.
  • Updated default video settings for many video cards. This update will reset your settings if they are currently set to use the defaults. If you have customized your video settings you may now get better performance by resetting to default settings.
  • Added a new graphics option (defaults on) which enables higher graphics settings when in the character creator or tailor screens.
Missions


  • A number of mission description typos have been fixed.
  • The cooldown time for repeating a secondary mission (e.g. Crossover Missions) has been increased from 15 minutes to 30 minutes.
  • Missions will now reward level appropriate Resource points upon completion. The higher level the player is above the mission level, the lower the resource point reward.
  • Lemuria: Reavers of the Deep, Divers in Danger - NPC's no longer block mission objectives.
  • Monster Island: Demogaard dino's will now properly die when they leash.
  • Millennium City: The Plot Thickens should now have the correct rewards.
  • Millennium City: Search and Destroyer - Players should now properly receive the robot head in Destroyer's Factory.
  • UNITY: Earthworm Gem: Scientist now gives immediate credit once his guards are defeated and then fades out.
  • Special Assignment Unity Missions are now being granted correctly.
Crafting


  • A rare crash some users have been experiencing while crafting has been fixed.
  • Crafting UI should now sort appropriately when sorting by slot.
  • Level 31 blueprints for Simple, Complex, and Intricate Transmorgrifiers now cost the correct Discoveries to purchase Mysticism and Science.
  • New lvl 31, 36 and 40 blueprints can be purchased from the General trainers, the Nemesis store and the Unity store.
  • Players will no longer need to reopen the crafting table each time an item was deconstructed. The table should now stay active for additional actions.
  • Reduced some required components for intermediate crafting objects.
  • The Speedball Blueprint should no longer have an incorrect component count on the crafted travel.
  • New BOE Crafted Travel Device blueprints that are rare drops have been added to White Rhino, Dr. Demogaard, The Bronze King, Vikorin the Blind and Shadow Destroyer.
Perks


  • Hero Games Perks for healing should once again be recorded correctly.
Powers

Force


  • Force Fields will now display health bars which overlap player's current health bar. The health bars should also appear over target health bars as well as target of target.
  • Force Cascade: Containment Blast description has been updated to read “Applies a hold to all targets hit by Force Cascade and prevents them from being damaged.
Munitions


  • Breakaway Shot - This power will now only grant the Defiance buff to a player that is not already affected by it (so, max stack of 1 granted.). This power will also refresh all existing stacks of the Defiance buff, but no more than once every eight seconds.
  • Slightly reduced the potency of rank 2 and rank 3 of munitions smoke grenades. Additionally, multiple smoke grenades from multiple sources will no longer stack.
Might


  • Fix to Defiance stack count description; changed maximum stacks to be 6, instead of 8. This was a change in the description only.
  • Updated description for Defiance to reflect new functionality (free stacks of Defiant! when out of combat if no stacks on the player).
Ice


  • Frost Breath: The Maintain bar UI will now work properly with this power.
Martial Arts


  • Stealth granted by laughing Zephyr updated. (Previous value didn't account for intrinsic stealth sight from Int). For average Int characters, a target that gains stealth by means of this power should be visible within about 30'.
  • Reduced the tick rate of Swallowtail Cut. This power's damage can now be resisted. Percent of health damage does not benefit from damage improving effects and buffs.
Critters


  • All enemies will now show the correct Con color.
  • Evil Spirits: Zombies: Zombies will no longer become untargetable or unkillable while reviving.
  • Bosses should once again drop boosts correctly at various health levels 33%, 66% etc.
Items


  • Unique items will no longer be eliminated (not drop) when teamed with someone who does not have the item.
  • Khusor's Doom now is guaranteed to summon between 2 and 6 Bleak Ones. The Bleak Ones are now correctly set to use the pet tables and have 60 second duration.
  • Necrull's skull will no longer be able to summon hordes of zombies and shades. At most you'll be able to have one of each type of undead critter.
  • Necrull's Skull and Skull of the Necromancer and Imbued Skull have all had their summoned critters set to be Pets instead of Villains.
  • Action figures on the Toy Master will now correctly display their Bind properties. All Perk action figures are "Bind on Pickup". What this means is that as soon as you purchase the Action Figure it will be bound to you and cannot be traded. There was a display issue that caused only one flag on items that had more than one. This led some action figures to be listed as "Bind on Equip" only when in fact they had both Bind properties.
Queue


  • Added a message to the queue server that lets you know you were forced from the queue after it halted.
  • Improvements to the queue should help members 'sync up' across maps and help prevent being matched into separate instances.
  • Fixes the queue leave button for teams. People who were added to the queue but didn't click the "join" button themselves couldn't see the queue.
  • Fixes the "Untranslated: (null)" message that was appearing on the queue UI for nemesis confrontation. It will now display "Confront your Nemesis on Serenity!".
Vendors


  • Vendors that allow you to sell will now allow you to buy items back that you accidentally sold; as such, the “Do you really want to sell this?” prompt has been removed, as this action can now be undone by buying the item back.
UI


  • New Costume Slots no longer change body proportions.
  • The Build Character Preview should no longer cut off the top half of the face.
  • The Hold progress bar should be back from its vacation and players should again see the incoming hold message.
  • Selecting an energy builder from a Powerhouse Trainer should no longer require clicking another power in order to select one.
  • The slide bars for facial and body characteristics no longer lag.
  • Pressing I should correctly open the main inventory.
  • New Chat Tab drag location indicators and cursor sprites have been added to the game. They are shown when you right click and hold to move a chat tab.
  • The default scrollbars in the Powers UI use the correct sprites instead of the chat scrollbar.
  • There is now a visual change when tabs are moused over.
  • There is now a visual indication when Tabs are in the clicked-down state.
  • Clicking on the crafting row when the sorting method is bag should now select properly.
  • Interact options no longer flicker when fighting a nearby enemy.
  • The close button on the builds and roles screen is now placed properly.
  • The respawn button will no longer be blocked by intractable objects.
  • The Powers UI will now correctly select all tabs that have any owned powers. The tabs are now highlighted correctly.
  • Common Sorcery powers have been returned to the powers UI.
  • Corrected a number of issues where Untranslated: Options_Settings would appear in the options UI.
  • Mission UI now using checkbox instead of green color to indicate an active mission is completed (so you can tell the difference between green/easy missions and completed missions).
  • The info window for critters no longer shows an @name.
  • The info window for critters now update health/power in real time.
  • The tooltip over character status (e.g. exp, etc.) now updates immediately when exp, etc. changes.
  • Server offline messages now show overhead instead of as a popup.
  • Right-clicking or double clicking a bound item will stop asking if you wish to bind the item.
  • It's now possible to click the Add to Friends List button in the friends list window to accept a friend request.
  • The list of costume options should now fit inside its panel.
  • Scary monsters now have their rank displayed (henchman etc). A skull was added to show that they are scary.
  • The Super Group UI will now list when any offline members were last online.
  • There is a Super Group UI list that supports paging instead of just a giant scrollbar.
  • Added notification of current team's loot settings when a player joins a team.
  • The chat popup menu now behaves like most window cascading menus - items in chat popup have been reduced to only a necessary "shortcut" set.
  • A white border identifies new items in loot bags for players.
Citation :
Publié par luc.black.dragon
Il existe un fil pour le serveur de test, en voici un pour le serveur live !
Le dernier en date, celui du 23 Février
(Attention, c'est du gros !)
Owned sur l'idée, j'y pensais hier, j'attendais le prochain patch live ^^

Ca évitera que les gens lisent les patch notes du PTS et ralent en disant que les trucs fonctionnent pas sur le Live

Bon, ben go lire le patch....
Enfin un indicateur clair au niveau du champ de force perso. D'ailleurs depuis que je le vois je le trouve moins pourri que ce que j'imaginais, sa vitesse de régénération notamment est pas si lente.
Faudrait que les responsables de la version Fr se bougent un peu et corrigent les bugs d'affichage, et ce sera tout bon.
Patch du 26 février 2010 (puisque personne ne l'a mis)
Citation :
Known Issues

  • The wrong color swatches are appearing for skin tone.
  • Lemuria: Captain Jandebeur is missing his lower torso.
C-Store:

  • Players will no longer see price fluctuation when mousing over items in the C-Store.
General:

  • Round Robin Looting now correctly splits into multiple loot drops.
  • Car pathing has been improved in MIL. Traffic jams will be reduced!
Headshots:

  • Players will no longer receive the "Couldn't Get Costume" message when requesting headshots.
Items:

  • Clarence the Mecha Teddy Action Figure: Clarence, although a rare item drop, is once again BOE and can be transferred to other players. This will not change any of the other rare Action Figures. We likely will retag Clarence for next year's Winter Event to be BOP at that point to have him in line with other rare Action Figures of his type.
  • Full names will now display in all UI.
  • Renamed the "Go_Away Passive" power to Costume Unlock.
Powers

Force:

  • Energy: Personal Force Field will no longer report higher than maximum health.
UI:

  • The Force Field UI will no longer get confused when displaying more than one person or creature.
Patch du 10 mars 2010
Citation :
General

  • Changes have been made to improve the stability of character transfer to PTS.
  • UI: Character Creator: The correct color swatch will now appear when selecting your character's skin tone.
C'est l'arrivée de Vibora Bay !!
Citation :
General


  • Round Robin Looting now correctly splits into multiple loot drops.
  • Players can now see mission interact objects with the World Detail turned all the way down.
  • Car pathing in Millennium City has been improved to reduce the occurrence of traffic jams.
  • The 196.21 NVIDIA driver fixes some performance stuttering issues introduced with the 191.x line of drivers. The client will now warn you and recommend updating your computer's drivers if you are using one of these older drivers.
  • A new login server error message has been added for when the shard is locked. The new message reads "This server is closed for maintenance at this time."
  • Players should no longer get out of sync with one another.
  • Interact prompts for Millennium City's jet should once again display correct text.
  • Slightly changed the way numbers are rounded in the Character Status Screen. This may result in slightly lower displayed number, but will not affect the actual value.
  • Added buy full product pop-up to the start screen if player HAS a demo account. Modified buy full product pop-up to show on left side of screen during gameplay.
  • The /keybinds command will now properly open up the keybinds interface. Also, changed the description of the /keybinds command to reflect that it opens the keybind interface, not the in-game mail interface.
  • When sending a reply mail, RE: will not be appended to the beginning of the letter if it's already there.
  • Mail is now split into pages for easier perusal.
  • Logitech LCD keyboard crashes will now give a useful message to players.
  • Players should no longer see cutscenes restart when an intra-map load occurs.
  • Mail permissions are automatically turned on at Leader Rank for new Supergroups.
  • Removed a case where the camera would auto-face when using the left mouse to free look and then switching targets.
  • Capes will no longer appear as triangles due to LOD issues.
Costumes


  • Added skeleton necklace to Halloween MT Heads Pack to match advertisement image.
  • Fixed missing Toy masks in Full Mask category.
Crafting


  • Crafting components will once again appear in player's inventory when harvested and looted.
Critters


  • Black Talon, Mechassassin, Mechaniste, Tiger (Blood Moon event) - The duration of the hold applied by this attack did not reduce when players attempted to break free. This has been fixed.
  • Critter version of Sorceress Binding (possessed by Witchcraft, Valerian Scarlet, etc.) - The duration of the hold applied by this attack did not reduce when players attempted to break free. This has been fixed.
  • Entrancing Snare (Newshadows Sanguinarian) - The duration of the hold applied by this attack did not reduce when players attempted to break free. This has been fixed.
  • Ego Hold from Telepathic Nemesis has reduced durability. It should now match the player version of Ego Hold.
  • In Arms Way: Armadillo’s hold has been updated. Players should now be able to break out of the hold sooner by pressing “Z”.
  • A bug with Qwyjibo's breath attack has been fixed. The damage is now increased.
  • The Critters in Champions Online now have more information. You can get info on a critter by right-clicking their icon at the top of the screen.
Headshots


  • Players no longer receive the "Couldn't Get Costume" message when requesting headshots. This was due to a conflict with old costume data.
  • Headshots can now be requested as PNG instead of JPEG.
  • Headshots can have transparent backgrounds if requested as PNG.
Hero Games


  • Power replaces at the Hero Games vendor are now Level 40.
Items


  • Open Mission rewards now drop requiring the correct minimum level to use.
  • Appropriate Critter types of level 41+ now have a chance to drop Multifarian Memory Metal, Multifarian Gizmo, Drowned Man's Breath, Edomic Empowerment, Minor Dimensional Mutation and/or Major Dimensional Mutation as expected.
  • Addressed an issue that caused some items to instantly disappear from bags.
  • Power Replace items now display the correct level requirement.
  • Larval Terrors summoned by Cerebro-Stimulator and Dimensional Alliance will no longer last forever if their target is killed. They will correctly despawn after 60 seconds. Also, they also are now using the appropriate Pet Table instead of the incorrect Villain Table.
  • Qularr Shotgun no longer has the old damage resistance debuff that had been removed from Qularr weaponry when they were given their damage boosting buff instead.
  • Secondary Mutation French Amazon retail bonus Upgrade now correctly applies a fixed toxic damage bonus that is highly effective at low level and diminishes in value at higher levels, instead of a stacking 100% damage buff. Also, Secondary Mutation no longer can be buffed by other powers.
  • Bioengineered Qularr Mutagen, Rampage Biologic, and VIPER Rampage Serum have all been converted over from %damage boosts to grant Offense so that they will scale properly with player and item levels. Their total bonus has been lowered to be more appropriate for their duration and uptime. They are no longer flagged as Unique.
  • Catalyst, Atom, and Primal item types have been switched to a rating system. The Cost Discount is now set correctly.
  • Updated description text for VF-7 "Torchie" Flamethrower maintain to make it clearer it is a Power Replace.
  • Items that give Ratings now return give a larger number of points.
  • Items should remove themselves from inventory after they successfully unlock the costume piece.
  • Devices will no longer equip into the second Device Slot before the first.
Missions

Millennium City


  • War On Peace: Added an open mission waypoint.
Monster Island


  • Made several tweaks to make Crisis more playable:
  • Ironclad is less likely to follow the player around with 0 health after the beach is secured.
  • Mega-terak heals after a while if it is defeated.
  • Teleiosaurus and Qwyjibo are more inclined to target each other (although players can still take aggro from Qwyjibo!).
  • The final cutscene should display the explosion effect more clearly.
Nemesis


  • Your Nemesis has been significantly buffed:
  • Nemesis will now benefit from damage reduction from gear.
  • Nemesis will now have more HP and do more damage relative to players. BEWARE!
  • Prison Break: Fixed a bug that could cause rescued prison guards to respawn and become un-rescued again.
  • Added descriptions to the Nemesis power frameworks.
Nemesis Confrontation


  • Shadow Spheres are now visible 100% of the time.
UNITY


  • UNITY HQ: Dr Black and Dr White no longer cast their defensive auras on soldiers in UNITY HQ.
  • UNITY/Nemesis: Shadow Destroyer now drops Nemesis Tokens instead of Unity Merits. Therakiel's Temple is now the primary focus of UNITY's attention and UNITY Merits can be earned for defeating Therakiel and his Lieutenants.
  • Note: This does not impact the UNITY Daily Mission. Players can still defeat Shadow Destroyer as one of the targets for that mission.
PVP


  • Zombie Apocalypse: Zombie attacks now increase in intensity a bit more quickly, especially at first.
Powers


  • A free retcon has been given to all users. The retcon is available on 3/23 at 5 AM PDT.
  • Updated all critter classes to better interact with character passive abilities. This will make passive abilities stronger for Master Villains and below. Super villains will be the same. Legendary and Cosmic villains will be slightly weaker.
  • Items that produce an effect (Proc Effects) are now stronger. Their effect occurs at the same rate; however, the damage has been scaled up by as much as 50%.
  • Hit Points have been slightly buffed. Characters will receive slightly fewer hit points for levels 1 – 20. They will receive slightly more HP per level for levels 21-40. In addition, Constitution now grants 15 hit points per point, up from 10. The final effect for most characters is a net increase in Hit Points at all levels.
  • Regeneration has been significantly retooled:
  • Regeneration no longer benefits from the damage bonus of super stats.
  • Regeneration and now ticks once every 3 seconds, up from 2.
  • Regeneration has always increased in efficacy as the player takes damage, and that efficacy bonus has always decayed over time. The efficacy bonus is now increased (from 1.5x to 2.5x), but it decays much more quickly while the player is blocking.
  • Fixed a bug that caused increased ranks of Regeneration to increase efficacy decay instead of reducing the decay. Increased ranks of Regeneration now decay slower.
  • Strength per tick is generally higher, not counting the loss of super stat benefit.
  • Passive Defenses have been adjusted. The value of statistics for all defenses are now on a diminishing returns model. For example, a low value of stats will now be more effective while a high value of stats will be less effective. The importance of spiking specific stats for specific defenses is much smaller. Players will be able to get excellent performance from Regeneration with lower values of Recovery.
  • Regeneration: The maximum multiplier for fully powered Regeneration has been reduced from x2.5 to x1.5. However, the minimum value has been significantly raised, and the time / amount of damage needed to raise regeneration to the maximum value has been halved (from ~60 seconds of incoming damage to ~30 seconds of incoming damage). The net result should be significantly better “up front” use, and lower “back end” use. The “average case” healing over time is exactly the same.
  • The mechanics of Ranking Up defenses has been adjusted to make R1 better, and R3 not quite as strong. At rank 1, a defense uses 83% of the designated statistic. At Rank 3, you use 120% of the statistic.
  • Defiance: The Stat value has been rebalanced for R1 – R3 as described above.
  • Invulnerability: The Stat value has been rebalanced for R1 – R3 as described above.
  • Lightning Reflexes: Every attack against someone with Lightning Reflexes now causes the attacked character to gain a stack of the “Escalating Reflexes” buff. This buff stacks without limit, and raises that player’s chance to dodge an attack by .5% (one half of one percent). These buffs immediately expire on any successful dodge.
  • Personal Force Field: The value of Regeneration Force Field has been adjusted in two ways. In addition to adding diminishing returns to the Ego / field regen component, PFF has been returned to derive a larger percentage its total value from field regen. In addition, the amount of field strength regened while blocking is now x3, up from x2. The bonus to field healing when out of combat has been reduced from x3 to x2.
  • Fixed a bug that was preventing players who have an incorrect system clock from purchasing powers from the Celestial Powertree.
  • A bug that caused Throw Fire and Electric Bolt to not count towards the purchase of T4 powers has been fixed.
  • The "Gang War" devices from Millennium City now charge appropriately, meaning players can stop the charge, the charge can be interrupted, and the charge must be held down.
  • Controlled pets: Pets now arrange themselves at an offset around the player rather than clumping together.
  • The Enrage Buff FX has been updated to a new cooler version.
Archery


  • Explosive Arrow: Where's the Kaboom?: Fixed a bug that allowed stacking of multiple instances of the explosion from this advantage on a single target. Also fixed an FX timing issue with the explosion.
  • Strafe: Aversion Advantage. Scoring a critical hit with Strafe grants you Aversion, adding 20% of your Intellect to your Dodge and Avoidance Rating for 10 seconds. This can occur at most once every 20 seconds. Previously, this power had a flat 10% proc rate and added a flat bonus to your defenses.
Fire


  • Pyre: Backdraft Advantage: Previously, this advantage inflicted an irresistible knockback. The knockback can now be resisted.
Force


  • Personal Force Field: Shield strength now regenerates twice as rapidly while blocking or out of combat. These bonuses are cumulative. Strength and regeneration increased.
  • Force Cascade: Containment Field Advantage - The duration of the hold applied by this advantage did not reduce when players attempted to break free. This has been fixed.
  • Containment Field power: The duration of the hold applied by this power did not reduce when players attempted to break free. This has been fixed.
Gadgeteering


  • Miniaturization Drive: Fixed a bug that was causing this power to reduce the damage resistance of a target instead of the damage of the target. This power now functions as stated in the description.
Ice


  • Ice Cage: The “Sub-Zero Cellblock” advantage now properly applies an actual interrupt instead of a very short duration hold.
  • Ice Column: “Freeze, Dirtbag” advantage - The duration of the hold applied by this advantage did not reduce when players attempted to break free. This has been fixed.
Power Armor


  • Invulnerability: Fixed a problem that prevented the power from stopping the correct maximum amount of damage.
  • Invulnerability: The percentage reduction component of this power’s defense is now static, and no longer scales. It does improve with Rank. The subtractive component is now much stronger, and has much more favorable scaling. It still scales with Strength.
  • Chest Beam: The damage resistance debuff from this power no longer scales with Characteristic Focuses.
  • Chest Beam: Point Blank Blast Advantage: The advantage now does proper damage at range.
Sorcery


  • Eldritch Shield: The base power no longer returns energy when using it to block in Offensive stance. The Imbue with Power custom advantage functions in all stances.
UI


  • Items will now display full names in all UIs.
  • Players can now select specific items when filing bugs. The information will automatically be sent in as a part of the report. Additionally, you can now filter the bug list by item much like you can for missions.
  • Team status tooltip now displays the percentage XP bonus you get for teaming.
  • The bank UI should no longer think there is one more page than there is on the label above the bank slots.
  • There is a new Icon for Referral program costume slot item.
  • The color buttons in the Super Group config UI will now properly reflect the color change after change.
  • The chat window will now correctly give up focus if the auto-complete open and you hit enter without using any auto-complete options.
  • Chat friend messages now use a different color from team messages.
  • The "to" field in the chat box when sending a PM will now show the info of the person receiving the PM rather than the one sending it.
  • Mouse tray supports click-and-hold (charging, maintained powers, etc.) now.
  • The player search filter, market search filter, crafting text filter, create new ticket summary text field, chat tab configuration name text field, custom chat channel text field, and guild bank tab name will no longer steal focus when players use the keyboard only during play.
  • SuperGroups: Fixed a bug that sometimes causes player name colors to not update correctly if players leaves and rejoins the group.
  • It is now possible to trade part of a stack of items.
  • A prompt has been added before an unbound BoE bag can be equipped.
  • Weak critters now show "Weak" next to their ranks. (Similar to "Tough" critters.)
  • Activating bar will no longer appear when blocking.
  • Changed cursor rendering to not rely on the GPU, this should resolve issues with disappearing cursors on SLI configurations.
  • French Language Only - Health and energy should now properly display as X / Y instead of XY (for example, 50/100 instead of 50100).
  • When dropping a mission with team size suggestions, the team size suggestion will now clear from the UI.
  • Generic waypoint icons will now match missions, not landmarks.
  • “M” map will center on the player by default.
  • Mail will always display Forward and Next paging buttons.
  • Welcome to Champions Online window will close properly if the Terms of Service are opened and then rejected.
  • Dragging items to your builds menu should now slot items on to the correct build rather than just your current one.
Options


  • Added two new Video Options to help deal with overheating issues: Limit Frame Rate and Reduce CPU/GPU Usage. These are available under Options | Video | Advanced | Troubleshooting.
  • If you were using the max tab targeting distance, please enter the value you wish to use in the Options | Controls screen. It should now function correctly again.
Perks


  • Progress bars will now show on Blazing, Sub-Atomic, Perforated, Hot-Stuff, and Resonant. Corrected spelling error on "Changer of Worlds"
  • The reward for "Park Ranger" was incorrectly listed. The item display name has been corrected to reflect the actual reward.
Super Groups


  • The Super Group roster will now properly sort members across multiple pages.
  • It's now possible to send a mail to your entire Super Group. Go to your mailbox, and if you're in a super group, there will be a third tab called "Super Group Compose". In order to send a Super Group mail, you need to have the "Mail" permission which has been added to the Super Group Options window.
  • Note: Only one Super Group mail can be sent per Super Group per day.
Tailor


  • Changing categories in the Tailor and Character Creator will now show changes when you mouse over the different options.
  • The lock check buttons in the Character Creator and Tailor now have tooltips describing exactly what they do.
  • It is no longer possible to be creating a new costume, but the tailor would behave as if it's editing an existing costume.
  • The glow sliders in the Tailor will now display the current value of glow.
  • Character Models should no longer appear a lot wider in the Character Creator that in game.
  • There is a now button that will freeze and unfreeze the character to make it possible to see how your character's stance will appear in game.
  • Players should now be able to use different materials on the Left and Right hands.
  • When editing both left and right costume pieces, the detail texture should properly update on both sides when required, instead of just the left.
  • The Tailor will now display "Loading" when it is waiting for the server to send the information about the unlocked costume pieces.
  • The correct color palette will now be displayed for eyes.
  • Fixed a problem where network lag would cause the tailor to remove unlocked pieces from the costume.
  • Freeze/Unfreeze no longer appears in the tailor when on the weapons tab.
  • Hydraulic Arm now displays corrected in the Tailor. Also, the costume piece can now be properly equipped on the right arm.
  • Added a female mullet to the Tailor.
  • The super group's color buttons will now properly display the new selected color after picking it instead of the old color.
  • Huge_Beast Stance has been returned to its previous state!
  • Portraits for both the Character Selector and for Targets have been reworked to have more of a comic style outline.
The 196.21 NVIDIA driver fixes some performance stuttering issues introduced with the 191.x line of drivers. The client will now warn you and recommend updating your computer's drivers if you are using one of these older drivers.


haaaa enfin ! je go mettre a jour le post sur les lag dans la partie tech
Patch du 24 Mars 2010
Citation :
Known Issues


  • Baron Cimetiere’s voodoo doll is visible/present throughout the whole fight.
  • The “Come to Papa” mission is not able to be completed. We are working on a fix for this.
  • The band audio is still missing for the SS Bayou Queen.
Audio


  • Ambient sound and bank leader talking can now be heard in the SS Bayou Queen.
  • Additional audio has been added to Vibora Bay.
General


  • The mouth animation has been returned to the Huge Beast Stance. The animation will only work for human based faces.
  • Updated Sir Diddy’s description to have correct grammar.
Missions

Vibora Bay


  • Dogz and Vampire’s Creeping Together: Dr Zepherin's cutscene will correctly start. Also, the last caged vampire is now the correct faction.
VIP Lounge


  • The UNTIL database now requires that a player have/had a Nemesis or the Crime Computa mission from the Nemesis contact to create a Nemesis at this location.
  • Changed currency for discounted UNITY gear from Omega Tokens to Unity Merits.
Patch du 27 Mars 2010
Citation :
Audio


  • Added audio to the "Coffin Stake" clickies in Therakiel's Lair.
  • Added versions of Club Caprice music without the crowd.
CStore


  • Swamp King Pack: The female belt hip wear is now included with purchase.
  • Steampunk arms are now available under the Female/Robotic Arms/Both Arms Tab.
General


  • Recruits/recruiters can once again warp to their respective recruiter/recruit.
  • Players who skip the tutorial, go to the PowerHouse, and then log out in the PowerHouse, will no longer be bumped back to the tutorial.
Items


  • Updated the text of VI-SI 'Shorty' Blaster Pistol to remove references to the Shellie Blaster.
Missions


Canada


  • Defeat Von Schoultz: Corrected text errors.
Millennium City


  • Added handoff missions from Celestar and Ironclad to Juryrig.
Vibora Bay


  • Bat to the Future: Mission will not disappear if player Mission log is full.
  • Come to Papa: The mission can now be properly completed.
  • Queen of the Glammed: Civilians will remain to grant the key if it fails due to full player inventory.
  • The Plot Thickens: Fixed a bug that stopped players who disconnected from being able to interact with Caliburn.
Tailor


  • Metallic Full Plate Sublinger for males has been reverted to its previous form. Also, added texture to the leather option.
UI


  • The main map (“M”) now scrolls more smoothly.
VIP Lounge


  • Removed the discount from Nemesis and UNITY stores.
  • Using the "VIP Transport Card" in the VIP Lounge will no longer disconnect players from the game.
  • The 90 minute cooldown is now working correctly for the “VIP Transport Card”.
  • Added ambience and music to the Lounge.
Patch du 01 Avril 2010
Citation :
Known Issues


  • Players cannot reenter to Vibora Bay Crisis if Blast to the Past has not been turned in.
General


  • Players will no longer see a Blue/Green saturation with ATI and GeForce7950 series cards.
  • Lightning in Vibora Bay will no longer display as white blocks.
  • Trolley paths will now properly generate in Vibora Bay.
Missions

Canada


  • The Gravity of the Situation: Moved the forklift off the respawn point.
  • Spirits in a Material World: The 17 second time limit has been removed from the mission.
Lemuria


  • Ship of Fouls: The open mission will now spawn the correct ship.


Millennium City


  • The Plot Thickens: Players can now reenter Club Caprice and talk to Caliburn if they previously left the map before taking Seething on the Dock of the Bay.
Monster Island


  • Burden of the Beastmen: Users will now get correct scoreboard credit for defeating Chimera.
Vibora Bay


  • Caliburn Baby Burn: The mission exits doors will still be available after a player fails the mission.
  • Blast to the Past: Players will be able to leave the map if the mission item has been deleted.
  • Lamb to the Slaughter: Amphibian will stay interactable once the mission is completed.
  • Of Serum & Secrets: Changed the mission so none of the hidden briefcases can be interacted with until the serum location has been revealed.
  • Preternatural Potpourri: Users will now get correct scoreboard credit for defeating Bludhound.
  • Queen of the Glammed: Sapphire will not enter combat until the cutscene plays.
  • The Sweetest Thing: The mission can now be acquired by users at a later time if the mission journal is full at the end of Dog Pounding.
Powers

Ice


  • Ice Form: Rank 3 will no longer display an Electrical FX.
UI


  • The minimap will once again center on the primary quest marker
  • The Primary mission now highlights properly on the minimap
Je suis en train de recup un patch de 183 Mo qui n'a été mis qu'aujourd'hui sur les serveurs live.
Quelqu'un qui traine dans le coin saurait il quel est le contenu de ce patch ?
(pas trouvé)
Patch du 13 avril
Citation :
General


  • Map timers will no longer become distorted after being up for longer than 8.8 days!
  • Players will no longer crash the game when turning off Landmarks on the map.
  • Players will no longer experience a crash when the tapfoot sound plays.
  • Additional improvements made to the car pathing in MIL and VIB.
  • French Only: Demo: "SPAN ALIGN=CENTER)" will no longer show up in the "Continuez L'Aventure" window.
Missions

Nemesis


  • Deathray Demolition: Fixed one possible case where the Nemesis could become stuck on the ground in the final room.
  • Note: We have had a difficult time reproducing this issue internally. If you continue to see problems, please let us know.
Vibora Bay Crisis


  • Added condition to the jet in Mil that allows players to return to Vibora Crisis if Blast to the Past has been completed.
  • Nephilim meteors will no longer speak.
Vibora Bay


  • Amphibian Sewers: Made a change to the door to allow players that did not complete Lamb to the Slaughter to enter and complete the mission.
  • Plan for the Fan: Players who leave the room before taking the next mission will now be able to talk to the contact.
  • Shun Away Pride: Changed the mission level to level 39 instead of 40.
  • Therakiel's Lair: Mission-grant items from Therakiel's Lair (i.e. The Baron's Delivery Schedule, Draycul's Letter, Valerian's Sewer Map, and Black Fang's Crypt Key) will no longer be removed from players' inventories when they turned in the related mission. Players will no only lose items when starting the mission, and only one each time.
  • Who Stole the Soul: Players will no longer get stuck in the instance. Also, the boss will not spawn before he is supposed to.
Tailor


  • Players will no longer receive errors when attempting to select either the male or female versions of the New Shadows waist cape.
  • Added a few more female hairs in Collars & Short Hairs.
  • Added torn jacket bottoms to the female model.
  • Emblems can now be added to the female model when wearing jackets.
Patch du 04 mai 2010

Attention, c'est long !!!
alors allez voir le complet sur http://www.champions-online.com/node/594965


Citation :
New Features

UNITY 2 Missions

UNITY 2 has been added to the game!
You may begin Unity missions for Vibora Bay by talking with Akako at the UNITY Headquarters in Millennium City. This will lead to an additional set of daily UNITY missions. The missions granted randomize every night at midnight, but the missions can be repeated every 20 hours.
A few highlights:

  • Whisper grants a Most Wanted mission for Therakiel's lair. Like the other UNITY lair missions, it costs 6 UNITY Intelligence.
  • It is possible to get both the Therakiel mission and the Millennium City Most Wanted mission in the same day.
  • New "Apocalyptic" UNITY gear has been added to Mentiac's store. This gear is also available from Whisper.
To qualify for the first mission in the UNITY 2 series, you need to have previously completed the following Vibora Bay missions:

  • Assembling The Antidote
  • Of Serums And Secrets
  • There And Bat Again
  • Burn 'Em Out
Team Mission Journal

The Champions mission journal now includes a new tab called "Team" from which you can access all of the missions that anybody on your team has. The tab is only visible when you're on a team. The mission list is down the left side, and all the players on the team are across the top. In the middle is a grid of symbols representing each player's status with respect to that mission. The status can be one of six things, as per the key at the bottom of the window:

  • Opaque green dot – Player has the full mission.
  • Opaque white dot – Player has the mission as a crossover.
  • Transparent green dot – Player does not have the mission, but is eligible for it. The mission will be shared as a full mission.
  • Transparent white dot - Player does not have the mission and are not eligible for it. The mission will be shared as a crossover mission.
  • Green check mark – Player has previously completed the mission.
  • Red X - Player has previously filed the mission.
The meaning of these symbols is documented both by the key at the bottom, and in more detail in tooltips.
The window also has the same "Make Primary", "Share" and "Drop" buttons that exist on the active mission journal. Note that, just like on the active mission journal, "Make Primary" will only show up if you are the team leader.

General


  • All players have been granted a free Retcon. The retcon will be available starting at 3AM on 5/4 PDT.
  • Civilian AI will not offer missions while the player is in combat or interacting with a vendor or contact. Note: There are some additional changes that need to go in to fully resolve the Civilian Mission Spamming. This is the first part of the work.
  • The Buy Back Button no longer fails to buy back an item from a vendor if the players’ 1st inventory bag is full.
  • Free for All Loot Mode now drops all items, even those below threshold, when team members are off the map.
  • Players will no longer see "Server Not Responding" in Nemesis Confrontation after the first orb is destroyed. The server lag was due to a beacons recalculating when the room shifted.
  • The server time display now takes into account daylight savings time.
  • Descriptions have been added to critters! Have fun checking them out!
  • Updated Caliburn’s info page to correct typos.
  • Corrected typos in most of the VIPER descriptions.
  • Effects such as fire-breath from beasts like Qwyjibo no longer have a visible triangle surrounding them.
  • Players that use bloom will see less flickering on their character.
  • Objects that are missing their vertex lighting data will now render without vertex lighting instead of not rendering at all.
  • Players attempting to share missions from players that are out of range will now see an appropriate out of range message.
  • The headshots on the team mission journal will now update properly.
  • Players with trial accounts are no longer able to join Super Groups.
  • Fixed a client crash some users were experiencing when the tapfoot sound played.
  • Users who turn off Landmarks on the map will no longer crash.
  • French Only: Demo: "SPAN ALIGN=CENTER)" will no longer show up in the "Continuez L'Aventure" window.
  • Sentinel and protector descriptions had been switched at the Power House and are now shown with proper role.
Audio


  • Lemuria: Added viscous liquid sounds to the Aegir.
  • Incoming team messages will now play a sound.
  • The Heroes, Inc. room in Millennium City now has audio.
Critters


  • Ranged critters will now not attempt to retreat until 30 seconds have passed.
  • Ranged critters will now only retreat to 15 feet.
  • Ranged critters will now only retreat once during their lifetime.
  • Corrected a typo that resulted in Lemurian Dark Sorcerers and Ionic Sorcerers having their names switched.
Items


  • Vibora Bay costume unlocks are now BOE. Users will need to double-click the item to unlock it in their inventory. Note: If the user tries to unlock a previously unlocked Costume unlock, the user will receive an error message.
  • Primal, Atom and Catalyst Enhancements now clearly state in their descriptions that they reduce the cost of all powers and provide a bonus to Offense.
  • Increased the health granted for all items that grant health on defeat of enemies.
  • Changed the formula for endurance granted by items. It is now a fixed number based on the character's level. This will generally be significantly higher for characters that do not specialize to have large pools of energy, and slightly smaller for characters that do.
  • Energy Pistol Item: no longer continually disables the target. The item power now has a % chance to stun the target. The usual diminishing returns are applied.
  • Updated Experimental Teleiosaurus Injection, so that duration is 10 instead of forever.
  • Items that require a specific crafting school are now clearly labeled with the requirement.
  • Items that can't be sold to stores for resources will stop displaying their resource value in the tooltip and instead display "Can't be sold".
  • A message will now display when players attempt to bind a previously bound costume unlock.
  • Corrected several grammar and spelling errors on various Items and Costume Drops throughout the game.
  • Corrected description for Gertz's Nightvision Goggles, to read "Major" instead of "Colonel".
Patch du 12 mai 2010

Citation :
Missions:

Canada

  • Argent Refinery: Updated critter display name.
  • Defeat Von Schoultz: Set the journal category on the mission.
  • Dr. Severison: Updated the contact to make unattackable and neutral so he will not be attacked or attack anything.
  • Dry Gulched: Updated mission text.
  • Leaf Medical Volunteer: Updated contact text.
  • Hiker’s Horror: The Contaminated Wolves have been changed to Level 12.
  • Imperial Orders: Updated mission text.
  • Precog Subversion: Updated the mission to have critters spawn at the correct level. Also, updated the map display name.
  • Spirits in the Material World: Corrected a spelling error in the return objective.
  • VIPER Cache: Updated the mission to have critters spawn at the correct level. Also, updated the map display name.
Desert

  • Belle’s Saloon: Updated into dialogue for Sister SATA.
  • Burning Sands: Updated the costume for Corporal Biehn’s contact dialog.
  • Project Greenskin: Moved some of the PGS staff around to make sure they are doing a task and not miming.
  • Stronghold Prison: Changed the display name of the key cards to properly match up with description and actual cellblock location.
  • TechTinker: Updated mission text.
Lemuria

  • Bleak Reckoning: Updated mission text.
  • Build Njord Tough: Players can now reach the interact object at 1447,2170,741.
  • Commotion in the Ocean: Set the journal category on the mission.
  • Trumping the Shark: Added a 15 min cooldown to the mission.
Millennium City

  • Bomb Fret: Updated mission text.
  • Finding the Fugitive: Changed mission text to Tommygun instead of Heavy.
  • Karneeki the Great: Changed text to say "I have the best prices around."
  • Pow-Wow: Fixed the door to enter the mission map.
  • Witchcraft: Removed Witchcraft from the Level 40 crime computer search.
  • Word of the Weasel: Tony Madness no longer floats in the air.
  • The following patrol missions have been updated to remove “Tough” critters for a team size of 1:
    • Choosing PSIdes
    • Out of PSIte
    • PSI Booster
    • PSI-chotic Reaction
    • PSI's Growing in Size
    • Psychic in the Sewer
    • Stealing Secrets in the Sewers
    • Unhappy Thoughts
    • Weird PSIence
Millennium City Tutorial

  • Battle of Ironclad: Updated ambient text.
Monster Island

  • Lava Disorder: Updated mission text.
  • Serpents and Worms: Set the journal category on the mission.
  • Snakes Don't Have Arms: The door leading to the warehouse now glows.
Unity

  • Chaos Prevention: Grammatical errors have been corrected in the mission dialogue.
  • There and Bat Again: Updated the reward table to allow players to try and get the multiple action figures that drop.
  • There and Bat Again: Updated the mission so critters now properly spawn.
  • Wetwork: Players who do not have the mission will not be able to enter the mission map.
Vibora Bay

  • Abyss Family Robinson: Corrected a typo in the completion text.
  • Assembling the Antidote: Ingredients are now interactive.
  • Juryrig Duty: Updated the escort text to be more relevant.
  • Someone Set Them Up The Bomb: Removed the items that rested on the mailbox, so they will no longer float in the air when the mailbox is destroyed or picked up.
  • Unfriendly Fire: Updated the mission to not rely on players having the crypt key in their inventory to complete.
Perks

  • Kings Throng: Corrected the Perk text.
  • Wildlife Preserve: Updated the perk to complete for the sign located at -210 52 168.
Powers

General

  • All Lunges: Range increased to 60ft.
Martial Arts

  • All Martial Arts Forms: Now expires Enrage stacks only if you have more than one. It will expire ALL of your stacks if you go above 1 stack.
  • Martial Arts Forms: Focus: The damage buff from Focus now scales with your Strength and Dexterity (like WotEW).
  • Form of the Untamed Warrior: No longer grants multiple stacks of Focus when multiple targets are hit.
  • Form of the Untamed Warrior: Rage of the Beast: Once again applies Enrage.
  • Reaper’s Embrace: Removed the temp geo from the katana power and replaced it with the good sword (again!)
Might

  • Aggressor: New toggle power.
  • Aggressor: Increases crushing damage.
  • Aggressor: Gains stacks of Aggression when knocking an opponent. Aggression is a 1-3% melee damage buff that can stack up to 5 times.
  • Aggressor: Now only affects melee powers (crushing damage buff and cost increase). Increased damage buff.
  • Clobber: Sucker Punch: Advantage removed.
  • Clobber: Onslaught: New advantage. 10% chance to grant Enrage if you are not Enraged. If you are Enraged it will instead refresh your Enrage.
  • Defiance: Now passively maintains, while not in combat, stacks of Defiant equal to the rank of the power.
  • Demolish: Moved to Tier 2.
  • Demolish: Debuff now only affects physical damage.
  • Demolish: Below the Belt: Now only affects crushing damage.
  • Enrage: No longer consumes stacks of Defiant.
  • Enrage: Now grants one stack of Enrage for every two stacks of Defiant on you (instead of 1 for 1 and consuming them).
  • Enrage: Ranking up the power no longer adds chances for additional stacks of Enrage. Ranking up now reduces the cooldown timer (40, 33, 28 at ranks 1, 2, 3).
  • Enrage: Now gains additional duration based on your CON.
  • Enrage: Now costs 30 energy. This energy cost is reduced based on your STR+CON. The energy cost is 0 at 300 STR+CON (any combination).
  • Enrage: Adrenaline Junkie: Advantage removed.
  • Enrage: Endorphin Rush: New advantage. Heal over time. Duration scales with the number of stacks of Defiance on you. Heal amount scales with your CON.
  • Haymaker: Moved to Tier 3.
  • Haymaker: Damage/cost increased.
  • Haymaker: Nullifying Punch: No longer stacks.
  • Iron Cyclone: Vortex Technique: Fixed a bug that allowed the knock to provided by this advantage to ignore resistances and immunities.
  • Thunderclap: Changed back, again, to 10ft melee damage. I know this has changed a lot, but this time is because.
  • Thunderclap: Collateral Damage: New advantage. Increases range to 15ft. Damage within 10ft remains melee crushing damage. Damage on the outer 5ft is ranged sonic damage.
  • Thunderclap: Punch Drunk: Advantage removed.
  • Unstoppable: New offensive passive power.
  • Unstoppable: Increases all of your physical melee damage. This increase scales with your Strength.
  • Unstoppable: Provides a small amount of damage absorption. This effect scales with your Strength.
  • Unstoppable: Increases knock resistances. This effect scales with your Constitution.
  • Unstoppable: Generates a small amount of energy when you knock an opponent. This effect scales with your Constitution.
Supernatural

  • The old Supernatural framework will no longer function. If a player still has a version of a power from the old framework, it will be automatically refunded to them and they can repurchase that power from the new framework instead.
Infernal

  • Aspect of the Infernal: The stacking Buff "Infernal Strength" now uses the proper icon.
  • Lash: Meteor Hammer: Cost of this power with advantage should once again be correct.
  • Vicious Cyclone: Vortex Technique: Fixed a bug that allowed the knock to provided by this advantage to ignore resistances and immunities.
Stats

  • Strength: Now gives knock up resistance in addition to knock back resistance.
UI

  • Training Pro Tips now understand the recent Supernatural and Martial Arts changes.
  • Fixed a bug where closing the mission tracker would not completely hide the list of missions if a primary mission was set.
Je suis bien énervé par la branche Might. C'est pas la peine de proposer une liberté toute théorique de construction de perso, si dans la pratique on est obligé de suivre un certain template pour avoir quelquechose de viable (en l'occurrence, Force et Constit pour la branche Brique).

Et bien entendu, ils ont pas filé de respec.
Patch du 15 juin 2010

Citation :
The Serpent Lantern:

The Serpent Lantern is the first of our new Adventure Packs, providing epic new story arcs for heroes to tackle! VIPER may just rule the world one day - if the Council of Thirty and the Supreme Serpent ever stop fighting for control and work together. Both would reshape the world in their image. Both would create soul-killing totalitarian regimes. Luckily for the rest of the world, VIPER is still torn by internal conflict.
However, there is one magical artifact out of legend that could force unity on the warring factions: the Serpent Lantern.
The quest for the Serpent Lantern will take you from the skyscrapers of Millennium City to a hidden jungle VIPER base. It's up to you to stop the Supreme Serpent from finding the lost Serpent Lantern and uniting VIPER into one deadly purpose.
Here's what players can expect from The Serpent Lantern:

  • Scaling Levels and Teamplay: The Serpent Lantern can played by any level from 11-40 and any team size from 1-5, with challenges scaling to match. Team up with your friends and take on greater challenges!
  • New VIPER adversaries: Meet and battle new VIPER agents, including Draconis, Viperia and the mysterious Serpent Mages.
  • Dens of snakes: Explore VIPER's network of Project Scavenger bases, the Serpentine Caves and the ancient Temple of Nama.
  • Snakecharming never paid so good: Earn UNTIL Merits from Project Snakecharmer to buy special costume pieces, action figures, devices and more.
To start the quest chain, talk to the Rashida Kwame inside the UNTIL Headquarters in MIL! Players looking for the UNTIL Headquarters can talk with the UNTIL agent located by the Jet in MIL.
Difficulty Slider:

Want more of a challenge? The Difficulty Slider allows players to adjust the difficulty of nearly any instanced map to "Hard" or "Very Hard" settings, making the enemies much tougher. In return the players get increased experience, resources, and drop quality. Players can adjust their difficulty by right-clicking in the character HUD and selecting a different setting.
Position 1: Hard - When set to Hard, all enemies in the instance map gain the "Dangerous!" buff, which increases their hit points and damage, as well as the experience and resources granted for their defeat.
Position 2: Very Hard - When set to Very Hard, all enemies in the instance map gain the "Lethal!" buff, which increases their hit points, damage, resistance to damage, dodge chance, avoidance, and critical strike chance and severity. If you manage to survive, there is a bonus to the experience and resources granted for their defeat.
Bonus Loot: - In addition, certain boss fights now drop improved gear when defeated on Hard or Very Hard difficulty. At this time, the Bonus Loot functionality is limited to the three bosses in The Serpent Lantern - Draconis, Viperia, and the Spirit Serpent. Once we decide that the scaling and values are where we want them, we expect to expand this feature to most (if not all) bosses that live on instanced maps.

Improved items grant extra bonus values to one or two stats, at a value equal to 1/3rd (for Hard) or 2/3rds (for Very Hard) of an equal level, equal color Secondary item. While the specific number of points of stats might not be extremely high, any stat or pair of stats can be added, including stats that normally can't be found on a certain slot, or paired together.
Perk Store Removal:

We've made getting your Perk rewards easier - the Perk Store is no more! When you earn a Perk reward, it will automatically go into your inventory (or overflow bag if you inventory is full). Enjoy your Perk rewards!

Note: The first time that players log in they will be regranted all previously earned Perk rewards. This was done to prevent an item that was earned by the player, but not yet retrieved from the Perk store from being lost.
Powers: Number Normalization Pass for Energy Builders:

In Champions, there was a significant difference in efficiency and effectiveness between energy builders, with some generating substantially more energy than others. We have rebalanced these core, early game powers.

  • Increased damage for energy builders - All energy builders now deal approximately 17% more damage. As a consequence of this, the energy costs of many powers have changed a very small amount. Powers with costs in the 10 - 30 range will probably look exactly the same. Most powers with very high costs (90 or more) have had their costs increased by ~2% (so a power that used to cost 100 energy now costs 102). Some very inexpensive powers have actually had their costs decreased.
  • Energy gain from fighting attacks now scales with power rank - The energy generated by fighting attacks now improves as you rank up the power. Rank 1 generates energy approximately equivalent to its current rate (base 20% of your total pool, increased by your stats). Rank 2 increases this amount by 10%. Rank 3 increases the amount by 20%.
  • Energy gained and damage dealt by fighting (energy building) attacks has been substantially normalized. As of this patch, they should all generate exactly the same amount of energy over time, and deal the same damage over time, with the following exceptions:
    • Melee energy builders, when used in melee range, still receive the standard melee strength bonus, and receive a flat bonus of 15% to energy generation.
    • Not all "opening" attacks deal the same amount, of damage, or generate the same amount of energy. However, the numbers are balanced so that there is no particular advantage to having one over another.
    • Some energy builders are still built as "maintained" attacks. Every effort has been made to make these attacks be exactly equivalent to "click" based attacks. We are exploring converting all of these attacks to a more standard click activation.
    • Procs and secondary effects. Some energy building attacks have secondary effects (such as Throw Fire sometimes igniting the target), and some do not (Strafe has no secondary effect.) The powers without secondary effects WILL be compensated, most likely with the introduction of new secondary effects. This feature is still being explored, and will likely come in a future (but soon) patch or revision. In general, we want the secondary effects to be minor but desirable.
    • The value of the custom advantages between different energy builders is uneven. This will be addressed in a future (but soon) patch or revision.
  • Energy gain from blocking has been substantially reworked.
    • The general experience should be that blocking generates less energy per second than using your energy building attacks. The energy gain is increased both by the amount of damage that penetrates your defenses and by your Ego stat, with an absolute cap of 30% of your maximum energy pool.
    • Characters in defensive (Protector) role increase energy from blocking. When in that role, players will now gain two energy values when they are hit; the first number is the "normal" energy gain from blocking; the second is the bonus value you get from being in Protector Role, which is a flat value that is increased by your Constitution score.
  • Advantages which add a proc to the "spam" attacks (Such as the custom for Electric Bolts) have had their activation chance approximately doubled; the exact chance varies from power to power, bit is normalized to about 20% per second.
  • Added a small knockback effect to Sonic Blaster. Energy builders without small procs (Kinetic Dart, Strafe, etc.) will be getting them soon.

Veteran Rewards
To thank our loyal fans we are introducing Veteran Rewards! For every 100 days of active accounts we will grant a new Veteran Perk consisting of various rewards. Example rewards include: new Titles, new costume pieces, new costume slots, XP buffs, new "Heroic Resonance" devices, and VIP access to Club Caprice. Thanks again - you are the people who make our game great!
Players will be able to earn the following:

  • At 100 days:
    • Players will receive the Perk and title of Stalwart.
    • Players will receive one free Full Retcon token.
    • Unlock the Hammer Bracers Costume Piece.
    • All characters receive a 5% XP buff until Level 15.
    • All characters receive the Heroic Resonance item. When activated the items instantly takes health and energy to 100%. The item has a cooldown of 120 minutes.
  • 200 days
    • Players will receive the Perk and title of Redoubtable.
    • Players will receive one additional Character slot.
    • Unlock the Wizard / Druid Robes (chest, belt, hips layer and jacket) pieces.
    • All characters receive a 7.5% XP buff until Level 15
    • All characters receive the Heroic Resonance item. When activated it instantly takes health and energy to 100%. The item has a cooldown of 90 minutes
  • 300 days
    • Players will receive the Perk and title of Dauntless.
    • Players will receive one additional Costume Slot for each character.
    • Unlock the Spartan Lion Armor (helmet, bracers, chest, and boots) pieces.
    • All characters receive a 10% XP buff until Level 15.
    • All characters receive the Heroic Resonance item. When activated it instantly takes health and energy to 100%. The item has a cooldown of 75 minutes.
  • 400 Days
    • Players will receive the Perk and title of Valiant.
    • Players receive Membership to the Club Caprice VIP room and associated benefits.
    • Players will receive one free Full Retcon token.
    • Unlock the Epic Revelation Armor (bracer 1, bracer 2, leg armor 1, leg armor 2, neck and shoulder pads) pieces.
    • All characters receive a 12.5% XP buff until Level 15.
    • All characters receive the Heroic Resonance item. When activated it instantly takes health and energy to 100%. The item has a cooldown of 60 minutes.

VIPER Upgrade:

While always a deadly threat to normal law enforcement, VIPER has long been a relatively easy target for super humans, never quite able to match their power, training, or resourcefulness. Consequentially, VIPER has always been seen as something of a punching bag by the hero community.Times are about to change.In the late Nineties, VIPER "kidnapped" Doctor Park Lee-Wen from North Korea. After granting him a laboratory with state of the art tools and an unlimited budget, he applied his genius to the improvement of VIPER small arms to devastating effect. As a result of his work, all variants of VIPER's energy weapons - Photonic, Plasma, and Pulson, now deal significantly more damage in standard fire modes. The improved weapons rapidly saw wide distribution, not only among Viper agents, but to the soldiers of ARGENT and other villainous groups, who purchased them at a steep premium, further funding VIPER's improved efforts at research.Fortunately for the forces of justice, those few samples that have been taken from VIPER agents have yielded their secrets to UNTIL's researchers, somewhat evening the odds. Unfortunately, considering how badly out manned and outgunned UNTIL already is compared to VIPER, this comes as cold comfort.(Many henchmen of many different enemy groups... most anyone who uses high tech pistols or rifles... will do more damage their maintained, normal, NON- SHTICK attack.)The following is a selection of some of the other technical improvements to VIPER's weaponry, armor, and troops.

  • Tartrapper(Combat Specialist) - Tar Gun - The improved Mark II version of this weapon attempts to coat targets in a boiling, tar - like substance that substantially reduces all forms of movement (even teleportation; the extra weight excitable molecules of the goop prevents you from popping out!) and reduces your ability to dodge and avoid attacks. Blocking is no protection against this goop!
  • Brickbuster - BrickBurster Gun - A Redesigned, "Mark II" version of this gun has entered widespread use. This weapon is significantly deadlier than its predecessor, and can weaken or penetrate any known type of defense, and leave them weakened for a duration.
  • Adder Technician - Sonic Bombs - These weapons been rebuilt from the ground up. The stationary ones now do much more damage (they were previously bugged and only did around THREE points. Also, they used to be invisible; now you can see them.) The mobile ones now inflict about 2/3rds as much damage as they used to, and stop moving once they begin their countdown.
  • Golden Nest Leaders - Their golden power armor has received a significant upgrade; watch out for their new combined attacks. In addition, they now have an enhanced force shield that they can activate when they become wounded. This shield dramatically reduces incoming damage, but heavy enough damage can eventually penetrate and overwhelm it.
  • Red Guard Knife Fighter - For many years, The Red Guard weren't much more than highly trained, glorified street thugs and prison brawlers. While valued internally as "discipline officers" for their willingness to brutalize their fellow VIPER agents, they never represented a significant threat to the hero community. Two years, ago, however, a new doctrine was brought to their recruitment and training, and the first students of that doctrine are now entering the field, and proving themselves to be immensely deadlier than their predecessors. This new breed now bear diamond hard swords of an alloy that has so far defied analysis, but are capable of devastating critical strikes. In addition, their improved martial skills are supplemented by a net launcher and a laser blaster for use against enemies that attempt to just fly out of their range. The identity of the individual that initiated this new doctrine remains unknown, and its discovery is considered to be of the utmost priority.
  • Scarlet Serpents - As the weaponry of the standard VIPER soldier improves, the elite of VIPER has been given access to improved armor and an expanded inventory of weapons, including fragmentation grenades and countergrav minimines, all well suited to waging battle on the modern super powered battlefield.
  • Munitions Experts - These heavy hitters have had their armor and weaponry significantly improved. Their heavy gatling style guns can fire in either of two modes; an armor and shield penetrating burst, or a maintained stream that's nearly impossible to dodge. In addition, their arsenal includes a powerful shotgun and an even more powerful rocket launcher.
  • VIPER Squad Leaders - Motivated, dedicated, and utterly committed to the ideals of VIPER, the Squad Leaders have had their previous, largely ornamental armor replaced with the highest tech armor, force fields, and equipment in VIPER's arsenal. Squad Leaders can now deploy multiple kinds of robotic drones with both offensive and support properties. In addition, they are able to inspire surges of manic zeal by triggering the latent Draysha implants in other VIPER agents.
  • Air Cavalry - VIPER's elite Air Cavalry is finally ready for broad deployment! Equipped with the newest generation of flying armor, these soldier are ready to take the fight to the heroes in the air enforce VIPER's will wherever needed. Fortunately for the heroes, the standard Air Cavalry soldier is "only" armed with the improved standard VIPER weaponry, such as laser, plasma, and pulson weaponry. Unfortunately, they are led by Aces who are equipped with powerful, experimental Thermal Lance pistols and powered energy blades that make these aerial warriors a force to be reckoned with.
  • Super VIPER Powered Armor - While their power armor has always been impressively advanced, it's bleeding edge design has actually worked against its effectiveness in the field, as glitches and malfunctions have plagued these units since their debut. Missiles would fail to fire, or fire independent of the targeting laser, an inefficient force field that failed shortly after activation, and other problems retarded their effectiveness.These problems have been solved. Heroes, consider yourselves warned.
  • Omicron Enforcer - Twenty years ago, Doctor Phillippe Moreau transformed a wounded VIPER soldier into Ripper, one of the deadliest super powered combatants on the modern battlefield. Unfortunately for VIPER, he's also one of the most unstable and difficult to control. For twenty years, VIPER's technical division has been attempting to control, improve and harness the Omicron technology that granted Ripper his strength, durability and power in order to create a new breed of technologically enhanced super soldiers. They've succeeded.
  • Quetzalcoatl Gunship - The second generation of the Osprey Gunship, the Quetzalcoatl is faster, better armed, and generally more dangerous than its predecessor. The enhancements aren't as significant as some of the other improvements to which VIPER now has access, but when taken in total, still increase the danger of this already powerful organization.
Other Patch Notes:

Art:


  • Players can now access the new UNTIL Headquarters!!
    • Note: UNITY Headquarters is also located at the new complex.
  • The Vibora Bay starting area has been updated with lots of new art!!! Players now have access to the Bank, Auction House, Tailor, Nemesis and UNTIL kiosks.
  • Updated the Nemesis kiosk in Millennium City to match the new kiosk in Vibora Bay


Critters:


  • Critter Regeneration has changed. Higher ranked critters now regenerate more hit points per tick. Further, the number of points regenerated per tick increases as the critter is damaged, up to a maximum of double the base rate. Critters weaker than a Master villain will regenerate more slowly than previously. Master Villains should regenerate at about the same rate, and more difficult enemies have increased regeneration. Player regeneration powers are completely unchanged.
  • Critter Force Field has changed. The number of points in a critter's force field, and the number of points restored tick now scales with critter rank. Critters weaker than a Master villain will have weaker fields than previously. Master Villains should have about the same strength, and the fields of more difficult enemies have increased effectiveness. Player Force Fields are completely unchanged.
  • The Force template has been changed. Sig enemies that used Force powers have been reviewed and improved. They'll now use their attacks in a more logical and effective fashion.
  • Corrected a tiny calculation bug with how several reward mechanisms. Missions, Legendary class enemies and Cosmic class enemies now grant a very small amount of additional XP and resources.
  • The critter version of the Eldritch Bolt power no longer generates a "Root incoming!" message. This was a consequence of the power being derived from an old incarnation of the player version that could proc a weak root, which could lock down a henchman or a villain, but not a Master Villain or Player. The power now has a (slightly lower) chance of proccing an actual Root against players
  • The critter versions of Ice Cage, SnowStorm, and Frost Breath now work correctly. Previously, these powers were broken.
  • Galeforce: Her WindWave power now works correctly. It was previously broken.
  • Updated the critters in UNTIL Headquarters to use different costumes.
CStore:


  • Beast Head Pack: Added a small selection of hairs that work with Male and Female Vampire Long Jaw head.
General:


  • Auction House:
    • Search results can now be sorted! There is a new drop-down menu on the side from which you can choose to sort by price, or sort by name.
    • The UI has been cleaned up. The scrollbar has been removed, the next and previous page buttons are much more responsive, and the page display on the bottom now displays actually useful information.
  • Increased the teaming bonus for defeated critters by 16%.
  • Crossover missions now give 60% of the full mission XP.
  • Recruit Experience Bonus will now be given for all earned entity experience. Previously, the Recruit Experience Bonus was only given for killed entities. This was a bug and has been fixed.
  • Corrected a race condition in Unity2 Missions that a few players were encountering. This was causing zones to crash when the players tried logging into the game.
  • The /MovementReset command has been changed to allow players to use it once every 5 minutes per map. This is being changed to give the Programming team additional information for tracking down the issue with players' character getting stuck in position.
  • Trying to change instances when there are no instances to change to will no longer break chat.
  • Moved the starting spawn point in Vibora Bay to a better location.
  • Moved Police Chief Iron Tom Buford to a more central location in the new social area in Vibora Bay.
  • All players with Lifetime accounts were incorrectly awarded the Chilly Title. Players will now correctly receive the title when they accumulate 1 million cold damage.
  • Players will now be resubscribed to the SuperGroup chat channel if they are kicked from the SuperGroup and reinvited back.
  • Changed the channel_leave command to be able to leave from "built-in channels" (e.g. Zone channels, Guild channels, "Global")
  • Only players will paid subscriptions will be able to join or create a SuperGroup.
  • French Localization only: Fixed a number of French translation errors involving slashes.
  • Auto-attacks should no longer become stuck when the controls are configured in a specific manner.
Hero Games:


  • Players will now receive a prompt to leave the PVP map once the game has ended.
  • Stronghold PvP: Completed a balance pass on Raza and Ironclad. Removed any additional passives on them. Also, increased Raza's HP and reduced Ironclads HP, so their HP should be similar now.
Items:


  • All Vibora Bay Costume Unlock drop rates have been adjusted! The drop rate has been doubled.
  • Created a store that will allow players to trade-in Vibora Bay BOP Costume drops for a BOE version of the item. The store can found on the Costume Quartermaster in Renaissance Center in Millennium City.
  • Steampunk Costume: All eight pieces of the Steampunk Costume have been added to the game! These costume pieces can be purchased for Snake Bucks from Bargaining Bill! Snake Bucks can be earned off of all critters in Snake Gulch.
  • Munitions: U12 Paralysis Grenade now inflicts a "shock" type of stun.
  • Updated Howling Recurve Bow, Archery_Replace_Recurvebow_Sonic, so that its quality color should no longer vary when interacting with contact Mayte Sanchez.
  • Mass Faerie Onyx Blueprint: The blueprint will now let players make the component Faerie Onyx.
  • Yengtao Incense Blueprint: The blueprint will now let players make the component Yengtao Incense.
  • Updated the description for item Military Optical Implant, L16_Arms_Crft_Utl_Pri, so that it now appropriately fits the item type.
  • Changed the range on the Psionic Accelerator to 100 feet to make it better fit how ranged items normally work.
  • Updated U0-9 Crybaby Grenade so that it will effectively placate the enemy.


Missions:

Canada:


  • The Co-Worker: The hostages will no longer run away and get stuck on map geo.
  • Undead on Arrival: Increased the number of hit points on Rictus to help prevent breaking the Open Mission.
  • VIPER Cache: The mission text now says "Weapons Disabled" instead of "Clickies Used".
Canada Crisis:


  • Into the Storm: The mission now grants credit for a team defeat of Rakshasa.
Desert:


  • Belle's Saloon: Belle Steele entry text in the Crime Computer now has correct grammar.
  • Hanks Forlorn Memoirs: Updated the mission waypoint.
  • Long-Buried Boots: Decreased the interact time on the boots from 45 to 10 seconds.
  • Sinisiter: Witchcraft and Talisman will now respawn when the mission is failed and reacquired.
  • Stronghold Prison: The Cellblock keys now count correctly for the Open Mission tracker.
  • Snake Gulch: Updated the display names of a of crates in the viper area
  • Blank and Steins Monster: changed the name of the mission drop item to match the mission
  • Snake Gulch: changed the weaponsmith groups to only have 1 weaponsmith as the difficulty was a little too high
Desert Crisis:


  • A Crafty Contrivance: Updated the mission text to better explain to players how to complete the mission. Players need to train the skill and take the skillset mission from the Trainer.
  • Gigaton: Adjusted his leashing volume to make sure he doesn't enter impassable terrain and get stuck.
Lemuria:


  • Caliginous Depths: The spawn point at Sealab now has a visual indication that it is a spawn point.
  • Ship of Fouls: Made several changes to the mission:
    • Increased hitpoints on the boss
    • Reduced the size of the ships patrol and waypoint to make it easier to find
    • Updated the landmark.

Millennium City:


  • All Citizen Granted Missions: Updated Citizen AI to wait until a player is not in combat or talking to a contact in order to grant a mission. Also, fixed an inventory bug that prevented Citizens from removing tokens that marked mission eligibility. Please note that some players may have accumulated a number of tokens, so it may take a few days to see a drop off of mission offers to normal levels.
  • All Patrol Missions: Updated the encounters to not include tough critters during solo play.
  • Biotechnical Difficulties: The boxes will now only drop on item per box.
  • Defender Fanboy now has the correct text to match his voice over.
  • How ARGENT Gets Ahead: Changed crate interact to say "Search Crate for Petrified Head".
  • Maniacs Bank Job: The Maniacs version of this mission will now correctly spawn critters.
  • Museum Mayhem: The mission will now properly grant credit for exploring the rooms.
Millennium City Tutorial:


  • Added another reset condition on Sapphire's FSM to help prevent her disappearing on the map.
  • Added VO to the commanding officers outside of Champs HQ during the celebration
Monster Island:


  • Andrith Ruins: Changed Vikorin the Blind's reward table drop so that he now drops an upgrade and also has a chance of dropping a rare item.
  • Deathray Demolition: The mission will no longer spawn encounter template coreys.
    • Note: This fix significantly reduces the difficulty of the encounter because there can only be 4 villains in the group.
  • Great Barrier Grief: Reworked the mission to prevent the mission from being exploited.
  • Sentries of Another Dimension: changed the critters from Captured Scientists back to Riftkeepers.
  • The Rat King: The mission contact will now re-grant the mission if a player drops it.
  • Viper Nest: Removed the duplicate destructible property from the cage door library piece. Players are now able to destroy the door.
UNITY:


  • Updated the missions to prevent sharing of the submissions. Sharing of these was causing a GameServer crash when the child mission became disassociated from the parent.
  • Bleak Reckoning: Changed the way hostages work in this mission. The hostages will now stand up, thank the hero, and despawn.
  • Lizard Mind Magnification: All four network systems can now be deactivated.
  • Elders Among Excrement: The mission now grants properly.
  • Manimal Farm: The mission now grants properly.
  • Of Serums and Secrets: The Courier drop location will now drop for all team members.
  • Unity's Most Wanted: Made the mission for Therakiel's Temple repeatable.
Vibora Bay


  • Bat to the Future: The console will now grant Bat to the Future if the player has already completed Fox in the When House and is not currently on Bat to the Future.
  • Caliburn Baby Burn: The mission drop will now grant the Flame Gem to all team members.
  • Salem's House: The mission will now give appropriate credit for defeating Mina Salem.
  • Sovereign Sunset: The artifacts will now glow correctly.
  • Therakiel's Temple: Players must have a mission to enter Therakiel's Temple (i.e. either Apocalypse Aversion or the Vibora Bay UNITY's Most Wanted mission).
  • Therakiel's Temple: Move the spawn point before Vladic's chamber to before the Immortals' room. This makes it harder to accidentally trigger this spawn point, and gives players a closer respawn if they have trouble with the Immortals.
  • Therakiel's Temple: Therakiel will now properly drop his sword to the ground when defeated.
Perks:


  • New Signature Villain Perk Icons: Updated all 72 Signature Villains Perks icons! Every single Signature Perk has a unique icon that accurately represents the villain associated with it.
  • A Job Well Done!!!: Changed the Perk mission to be a talk to Defender to learn about Perks instead of handoff to perk costume quartermaster due to the Perk Store removal.
  • Bloodhound: The Perk will now complete when Bludhound is defeated.
  • Death by a Thousand Cuts: The Perk now grants the proper title.
  • Good Fella: The Perk will now have the proper icon associated with it.
  • Perked Your Curiosity: Added this new Perk to grant when the Perk for a Job Well Done!!! mission is completed. Also, created a new title for this Perk.
  • Perked Your Curiosity: Completing this Perk will now grant the UNTIL cape to players.
  • Reign of Frogs: The Perk will now properly grant when the Open Mission is completed.
  • Second Stringers: Skortch will now give credit for the Perk.
  • Ship of Fouls: The Perk will now give appropriate credit for completing the Open Mission.
  • Undead on Arrival: The Perk will now give appropriate credit for completing the Open Mission.
  • Vanquished Dr. Timothy Blank: Updated the icon to a version that correctly depicts Dr. Timothy Blank.
  • Voodoo Child: The Perk now grants the proper title.
Powers:


  • Charged powers that cancel will no longer have an energy cost (e.g. If a player is attacking a critter that moves out of range, energy will no longer be consumed).
  • All lunges: Corrected a synching issue that would let the client attempt to activate a lunge while the server still had it on recharge.
  • All ranged attacks that have a 50' maximum range have had their discount increased.
  • The cost has been reduced for some powers that had proc effects of 100% chance at full charge.
Knocking Update:


  • Fixed the following powers to use the standardized knock diminishing returns system, which also fixes the problem where they did not properly work with Aggressor
  • Might - Mighty Leap - Bull Rush custom advantage
  • Fire - Pyre - Backdraft custom advantage
  • Telekinesis - Telekinetic Eruption
  • Telekinesis - Telekinetic Wave
  • Celestial - Expulse
  • Munitions - Frag Grenade
  • Gadgeteering - Particle Mine (Advantaged) (still won't trigger Aggressor, since it's an indirect effect.)
  • Munitions - Rocket - Concussive Rocket advantage
  • Archery - Torrent of Arrows - Relentless Recurve advantage.
  • Ice - Ice Burst
  • Darkness - Ebon Rift - Vengeful Shadows (still won't trigger Aggressor, since it's an indirect effect.)
  • An icon displaying the diminishing return will now appear for all knockbacks.
Celestial:


  • Conduit: Miniaturization Drive will now correctly proc with this power.
  • Imbue: The amount of time players have to make their next attack, and take advantage of the Imbue, has been changed to 18 seconds, up from 10.
  • Iniquity: The power effects now scales much more cleanly.
  • Iniquity: Justice Advantage: The advantage effects now scale much more cleanly.
  • Imbue: This power is an "on next hit" power and shares a cooldown with Sonic Device.
  • Seraphim: Updated the description to clarify that it actually boosts all paranormal damage, not just Dimensional damage. This is just a text change; the actual power is completely unchanged.
  • Vengeance: Updated the description to match the changes that were made in the Super Power Pack.
Darkness


  • Drain Life: Updated all 3 ranks of Drain Life to use the corrected healing value. These powers were previously using incorrect values to calculate their healing amounts.
    • Note: Rank 1 was previously healing as if it was Rank 2. These changes have decreased the amount healed.
  • Drain Life: Vampiric Sympathy: In addition to the advantages current function, players are no longer immune to the bonus healing from Vampiric Sympathy while under the effect of Dark Transfusion.
Fire


  • Fireball: Unstable Accelerant no longer scales with super stats.
Force:


  • Force: Force Block: The energy returned by Force Block scales off of 200% of your Ego.
  • Force Detonation, Force Cascade, Force Blast, and Force Bolts: The Diminishing Returns for knockback on these powers have been improved. They now use the same system as Munitions: Shotgun, where several subsequent hits result in immunity from further knocks.
Gadgeteering:


  • Clarified the description of Miniaturization Drive, Toxic Nanites and Sonic Device that they only work with single target attacks, and do not function with AoEs or some indirect attack powers, such as Orbital Canon.
  • Implosion Engine: This power now counts as part of the Munitions framework for purposes of interaction with Lock N Load.
  • Implosion Engine: Inverse Polarization Field advantage now functions properly.
  • Miniaturization Drive: The (de)buff component of this power can no longer crit or be enhanced by Stat Focuses.
  • Sonic Blaster: Added a small knockback effect to this power.
  • Sonic Device: This power is an "on next hit" power and shares a cooldown with Imbue.
  • Toxic Nanites and Miniaturization drive no longer share On Next Hit cooldowns with Sonic Device and Imbue. These powers will be reviewed, and likely heavily changed down the road.
Ice:


  • Ice Burst: Freeze, Dirtbag!: The advantage now has diminishing returns applied to the hold.
Martial Arts:


  • Inexorable Tides: Updated the description to reflect current functionality.
  • Dual Blades: Dragon's Wrath: The Tiger's Courage advantage now increases the base damage of the power (in the same way that ranking a power up does), instead of acting as an external buff. The net effect is that this advantage should generate significantly greater benefit. The maximum benefit, however, is capped at +30%
  • Dual Blades: Dragon's Wrath: Updated the description of the dual blade attack to read slashing instead of piercing to better reflect its effects.
  • Reaper's Caress: Challenging Strike: Corrected a text bug.
Might:


  • Aggressor: Aggressor stacks now properly refresh other Aggressor stacks.
  • Aggressor: Changed description. Added the line - "Indirect Knocks, such as from pets, bombs, or summoned effects, do not cause you to gain Aggression". This is a text update and clarification only, not a change in the functionality of the power.
  • Enrage: This power is limited to 8 stacks. Players will no longer be able to push it past the limit by zoning.
  • Defiance: This power is limited to 6 stacks. Players will no longer be able to push it past the limit by zoning.
  • Unstoppable: This power now resists the correct amount of damage.
  • Players will no longer see "Invalid Target" when attacking large enemies when "Melee can ignore selected target" is set to On for certain Melee power.
Power Armor:


  • Targeting Computer now generates proper tooltip information on mouseover and grants a buff icon. The actual functionality of the power is completely unchanged.
  • Wrist Bolter - Armored Assault - Fixed an issue with this advantage. It should now work properly with all builds, in combination with all powers, including other "hand slot" power armor attacks (I.e. Concussor Beam)
  • Wrist Bolter - Automated Assault - now locks out other hand slot attacks (Concussion Beam) appropriately.
  • The issue with powers incorrectly remaining on cool down has been fixed. Wristbolter should no longer appear to break after using eye beam.
Sorcery:


  • Eldritch Shield: Imbue With Power Advantage: This advantage now adds your Intellect to your Ego for purposes of calculating energy return when you have Aura of Arcane Clarity active.
  • Primal Invocation: Invocation of Storm Calling: The FX has been updated to reduce player lag.


Supernatural:


  • Aspects (both): Duration of the buff provided by these powers has been increased from 12 to 20 seconds.
  • Regeneration: Updated the tooltip for Regeneration as players were finding it confusing. Previously, the tooltip seemed to indicate that the power gave two kinds of healing, one of which became weaker as you ranked the power up. The "healing" that became weaker is actually the mechanic that causes Regeneration to slow down over time if players are not taking more than a certain amount of damage, and that effect explicitly does get smaller (i.e. your regeneration loses potency slower) as you rank it up.
  • Infernal: Condemn: Updated the description to match the changes that were made in the Super Power Pack.
  • Infernal: Defile, a new power, has been added to the game! Defile is a Tier 3 Infernal power, which deals ranged Toxic damage and places a Toxic resistance debuff on the target. A new custom advantage has been added for the power as well.
  • Infernal: Vile Lariat: Fixed name in advantage window.
Telekinesis:


  • Telekinetic Eruption - Changed to a normalized chance to Knock; 36% at tap, 100% at full charge
Tailor:


  • New! Added the ability to randomize costumes by style in the Tailor.
  • New! Added a filter to the unlocked costume pieces tab which filters on either the costume piece name or the location of the costume piece.
  • New! Added a Wrapped Scarf Long. This costume piece is available for male and female models.
  • Completed an initial optimization pass on the Tailor. Players who have a lot of unlocked costumes will notice a dramatic increase in performance. This applies overall and should affect performance when setting costume pieces by the drop downs and through the unlocked costume parts tab.
  • The unlock costume pieces tab in the Character Creator & Tailor now let you preview the costume piece on your costume before applying it.
  • The popup prompt on the costume pieces that change the costume's category is now displayed in the tooltip.
  • Previewed unlocked costume pieces are not applied immediately, and require that you click the "Apply Costume Part" button or double-click the costume piece in the list.
  • Unlocked munitions weapons will now appear in the tailor
  • Weapons will no longer revert to their default colors if the colors are set to mirror the base costume colors.
  • Players can once again use all head categories
  • Using the costume randomizer after loading a saved costume should no longer crash the game client
UI:


  • Mission Journal UI improvements:
    • Added the ability for players to hide missions from appearing on the HUD.
    • Added the ability for team leaders to share or set as primary any mission that a team member has, even if the team leader does not have that mission. If the mission lender is out of range an error message will be sent.
    • The headshots on the will now update properly.
  • Sidekicking improvements:
    • Players who have previously declined a sidekicking prompt will no longer have to leave the team to be able to receive the prompt again.
    • Once a player begins sidekicking, they will remain sidekicked even if the Team Champion changes. The prompt will not appear again until the player stops sidekicking.
    • The C symbol will now appear for all sidekicked players. This includes the team leader.
  • Several updates were made to the mail UI:
    • The UI no longer appears in a preset cell. It is now a large window and the columns follow a more traditional layout.
    • The column header format for mail has been changed to Sender/Subject/Date
    • The item attachments background has been fixed
    • The icons in the attachment screen scale appropriately now.
    • Hitting report spam now deletes the message as well.
    • The header layout has been changed.
    • Date will now only show Month Day (e.g. Apr 27) unless it was sent in the last 24 hours, in which case it will show the time sent
  • Several changes were made to the Chat UI:
    • Updated the Chat Window Text Entry Area to remove and "see through" areas.
    • All of the Chat Windows now scale properly when changing the chat window font scale. Previously, only the bottom area would scale.
  • Several changes were made to the Font:
    • Updated the main game font to use a higher resolution version. Players will notice an improved appearance!
    • Corrected characters overlapping in all fonts used throughout the game.
    • Corrected minor clipping issues of characters in all fonts used throughout the game.
    • Corrected missing characters in the italicized version of the default game font.
    • Moved the default keybind text for the Power tray from the lower left corner to the top right corner. Also, the font is now slightly smaller and much more readable.
  • Loading Screen Changes:
    • Reduced the size of the loading screens description text slightly so that it does not go out of its bounding area.
    • Moved the position of the loading screen main title (map name) slightly down so that it is not right against the top edge of the screen.
  • When dropping a mission, that has a cooldown timer, players will now receive a confirmation prompt displaying the amount of time before they can take the mission again.
  • Chat: Using ctrl+shift+arrow to select words in text areas no longer skips the first word.
  • The minimap will now display the text for large waypoints in a saner location when moused over.
  • Crime computer contacts now display the mission level range.
  • The UI will now properly display the map name and other information for teammates 3 through 5.
  • Large Windows are no longer mutually exclusive.
  • Made some minor appearance changes to the overhead floating text for Player Titles and Guild Names.
  • Closing the mission tracker will now completely hide the list of missions if a primary mission was set.
  • Until Tokens now appear in the character status UI on the Records tab.
  • Updated the message players receive when they try to equip an item that is too low level.
  • Fixed a bug where clicking on "Set Description" would immediately reopen the description window in the player status screen.
  • When in mouselook mode, the mouse will now be clipped to the screen to avoid accidentally clicking outside the window and causing the game to lose focus.
  • Updated mousewheel handling to support values of less than 120. This will allow mousewheel's to properly work in Windows 7.
  • Added support for non-Xbox Joysticks. Joysticks may be setup to map to Xbox gamepad inputs for use with existing UI's. The default joystick mappings have been setup for a gamepad like controller (e.g. Logitech Rumblepad 2).
  • Added an option to enable/disable the Xbox Controller. It defaults to on.
  • Added an option to enable/disable the use of non-Xbox Joysticks. It defaults to off
  • Tray tooltips can now be disabled during combat. Players can toggle this option per character in the HUD tab of the options menu.
  • The overlapping text bug on the action figure descriptions has been fixed and the font updated.
Patch du 13 juillet

Citation :
Crafting


  • Players can once again gain skill points from crafting items after Level 21.
Critters


  • Removed the Bleed effects from the Critter version of Throwing Knife, Axe, and Bone attacks. This will stop the Bleed stacking issue players have been reporting since the Serpent Lantern push to LIVE.
  • Stronghold - Kodiak - This critter no longer Regenerates.
  • Stronghold - Dread Metal - This critter is no longer Defiant.
  • Grond - Reduced Regeneration.
  • Ice Cage holds, other than Freon's, a Serpent Lantern boss, are now only roots and do not appear on any critters lower than level 15. The hold will still affect players even if they are blocking.
  • Gigaton - This critter no longer has Freon's Ice Cage hold.
  • Fixed some issues with Regeneration for critters. In general, weak critters should regenerate more, and high end critters (particularly Legendary and Cosmics) should regenerate much less. This issue is still undergoing review, but a fix for Bludhound, a Legendary critter in Vibora Bay, was necessary.
  • Shotgun Blast and Fragmentation Grenade now apply normalized knockback resistance. This will help address the feedback players have given on large VIPER groups having too much knockback.
  • The Critter version of Martial Arts - Lightening Reflexes has had the description updated. The text now reads "This enemy has a very high chance to dodge slow attacks! Use fast attacks like Clicks, and only tap your Charge attacks to defeat his defenses!" The power has not changed. An example critter with this is Black Mist of the Braintrust.
  • Many types of critter maintained attacks do slightly less damage. Such as Viper laser rifle spray, and the frost breath of Ice Shamans.


General


  • Improved "Ignore hard targets for melee". It now correctly does the targeting check.
  • Added code to help prevent the "I'm stuck charging" animation issues that players have been reporting.
  • Note: This will not solve the issue in all circumstances, but players should notice an improvement.
Items


  • Only items that are an upgrade type will have extra powers added to them.
Missions

Millennium City


  • UNTIL We Meet Again: Changed the journal map to the correct map.
Serpent Lantern


  • Made several changes to Freon:
  • Increased the number of times players need to affected by Chill before they become Frozen.
  • Reduced the amount of effort needed to “break free” when frozen.
  • Freon will no longer use his snow storm power on foes that are in melee range.
  • Freon's damage has been reduced by about 10%.
  • Added damage reduction to Freon, which increases the chance of a player landing a critical hit.
  • The drops for Viper X, Freon, and Draconis have been improved in quality. Players will now receive Green at low levels and Blue at high levels.
  • Improved the quality of reward drops for Viperia.
  • Adjusted the quality of consumable reward drops for Serpent Lantern.
  • AI enemies should now avoid entering electrified areas. This will help improve the play experience for melee players.
  • Added an extra tank to each checkpoint on the Exterior Bravo Map to prevent players from not being able to complete the mission.
  • Added a map marker for UNTIL HQ.
  • The exit portal will now properly return players to the UNTIL Forward Base.
  • Removed the override combat text from the AA Launchers.
Vibora Bay


  • Sapphire Church: Made Sapphire unkillable.
Perks


  • Ran a cleanup script to catch some Perk unlocks that were not properly converted when the Perk vendor was removed from the game.
  • Perked Curiosity: Fixed the spelling of curiosity in the title given and correctly renamed the title item.
Powers

Archery


  • Quarry – The slotted power for Quarry now displays proper tool tip information.
  • Quarry - Adjusted the Quarry power so that it will no longer trigger on energy building attacks.
Celestial


  • Conduit - The power can now crit.
  • Conviction- The heal portion of Conviction can now crit. Increase to max hit points now has a buff attached.
  • Imbue - Added the following line to the power description. "At Rank 1, this power uses 83% of your Constitution to calculate your Critical Severity. This percentage rises to 100% at Rank 2, and 120% of your Constitution at Rank 3." This is only a clarification. The power has not changed.
  • Iniquity - Changed the description to clarify that the power cannot crit. The power was not changed.
  • Palliate - The power is now accurately marked as a healing power.
  • Palliate - This power cannot crit. The description has been updated and the cost has been lowered.
  • Radiance - The healing portion of Radiance can now crit.
Darkness


  • Life Drain - Increased damage, significantly increased healing, increased cost.
Electricity


  • Electrocute - The power is now affected by incoming damage.
Gadgeterring


  • Correctly eliminated the on next hit cooldown from Shrinking Device. All of the on next hit powers will be reviewed in the future.
Might


  • Shockwave - The power now properly works on moving targets.
Munitions


  • Correctly reset the range for Sniper Rifle to 120'.
Sorcery


  • Tyrannon's Familiar - Corrected a typo in the powers description.
Supernatural


  • Bestial - Fear Sense Advantage to Frenzy now works correctly
  • Infernal - Defile - The power now counts properly as an Infernal power for purposes of acquiring Tier Four powers.
  • Soul Mesmerism - The power is now affected by incoming damage.
UI


  • Location search is once again usable.
  • The Chat Window Text Input font now scales in size along with the rest of the chat window log font. Before, increasing the size of the chat window font would make the text larger, but not as large as the chat window log font, eventually making it harder to read for some players that rely on larger font sizes.
Citation :
Publié par luc.black.dragon
  • Stronghold - Kodiak - This critter no longer Regenerates.
  • Stronghold - Dread Metal - This critter is no longer Defiant.
maintenant les PNJ de stronghold se multiplient : 3 justiciar, 2 sapphir, 2 dreadmetal ,3 lacuna ect...

et j'suis comme une boule de flipper.....
Citation :
Publié par Satannish
et j'suis comme une boule de flipper.....
*echo* boule de flipper -- boule de flipper -- ...
Qui roule *echo* qui roule -- qui roule ...
Tous mes beaux châteaux d'Equateur *echo* teaux d'équateur -- teaux d'équateur ...
s'écroulent. *echo* s'écroulent -- s'écroulent ...

Heu ... désolé !
C'était donc a cause de satannish que je me suis retrouve avec cette chanson en tete toute la soirée.
Elle était la, pas moyen de me souvenir comment elle était arrive, mais elle était la.

La convention de geneve a décrété ce genre de pratique comme crime contre l'humanité satannish...
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