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Oui c'est le Chapitre 10...
On sait déjà depuis l'été dernier que ça se passe du côté de Madripoor, et depuis Axis que ça concerne les Skrulls, bref il se fait attendre le bouzin!

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Publié par AlexRiot
Ha oui quand on voit She-Hulk et Ms Marvel...un gros clin d'oeil à Secret Invasion...miammmmmmmmmmmm
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Publié par @bentlegiant
I just couldn't help posting this secret. I hope it invades your consciousness and you're as blown away as I am with the Gazillion environment art team (directed by the sultry, yet lovable Lord, of course).

Dernière modification par Jeremy Stone ; 17/06/2015 à 15h07.
[Test Center] 1.59 Patch Notes In Progress:

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Big 10 Event Returns!


Cosmic Chaos - Cosmic Mystery Boxes, boosted Cosmic terminals and more! Don't let Doop get away with your loot!
  • Cosmic Worldstones can drop from any enemy in the game!
  • Cosmic Bosses Drop Double Loot - All Cosmic Terminal & Cosmic Patrol bosses, every time.
  • Cosmic Prestige Doubled - Doubled leveling rate for Cosmic Prestige during Cosmic Chaos week.
Operation Omega - Join your fellow S.H.I.E.L.D. recruits for omega level loot, bosses, leveling and more!
  • During Operation Omega, the first time you complete a Shared Quest each day will reward double Omega Orb rewards.
  • Omega Level Buffs!: XP, RIF, and SIF increase by 24% every day. This will replace our current escalating server side buffs.
  • Omega leveling is 24% faster during Operation Omega. This works well with the Omega-Level buffs to experience.
  • Agent Coulson offers a mission during Operation Omega week. Each day, you can complete five or more waves in the S.H.I.E.L.D. Holo-Sim to receive a reward from him. This will help hone your skills to be prepared for Omega-Level threats.
    During the event, any enemy can drop a powerful artifact called The Omega Drive.
Odin's Bounty - Our loot rotation is back! Visit the right modes for Chests of Odin's Bounty and chance at Odin's Blessings and the Mystery Crimson Box! Odin's Bounty Potions have been known to increase your chances of receiving Odin's Blessing.

Big Ten Daily Gift - The ultimate in daily gifts, you simply cannot miss this!
  • 50 A.R.M.O.R. Drives
  • 30 Cosmic Worldstones
  • 30 Omega Files
  • 10 Odin Marks
  • 10 Eternity Splinters
  • 10 Cube Shards
MORE CAKE - Birthday Cake Slices will continue dropping throughout the week! Collect them to exchange them for a Marvel Heroes 2015 2nd Birthday Cake, which contains awesome loot!

Cowpocalypse Continues - Moo. Moo moo. Moo? Moo!
  • Cow Summonings - Bosses can now roll an affix that summon cows.
  • Industry City Patrol Cow Waves - Defeat waves of Angry Bovine in Industry City Patrol!
  • Bovine Portal Drops - Bosses and mobs in all parts of the game have a chance to drop portals to the Bovine Sector and * Bovineheim
  • Bovine Portal Gifts - Log in on Saturday and Sunday to get free portals to both the Confidential Bovine Sector and Bovineheim!
Fortune Favors You
  • Complete a daily quest in Industry City Patrol to earn a Fortune Card!
  • 50% off Boxes of FCs MK 1-6 & Uncanny & Future
  • Two new big FC bundles (MK 1-6 + Uncanny & Future, and one made up of only $.50 Cards)


New Team-Up: Iron Man Mk 2
To celebrate our "Anniversary Mk 2", the Iron Man Mk 2 Team-Up is being given away to those who login all weekend long! Please note: this gift will start being given at 12:01AM PDT Friday (6/26).

Two Store Events!
Two additional store events will also be live during the Big Ten event!

Other Changes
The Lightning Orb boss affix has had its damage reduced by 50%. We're looking at ways to make this visually more distinct as well.
Two new General S.T.A.S.H. tabs are now able to be purchased.

Bug Fixes
Fixed various population issues which should result in players able to complete Shared Quest objectives at the same rate as before.
Improved client performance on opening your inventory.
"Fixit" achievement: Treasure Room elites within its corresponding zones will now count towards the objectives.
Crashing Hail should now count toward the "Riders On The Storm" achievement.
Scarlet Witch's Reality Implosion can now trigger procs (such as Chaos Magic).
Rocket Racoon's H7 Fleetslayer now lists the cooldown again.
Removed the non-functioning “Cosmic Trials” portal from Midtown.
Winter Soldier should no longer be able to be damaged during a small window after activating his Ultimate power.
Bon retour à toi.

1) A la fin de la semaine prochaine, pour le gros patch mensuel de debut juillet probablement. Le patch notes du serveur test indique que ca va durer jusqu'à jeudi ou vendredi prochain. (pas demain, le suivant).
2) Tout à l'heure apres le patch. Mais ca recommence pour le big 10. On repart a 24% apres le patch pour arriver à 168% en fin de semaine prochaine.


Et sinon, nouvelle info, on devrait voir apparaitre la refonte de la campagne plus vite que prévu.
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Should be a set of tuning changes next week. Uniques too.

Just as an FYI: Amthua is also working on some very exciting story mode rebalance stuff for the July release. We'll share more about that soon (moreso for people who love playing the story, new players & people who dislike being unable to group due to difficulty modes!)
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Publié par Associal
1) A la fin de la semaine prochaine, pour le gros patch mensuel de debut juillet probablement. Le patch notes du serveur test indique que ca va durer jusqu'à jeudi ou vendredi prochain. (pas demain, le suivant).
2) Tout à l'heure apres le patch. Mais ca recommence pour le big 10. On repart a 24% apres le patch pour arriver à 168% en fin de semaine prochaine.
Merci pour ces infos précises. J'aurais du un peu plus profiter du boost d'hier .
Pour la fin de la semaine prochaine, les 3 persos qui auront une refonte de leurs items seront Wolverine, Loki et Emma Frost.

Emma Frost, pas encore montré les uniques, mais pour Loki et Wolverine ca devrait être ceci:
(sous réserve de changements mineurs d'ici ces 5 prochains jours)
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Joueurs de Dr Doom, profitez bien de la semaine à venir, car vous allez bientôt revenir à la normale
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His summons' health and defense are clearly too high (no they are not supposed to tank one-shot abilities in CMM or Raids), so they will be adjusted next week. Carry on.
Il semblerait que les uniques d'Emma et Loki soit peut être repoussés à la semaine prochaine, et que seul les uniques de wolverine passent cette semaine.

Et patch provisoire sur le serveur test:
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Note: These patch notes are incomplete and should be considered in-progress at this time.

Sam Wilson as Captain America - Team-Up
  • Sam Wilson as Captain America joins the Team-Up roster!
  • Currently available for preview in Test Center, you can unlock Sam directly from the Team-Up Roster for 1G. Let us know what you think in the Test Center thread!
Bug Fixes
  • Fixed Achievement progress not updating in the Achievements panel while logged into the game.
  • Fixed an issue with how self-damaging effects (such as Psionic Overload or Ziggurat of Kargul) were being calculated. These effects will no longer scale with or be affected by any other stats than Health.
  • Fixed an issue preventing the Ringed Ruby of Raggadorr’s Spirit recovery on enemy defeat from functioning.
  • Fixed an issue preventing Moonstone Shard from regenerating certain resource types other than Spirit.
  • Fixed an issue with Ultimate power tooltips displaying “next rank” information when viewed from the hotbar.
  • Fixed an issue that allowed use of Pom-Poms outside of hub areas.
  • Fixed various text errors in G.L.F. mission descriptions.
Tuning Corner Several tuning changes are included in week's patch:

THOR
  • Spinning Strike - now has execute affix, will no longer slide during animation
  • Odinforce - now grants 5% more damage to all powers while imbued
  • The Anti-Force - spirit cost removed, critical damage rating replaced with critical damage percent
  • Bring the Thunder - duration increased to 8s. Fixed an issue that caused Odinforce to decay while he was still standing in hotspot.
  • Rolling Thunder - duration increased to 8s
  • For Asgard! - duration and cooldown both decreased by 16% so the cooldown can line up with his Signature at 50 ranks. - Fixed an issue in which his health on hit proc did not have an internal cooldown.
  • Asgardian Smite - slight increase to base damage
HUMAN TORCH
  • Fuel for the Flame - added damage rating vs burning targets, critical hit rating, and brutal strike rating
  • Flame On - added 20% increased critical hit and brutal strike chance while active
  • Scattering Blaze - converted to a pure DoT power, duration increased to 8s
  • Scorching Pyre - duration increased to 8s
  • Incinerating Blast - damage now scales with attack speed and gains 10% bonus damage per DoT on affected enemies. Base damage slightly reduced as a result of above buffs. Power can no longer be beam weaved.
  • Homing Flares - also gains 10% bonus damage per DoT on affected enemies
  • Thermal Intensity - damage rating while standing in fire hotspots now extends for 10s, so Johnny no longer needs to stay inside the hotspot to gain its benefits
SILVER SURFER
  • Electromagnetic Flux - base damage increased and has new affix that grants +25% damage to targets affected by Subspace Rift, Deconstruction, and Event Horizon (75% max). The damage bonus from ramping up now persists for 5s after channeling ends, allowing Surfer time to move and cast his supplementary powers.
  • Particle Burst - base damage increased, bosskiller replaced with affix that grants +50% damage to targets affected by Subspace Rift, Deconstruction, and Event Horizon (150% max)
  • Event Horizon - radius increased, but is no longer affected by Power Duration.
COLOSSUS
  • Crushing Smite base damage greatly increased, cooldown increased to 6s
  • Titanic Slam base damage increased, cooldown decreased to 7s
TASKMASTER
  • Anti-Heroic Charge - the 10% damage negation affix has been migrated to Flawless Emulation, with each proc now granting 10%
DR. DOOM and ROCKET RACCOON
  • Dr. Doom's Latverian Doombots and Rocket Raccoon's Time Warp Turret will no longer deal explosion damage if they are manually re-summoned. They will only deal explosion damage if defeated by an enemy.
  • Dr. Doom's Latverian Air Defense and Rocket Raccoon's Battery Specialization will now give bonus damage equal to 25% of Summoned Ally Damage.
ICEMAN
  • Iceman's Ice Golem snowy aura no longer stacks when affecting the same enemy (this only affects Construct Focus, which can have 3 Golems out at the same time)
  • Iceman will now summon all 3 Golems at once with Construct Focus
THING
His Fantastic Friend powers are intended to be relatively close in tuning, allowing the player to choose whichever one suits their style. However, that is not the case on live, so we are bumping Yancy Street Gang down and the others up:
  • Hammer Time, Stretch! - base damage increased
  • Let's Roll, Suzie! - base damage increased
  • Quit It, Hothead! - DoT duration increased to 8s
  • Yancy Street Gang - base damage decreased (damage was too high as a result of several factors including the global buff of all summon powers, even though this power is not a summon in the sense that it inherit's Thing's own stats. We apologize for allowing it to ship in this overtuned state)
New Changes for 6/29 Test Center Build:
  • Wolverine Uniques have been reviewed and adjusted accordingly.
  • Fixed an issue with Rogue's stolen Juggernaut power causing her model to scale up on activation.
  • Fixed a bug which would prevent clicking on some elements in the Cinematics Panel on the Login screen after changing resolution or Fullscreen/Windowed mode
  • Mr. Hyde's leap attack will no longer redirect during the jump portion.
  • Fixed tooltip displaying a ridiculous orb healing reduction % on Omega Human Augmentation Alien Symbiote
  • Fixed Thing's Guess What Time It Is? failing to stop movement on activation (Ben occasionally enjoys figure skating in Rockefeller Center, but it makes less sense when he’s standing on pavement)
  • Various tuning changes, now included the post above (some bugs, some incorrect tuning tags, some buffs to Thor, Torch, Surfer, etc).
  • PvP tuning changes (@Psilocke will make a separate post about these in the PVP section)

Dernière modification par Associal ; 30/06/2015 à 04h09.
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HUMAN TORCH
  • Fuel for the Flame - added damage rating vs burning targets, critical hit rating, and brutal strike rating
  • Flame On - added 20% increased critical hit and brutal strike chance while active
  • Scattering Blaze - converted to a pure DoT power, duration increased to 8s
  • Scorching Pyre - duration increased to 8s
  • Incinerating Blast - damage now scales with attack speed and gains 10% bonus damage per DoT on affected enemies. Base damage slightly reduced as a result of above buffs. Power can no longer be beam weaved.
  • Homing Flares - also gains 10% bonus damage per DoT on affected enemies
  • Thermal Intensity - damage rating while standing in fire hotspots now extends for 10s, so Johnny no longer needs to stay inside the hotspot to gain its benefits
Content de voir qu'il ont pris en compte les remarques (dont certaines des miennes) sur le fofo off ... En même temps c'est pas compliqué, y'a 5 péquins dans le sous-forum de Torch.
Bon, bah on va enfin pouvoir le ressortir du placard et regarder ça, parce qu'il était vraiment devenu tout pourri le Johnny ... c'est un perso qui n'a toujours eu que très peu d'attention, je pense que les devs s'en branlent un peu de lui en fait. Sa review 52 avait été expédiée, sans jamais revenir dessus ensuite (où alors pour faire des trucs complètement à coté de la plaque) Mais c'est cool de le voir partiellement remis à niveau. Reste plus que ses items à revoir, son slot 1 est l'un des plus pourris du jeu, si ce n'est LE plus pourri.

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Ils montent les dégâts de la Torche mais c'est plus en terme de survie que le personnage me semblait avoir des lacunes.
Pas vraiment. Il a toujours été squishy et pensé comme tel (sauf à l'époque où protective flammes pouvait filer 80 % de mitigation, mais ça fait longtemps que c'est révolu), mais le souci c'est qu'il ne compensait justement plus du tout avec son DPS.
Et aussi qu'il était mal pensé : pas de crit, pas de brut, des passifs qui ne servaient à rien (à quoi ça sert d'avoir blinde d'attack speed si aucune de tes attaques n'en bénéficie ?), des uniques pourris, des changements récents qui ont rendu certaines mécaniques fastidieuses. Bref, à voir avec le patch, mais jusqu'à tout récemment il ne servait à rien d'autre qu'à faire rire ses copains

Pour Doom, pas un souci, je l'ai jamais joué summon, et ça l'empêche pas d'être pété malgré tout.

Dernière modification par Capitaine Courage ; 30/06/2015 à 11h05.
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Publié par Nicøx
Je l'ai acheté hier le Doom, assez sympa agréable à jouer; puis comme je joue pas Summoner, pas de soucis.
je l'ai acheté hier , quand je pense que je voulais le monter demain et le jouer summon :]
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Publié par Horbald
je l'ai acheté hier , quand je pense que je voulais le monter demain et le jouer summon :]
Non, mais rassure toi, tu pourras toujours le faire même apres, sans aucun probleme.
N'ecoute pas les joueurs sur les forums, la plupart ne sont que des flipettes qui veulent jouer des persos op. Le perso sera toujours largement jouable même apres le nerf. Il sera juste un peu moins au dessus du lot. T'en fais pas
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Publié par Associal
Non, mais rassure toi, tu pourras toujours le faire même apres, sans aucun probleme.
N'ecoute pas les joueurs sur les forums, la plupart ne sont que des flipettes qui veulent jouer des persos op. Le perso sera toujours largement jouable même apres le nerf. Il sera juste un peu moins au dessus du lot. T'en fais pas
je sais , ça m'a d'ailleur fait rire les posts usa , a la base je voulais le jouer tri spé , enfin on verra

le temps que je loot sur ultron les items qui faut
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Publié par Horbald
je sais , ça m'a d'ailleur fait rire les posts usa , a la base je voulais le jouer tri spé , enfin on verra

le temps que je loot sur ultron les items qui faut
Pour le coup tri-spe c'est ce que je joue, et c'est frisette, en mode une main dans le calbut tellement ça deale
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Publié par Nicøx
J'avais cru lire que la tri spe était assez difficile a jouer
Oula non c'est assez simple et très efficace .
Par ailleurs je ne vois pas de perso ni de spé "compliqué à jouer" (dans le sens utilisation opti des skills pour s'en sortir)
Si j'ai bien suivi, le big10 se termine vendredi à 9h du mat (heure française) pour enchainer sur opération omega, mais je ne suis pas sur à 100%, à confirmer.
Si c'est le cas, le pic de bonus sera de jeudi 9h à vendredi 9h.
Mini alpha trailer de la danger room:

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Doomsaw please tell us that we'll have some challenge in this mod , we need some end-game content . !)))
- Yes, this mode will have some brutally challenging scenarios for solo players and groups.
Agreed on end-game content, we'll have some very challenging and rewarding stuff on several fronts coming this summer (Cosmic Ultron will be no joke, Red AXIS Raid is in the pipeline and is appropriately challenging group content).
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Hi folks,

Since I know everyone's paying close attention to my next achievement-related post, I'm going to give a large update on all upcoming achievement stuff (not just Pirate Deadpool).
  • I said I would give a hint about the alleged secret Pirate Deadpool Team-Up achievement on Canada Day (since Deadpool is a crazy Canuck). We normally have a policy to not talk about secret/mystery achievements (including whether they exist), but I will say that I'm working with @OperationXIV on design adjustments to this achievement chain with the goal of making it more accessible for everyone. With that in mind, we're going to get those changes into the upcoming Ant-Man patch and I will include a carefully worded clue in those patch notes for the revised, user-friendly version. It will posted when the server opens publicly at the bottom of the patch notes. This will give everyone equal footing on solving it. The end goal is to have dedicated players walking around with Pirate Deadpool if they can solve the mystery. If time permits, I'm going to see if I can get an artists to do a rendition of the Buried Treasure map to make it even more fun. So, we'll have to wait a bit longer on that hint, but it will be worth it.
  • In addition, we're going to include a carefully-worded clue regarding another secret achievement that's in the game that is currently unsolved by anyone. Not as high profile.
  • @OperationXIV has been doing a great job of keeping everyone updated to fixes and improvements to the various achievements. Fixing any bugs that crop up and occasionally changing the balance of a few achievements if we deemed them much tougher than intended. This will continue. That work can be referenced here: https://forums.marvelheroes.com/disc...h-notes#latest
  • We've also been reading the achievement suggestion thread. If you have ideas, post them here: https://forums.marvelheroes.com/disc...-thread#latest
  • We have achievements in development for a few more things:
  • A.R.M.O.R. Incursion achievements. To launch with the revised A.R.M.O.R. Incursion event later this month.
  • Limbo achievements, to launch with the heavily modified Limbo zone / event later this summer.
  • Ant-Man achievements, coming very soon.
  • Danger Room achievements, to launch the same time as Danger Room (it's in internal alpha currently).
  • A few miscellaneous achievements from the suggestion box and the minds of sleepy developers everywhere.
That's it for now, see you tomorrow.
Happy Canada Day!
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We're working on Cable right now (this week the team is focusing on modeling and setting up his new weapons), but I can tell you this is one of the new guns planned for Wade:


deadpoolscreen14-1360091663.jpg
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