Audio
Added environmental sounds to many of the games dungeons.
Added new sound effects to various abilities.
Combat
The Attack Speed modifier now has an affect on the global recharge time of most abilities.
Increased the amount of Momentum lost when you are critically hit or outside of combat.
Made some adjustments to the global cooldown system to increase responsiveness.
Engagements
Modifications were made to the OWON attacks starting FX including a more recently added aircraft model.
Graphics
Added moving clouds back to the environments. Tweaked the lighting a bit more.
Destructible barricades now have destruction FX.
Adjusted vertical tracking on rifle so it is much better when aiming higher outside of action mode.
Added new FX for boss abilities.
Better centered the Beam Pistol so it looks more aligned.
Housing
You can now add Computer Terminals to housing areas. This allows you to start the Hacking Minigame.
Inquiries
Virsey Point: if asked about his mentor, Aaron Gamelin will tell you what became of Dr Virsey.
Items and Fittings
The Crafting Component type 'Hardware Development Kit' has been renamed "Development Kit Software".
Improved the harvested or looted drops from numerous bosses.
Vehicle development kits are now call 'Development Kit Software'.
Steampunk Pistols can now be dual wield.
Gypsum Cluster is no longer a Refinement Agent.
Added new Removable Storage Devices which can be purchased from vendors. These devices are used in the new Hacking minigame to create software libraries.
Minigames
Introduced a new system for the Hacking skill. This system allows you to interact with new computer terminals in town to begin a minigame. This minigame allows you to select different bits of code and attempt to compile them to create a software library. You do this by pressing one of three code buttons, and then compiling or undoing then downloading the software onto one of the new Removable Storage Devices to create software libraries for crafting. While many software types have static codes which are the same for all players, others have randomized components which are different for each player and which need to be figured out by the player. Unlike the old C0 store purchased libraries, these libraries can create higher grade results based on your Hacking skill.
Added support for the Fishing Minigame to the stream in Nido Cuervo.
Minigames can now be launched through the inquiry system.
Added 13 software libraries into the Hacking Minigame.
Miscellaneous
Added server bounding box info for the giant mech.
Missions
Virsey Point: If asked, Aaron Gamelin will tell you the tale of his mentor Dr Virsey.
Increased the reward quality of a good number of missions.
Updated the Mission to the Falls delivery so that it includes waypoints through each of the areas required to pick up the package and then delivery it. Also increased its rewards substantially.
New Mission in Scars Wall: Kristy Needs Antennas. This mission is available if you make certain choices in the mission Help Patricia Landsaw which is itself obtained from Troop Assignment Negotiations
New mission in Plymouth "Poisonous Matters", Do you know your vultures?
Freedomtown mission "Blood for the Doctor" has has text banners amended to clarify how many blood samples are being handed over. Also fixed a typo.
The mission system now supports recipe mastery levels as a prerequisite for dialog branches.
New diplomatic mission: Scar's Wall: "Help Nurse Wendt": One way to earn FPR Defense Representative Birgit Amsell's favor is to help Nurse Wendt sort out her medical supply problems. This mission is available if you make certain choices during "Troop Assignment Negotiations"
New Plymouth Mission: "Dirty Business": All kinds of people need help from couriers.
New diplomatic mission: Scar's Wall: Birgit Amsell's favor can be gained if you help Patricia Landsaw obtain a fractal antenna. This mission is available if you make certain choices during "Troop Assignment Negotiations"
New Plymouth underworld mission; "Personal Request" - Not all courier missions are completely above board.
Nations and Cities
Put in some more fail safes to make sure housing/nations properly load.
Player cities can now place down cloning centers. This adds cloning capabilities to cities. You will have a choice of either your home city to clone into or the capital city to clone into if they have a cloning facility. Cloning centers are currently available at level 4.
Prop structures (bank, skill imprint station, crafting stations etc) now work properly outside of housing units. In short you can now place bank terminals as a normal nation structure and it will work properly not requiring the use of housing units.
NPCs
Some NPCs are now capable of setting traps.
Reduced the effectiveness of NPC flash bombs.
Introduced a new boss ability: Obscuring Dust. This ability can be created by a variety of species and creates a cloud of dust around the boss, which does some damage, but also significantly protects the boss against ranged attacks, both making them less accurate and reducing their range.
Sergeant Fabian Chacon; Virsey Point. This hard-working officer has risen to the challenge of operating in such a remote posting.
Specialist Sean Mulligan; Virsey Point. A sniper specialist; he enjoys life in a frontier posting.
Private Pierre Ontiveros; Virsey Point. There's always one guy that has connections. If you need something that can't normally be found in a remote posting like Virsey Point, try asking him.
Takoda; Lesoo Trading Camp in Krachester. He speaks reasonable English but he still needs to learn how to tell jokes.
Kohana; Lesoo Trading Camp in Krachester. He doesn't say much, but he's the one that does all the hunting.
Altered the way global cooldowns work for NPCs.
Private Fern Kohn; Virsey Point. Efficient, quiet. Maybe a bit too quiet.
Human/Humanoid NPCs now have the Improved Salvageable Fitting Modules on their corpse extraction list.
A Pierre Barbot has been added to "The EDGE" in Virsey Point to sell drinks created by hobbyist brewer William Donley.
Specialist Judson Stuckey; Virsey Point. Respect, but never trust, the lesoo.
Thicket Overwatch: Sadie Jentzen no longer sells pet supplies. Kelli Frost the Vet now has a monopoly.
Harvesting Tools Vendor Bot, Harvesting Tools Vendor Bot and Metallurgist Supplies Vendor Bot added to Virsey Point to supply crafting and harvesting supplies.
Private Rebecca Arring; Virsey Point. Not happy with her current posting and pretty much everything in the camp.
Added new innate boss abilities which adjust baseline stats, allowing us to create some bosses which have heavier than usual armor, but deal less damage and for those traits to be generated randomly when they spawn.
Reduced the effectiveness of the Malagion Smash attack used by Malagions. It no longer completley ignores armor, but still has a heavy penetration bonus.
Added a new generated boss ability to Vultures, Arrvor, Drakes and Jabberbulls: Toxic Pool. This ability will excrete a toxic substance on the ground which will last for 15 seconds. Players standing on the pool will suffer biochemical damage until they move away from the pool.
Some bosses are now completely immune to crowd control effects.
The Arrvor boss ability: Stinging Rampage is now a bit less deadly. Rather than completely ignoring armor it instead has a heavy armor penetration bonus.
Pets
Genetically Engineered Rocharus pets should now longer have saddles.
Resources
Adjusted the Maypuri spawning area in Arboleda in an effort to prevent the trees from spawning partially buried.
Adjusted the lumber region in Nido Cuevo to help prevent trees from spawning on the side of the mountain.
Skills and Abilities
Reckless Swing (Blunt Weapons) now has a much smaller chance of leaving you Off Balance after using it. It no longer ignores armor, but it does have a bonus to its penetration values. Its base damage was also boosted slightly.
Killer Instinct (Blunt Weapons) had its damage increased slightly, but it's armor penetration bonus reduced.
Smash Generator (Blunt Weapons) no longer ignores armor, but does have a good penetration bonus against it. Its damage was also boosted slightly to compensate.
Sabotage Robot (Robotics) will no longer completely ignore armor, but will penetrate it. It had its base damage boosted slightly to compensate.
The Increased Threat ability enhancement can now be used in the following abilities which were previously disallowed: Shield Bash, Bludgeon, Blind Hack, and Shield Slam.
Shield Shot (Shield Tactics) no longer ignores armor on the initial hit.
Penetrating Shot (Handguns) now receives a bonus to penetration, rather than completely ignoring armor.
Removed the Ignore Armor component of Got Your Back (Rifle Tactics) but, giving it a heavy penetration bonus instead.
Back Slash (Bladed Weapons) had its damage increased slightly to compensate for it's penetration bonus now being a bonus rather than completely ignoring armor.
Sneaking Thrust (Bladed Weapons) no longer completely ignores armor, and had it's Momentum cost increased slightly.
Trade Skills
The hacking recipe, Control Chip, has been renamed Control Chip Programming and it's description has been rewritten.
The Cosmetic Styling recipe Dye Tinting has been split into 2 recipes: Primary Dye Tinting and Secondary Dye Tinting.
The Metallugist vendors now carry the Small Metal Chair Frame Pattern.
There is now a Tier 2 Salvageable Module and a tier 2 for the recipe to create Tier 2 Fittings. The recipes require the new module otherwise it will create Broken Fittings.
Pharmaceutical - Enriched Stimulant Synthesis. Existing stims now fully scale by grade and complexity. Added a number of new stims to Class 1, Class 2 and Class 3. Added player made learning stims. Added stims to boost health, endurance and momentum
Introduced a new Vehicle Engineering recipe: Passenger Protection. This allows you to build vehicle upgrades to aid in preventing you from being knocked out of your vehicle. It is contained in the Advanced Vehicle Engineering manual.
Adjusted the Flashbang Matrix recipe so that it now requires Sodium Perborate, White Phosphorus and Thorium Nitrate. It now produces two results instead of one.
Flashbang Grenades can now be produced through the Grenade Engineering recipe (Artillery).
T'Seef DNA is now considered both a secondary and tertiary DNA type.
Increased the bonus received when using Thermal Glands in the Heat Needed crafting event.
User Interface
World Map and Minimap now share the settings (hide NPCs, show Housing, etc) and will update each other if changed on one or the other. The popup menu is now there on the World Map as well.
Damage Flashes are now a darker red, to make them easier to see when enabled.
Added in new map, status bar, and chat UI elements.
Improved performance of inventory "Compress" option.
Added "Compress" option to Inventory Containers.
Replaced Inventory "Compress" push button with a drop down list, containing a list of optional actions to be performed on the window (including "Compress").
Added "List View" option to Inventory Container windows.
Shift + Right click on the larger item icons used by shops, will now open the game database to that item. (Matches behavior for item icons in inventory.)
Added a new option to the inventory window, "Large Icon View". This view will display the items using large icons similar to those used by the NPC and player shops.
Adjusted audio options window to make use of the extra width.
Added a new option to the inventory window, "List View", which will open a separate window, displaying the inventory items in a sortable list. The list includes a column for the item type, and another for a crafting item's component type. If the item has multiple types, then they will be listed in a drop down box, where you can choose which one to use for sorting on that column. (Also included in the list are columns for the item name, quantity, grade, and vendor value.)
Added option to Inventory Sort, to display the item names using either their default name (e.g. "Contaminated Water", "Distilled Water") or a more sort friendly name (e.g. "Water, Contaminated", "Water, Distilled") The option is available thru both the "Actions..." drop down menu, and via a right click popup menu over the "Item Name" column.
Adjusted the key binding options window fixing some spacing issues.
Implemented a system which allows NPCs who have a dialog who use the mission system to display a dialog but are not actually offering a mission from displaying mission arrows.
Added check boxes to each row in the "Inventory Sort" window. Inventory sorting will be applied only to the items that are checked.
Added support for dev placed bank terminals, imprint stations, and crafting stations to be displayed on the minimap.
Added options to "Inventory Sort", to move the sorted items to the top, or the bottom of the inventory.
The World map now has a zoom threshold where it switches to using the minimap from the zone. This allows you to zoom it in much further. Due to the result of this functionality the window has been capped to a little over 900x900 pixels so the minimap functionality can be used without issue. You can double click to reset the map (like before) and it will now take the map out of the zoomed in phase to the region map. You also cannot move the map around like you can with the region map when zoomed in (the map is to limited in scope to allow this).
Replaced the game window icons in the lower right hand corner.
Abilities which require a certain skill to use will now display that skill at the top of info cards or tooltips.
Added "List View" option to bank, that will open a Bank Sort window to display all bank items in a sortable list.
Updated the ability bars with the new elements.
The tooltip and info card for an ability now use the same data.
Added "Large Icon" option to Inventory container windows
Selecting an item listed in the "Inventory Sort" window, will highlight the same item in the matching "Inventory" window.
Added ability to do quick multi-check of items in Inventory Sort window. You can click the very top check box to check/uncheck all, or use Shift+Click to check/uncheck a range of items.
Added "Compress" option to Bank Window
In the "Inventory Sort" window, if you change the default value of a Type or Component entry for an item, that value will be saved and reused whenever the window is opened, or new items are added. This should reduce how often you need to change these drop down values when sorting your inventory (e.g. Can set "Hudson Wood" to always be treated as a "Wood Log" instead of a "Heat Source" if desired.)
When an Inventory window is filtered (via name filter, or filter buttons), the same filter will be applied to the associated Inventory Sort window, if open.
Add the option to display bank items using large or small icons.
Minimap settings are now saved so they will work after a UI flush or client restart. There is now a restore default option as well.
Vehicles and Mounts
Added a new Passenger Protection vehicle upgrade. These upgrades reduce the chance of players being knocked out of their vehicles when taking damage.
Vehicles now have a Passenger Protection value which affects how often players will be thrown out of a vehicle when events such as knockbacks or knockdowns are applied on a mounted character.
It is now more difficult to knock players off of vehicles and mounts. Cycles and Racers have a higher chance of being dismounted than Mechs, Cruisers or Mounts.
World
Virsey Point has been given a prop upgrade to match the lore for the area.
Added Computer Terminals to many of the hubs in the game. These are used to initiate the hacking minigame.
Smoothed out some slopes and did some touch up work in the caves underneath Timbertol.
The silos in Pontoc have been replaced with new models.
Adjusted pathing and spawn positions in Pontoc.
Added a Transportation Terminal, and shuttles to Freedomtown and Sept Falls to Thicket Overwatch.
Reworked the Exploration Point and Achievement for Virsey Point in Krachester so that it is for "Virsey Point" and not "Camp Krachester".
Added a Skill Imprinting Station to the medical area of Thicket Overwatch.
Two Resting Places created in Virsey Point at "The Edge" bar and social club and in the "Quarters" portacabin.
Points of Interest: Added POIs for Virsey Point: Cloning Lab, Drake Pen, Cold Lab Storage, Biology Lab, The EDGE, Hudson's Raiders, Quarters.
Reduced the vulture and setlang populations, and made the roads a little safer Outside Freedomtown.
In addition to receiving an all-new buildings, the city of Freedomtown has also seen some prop work.
Bug Fixes
Fixed an issue with autosize code of alerts, it was cutting off the bottom of the window.
Fixed the Harvester Node GUI as it wasn't setup properly for the new changes.
Fixed Chat position based on scaling and history. It should properly freeze the scrolling in the proper place if you are at or past history.
Fixed the Plymouth Region map, the map should be a lot more accurate now placement wise.
The /gearswap command is now working as intended.
Fixed typos in the Malagion Smash and Malagion Defense NPC abilities.
Fixed Raith McTavert spawn location so he spawn sitted on a chair instead sitted in the air.
Grounded some plants in Lonesome Canyon.
Fixed several references which were referring to shockguns as shotguns in older fittings.
Minigames now support all six buttons, previously a bug allowed only five to be used unless you used the Exit Minigame ability.
Corrected an issue in the description of Multi-hued Yanos.
Fixed a location where players could get stuck in Parst Pass.
Fixed an area seam the was shared between about 6 areas near Timbertol.
Fixed an ability related bug that caused ability checks to not go through fully when attacking inanimate objects with certain abilities.
Fixed an issue which was causing quest giver dots to become giant yellow blobs on your map over time.
Fixed a terrain texture bug in Parst Pass.
Fixed some signs which weren't quite attached to buildings in Freedomtown.
Fixed several floating objects and terrain texture issues near Timbertol.
Fixed some furniture which was stacked up in Freedomtown which could cause minor performance loss.
Corrected a grammatical issue with the Report to Daren Shin mission.
Filled a hole in Fort Hudson which allowed players to get stuck behind a rock.
Fixed an issue that was doing Jutz Klanger sit while walking.
Fixed an issue where the server was not sending the proper cooldown times to the client.
Reshaped a harvestable region in Eastwood to avoid floating trees.
Fixed some floating crates inside of Red Hot Supplies.
Fixed a few locations in Fool's Sanctuary where players could get stuck entering water.
Fixed an issue with the spawn timer of NPCs at Scorched Gorge Outpost.
Fixed an issue with the preliminary cooldown timer that was used to prevent stacked activations not being in proper sync with the post activation timer causing the ability to for it to screw up the cooldown timer allowing rapid input of abilities.
Filled a hole which made it difficult to walk paste near the shuttle in Thicket Overwatch.
Reshaped a harvestable region in War Wagon Valley to avoid floating trees.
Fixed numerous pathing issues in the Kalazar Mountains, which happened when the area was shifted and was causing camps or NPCs to spawn underground.
Fixed a rock and tree formation which was floating slightly in the Motionless Steppes.
Fixed a bug related to Rogue protected territory and rogue characters not always receiving the protection if the area was also flagged as contested.
Corrected Coordinate system for Ghetti Gorge Area in Timbertol. Also corrected display name at SHIFT+M map.
Corrected an issue in the chat text of the Lunging Thrust ability.
Fixed an issue where arrows were staying on the map when they should not have been.
Fixed an issue with some fitting attributes not applying in some cases of a null initiate.
Fixed a Sarnium and Niurivium Harvestable Region at Eastfal.
The second word in Sodium Perborate's component type is now capitalized properly and the icon has been updated.
Corrected Coordinate system for Valston Area in Doma Highlands.
Even when both your inventory and bank are open, Shift+double click and Alt+double click will modify the current grade value of a stack instead of transferring the item to the bank or inventory. Normal double click will continue to transfer the item as before.
Corrected a typo in the Phosphori Resistance NPC ability.
Resolved an issue with Sniper Rifles not properly pulling up the stored information in action mode. This was specific to sniper variations.
Fixed an issue where the server was applying cooldowns based on the recharge and the client was applying it based on the weapon speed. This was most likely very wide spread as the method to use weapon data but ignore speed is used on a lot of different abilities.
Fixed a building which was slightly above ground in Banshee's Hollow.
Grounded and rotated 2 big rocks at Plymouth Pond.
Fixed a grammar issue with the FPR NPC Knowledge about "Why are we at war?".
The Flashbang Matrix recipe is now properly named.
Corrected Coordinate system for Navi Plains Area in Doma Highlands.
Corrected some pathing issues in the Bombs in the City engagement. This was causing some of the special forces to run back and forth rather than stopping to take cover.
Fixed some Z-Fighting issues in Kaavo Hold.
Corrected the display description of the Poor Quality Stealth Stim.
Fixed an issue with the world map not working initially.
Fixed some rocks at Lukluha that were bad positioned and rotated.
Fixed some collisions issues with hidden engagement ships.
Grounded a rock that was a few meters over the ground allowing a see through from under it.
Fixed the jet exhaust effect underneath some of the shuttles as it was off.
Backer Perks
William Donley, Virsey Point. He's the supply officer for Virsey and runs "The Edge" bar and social club for the base.
Natsumi Sato; Virsey Point. Worried about drake migration.
Hank Milner; Virsey Point. Not worried about drake migration; he likes Rhyldan wildlife in general
Michelle Bancroft; Virsey Point. Not happy with her current posting or certain people in the camp.
Aaron Gamelin; Virsey Point. He's the lead scientist in Virsey who specialises in Drake biology.