Si je comprends bien, il s'agit du timer de cooldown entre deux /use d'items (par exemple, une transfo de GFM, puis un resist magie du bracelet drak); et non du timer propre à chaque objet pour ce qui concerne le repop de cette abilité.
@ CarolK :
Thanks for following these community forums as well.
I am as most here and elsewhere happy about DF coming back to life.
I am curious about the motivation behind CL Resurrection ? Not a single player who has a little bit of respect for the game would agree with its usefulness: we have classes that do that pretty well; and obviously classes that have no reason to have this ability, be it for balance reasons (although, there, paladins and spiritmasters are questionable choices for rezzers too), lore & background, etc..
Some classes will get very interesting (even too interesting, see previous posters) items; some others will get cosmetic "benefits".
Skins of new weapons were qualified by "disneyland", "much wow" or "K-pop on LSD" by many a friend, including myself. I am ok with our outdated graphics, because they are kind of homogeneous throughout DAoC, and provide a stable game on old computers too. This fluorescent shiny shiny stuff is not what I call part of a mature game - we used to be proud of not being so colourfully unrealistic and child-oriented as other mmos, even big ones. And I am not even playing on Hib anymore (thank the gods!)
Compared to that, new armour pieces are basic - but there again, maybe it's better than looking like a Post-It note.
Aaaand as a side-note: we're getting more and more "quests" (rather, tasks, for the 10+ list that is constantly revolving in RvR quests hardly qualifies for the name, there is basically nothing constructive to do). That's all fine as they are there to pull people towards the conflict zones.
But when I'm on theses 10ish quests, + the epic and champion quests (yes, I do them, discovering the ones of other realms in quiet times of the day), + the dragon series, + the new ones from DF, there is a big, oooooold, problem coming up:
When oh when will you increase (rather, double or triple) the limit of active quests?
To sum it up:
A general update of items and bringin in new, easy-to-template objects such as these is nice on a 13 year-old game, but there are some balancing issues still.
REvamping CL abilities, and, why not, augmenting their number, is ok with me, at least healer classes will get something useful maybe. But some abilities are still useless, and some should clearly never exist or be generalized.
Skins have been thought through in about a nanosecond it seems: shiny colours that attract children and insects, but no real evolution for new armour.
Adding new quests and revamping DF is nice.
But this should also bring some adjustments to the allowed number of quests.
Thanks for reading our feedback here, too