Patch 1.116 notes de version

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Citation :
Publié par Gul
C'est quoi ce pbae debuff ABS 15%, un proc d'une arme? J'espère que ça va pas proc des masses

Ouille ouille, je suis pas pressé qu'elle arrive cette version serieux :/
C est pas comme si la majorité des tankś jouaient avec une pictslayer en main droite qui débuff absorb 15% déjà... Rien de nouveau gul tkt!
Citation :
Publié par Fugo
j'ai laissé les trucs les plus chers, faut pas pousser, au dela de 1pp les 100 c'est du vol

(wts 25k diams )
Bon je vais relog pour vider les comptes, qui veut 250 000 diams
Citation :
Publié par kamx
C est pas comme si la majorité des tankś jouaient avec une pictslayer en main droite qui débuff absorb 15% déjà... Rien de nouveau gul tkt!
D'ailleurs, je me demande si ces armes apportent tant que ça pour les tanks?

Elles ont beau être chargées en stats, beaucoup de tanks cherchent des SC weaponless et choisissent leurs armes en fonction du proc et de la vitesse. Je n'ai pas l'impression que ces nouvelles armes soient meilleures que ce qui existe déjà selon ces critères?
Au début de DAOC on était trop roxxor-content d'avoir une arme laser avec des stats toutes pourries, à 89% de qualité : pour xp sans buff contre des monstres horribles, genre géants de Salisbury, les quelettes du pont cassé, ou la salle du leech à Keltoi. Idem pour le camp devant Svasud ou Svendo.

Après on s'est blasé des skins sur les armes, pour diverses raisons.

Le retour des armes skin ça me rappelle donc un peu le début de daoc, même si les stats là sont mieux
Citation :
Publié par wahnael
Au début de DAOC on était trop roxxor-content d'avoir une arme laser avec des stats toutes pourries, à 89% de qualité : pour xp sans buff contre des monstres horribles, genre géants de Salisbury, les quelettes du pont cassé, ou la salle du leech à Keltoi.
+1 !!!!

C était tellement ça! Ah les gg, keltoi, les pyg, les arbres, etc! C était du bonheur^^
Je parle même pas de la tournée des named ds des endroits mega pomme pour drop une arme laser
Citation :
Publié par wahnael
Au début de DAOC on était trop roxxor-content d'avoir une arme laser avec des stats toutes pourries, à 89% de qualité : pour xp sans buff contre des monstres horribles, genre géants de Salisbury, les quelettes du pont cassé, ou la salle du leech à Keltoi. Idem pour le camp devant Svasud ou Svendo.
j ai farm barrows pour ce putain de baton moine et de memoire il etait pas degueux niveau stats a l epoque (lvl 40/45 de memoire de vieillard)
J'avais une lame "lazer" comme on les appelait grâce à Mielle dès le level 20. J'ai joué avec jusqu'au 50


Sinon, blague à part, quelqu'un sait-il si les taux des procs des plastron heal 10% ont été testé? Ainsi que l'influence du bonus heal dessus?

Parce que bon, si ça proc souvent, que ça régénère 12,5% à chaque proc... Ca va couter cher en SC.

WTB Curative Sash of the vigilant

Sinon soyons honnêtes, pour le solo, je préfère les mephs et les voltaic qu'aux nouvelles armes.

Dernière modification par pzeub ; 01/12/2014 à 10h39.
Citation :
Publié par CarolK
Hi guys

What do you think of the patch overall? CL 15, cl abilities, DF, weapons, etc
Hi,

Everything looks fine so far, BUT please no rez CL at any cost, any way.
Dont give this ability to every one, it will break the game.
Citation :
Publié par CarolK
Hi guys

What do you think of the patch overall? CL 15, cl abilities, DF, weapons, etc
Hi Carol,

To be honest I cannot log to Pendragon (as I'm playing on MAC). By the way, since I've analyzed the feedbacks of the players, I am:
- Happy to see the singularity of exchange money (diamond seals) - but why not all items can be purchased in DF?;
- Happy that DF comes back;
- Happy to see new CLs except CL rez;
- Happy to see gamer's feedback was taken into account;
- Unhappy to bring stealth groups enhancement (CL rez, group bonus on weapon SERIOUSLY?)
- Not that happy about new weapons as I find ML10 still better than the new ones for the most of them ;
- STILL WAITING TO BE ABLE TO RENAME CHARS THAT ARE MORE THAN 13 YEARS OLD - This is a major point for MANY players;
- Still waiting for some communication on hackers tracking.

Dernière modification par pzeub ; 01/12/2014 à 15h35.
Citation :
Publié par CarolK
Hi guys

What do you think of the patch overall? CL 15, cl abilities, DF, weapons, etc
Hey

First of all thank you for still paying attention on the community and feedback, thank you also for trying to still improve this game after several years.
I think most of us would like to see new design for the weapons and not just an ice animation that i find really ugly for midgard by the way!
Such a surprise to find a cl RES ?! it did cost an epic failure to guild wars 2 and some other games who tried to take place in the RvR mmorpg's. i thought every developer would forget this idea in the future but obviously not...
Really happy to see DF back, can't wait to fight in there. i hope it wont be too laggy.
Le timer de tous les items passera à 1min30 si j'ai bien compris?
Use zo, use cac, use magic, use abla?

"All global item-use timers have been normalized to 90 seconds.
o This change specifically affects the timer seen after using one item and then trying to use a second, different item.
o This change only affects equipped items that are /used. It does not affect potions or other similar items."
Si je comprends bien, il s'agit du timer de cooldown entre deux /use d'items (par exemple, une transfo de GFM, puis un resist magie du bracelet drak); et non du timer propre à chaque objet pour ce qui concerne le repop de cette abilité.


@ CarolK :

Thanks for following these community forums as well.

I am as most here and elsewhere happy about DF coming back to life.

I am curious about the motivation behind CL Resurrection ? Not a single player who has a little bit of respect for the game would agree with its usefulness: we have classes that do that pretty well; and obviously classes that have no reason to have this ability, be it for balance reasons (although, there, paladins and spiritmasters are questionable choices for rezzers too), lore & background, etc..

Some classes will get very interesting (even too interesting, see previous posters) items; some others will get cosmetic "benefits".

Skins of new weapons were qualified by "disneyland", "much wow" or "K-pop on LSD" by many a friend, including myself. I am ok with our outdated graphics, because they are kind of homogeneous throughout DAoC, and provide a stable game on old computers too. This fluorescent shiny shiny stuff is not what I call part of a mature game - we used to be proud of not being so colourfully unrealistic and child-oriented as other mmos, even big ones. And I am not even playing on Hib anymore (thank the gods!)
Compared to that, new armour pieces are basic - but there again, maybe it's better than looking like a Post-It note.


Aaaand as a side-note: we're getting more and more "quests" (rather, tasks, for the 10+ list that is constantly revolving in RvR quests hardly qualifies for the name, there is basically nothing constructive to do). That's all fine as they are there to pull people towards the conflict zones.
But when I'm on theses 10ish quests, + the epic and champion quests (yes, I do them, discovering the ones of other realms in quiet times of the day), + the dragon series, + the new ones from DF, there is a big, oooooold, problem coming up:
When oh when will you increase (rather, double or triple) the limit of active quests?

To sum it up:

A general update of items and bringin in new, easy-to-template objects such as these is nice on a 13 year-old game, but there are some balancing issues still.
REvamping CL abilities, and, why not, augmenting their number, is ok with me, at least healer classes will get something useful maybe. But some abilities are still useless, and some should clearly never exist or be generalized.
Skins have been thought through in about a nanosecond it seems: shiny colours that attract children and insects, but no real evolution for new armour.
Adding new quests and revamping DF is nice.
But this should also bring some adjustments to the allowed number of quests.

Thanks for reading our feedback here, too

Dernière modification par Cerind ; 01/12/2014 à 17h16.
Citation :
Publié par Fudo Myoo
Hi,

Everything looks fine so far, BUT please no rez CL at any cost, any way.
Dont give this ability to every one, it will break the game.
On the contrary, CL REZ FTW (but only for stealth classes), those who disagree have never played any stealth class and do not know the pain to be the only dead one in a group and having to catch up with the rest of the group after a /rel. Missing a lot of the fun...

Either that or give some stealth class better CL heals that can match at least friars heal level and speed cast
Citation :
Publié par Lamerique
On the contrary, CL REZ FTW (but only for stealth classes), those who disagree have never played any stealth class and do not know the pain to be the only dead one in a group and having to catch up with the rest of the group after a /rel. Missing a lot of the fun...
T'étais déjà pas haut dans mon estime, maintenant que je sais que tu fais des groupes fufus, t'es plus bas que terre.

@Carol: Please, do something AGAINST stealth group, they are ruining the game, seriously.
Their only goal is to kill underpopulates groups & soloers. Make them the best soloers at least for assassin likes. Archers (and minst) have already to much CCs to be grouped (stun, root, zephyr, snare even a pet that procs disease) and are leeching fights enough.
Making stealthers able to group and making them needed to group is neflecting the classes. Make them fearless alone, disable stealth when grouped. PLEASE.

Dernière modification par pzeub ; 01/12/2014 à 18h17.
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