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Vous trouverez ici toutes les informations connues sur les Carrières (ou classes) de Warhammer Online. Ces informations proviennent des informations données par le jeu et des retours d’expérience des joueurs de la bêta européennes et américaines. Attention cependant, les compétences et par conséquence le rôle des Carrières peuvent encore un peu changer durant la béta, et nous pouvons nous attendre à ce qu'elles subissent également des modifications après la release, comme tout bon MMO qui se respecte... Les compétences présentées sont toutes celles que peut posséder une carrière donnée au niveau 40, ceci comprenant les compétences de bases et celles de spécialisations. Les valeurs des compétences, données à titre d'indication, sont celles de personnages de niveau 31 avec 5 points dans chaque voie de Maitrise, issus de la version 3.2 de la Beta. Description généralehttps://war.jeuxonline.info/carrieres/detail/11 - Points Forts:
- Points Faibles:
- Apport de la classe au groupe: Intéressant en tant que support, dps pas top. - Gameplay de la classe : Type mage ( Sorts a incantation, instants longue portée, cones, ...) -Voies de Maitrise *Alchimie : Soins et Dégats sur cible unique *Sorcellerie : Soin et dégats sur le temps (HoT et DoT) *Sombres Rituels : Soin et dégats de Zone Compétences(Outdated)Aethyric Shock 40 Action Points 100 ft range Instant cast 20s cooldown Overwhelms your opponent with power, inflicting 232 and stunning them for 3 seconds. Boon Of Tzeentch 30 Action Points 2s cast 5s cooldown Requires an active Harbinger of Doom Drains 206 health from your bearer of your Harbinger, funneling the amount drained into your defensive target. Breath of Tzeentch 45 Action Points Instant cast 60s cooldown All opponents within 30 feet of you are knocked back, and monsters are knocked down for 2 seconds. Chaotic Agitation 13 Action Points 80 ft range Instant cast 13s cooldown Requires an active Harbinger of Doom You channel dark forces into the holder of your harbringer and all targets within 20 feet of them, dealing 166 every second for up to 6 seconds. Cleanse War Engine No Cost 100 ft range 3s cast 300s cooldown Only usable on Siege Engines Siege Targetted cleanse. Removes any siege specific debuffs from a friendly siege engine. Daemonic Fortitude 40 Action Points 100 ft range Instant cast 180s cooldown Increases target's Wounds by 104 for 60 seconds and then heals the recipient for the amount increased. Dark Medicine 60 Action Points 150 ft range 1s cast Restores 165 life to an ally, and then restores an additional 441 health over 9 seconds. Demon Spittle 50 Action Points Instant cast 5s cooldown Spews a vile mixture over everything 65 feet in front of you, dealing 228 Corporeal damage over 9 seconds to all opponents. Dust Of Pandemonium 70 Action Points 3s cast All group members within 150 feet of you are healed for 360. Elixir Of Dark Blessings 50 Action Points 150 ft range 3s cast Heals your target for 774 health.This is a fragile spell, and will always be set back by a large amount if you are damaged while casting it. Glimpse Of Chaos 40 Action Points 100 ft range Instant cast 30s cooldown Dispels one Enchantment from your target, if successful, will inflict 270 Corporeal damage. Harbinger of Doom 20 Action Points 100 ft range Instant cast Calls down a Harbinger of Doom upon your enemy. While afflicted by the Harbinger, the target will do 25% less damage to you. Leaping Alteration 45 Action Points 150 ft range 1s cast 10s cooldown A bolt of healing energy which instantly leaps to allies within 30 feet of the last affected, restoring 260 health over 9 seconds. This effect will only pass through each target once, and will affect up to 6 allies. Mark of Daemonic Fury 25 Action Points 100 ft range Instant cast Increases a groupmember's Strength and Intelligence by 52. The bearer of this Mark may also activate it like an ability to inflict 180 Corporeal damage. A player may only bear a single Mark at a time, and all of your Marks will fade if you die. Mark of Remaking 25 Action Points 100 ft range Instant cast 600s cooldown The groupmember bearing this Mark can resurrect themselves if killed in the next 10 minutes. In addition, the bearer's Toughness is increased by 107 for 1 hour. A player may only bear a single Mark at a time. Mark of the Spell Destroyer 25 Action Points 100 ft range Instant cast Increases a groupmember's Initiative and Willpower by 50. The bearer of this Mark may activate it like an ability to inflict 435 Corporeal damage over 9 seconds. A player may only bear a single Mark at a time, and all of your Marks will fade if you die. Mark of the Vortex 25 Action Points 100 ft range Instant cast Increases all your groupmember's resistances by 157. The bearer of this Mark may activate it to inflict 231 Corporeal damage over 9 seconds to all targets within 30 feet. A player may only bear a single Mark at a time, and all of your Marks will fade if you die. Mirror Of Madness 45 Action Points 100 ft range 2s cast 10s cooldown Curses your target for 10 seconds so that whenever they cast a heal, it inflicts 365 Corporeal damage to them. Reinforce War Engine No Cost 5 ft range 3s cast 300s cooldown Only usable on Siege Engines Siege Targetted buff. Decreases incoming damage to the siege engine by 10% for 30 seconds. Does not work on Rams. Only one effect of this type per siege engine. Rite of Agony 45 Action Points 2s cast Pains washes over enemies within 30 feet of you, inflicting 166 Corporeal damage. Ritual of Innervation 25 Action Points 1s cast 60s cooldown A frenzied, minute long ritual that affects all groupmembers within 65 feet, granting them a 20% chance to regain 50 Action Points every attack. Ritual Of Lunacy 25 Action Points 65 ft range 1s cast 60s cooldown A dark Ritual that heals any of your groupmates within 20 feet of the Ritual with the souls of the fallen, restoring 40 health every 5 seconds. Ritual of Superiority 25 Action Points 1s cast 60s cooldown Group members in the radius have a 20% chance when taking damage to proc a shield that will absorb 47 damage for up to 10s. Can not proc more than once every 2 seconds. Shield the Skies No Cost Instant cast 300s cooldown Channeled 10% reduction in damage taken by ranged siege engines. You will also protect two other group mates within 30 feet. Only one effect of this type may be on a player at a time. Storm of Ravens 20 Action Points Instant cast 11s cooldown Requires an active Harbinger of Doom You concentrate on the bearer of your Harbinger and inflict 62 Corporeal damage every half second for 6 seconds. Tzeentch Shall Remake You 20 Action Points 100 ft range 3s cast 6s cooldown Only usable on other players Tzeentch dislikes losing a pawn so soon. Your target is resurrected with 20% health so that Tzeentch may continue his game. Tzeentch's Cordial 30 Action Points 150 ft range Instant cast Heals your target for 1200 over 15 seconds. Tzeentch's Cry 40 Action Points 100 ft range Instant cast 5s cooldown A quick bolt of power that deals 206 Corporeal damage. Tzeentch's Lash 30 Action Points 100 ft range 1s cast 30s cooldown Inflicts 264 Corporeal damage over 5 seconds and silences the target, preventing them from using any magic. Veil Of Chaos 40 Action Points 100 ft range Instant cast 20s cooldown For the next 10 seconds, your target will absorb up to 375 damage. When the effect fades they will regain 120 health. Warp Reality 30 Action Points 100 ft range Instant castInflicts 325 Corporeal damage over 15 seconds. Wind of Insanity 15 Action Points Instant cast 16s cooldown You call up ferocious winds for up to 6 seconds that inflict 75 damage every second to targets within 30 feet of you. The fierce winds will knock back players a short distance and knock down monsters for 2 seconds. Tactics(Outdated)Backlash Any time you are attacked, there is a 25% chance that you will become surrounded by magical energy for 5 seconds, lashing out for 0 damage at anyone who hits you. Blessing Of Chaos Critical heals will Bless your target for 10 seconds, increasing the power of any heals used on them by 25%. By Tzeentch's Will! Critical direct heals will increase your morale by 200. This effect will not trigger more than once every 3 seconds. Changer's Touch Whenever you deal Corporeal damage to the bearer of your Harbinger your defensive target will be healed for 25% of the damage. Chaotic Force The Critical chance on Tzeentch's Cry, Scourge and Boon of Tzeentch is raised by 15%. Discipline Increases your Willpower by 124. Divine Fury You deal 25% more damage, but all of your healing becomes 20% less effective. Drink Deeply Tzeentch's Cordial will now heal an additional 144 health after the effect ends. Empowered Alteration Leaping Alteration will also restore 48 Action Points over 9 seconds. Endless Gifts Abilities granted through your Marks of Chaos will now have a 30 second cool down. Lashing Waves Tzeentch's Lash will now strike all opponents within 20 feet of your initial target. Manipulation Any time you directly heal someone, there is a 25% chance your offensive target will take damage equal to 25% of the healed value. Restorative Burst Any time one of your direct healing effects critically heals an ally, you will regain 40 Action Points over 3 seconds. Scourged Warping Warp Reality will now deals 10% more damage, and every tick of damage has a 20% chance of making the next Scourge cast within 10 seconds free. Subtlety All of your heals will cause enemy monsters to hate you 25% less than normal. Sweeping Disgorgement Demon Spittle grows ever more corrosive and now also reduces Armor by 618 and Corporeal resistance by 236. Swirling Vortex Mark of the Vortex's granted ability will now hit all enemies within 40 feet of the caster, and will last for 15 seconds Transference Your harbinger will deal 90 damage every 5 seconds and heal your defensive target for the damage done. Tzeentch's Grip Any time the bearer of your Harbinger is struck, there is a 25% chance that your allied attacker will be healed for 72 over 3 seconds. Tzeentch's Refreshment Direct heals have a 25% chance to grant your target 50 AP, but will not restore AP to yourself. Tzeentch's Warding Increases your Elemental resistance by 195. Warped Flesh Any time you are attacked, there is a 25% chance that you will absorb up to 210 damage. This effect will not trigger more than once every 3 seconds. Warping The Spirit Whenever the bearer of your Harbinger dies, you gain 100 action points and are healed for 126 Waves Of Chaos Rituals will now pulse damage to all targets within 20 feet every 3 seconds based on Mastery level of the Ritual. Morales(Outdated)L'utilisation d'une Morale réduit la barre de Morale à 0 et enclenche un cooldown d'1 minute pour toutes les Morales. Les Morales sont toutes des sorts instantanés. Rank 1 Divine Favor 150 ft range - Core Ability - Rank 8 - Archetype Healer A strong heal that will restore 1800 health to your target. Steal Life 100 ft range - Core Ability - Rank 16 - Archetype Healer Your target suffers 900 damage over 9 seconds, and you are healed for a half of the damage dealt. Tzeentch's Talon 100 ft range - Core Ability - Rank 28 - Cultiste uniquement Reduces your target's armor by 1320 and all resistances by 504 for 15 seconds. Rank 2 Rampaging Siphon 0 range - Core Ability - Rank 12 - Archetype Healer Deals 600 damage to all enemies within 30 feet, and heals your entire group for the full amount of the damage dealt. Focused Mind 0 range - Core Ability - Rank 20 - Archetype Healer For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting, snaring effects and your abilities will build 50% faster and may not be set back. Eye Of Sheerian 0 range - Core Ability - Rank 32 - Cultiste uniquement Your entire group is healed for 720 over 9 seconds. Rank 3 Divine Protection 0 range - Core Ability - Rank 24 - Archetype Healer Everyone in your group is surrounded by a protective shield, which will absorb a large amount of damage from melee abilities. Suppressing The Fragile Unbelievers 100 ft range - Core Ability - Rank 36 - Cultiste uniquement Your target is healed for 360. Rank 4 Alter Fate 0 range - Core Ability - Rank 40 - Archetype Healer Resurrects all groupmates within 30 feet. Anyone who is brought back from the dead will also be healed for 47 over 5 seconds. Tzeentch's Shielding 0 range - Path of Alchemy - Requiert 15 en Alchimie - Cultiste uniquement Your group is granted 250 Action Points, and for 20 seconds, everyone will absorb up to 1596 damage. Tzeentch's Scream 100 ft range - Path of Witchcraft - Requiert 15 en Sorcellerie - Cultiste uniquement Knocks back all targets within 30 feet of you, dealing 1600 damage. Windblock 100 ft range - Path of Dark Rites - Requiert 15 en Rituels Sombres - Cultiste uniquement Inflicts 1638 damage to all targets within 30 feet of you, making heals 50% less effective on them for 10 seconds. Video |
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19/08/2008, 16h59 |
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[Wiki] Carrière - Cultiste
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Pour du pvp, on a va dire par petit grpes, vous conseillé quoi comme spé ?
J'hésite plus a le monter en heal soutien que dps en fait :/ |
21/09/2008, 12h12 |
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J'ai un zaelot lvl 10 et pour l'instant le DPS est non négligeable cette histoire de "cultiste = no DPS" c'est une INTOX
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21/09/2008, 20h21 |
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Héros / Héroïne
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Je confirme : j'ai une Cultiste lvl 12 et pour l'instant, niveau dps, c'est que du bonheur.
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23/09/2008, 11h07 |
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C'est obligé d'avoir un crane dans la main ? c'est trés moche...
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31/10/2008, 19h53 |
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04/11/2008, 13h21 |
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il y a une commande pour changer le skin ? ou cela depend du loot ?
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04/02/2009, 17h26 |
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Héros
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Nop, cela depend du loot.
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16/02/2009, 17h30 |
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