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Item:
A1/Divine Armor:
Req: 400 end
Bonus:
Helmet =22.01 AC, +15 all resist, -18 dodge Weight: 7
Belt =20.9 AC, -14 dodge Weight: 6
Chest = 76.33AC, +15 all resist, +25 rapid healing, -61 dodge Weight: 14
Legging =25.04 AC, +15 all resist, -20 dodge Weight: 11
Boots =22.86 AC, +15 all resist, -18 dodge Weight: 7
Gaunlets =22.86 AC, +15 all resist, -18 dodge Weight: 7
Set= 190 ac, +75 all resist, +25 rapid healing, -149 dodge, 52 enc
Color: Black
->
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B1/Tempest Armor:
Req: 350 end
Bonus
Helmet =18.26 AC, +9 all resist, -15 dodge Weight: 6
Belt =13.81 AC, +9 all resist, -12 dodge Weight: 5
Chest = 65.79AC, +9 all resist, +20 rapid healing, -53 dodge Weight: 13
Legging =20.91 AC, +9 all resist, -18 dodge Weight: 10
Boots =19AC, +9 all resist, -16 dodge Weight: 6
Gaunlets =19 AC, +9 all resist, -16 dodge Weight: 6
Set= 156.77 ac, +54 all resist, +20 rapid healing, -130 dodge, 46 enc
Color: green
-> new FCD quest reward
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C1/Silver Blade: (Warrior need better weapon for xp)
Req: 400str, Range damage: 316-402 (1d87+235), speed: same as Ab +3, one hand
Bonus: +50% Base attack, +10 PB/SB/AP
Weight: 6
-> Big boss drop
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D1/Silver composit Bow: (new goal for archer)
Req: 650agi 150str, Range damage: 364-512 (1d149+333)
Bonus: +50% Base archery, +10 PB/SB/AP, quick attack (same as all composit bow)
Weight: 6
-> Big boss drop
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E1/Silver Morningstar: (paladin need it)
Req: 310str 243wis, Range damage: 303-423 ("if(target.r_dark=5025?1d152+248:1d131+216)"), speed: same as Am +3
Bonus: +50% Base attack, +10 PB/SB/AP
Weight: 7
-> Big boss drop
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F1/Dragon's Hide Armor: (for Tank puppet)
reqs: 500 end, 70 str, 70 agi, 70 wis, 70 int
bonus:
Helmet =27.51 AC, +17 all resist, +15 rapid healing, +10end, -22 dodge Weight: 8
Belt =26.66 AC, +17 all resist, +15 rapid healing, +10end, -21 dodge Weight: 7
Chest = 95.41 AC, +17 all resist, +15 rapid healing, +10end, -76 dodge Weight: 15
Legging =31.36 AC, +17 all resist, +15 rapid healing, +10end, -25 dodge Weight: 12
Boots =28.58 AC, +17 all resist, +15 rapid healing, +10end, -23 dodge Weight: 8
Gaunlets =28.58 AC, +17 all resist, +15 rapid healing, +10end, -23 dodge Weight: 8
Set: 238 AC, +102 all magic resists, +90 RH, +60end, -190 dodge, 58 enc
Spell attached to Chest: Dragon's Rage: +20% base all stats, +15 all magic power
Color: Red
->Big Boss Drop
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G1/Sapphire Shield:
reqs: 400 end, 200 str
bonus: 80 AC, +10 all resists
Weight: 6
->
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H1/Sacred Shield:
reqs: 350 end, 200 wis
bonus: 50 AC, +20 light power, +20 dark resist, +15 wis, +30 str
Spell: Blessing (same as MOIB spell)
Weight: 6
->
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I1/Mystic Shield:
reqs: 300 end, 200 int
bonus: 30 AC, +10 all magic powers
Weight: 6
->
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J1/Robe of Enlightenment:
Req's: 350wis, 60int, 45end
Gives: +35ac +65wis +35 light Power, blessing (spell like on MOIB), -20 dodge
Weight: 5
Color: White
->
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K1/Staff of the Guiding Light:
Req's: 75wis, 15int, 15str
Gives: +20wis, source light, one-handed..
this is a lightweight staff that will deal a melee dmg of 1-5, hence the low str requirement
Animation: gnarled walking stick(edited to white)
Weight: 7
->
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L1/Golden ruby encrusted diadem:
Bonus: +10ac, +75 int, + 10 fire power
Req: 450 base int
Weight: 3
-> Chest drop
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M1/Diadem of the Prophet/Tiara of the priest/Golden crystal encrusted Tiara:
Bonus: +5ac, +50 wis, +30 Dark resist
Req: 450 base wis
Weight: 3
-> Chest drop
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N1/Diadem of the darkness/Golden Onyx encrusted Tiara:
Bonus: +5ac, +25 int, +25 dark power, -10 light power
Req: 500 base int
Weight: 3
-> Chest drop
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O1/Golden Sapphire encrusted tiara:
Bonus: +5ac, +25 int, +25 water power, -10 fire power
Req: 450 base int
Weight: 3
-> Chest drop
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P1/Tempest crown/Golden Diamond encrusted tiara:
Bonus: +5ac, +25 wis/int +40 air power
Req: 200 base wis, 200 base int
weight: 3
-> Chest drop
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*Q1/Beserkers Cape:
Req: 300/250/0/0/0 and 800attack skill
bonuses: +50 str/agi/end, + 20ac, -25 dodge
Spell: Berserker (from the ring) // maybe make a new spell like beserker if you have extra slop spell motus.
weight: 3
Color: Black
-> XP quest reward
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*R1/Staff of triton:
Req: 75/0/0/0/400
Bonuses: +50 int +10 water power 1handed
weight: 4
->
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*S1/Cloak of Lightning:
color: yellow
reqs: 31 end, 277 Int, 277 Wis
boosts: +75 Int, +75 Wis, +15 Air power, +21 AC
malus: -25 dodge
weight: 5
->
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*T1/Cape of Elemental Scorn:
req: 150 str, 300 end, 100 int
bonus: +20 water, air, and earth resist, -50 to all magic powers
weight: 3
-> xp quest reward
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U1/flail of the moon:
Reqs : 100 str, 170 int
+10 dark, fire, water, air, earth power
+25 int & wis
weight: 7
->
Reqs : 200 str 170 int
same damage as mithrill flail+2.
+10 dark, fire, water, air, earth power
+25 int & wis
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V1/Amulet of Paladin:
Req: 200 str 300 end 0 agil 200 wis 0 int
Bonus: +10 AC,+10 all stats, +50 Attack, +10 SB/PB/AP/Parry/RH
Weight: 1
-> Monster drop
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*W1/ Cloak of Icewind :
color: blue
reqs: 31 end, 277 Int, 15 Wis
boosts: +75 Int, +15 Water power, +21 AC
malus: -25 dodge
weight: 5
->
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*Z1/Cape of Air Resistance:
Bonus: +20 air resist
Req: 25end, 70wis/int
weight: 3
Color: Yellow
-> Drop monster
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*A2/Cape of Water Resistance:
Bonus: +20 water resist
Req: 25end, 47 wis, 77 int
weight: 3
Color: Blue
-> Drop monster
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*B2/Cape of Earth Resistance:
Bonus: +20 earth resist
Req: 25end, 47 int, 77 wis
weight: 3
Color: brown
->Drop monster
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C2/High-clerists Cape:
Req: 0/50/0/300/0
Bonuses: +20 wisdom +10 Dark resist
Bonuses: +50 wisdom +10 Lightpower
collor: white
Weight: 3
-> XP quest reward
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*D2/Lost cape:
Req: 10/80/0/50/300
Bonuses: +50 int +20 Water power -20 fire power +10 water resist -10 fire resists
collor: Blue
Weight: 5
->
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E2/Ogrimars sword:
Req: 100/0/0/0/500
Bonuses: +50 int +10 dark power -20 light/fire power +10 dark resists
Spell: Will of ogrimar (Mod will of ogrimar)
Weight: 7
->
Bonuses: +75 int +25 dark power -20 light/fire power +10 dark resists
spell: souldrain (offensive (on hit) steals a small amount of hp on every hit based on int and dark power)
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*F2/Marksman's Pendant:
reqs: 40 Wis, 40 Int, 75 End, Agi 50
bonus: +5 AC, +50 Attack, +50 Archery, +5 AP/PB/SB/Sneak/Hide
weight: 2
-> Monster drop
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*G2/Chameleon's Ring:
reqs: 40 Wis, 40 Int, 75 End, 50 Agi
bonus: +5 AC, +50 Archery, +20 Hide, +20 Rapid Healing
weight: 1
-> Monster drop
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*H2/Hunter's Wristband:
reqs: 50 Wis, 50 Int, 40 Agi, 40 Str
bonus: +15 Agi, +30 Attack, +15 End, +15 Str, +30 Archery, +5 AP/PB/SB/Hide/Sneak
weight: 1
-> Monster drop
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I2/Robe of Storms:
reqs: +20 int and wis
gives: +20 water/air power +20 water/air resist, 20ish AC, -25ish dodge
Weight: 5
->
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*J2/Cloak of the Winds:
gives: +40 air power, +20 int and wis, 30ish AC , -25ish dodge
reqs 220 int, 220 wis
Weight: 5
->
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K2/ring of evasion:
Reqs: 90 str 90agi
Bonus: +100 dodge +20 earth resist +25 agi & str
Weight: 1
-> Monster drop
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L2/Quiver of piercing:
Req: 498 agi 100str
Bonus: 0.1 dmg x current level, +15 Armor penetration (AP), +50 agi
Weight: 2
Color: green
-> archer guild leader (3m gold)
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M2/Quiver of knock out:
Req: 489agi 100 str
Bonus: 0.1 dmg x current level, +15 Stun Blow, +50 agi
Weight: 2
Color: Plain
-> archer guild leader (3m gold)
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N2/Quiver of powerfully:
Req: 516 agi 100 str
Bonus: 0.1 dmg x current level, +15 Powerful Blow, +50 agi
Weight: 2
Color: Red
-> archer guild leader (3m gold)
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O2/Silver quiver:
Req: 600 agi 110 str
Bonus: 0.1 dmg x current level, +15 Powerful blow/Armor penetration/Stun blow, +75 agi
Weight: 4
Color: Black
-> Big Boss drop
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P2/Divine Shield:
reqs: 400 end
bonus: 60 AC, +10 all resists
Weight: 6
->
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Q2/Mirror Shield:
reqs: 400 end, 100 int, 100 wis
bonus: +30 all magic resists
Weight: 6
->
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R2/Dragon Hide shield:
Req: 500 end
Bonus: +100 ac, + 10 end, +10 Rapid Healing.
Weight: 7
->
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S2/Leather Cape of Resistance: 50/80/50/70/100
Bonuses: +20 eart/water/air resists -20 dark/fire resists +10 AC
collor: Brown
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T2/Lighting Rod:
Reqs: 75 str, 150 int, 150 wis, 2 Handed.
Gives: 40 air power, 15 int, 15 wis, -5 earth power, -5 fire power, -5 water power
Spell Effect : Mana Leak: Occurs when melee damage is done to the enemy with lightning rod (this is okay because mages don't usually attack anyone anyway).
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U2/Cape of the holy knight: 200/100/0/150/0
bonuses: +75 str/wis +25 light power -20 dark resist
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V2/Cape of hell storm: 0/100/0/100/350
Bonuses: +30 wis/int +15 fire power + 25 air power -10 water/earth resists
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W2/Golden morningstar of salvation: 350/0/0/250/0
dmg: 298-425 (+50% attack)
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X2/Sword of the Barbarian god: 610/0/0/0/0
dmg: 384-504 (+50% attack and same speed as bastard sword)
Samourai items.
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Y2/Mana Cloak: +100 int, uses old robe spell renewal, 30ish AC
reqs 300 int, -25ish dodge
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Z2/Prismatic staff of enlightenment
Reqs : 40 str, 75 wis, 75 int
encumbrance 5
light source, mana regen
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A3/silver necklace - uncommon
Reqs : 100 int, 100 wis
+5 AC, +30 wis/int, +50 dodge
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B3/Knight armor
Reqs : 150 str, 180 end.
+120 AC +25 resist all, (5 each part except protector)
same encombrance, dodge malus as adamantite.
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C3/Draco Celestial Plate: 25 AC, 5 to resists, draco gem can add to this
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D3/Ancient Celestial Plate Armor: 25 AC, 5 to resists
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E3/Ancient Azure Celestial Plate: 20 AC, 5 resists, +5 all stats
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F3/Azure Celestial Plate: 10 AC, +10 all stats
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G3/Cloak of the Waves:
gives: +40 water power, +30 int, 30ish AC, -25ish dodge
reqs 350 int, 100 wis
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H3/Cloak of the Sea:
+40 air/water power, +20 air and water resist, -20 fire, earth, and dark resist
Earth Robe (name?):
gives: +25 earth power, +30 wisdom, 30ish AC, -25ish dodge
reqs 200 wis, 70 int
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